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  • ...be useful additions to balance out advantages given to the player by other OXPs. ...hese OXPs create new visible equipment items that are listed on the ship's equipment manifest. They are installed automatically and for free to your existing sh
    8 KB (1,314 words) - 02:20, 29 February 2024

Page text matches

  • ...ssing F2 when docked or paused and then selecting 'Reset to Strict play'), OXPs are not loaded. == Finding OXPs ==
    16 KB (2,655 words) - 14:49, 18 March 2024
  • ...regarding Oolite's expansion packs, and the latest OXP download links. New OXPs are posted here! ==Ship Equipment==
    6 KB (906 words) - 12:51, 2 June 2012
  • - you can save your game, add, remove and upgrade lots of OXPs, load your game, and have it work ...eloper Release/Test Release version is specially developed for testing out OXPs. It comes with a [[Debug OXP]]/Debug Console allowing one to spawn ships/st
    24 KB (3,844 words) - 03:16, 29 February 2024
  • 1. Just place your soundfiles in the OXPs Music-folder.<br> |features = Equipment, Music
    5 KB (712 words) - 02:55, 29 February 2024
  • *Other bombs: these are OXPs. See [[:Category:Missiles & Bombs]] for a list of relevant pages. {{NavBox - Oolite Equipment}}
    6 KB (1,049 words) - 03:38, 29 February 2024
  • == Standard Equipment == '''Standard equipment''' comes with the initial [[Cobra Mk.3 (Oolite)|Cobra Mk.III]]. The in-game
    11 KB (1,522 words) - 03:18, 29 February 2024
  • == OXPs == * [[Breakable 'Standard' Equipment OXPs|Breakable HUD/IFF Scanner]] allows your Scanner to be disabled by a direct
    6 KB (913 words) - 05:34, 18 March 2024
  • == OXPs == *[[Hard Eject]] reduces insurance cover so that only half of lost equipment is replaced (''ie'': shown as damaged on the F5 screen). By [[User:Stranger
    9 KB (1,484 words) - 02:39, 29 February 2024
  • ...me OXP solutions and options at the end. What follows just covers the core equipment and scenarios. ...or the player: A beginner, who has almost no equipment; a player with some equipment, considered a medium-level player; and a player with a fully-kitted out shi
    39 KB (6,811 words) - 08:38, 18 March 2024
  • == Related Equipment == === OXPs ===
    2 KB (229 words) - 03:44, 29 February 2024
  • ...because it was simple to modify the engine bay to accommodate experimental equipment, where to do so in other ships would have involved major structural changes == OXPs ==
    6 KB (953 words) - 04:42, 29 February 2024
  • Any weapon type from the [[equipment.plist]] can be used (and WEAPON_NONE). ...(and potentially to OXPs) that they may change the weapons, missile load, equipment and other such parameters of this ship to make it better fit its role. This
    71 KB (10,864 words) - 12:47, 15 April 2024
  • ...different kind of value - engineering with no expense spared (inspect the equipment bays of a Fer-de-Lance and note how thoughtfully it has been laid out, and ...de Lance equipment bays come prefitted with high quality, custom designed equipment.
    9 KB (1,413 words) - 02:43, 29 February 2024
  • ...ck hermits]] (if you are close enough), and a plethora of goodies from any OXPs you may have added to your Vanilla game: other planets and their [[Stations == OXPs ==
    8 KB (1,288 words) - 02:12, 29 February 2024
  • === OXPs === {{NavBox - Oolite Equipment}} [[Category:Equipment]]
    1 KB (163 words) - 02:23, 29 February 2024
  • Depending on which additional OXPs you have installed, the behaviour of the galactic hyperdrive can be slightl == OXPs ==
    5 KB (689 words) - 23:55, 2 January 2024
  • | [[Machinery]] || Heavy factory and farm equipment, hyperdrive engines. || align="right" | 56.6 || TC The following commodities are added by OXPs:
    4 KB (573 words) - 02:28, 29 February 2024
  • == Oxps affecting hermits == :Note - the lore/logic behind these various oxps differs - you need to decide on what makes most sense in ''your'' game.
    9 KB (1,341 words) - 03:42, 29 February 2024
  • == OXPs == {{NavBox - Oolite Equipment}} [[Category:Equipment]]
    2 KB (268 words) - 02:36, 29 February 2024
  • ...and guarantees a good profit for every trip. You don't need any weapons or equipment other than '''Autopilot'''. Doing this route will put a spacer in the posit == OXPs ==
    5 KB (737 words) - 03:09, 29 February 2024
  • ...hold. This allows for salvage of space debris and is an essential piece of equipment to the [[Asteroid_(Oolite)|asteroid]] miner. Similarly, nearly all pirate v == OXPs ==
    10 KB (1,662 words) - 01:01, 10 April 2024
  • ...y 1 with the technological capabilities to manufacture and/or install this equipment. == OXPs ==
    1 KB (142 words) - 03:09, 29 February 2024
  • There are more controls for missile combat than for any other single piece of equipment on the simple [[Astrogation Console]]! === OXPs ===
    5 KB (695 words) - 03:10, 29 February 2024
  • == Equipment == ...on your ship: a [[Beam Laser|beam laser]], some shield and energy [[Oolite Equipment|enhancements]].
    2 KB (331 words) - 02:20, 29 February 2024
  • ''Introduces a new equipment.'' Other OXPs which modify system markets, such as [[BlOomberg Markets]] will probably co
    5 KB (806 words) - 02:57, 29 February 2024
  • ...|HUD]] will have indicators to display the levels of energy available. All equipment is powered by these banks, including the [[Shields]], which contribute a co *[[Extra Energy Unit]] (EEU) is not an .oxp but optional equipment from the [[Vanilla game]].
    4 KB (590 words) - 02:38, 29 February 2024
  • ...it, life is already perilous enough without having to worry about failing equipment. So take good care of your ship. It's the only thing separating you from th Why does the price go up when you have more equipment on board? Because the equipment has built-in redundancy, to stop you getting a long list of catastrophic fa
    8 KB (1,281 words) - 08:29, 10 April 2024
  • ...reer navy is equipped with the latest technology and many of the ships and equipment have been designed specifically for Naval use. ...normally use their own ships and equipment, although it is common for navy equipment to be 'loaned' to the officer during their tenure.
    10 KB (1,605 words) - 14:47, 10 March 2024
  • ...l || i || 105 || 69 || i || Witchspace Fuel Injectors. Only available when equipment installed. ! Prime optional equipment
    17 KB (2,186 words) - 08:38, 18 March 2024
  • <font size="3">'''[[OXP|Expand Oolite via OXPs]]'''</font> The friendliest Board this side of Riedquat: a place to discuss Oolite, OXPs, game tactics etc.
    5 KB (768 words) - 10:52, 9 March 2024
  • ...III freighter (the "ass", i.e. a pack animal) fitted with high-end combat equipment (the "iron"), but it eventually spread to mean any ship well equipped for c ...y Lasers, a full quota of missiles and ''all'' the defensive and offensive equipment normally available on the market.
    2 KB (262 words) - 21:18, 13 February 2022
  • == OXPs == *[[Thargoid Witchspace Drive]] Equipment by [[User:Capt. Murphy|Capt. Murphy]] (2012)
    14 KB (2,195 words) - 04:34, 29 February 2024
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    2 KB (238 words) - 15:32, 16 August 2022
  • ...effective tool. Only ships exclusively dedicated to mining would have this equipment mounted fore, as they would be an agonizing main weapon to take into battle == OXPs ==
    2 KB (290 words) - 03:09, 29 February 2024
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    2 KB (279 words) - 03:37, 29 February 2024
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    1 KB (216 words) - 00:48, 2 November 2022
  • * [[Oolite Equipment|Equipment]] (& [[Priming Equipment]] for OXPs)
    3 KB (491 words) - 03:18, 29 February 2024
  • You can see in a few OXPs background images in the UV-Maps ('''pic 3'''). This is just wasted texture ...go in a few thousands of faces when a lot of models are used in installed OXPs. Luckily there's a way as Wings3D provides a hole material. This is a speci
    19 KB (3,189 words) - 14:50, 18 March 2024
  • ...some items of extra hardware. To make the most of missiles, the following equipment is required: ...ctical advice contained within this article generally assumes you have the equipment listed above.
    8 KB (1,402 words) - 03:10, 29 February 2024
  • ...hem at the station. This should provide sufficient funds to repair damaged equipment (if any) and purchase another Energy Bomb (if you used it). However, don't For a full list of OXP's you can visit oolite.space/oxps, which lists all OXP's that can be downloaded directly from within the game
    9 KB (1,421 words) - 12:30, 6 November 2023
  • Lasers are the most common kind of combat equipment. There are four kinds of laser - pulse, beam, military and mining. Although There are two OXPs which help with aiming the rear laser at targets.
    17 KB (2,897 words) - 03:02, 29 February 2024
  • This [[OXP]] adds the equipment: Target Reticle Sensitive. This is an add-on to the normal Target Reticle i Version 1.1: Better detection for HUD that already has this equipment defined in the HUD.<br>
    3 KB (501 words) - 04:33, 29 February 2024
  • ...), such script files must have a unique name to avoid conflicts with other OXPs. Using the [[world-scripts.plist]] method, you can combine JavaScript, plis // Equipment and Cargo
    26 KB (3,525 words) - 03:44, 29 February 2024
  • ...ang|Salvage Gangs]] in Anarchies are more dubious than elsewhere, offering equipment that GalCop had better not know about. === OXPs ===
    44 KB (6,882 words) - 03:37, 29 February 2024
  • ...With the typical minimalist approach to design that defines most Communist equipment these early stations were reduced down to the most basic functions, air and ...king the factories 1335 metres taller. Within the hi-grav arenas, training equipment and sports arenas were installed and the overall gravity was set at 5% abov
    6 KB (907 words) - 02:22, 29 February 2024
  • This oxp adds the equipment: Ore Processor. This piece of equipment is sold at high tech shipyards and is every miner's dream.
    8 KB (1,218 words) - 03:21, 29 February 2024
  • ...uel scoops for use on long inter-solar missions. To make space for the new equipment some little-used offensive weaponry was omitted. |category = Ships OXPs
    3 KB (436 words) - 02:44, 29 February 2024
  • See [[Bounty]] for a (partial?) list of OXPs affecting this. ...new ship will have all standard equipment for a ship of that type, and any equipment from the previous ship which was [[Oolite JavaScript Reference: EquipmentIn
    18 KB (2,308 words) - 03:19, 29 February 2024
  • The <code>startUp</code> handler is called after all OXPs have been loaded. This also means that it is called every time the player l ...ment</code> handler is called when a ship launches a mine (a pylon-mounted equipment item whose key ends with "_MINE"). <code>mine</code> contains the launched
    42 KB (5,637 words) - 03:19, 29 February 2024
  • ...Views OXP). This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment. ...ake you to a wiki page where you can download the latest versions of these OXPs.
    13 KB (2,203 words) - 09:24, 18 March 2024
  • The Advanced Navigational Array is buyable equipment, available at any planet of Tech Level 7 or higher. Cost: 2250 ₢. This equipment is not supported in Oolite versions earlier than 1.67.
    3 KB (513 words) - 02:12, 29 February 2024
  • ...older that you find inside your AddOns-folder; which is where you put your OXPs. (PC-users have to create the folder /AddOns/Config/ first and then drop a ...them. For the majority of ship equipment, trading ships will result in the equipment being sold as well, with a few exceptions. The '''Cloaking Device''' and th
    25 KB (4,284 words) - 03:18, 29 February 2024
  • |equipment = N/A |category = Ships OXPs
    5 KB (839 words) - 02:22, 29 February 2024
  • === <code>equipment</code> === '''equipment''' : Array of [[Oolite JavaScript Reference: EquipmentInfo|EquipmentInfo]]
    85 KB (11,514 words) - 03:19, 29 February 2024
  • ...d if you press F4 (or F8-F8 on older Oolite versions). Unlike most mission OXPs that offer a story that is only run once, this OXP will continually offer r ...higher. There is a bug in all previous versions making you loose important equipment during one of the mission when playing with Oolite 1.77 or newer.
    10 KB (1,527 words) - 15:28, 18 March 2024
  • ...'s configuration file. The shipdata.plist information in all the installed OXPs is added to the standard definition in the central shipdata.plist to get th <!-- This section determines what is standard equipment -->
    13 KB (2,088 words) - 03:17, 29 February 2024
  • ...arket, unless you find it awkward to go near main stations. Fuel and basic equipment are available, at a premium. Their out-of-the-way location can make FTZs ha |category = Dockables OXPs
    6 KB (944 words) - 02:46, 29 February 2024
  • The mission makes use of data contained in three other OXPs and so requires the following to be installed: ...special entries to purchase for free on the [[F3 page (ship outfitting)|F3 equipment scree]].
    7 KB (1,078 words) - 04:38, 29 February 2024
  • ...b.oolite.space/viewtopic.php?f=4&t=19389 Galactic Navy Extend] portal to 3 OXPs by [[User:Montana05|Montana05]] '''updating''' the Galactic Navy (2018-20). ...p notch shipyard doing excellent maintenance work and with a full range of equipment. Rather expensive, though!
    17 KB (2,768 words) - 20:44, 10 March 2024
  • ...1/07/15 Updated main script to allow GalDrivePod to work nicely with other OXPs. {{equipment-OXP}}
    5 KB (755 words) - 02:48, 29 February 2024
  • ...ral unique options to visiting pilots. All stations provide tech level 14 equipment and maintenance. Additionally, commanders are encouraged to purchase Victo The Sector Commands are integrated into the following OXPS:
    3 KB (477 words) - 13:47, 12 June 2023
  • Initially derived from research on captured [[Thargoid]] equipment, Quirium has enabled a new technology of highly reliable space propulsion. ...the scientific community. The military group had been asked to analyze the equipment and tasked with finding a way to interfere with the systems that could be w
    8 KB (1,195 words) - 03:38, 29 February 2024
  • ...You will need a well suited ship to accomplish all missions. So any extra equipment is welcome. And don't forget to use your weapon arsenal. You will need it. |category = Missions OXPs
    5 KB (825 words) - 03:04, 29 February 2024
  • ...nt ship prices & tech levels for ALL ships available in Oolite (strict and oxps) * Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me)
    21 KB (3,171 words) - 08:45, 18 March 2024
  • ...e shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not b ** the merging of files with other files of the same type from other OXPs.
    3 KB (481 words) - 02:49, 29 February 2024
  • Collection of missiles, bombs, mines, drones and ancillary equipment. A collection of 3 drones, 6 missiles, 5 bombs, 3 mines and ancillary equipment.
    15 KB (2,466 words) - 02:15, 29 February 2024
  • ...he Coluber HUDs (these lists are inevitably partial - there is ''so'' much equipment) [[Category:HUDs OXPs| ]]
    13 KB (1,866 words) - 02:53, 29 February 2024
  • ...increasing problem in some systems and the drop in sales of new ships and equipment from main stations was another problem. :equipment prices and tech level of the stations now depend on the systems.
    9 KB (1,445 words) - 03:42, 29 February 2024
  • ...thumb|right|400px|F5 ''ship details'' screen showing extended list of ship equipment]] ...ration F3 page (2).png|thumb|right|400px|F3 screen (second level - showing equipment categories) <br> "Engines" from the third level are detailed in the next sc
    79 KB (12,888 words) - 04:24, 29 February 2024
  • [[File:Primeable Equipment MFD.png|thumb|right|200px|Primeable Equipment MFD (Managerial)]] There is a wide choice of MFD OXPs available in Oolite.
    9 KB (1,447 words) - 03:05, 29 February 2024
  • ...equipment, etc... or inject code) or entities are simply removed by other OXPs my motivation is nearly not existing anymore. We need solutions, otherwise |features = Mission, Ships, Images,<br>Sounds, Music, Equipment
    7 KB (1,131 words) - 04:40, 29 February 2024
  • {{equipment-OXP}} [[Category:Sound Sets OXPs]]
    18 KB (2,312 words) - 22:13, 14 April 2022
  • == Using Equipment == ...of a OXP. You can add equipment by adding arrays to this plist file. Every equipment array is build of an array of entries.
    184 KB (17,196 words) - 02:39, 29 February 2024
  • ...ful where the options available (perhaps depending on the player's ship or equipment, or on previous events in the mission) may vary in a complex fashion, to av *[[List of Planets used in OXPs]] - reference to see which systems are used by other oxp's
    22 KB (3,167 words) - 03:18, 29 February 2024
  • ...main viewer, desperate to discover where I was. The read out showed all my equipment save my witch fuel injectors had been destroyed, although my cargo remained == Unfinished oxps ==
    15 KB (2,579 words) - 01:14, 13 March 2024
  • |equipment = No |category = Ambience OXPs
    6 KB (971 words) - 11:46, 8 May 2024
  • ...st be acquired. After sufficient trading and purchasing of higher priority equipment (such as an [[ECM]] system) one can purchase [[Docking Computers|docking co *For programming instructions (for writing OXPs ''etc'') see [[Docking Instructions]]
    8 KB (1,218 words) - 02:35, 29 February 2024
  • ...Ps, and includes considerations for Buoy Repair, ILS and AutoDock if those OXPs are also installed. 24/05/2010 - Version 1.10, fortified equipment damage checking for 1.74
    5 KB (698 words) - 04:37, 29 February 2024
  • ...Aquarian Shipbuilding Corp. HQ|Aquarian Shipbuilding Corporation]]'s ships equipment division have taken the repair nanobots used on a large scale for station r ...it built-in. It uses advanced repair bots to control and repair any broken equipment that happens on the ship in-flight.
    11 KB (1,567 words) - 08:45, 18 March 2024
  • ...ion. But quite often they manage to recover complete and (almost) unharmed equipment items from stranded shipwrecks. They refurbish and sell these items, and th ...some odd reason doesn't seem to like you, there will be a special piece of equipment, which you will be able to obtain in the more shady Salvage Gangs in Anarch
    25 KB (3,963 words) - 02:14, 29 February 2024
  • ...air, that's where your Electronic Thumb comes in handy. Available from any equipment store of techlevel 7 or higher, the Electronic Thumb is a short squat black |category = Activities OXPs
    6 KB (1,076 words) - 02:58, 29 February 2024
  • ...ld be easily visible behind it. Alternatively for ships equipped with such equipment, it can be found by selecting "A" on your advanced space compass. ...f any commodity is banned, and due to its academic nature the only general equipment available is the witchspace fuel that may be needed for or consumed in unde
    12 KB (1,928 words) - 12:01, 9 March 2024
  • * v.1.2 Released June 2006. In response to various pieces of equipment now available to players, I have made some of the opponents encountered in ...osed.oxp" and a readme. Move the Deposed.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder,
    3 KB (486 words) - 12:07, 9 March 2024
  • It has recently been announced that this piece of equipment has been upgraded and improved, with the ship's current target (no matter h ...ses" after Thargoid allowed modification when retired from maintaining his OXps (https://bb.oolite.space/viewtopic.php?f=4&t=17085).
    4 KB (482 words) - 04:33, 29 February 2024
  • The [[Bounty Scanner]] is an add on piece of equipment for your vessel. The bounty will appear next to the targeted ship name besi This equipment adds bounty details (if any) to the targeting lock-box display when locked
    2 KB (243 words) - 02:20, 29 February 2024
  • |equipment = None |category = Ships OXPs
    6 KB (789 words) - 02:21, 29 February 2024
  • == OXPs == ...ry:The Traders Almanach| ]][[Category:Fiction]][[Category:Lore]][[Category:Equipment]]
    4 KB (591 words) - 04:36, 29 February 2024
  • |equipment = N/A |category = Systems OXPs
    13 KB (1,970 words) - 14:37, 18 March 2024
  • This oxp adds the equipment: Witchspace Analyser. This analyser scans the witchspace in the direction o ===Why this equipment===
    3 KB (500 words) - 03:10, 29 February 2024
  • and a bit knowledge about setting up the [[OXP_howto_plist|structure of oxps]] won't hurt too. ...ent layouts for Coriolis, dodos, icos & RH's. Musings gives links to other OXPs offering activities inside the station.
    19 KB (3,081 words) - 03:17, 29 February 2024
  • Killit.oxp brings you five new and powerful weapons, available in any equipment shop of your choice, the right TL and a suitable amount of money provided. So, if you happen to have [[OXP|OXPs]] installed which contain uberships, uber-uberships, and uber-uber-ubership
    3 KB (537 words) - 03:01, 29 February 2024
  • ...GMT - GalCop begins a programme of retrofitting out-of-date communications equipment on older vessels. At the same time, satellite and comms buoys are upgraded. * Useable for other oxps. See [[:Category:Required_OXP-Snoopers|List of OXPs]] which are using it - currently {{PAGESINCATEGORY:Required_OXP-Snoopers}}.
    6 KB (888 words) - 04:27, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    7 KB (1,071 words) - 03:46, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    5 KB (708 words) - 03:50, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    14 KB (2,098 words) - 03:46, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    6 KB (861 words) - 03:50, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    6 KB (732 words) - 20:19, 15 February 2023
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    5 KB (709 words) - 03:44, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    5 KB (717 words) - 03:45, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    7 KB (1,052 words) - 03:46, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    5 KB (626 words) - 00:19, 2 February 2021
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    3 KB (333 words) - 16:09, 8 November 2009
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    5 KB (681 words) - 03:49, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    4 KB (508 words) - 15:08, 26 May 2021
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    3 KB (327 words) - 16:46, 8 November 2009
  • ..."Nukes.oxp" and a readme. Move the Nukes.oxp folder to AddOns. As with all OXPs, it is the folder ending .oxp that you need to put in Oolite's AddOns folde {{equipment-OXP}}{{weapon-OXP}}[[Category:Missiles & Bombs]]
    4 KB (585 words) - 03:15, 29 February 2024
  • #* installed equipment extras: *[https://bb.oolite.space/viewtopic.php?f=4&t=6736 Forum Denizen OXPs] This seems to be the fons et origo of this oxp (2009)
    21 KB (3,175 words) - 14:54, 18 March 2024
  • ....31. v1.3 Fix for [https://bb.oolite.space/viewtopic.php?p=284652#p284652 equipment conditions] 2016.09.09. v1.2 Separated laser variants are not shown in equipment shop if mounts are not enough wide.
    8 KB (1,127 words) - 00:24, 10 April 2024
  • |equipment = N/A |category = Systems OXPs
    13 KB (2,044 words) - 10:11, 6 May 2024
  • |equipment = None |category = Ships OXPs
    6 KB (858 words) - 02:11, 29 February 2024
  • |equipment = None |category = Ships OXPs
    4 KB (553 words) - 22:29, 21 November 2011
  • |download = [http://www.micha.name/Oolite/OXPs/shady_sungs_v1.3.zip Latest] |equipment = None
    4 KB (539 words) - 00:07, 30 August 2018
  • [[All OXPs by Category#Links|Go to Index]] | [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']
    30 KB (4,538 words) - 13:35, 1 January 2021
  • [[OXPs 'A' to 'F'#Links|Go to Index]] ...of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outpo
    29 KB (4,314 words) - 03:17, 29 February 2024
  • [[OXPs 'G' to 'M'#Links|Go to Index]] | [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']
    18 KB (2,563 words) - 03:17, 29 February 2024
  • [[OXPs 'N' to 'S'#Links|Go to Index]] | [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']
    21 KB (3,237 words) - 07:52, 17 January 2023
  • [[OXPs 'T' to 'Z'#Links|Go to Index]] ...e standard [[Scanner_Targeting_Enhancement|scanner targeting enhancement]] equipment that automatically locks onto attacking ships if you have no prior target s
    16 KB (2,256 words) - 07:51, 17 January 2023
  • <nowiki>Machinery 56.4₢ Factory and farm equipment </nowiki> ...l see [[F8 page (commodity market)]] which explores the effects of various oxps on the Vanilla game
    20 KB (3,103 words) - 03:20, 29 February 2024
  • ...e shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not b ::* the merging of files with other files of the same type from other OXPs.
    4 KB (625 words) - 04:30, 29 February 2024
  • * Removed TL99 from equipment, added a condition script instead, for better 1.81 compatibility. ...Cargo 1.06 or above and Vortex 1.23 and above in light of changes to those OXPs for New Cargoes compatibility.
    12 KB (1,883 words) - 02:56, 29 February 2024
  • *Pirate ships are now slightly more likely to have extra equipment such as [[E.C.M._System|ECM]] and [[Escape_Pod|Escape Pods]]. *[[User:Switeck|Switeck]]'s other OXPs are [[Cargo Contract Mod OXP]], [[Auto-ECM]] & [[Misjump Inducer]].
    4 KB (588 words) - 04:31, 29 February 2024
  • ...ters in communist systems. Being an artificial intelligence, and not heavy equipment, Trading Assistant is portable between ships, and will stay with you if you {{equipment-OXP}} [[Category:Oolite expansion packs]]
    4 KB (645 words) - 12:46, 20 March 2024
  • ...u practice the basic elements of the game without risking actual life and equipment. There's no such simulator in Oolite, but the Target Range is a small bit o There are other target-practice aids in other OXPs, including Lave Academy and The Feudal States that I know of. They don't us
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  • ...ecially true of missile attacks, which can still cause internal damage and equipment failure due to concussion effects. The current strength of the armour can b ...mable, and so its replacement is not included as part of the insurance for equipment such as escape pods and lifeboats.
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  • ...roughout the eight galaxies. Pick up yours for only 10Cr at any reasonable equipment store (includes installation). If unsatisfied or in a need to reclaim the s |category = Equipment OXPs
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  • ...'s). A third list (of overlooked OXPs) is available at [[Guide to Unlisted OXPs]]}} ...: left; overflow: hidden; white-space: nowrap;"|[[:Category:Equipment_OXPs|Equipment]]
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  • Missions are from OXPs unless indicated otherwise. Note that some of the missions OXPs are rather more than "just" missions. The Assassins Guild rebuilds the 7th
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  • |equipment = No |category = Ambience OXPs
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  • |equipment = No |category = HUDs OXPs
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  • == What are OXPs? == ...space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used i
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  • ...plete with city lights (this will trump those from other texture-providing OXPs) ::Updated equipment logic to no longer need TL99.
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  • This [[OXP]] affects the level of equipment fitted to many NPC ships and the skill of their pilots. Pirates will have a slightly increased chance of more defensive equipment such as shield boosters and ECMs. Some will have weapons upgrades as well,
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  • ...ending on the type of weapons installed. With this OXP installed, once the equipment (the Wildefire Systems Type 4 Gunsight) is purchased, the cross-hairs chang Simply place the Auto Crosshairs OXP into your "AddOns" folder. The equipment can be bought at space ports with a technological level of 11 or above, for
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...s Oolite's stock resources and so is compatible with the various retexture OXPs available elsewhere on this wiki. Note that the mission requires the following other OXPs to be installed:
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  • *Required Equipment - [[Extra_Energy_Unit|Extra Energy Unit]] or [[Naval_Energy_Unit|Naval Ener *Required Equipment - [[Extra_Energy_Unit|Extra Energy Unit]] or [[Naval_Energy_Unit|Naval Ener
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  • ...ufactured projectiles. These are available in bundles of 100 at your local equipment department of at least techlevel 3. The railguns themselves can be fitted i ...committed through railgun firing. It may cause incompatibility with other OXPs which alter interceptAI.plist. As of the release of this OXP, I am not awar
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  • ...launch from the station or the contract is failed (be careful about buying equipment – it takes up time). The NPC trader (or '''mother''') will be waiting in ...d by a retexture OXP), and if installed any of the versions from retexture OXPs that add variants in addition to core ships. Currently supported are Griff'
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  • ...package is also compatible with the forthcoming ShieldCycler.oxp and both oxps may be in the addons folder with no conflict. This OXP was authored by Comm The first piece of equipment is the '''Shield Equalizer'''. As the name suggests it equalizes the shield
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  • The dials is only drawn if the required equipment is present. ...umbers may be better than even) also shows some previous and next primable equipment in the cycle.
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  • This OXP introduces the [[Squadron Command System]] (SCS) - a primable equipment - which enables you to control your squadron. ...o expand this where possible to include things like Your Ad Here and other OXPs
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  • * high probabilty that it has advanced equipment like military scanner filters or shield boosters === Other relevant OXPs ===
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  • ...rice at Tech level 12 or above. There is a 10 credit admin fee to sell the equipment. ...t and has also been designed to work well with the [[Target Autolock OXP]] equipment. It is particularly useful when players run into an ongoing furball to quic
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  • ...be useful additions to balance out advantages given to the player by other OXPs. ...hese OXPs create new visible equipment items that are listed on the ship's equipment manifest. They are installed automatically and for free to your existing sh
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  • ...DSelector]], [[Q-Charger]], [[Telescope]], [[TimeSlip]] and [[TorusToSun]] OXPs by [[User:Norby|Norby]]. ...a compatibility update with [[Detectors]], [[RocketShips]] and [[Towbar]] OXPs by [[User:Norby|Norby]].
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  • ...visiting commanders it even features an on-board trade port for trade and equipment. ...c Princess - another liner (by SimonB) (see [[OXPList]] - Work in Progress OXPs)
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  • Sniper Sight is purchasable equipment which gives sniper sight functionality to ships using the standard or other ...ation options of your Wildefire Systems Type 1D Gunsight on the prime-able equipment menu.
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  • [[Category: equipment OXPs]][[Category: weapons OXPs]][[Category:Missiles & Bombs]]
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  • == Equipment Details == *Required Equipment to operate - [[Scanner Targeting Enhancement]] (STE).
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  • ...ive fair attribution to the author(CommonSenseOTB). As well all variables, equipment names and hud.plist names must be uniquely labelled to prevent conflicts. N === Similar OXPs ===
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  • ...GMT - GalCop begins a programme of retrofitting out-of-date communications equipment on older vessels. At the same time, satellite and comms buoys are upgraded. * [http://capnhack.com/hosting/oolite/Oolite/OXPs/WPB.oxp.zip Original WPB V1.0] (202 KB) (2004) available at [http://capnhac
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  • ...developers only and does nothing on it's own. It's main purpose is to help OXPs to decide if specific options should/can be offered to the player or if sup * Equipment
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  • ...ted by '''n''' or disengaged by pressing '''n''' again. When activated the equipment takes the control of the ship and goes to sun skim automatically. The playe If you are attacked whilst the equipment is active, you should disengage by pressing '''n''', go fight, and then ree
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  • ...s are using script_info keys to define specific settings per entity or per equipment and it gets harder to keep track of all possibilities with every new releas This page gives a short overview about used keys in OXPs in [[Shipdata.plist#script_info|shipdata.plist]].
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  • |equipment = None |category = Ships OXPs
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  • |equipment = None |category = Mechanics OXPs
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  • *Required Equipment - [[Advanced_Space_Compass|Advanced Space Compass]]. ...ses" after Thargoid allowed modification when retired from maintaining his OXps (https://bb.oolite.space/viewtopic.php?f=4&t=17085).
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  • ...he ''name'' of the new target. This is most useful if you have a number of OXPs that add beacons installed, and either can't remember [[Advanced_Space_Comp No further equipment purchases are necessary - this OXP automatically upgrades the older Advance
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  • ...d, along with the usual clouds of monoatomic vapour. Likewise, while major equipment malfunctions are rare on well-serviced ships, there are plenty of old and b ...ment is highly specialised engineering or medical technology, getting that equipment to the right place and back is usually a much simpler task. While the Wayst
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  • ...e from the installed list. When you have selected the camera, activate the equipment (n), and switch to your external view (v). To deactivate the drones, and re Camera Drones allows the definition of extra drone cameras by other OXPs. Read the readme file in the OXP download for more information.
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  • The [[New_Cargoes|New Cargoes]] API allows other OXPs to extend its ...s the name shown to the player for the cargo by New Cargoes (e.g. "Farming Equipment")
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  • |features = New Equipment Item |category = Equipment OXPs
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  • ...h to defer the Overhaul at this time. Choose one or the other. Any damaged equipment will need to be repaired separately. * Utilised equipment-overrides.plist to change description of EQ_RENOVATION. Minimum Oolite vers
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  • ...riendly place. Fortunately, the Galactic Hyperdrive is a reliable piece of equipment, and unforced misjumps are unheard of. |category = Mechanics OXPs
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  • ...do not have to do anything to redeem your voucher. If you buy the relevant equipment or commodities at a participating station<sup>▲</sup> the voucher will be ...uipment which are referenced with wildcards (usually missiles) or specific equipment that your ship can take and you don't already have.
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  • ==Standard Equipment== ...work on Oolite 1.76 but should also be backward compatible. No additional OXPs are required to be installed in order this OXP to run.
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  • ...r means of gripping the analogue mouse / joystick astrogational navigation equipment struggle with the alternative press button "keyboard" flight interface, pri |category = Mechanics OXPs
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  • |equipment = None |category = Ships OXPs
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  • ==Standard Equipment== ...1.75 because of the use of scan_class and escort_ship keys). No additional OXPs are required to be installed in order for this OXP to run.
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  • ==Standard Equipment== ...ns prior to v1.75 because of the use of the scan_class key). No additional OXPs are required to be installed in order for this OXP to run.
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  • ==Standard Equipment== ...ite 1.76 but should also be compatible with future versions. No additional OXPs are required to be installed in order for this OXP to run.
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  • ...ourney to the nearest safe haven and comes complete with personal ship and equipment insurance. ==Standard Equipment==
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  • |category = Equipment OXPs
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  • ...ourney to the nearest safe haven and comes complete with personal ship and equipment insurance. ==Standard Equipment==
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  • |category = HUDs OXPs [[Category:Equipment]]
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  • This [[OXP]] adds the equipment: Q-Bomb Detector. This detector reacts on detecting a [[Quirium Cascade Min ===Why this equipment===
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  • ...to carry two missiles however due to the ship design allowing for further equipment upgrades cargo carrying capacity is limited to 2T. Also due to the relatively inexpensive retail price, wealth up available equipment upgrades and ease of maintenance the ship has quickly become popular with b
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  • |features = Equipment |category = Equipment OXPs
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  • ...t will correctly name the Tianve pulsar from the Tianve OXP - if any other OXPs need such naming please let me know. {{equipment-OXP}}
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  • A little OXP, which adds a new piece of primable equipment for any scavenger, miner or bounty hunter. As small scoopable items like ca ...ghlighted. To turn it off again, simply press "n" once more. Note that the equipment automatically deactivates itself on docking.
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  • ...ut you will need to know how to fly your ship. Still, without basic combat equipment such as ECM, beam lasers, and injectors you'll find it even harder to survi == Compatibility with other OXPs ==
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  • |category = Equipment OXPs
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  • In the fine tradition on [[Breakable 'Standard' Equipment OXPs]] by [[Capt. Murphy|Capt. Murphy]] this OXP simulates the breakage of a Lif This oxp adds a new breakable standard equipment and simulates its breakage when damaged. When damaged, LSS will have emerge
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  • :You still get the better graphics, the new [[vanilla game]] equipment, the contracts, ''etc''. Note that this basic game is still ''very'' sophis ...mining less dull and a viable career choice, you might want to check these oxps:
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  • ...|right|'''Taxi Galactica OXP''' Taxi station<br>The "In-System Taxi Comms" equipment is buyable here]] Type of the contracts offered depends on the oxps installed.
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  • Though the standard model is offered with a basic level of equipment the ‘future-proof’ design approach caters for a full range of additiona ==Standard Equipment==
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  • The Weapon Rotator is a piece of equipment that rotates your 4 Lasers in either clockwise or anticlockwise direction. ==Equipment Details==
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  • === next-equipment-selected === *See [https://bb.oolite.space/viewtopic.php?f=2&t=17920 Sound effect OXPs] (2015) for a discussion of issues with programming sounds in Oolite.
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  • Fighters are available in the equipment shop and ''not'' in the shipyard. |category = Weapons OXPs
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  • ...the damage reach the ship's hull, providing better compatibility for other OXPs with shipTakingDamage overrides N-Shields provides an array onto which other OXPs can push their NPC ''shipTakingDamage'' handlers instead of actually overri
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  • • A Library in the programmer's sense: reusable code that people writing OXPs can use. That is to say instead of everyone writing a javascript method to ...messages in the hud. The price is set to a reasonable 1250 credits and the equipment is available from any TL12 system.
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  • ...n of game balance in mind are also more likely to be compatible with other OXPs and less likely to be disrupted by changes to the core game. The advice bel Very few of the over five hundred OXPs released so far are incompatible in the sense of it not being possible to u
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  • ...t recommended for new players until they've got at least some of the basic equipment. *This may not work well with other OXPs which change market prices (BlOomberg Markets should be fine, the others ha
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  • ...uipment. Different commodities can be browsed in an [[MFD]] by priming the equipment and then pressing n or b. ...n managing MFDs. See [[Priming Equipment]] for details on how to prime OXP equipment such as CommsLogMFD!
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  • == Telescope Equipment == ...t called. Press '''"r"''' again or get something into the crosshair or use equipment buttons to lock a target. (Usually only an issue when leaving a station, ex
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  • This equipment can show useful informations in the target mark after the ship name in the ...armour+shield level of your ship is displayed below the crosshairs without equipment also due to your data are available without detectors and of course always
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  • This indicates the age of the ship, so it is not changeable like equipment, but represents the era when the ship was built and thus affects many parts *Equipment (mainly combat related, see below), with more awarded with still higher ver
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  • ...eaper ship then more will be left from the starting 100.000 credits to buy equipment and goods. ...on]] OXP then you will always see the lowest v1.0. All the others get more equipment and you can search for a very high version by choosing another offer again
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  • You cannot use Injectors unless you have special equipment and your pitch rate will be very low while towing (the $TowbarSlowTurn vari ...on's market). You will get several hundred credits for each saved piece of equipment, and for the weapons too. A [[Military_Laser|Military Laser]] will be worth
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  • ==Standard Equipment== All NPC ships can, in addition to the standard equipment listed above, can be equipped with a wide range of upgrades.
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  • Standard Equipment:<br> Additionally, it will have six internal equipment / weapon pylons serviced by two ventral tube launchers. There was some disc
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  • ...sing due to the heat of the RocketDrive - too much heat can cause cargo or equipment damage, Free equipment helps to set a higher minimal energy level if you want to be sure to reserv
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  • ...Sniper Gun. In this case you should fix your [[#Sapper Mode|Sapper Mode]] equipment. ...Sniper Gun. In this case you should fix your [[#Sapper Mode|Sapper Mode]] equipment.
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  • This is [[User:Norby|Norby]]'s personal systematization of OXPs which was planned to more general usage but rejected in the [https://bb.ool Contain about 2 GB data from more than 500 [[OXP_List|OXPs]] in the following folder structure:
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  • *The basic equipment is the ''miner pod''. ...e shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not b
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  • === Private Exhibition Control equipment === ...ips which will arrive before the dock where you are by either pay out this equipment or order in Exhibitions Interface.
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  • |category = Misc OXPs |category = Ambience OXPs
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  • ...ok at an example (this example is patchwork of stuff found across existing OXPs): category = "Equipment";
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  • ...d a Q-Bomb accidentally when you wanted to launch a missile (!!) then this equipment is for you. Prime the "Mine Safety Catch" equipment, selecting it with Shift+N. Then press the mode key (b) to "arm" your mines
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  • ...your clock will be '''forwarded''' to help tolerate it - or buy "Micro-G" equipment to arrive in reasonable time. Be wise: [[Dealing_with_piracy_(Oolite)|pirat === Micro-G Torus equipment ===
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  • Allows "storing" one's ship to replace it with another. Mostly used by other OXPs. ...ontains code to explicitly overcome compatibility issues for the following OXPs:
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  • ...ency, lack of features, or a tendency to encourage incompatibility between OXPs. ...e written using unreleased features from the next Oolite version. Existing OXPs should be brought closer to the latest published standards as maintainer ti
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  • *Make a mini-series of mission OXPs which wouldn't work if the player could bring their own ship and experience *Completely rewrite the galaxies, ships, equipment and rules to make your own new space game with the Oolite engine.
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  • 2014.04.01. v0.4.0.2 Less ultimate: need undamaged equipment and at least 4 energy banks filled. |category = Equipment OXPs
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  • ...or both eye candy and game mechanics. Compatibility and balance with other oxps is therefore insured. Have it your way and enjoy. ...effects without modifying any ships and would be 100% compatible with most oxps. The real challenge was using vectors, as I used to suck at them, but now I
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  • I've now started to package up some of my OXPs in the new OXZ format for Oolite 1.79 and beyond (detours via infinity opti ...nes_OXP|Drones]],[[Missile_Rack_OXP|Missile Rack]] and [[Probe_OXP|Probe]] OXPs plus some new mines, missiles, bombs and the Missile Machine.
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  • None of the Shield Cycler and Manual Configurator devices are visible in the Equipment screen (F5), they are however visible in tha Manifest screen (F5+F5). ...itial mode and position in the mode cycle being reset to defaults, but the equipment themselves are not lost and remain functional.
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  • ...eck by purchasing either the default (for trading and salvaging) or the XL equipment (for combat). === Escort Deck equipment ===
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  • ...alizer_%26_Capacitors_OXP|Shield Capacitors]]) then [[#Equipment_indicator|Equipment]] and [[#One-Shot_indicators|One-shot]] indicators, *the name of the last damaged piece of equipment - and the number of others damaged,
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  • ...mall come with HUD Selector. The others (Xenon & the Vimanas) are separate OXPs.<br> ...Display) during flight by prime (Shift+N) and activate (n) - see [[Priming Equipment]].
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  • * Equipment now requires 1 Tonne of cargo space |features = Vacuum Pump equipment
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  • 2014.07.24. v1.1 Equipment added. |category = Mechanics OXPs
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  • *'''N''' ('''Shift'''+'''n''') selects TSU as primed equipment |category = Equipment OXPs
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  • ...'''Shift'''+'''n''' until you have selected the duplex tank as your primed equipment. |category = Equipment OXPs
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  • ...ific location within a system without leaving behind an expensive piece of equipment that uses up a valuable missile pylon and could be damaged or scooped befor Also included with the equipment is a Multi-Function Display (MFD) which will display the first 9 waypoints
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  • ...have a Cargo Reader which logs cargo pods in and out of the ship.<br/>This equipment is a long range RFID Scanner that uses a special scan to find out the conte ...e shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not b
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  • ...y Hunter for more detail about Bounty Hunting as a career and other useful OXPs |category = Equipment OXPs
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  • ...classes only contain one built-in good, to allow for easier sub-typing by OXPs. ...ifest.setShortComment()]]. As the meaning of this value will depend on the OXPs installed, it is unlikely to be useful to specify an initial value in the p
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  • ...dividual scales for each gauge and additional control lights for important equipment. It is developed and produced by [[Riredi OXP|Coluber Works and Shipyards I ...se it has an extra big scanner and additional control lights for important equipment.
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  • ...when you are waiting for landing clearance. You don't need to buy the ILS equipment yourself, just keep the .oxp installed and all the NPCs will use it! Inject |category = Equipment OXPs
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  • == Equipment == ...andard missiles and a passenger berth. It is compatible with most standard equipment, including a retrofitted cargo hold giving it room for two more passenger b
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  • If you buy these, then prime them (Shift+N) and then activate (n) this equipment: you '''raise the level of the ambient light''' around you. Another activat ...e your game, this will be '''stored in your savegame'''. If you remove the equipment to reduce the length of your primable list, your setting will be remain. Bu
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  • First you must buy Escort Deck equipment then you will see an attached platform in your aft view. Takes NPC_equipmentDamage OXP's equipment damage into account for usable derelict probability
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...n managing MFDs. See [[Priming Equipment]] for details on how to prime OXP equipment such as BroadcastComms! For devotees of [[The Dark Side]] who wish to their OXPs to access these comms features, press here -> -> ->
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  • * Better handling of purchasing equipment emails when equipment item is for the removal of something. * Better handling of purchasing equipment emails when price is calculated via a condition script.
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  • An additional piece of equipment, the LMSS Actuator Upgrade, can be purchased at techlevel 13 systems. This Secondary lasers can't be viewed on the F5 ship equipment list. To see all secondary laser installations, go to the F5 F5 Manifest sc
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  • This equipment is placed into a separate package due to helping detect distant ships a bit ...s. Small ships make just as strong trails as the larger ships do when this equipment is used.
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  • * For Oolite 1.82 and later, added an "installation_time" of 1 second to the equipment item, so opening the respray screen doesn't take any time. * For Oolite 1.80, changed the cost of the equipment item to zero, so only 10 minutes of time is taken up when opening the initi
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  • [[Category:Mechanics OXPs]][[Category:OXPConfig-compatible OXPs]] * Portable equipment is not passed on to bought ship if old ship was stored.
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  • |category = Equipment OXPs [[Category:Equipment]]
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  • * Equipment purchasable at TL8 or above once {{EQ_SCANNER_SHOW_MISSILE_TARGET}} install |category = Equipment OXPs
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  • ...ce stations, on the contrary, are still rather static (without considering OXPs) and act more like a transition between two flights. ...curity offices/kiosks for [[Bounty System]] and the storage facility for [[Equipment Storage OXP]].
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  • ...ips docked at stations that have NPC traffic. This includes ship types and equipment, pilot information, escort and group information, docking bays, destination ...ck Hermit (Salvage Gangs and Hack Outposts are also possibilities if those OXPs are installed) you might be able to purchase an "SDC Hack Chip". The hack c
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  • * Primable equipment allows HUD to be switched to "hi-contrast" mode, which is useful when sun-s ...on HUD Mode Selector" by pressing "Shift-N" until it appears as the primed equipment. Then, press the "N" key to activate first the hi-contrast mode, then again
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  • ...They also made it a company policy to include a lot of otherwise optional equipment as standard in all their models, which certainly won them a few friends. Bu |category = Ships OXPs
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  • ...nstalled). That chance increases if you have bought the 'electronic thumb' equipment. ** [[Breakable 'Standard' Equipment OXPs|Breakable WitchDrive]]
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  • ...simple MFD that will automatically pop up in the first free MFD slot when equipment items are damaged. It will list items in cost order descending, so the more The MFD has a couple of modes, selectable via a primable equipment item. Press "B" to change the mode. Available modes are:
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  • This equipment uses a lot of energy as well as the fuel for cooling. It also needs a ship This equipment requires Oolite v.1.82 to work.
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  • ...o habitable planets and poor mineral reserves. Most of the ship's internal equipment survived the accident, and the colonists have been able to survive using hy ...quantities, both to restock the colonists' reserves and to allow fuel and equipment to be produced for a more extended mission.
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  • ...s any commodity potentially illegal to import in various systems, and adds equipment and contracts for those interested in smuggling goods outside normal legal ...a new Black Market available from Rock Hermits and other stations, and new equipment items to aid in smuggling cargo.
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  • ...ved maneuverability over the scoutship. The Sidewinder-X also has upgraded equipment options and a [[Pilot%27s_Reference_Manual#Hyperdrive|hyperdrive]]. The ship is featured in three OXPs:
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  • ...ips to these already existed, and these X-ships did not use any classified equipment, they decided to agree to the release of the plans. ...th and should work well with the default ships and all other shipsets/ship OXPs.
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  • ...smit a special scrambled beacon that can not be detected without dedicated equipment. Of course, this alone would not achieve anything because every navigation *[[Priming Equipment]]
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  • equipment, it will temporally corrupt savegames. The savegames can be loaded and simp by removing the equipment and saving&reloading them again. Use only for test reasons. Should be
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  • ...n list them all as above. Note also that descriptions will accord with the OXPs you have installed]] |category = Ambience OXPs‏‎
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  • * Equipment space (plus convertible cargo space) ..., "View standard equipment availability", shows a list of all the standard equipment items, and whether each one is (a) fitted as standard, (b) is available for
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  • |category = Equipment OXPs
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  • ...ng messages to the message log). To switch between output modes, prime the equipment and press the "b" (mode) key. If MFD output mode is selected, but there are * Tweaked some descriptions in the equipment.plist file.
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  • ...such a jump (hyperspace countdown). With the addition of various pieces of equipment, such as an extra energy unit or a wormhole scanner, the (reduced) maximum * Hyperdrive range can be boosted by purchasing various core items of equipment (and reduced should they become damaged).
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  • ...NPC ships do - just cycle through all the available targets by priming the equipment and selecting "n". During red alert conditions when enemies are targeting y ...d above. The reason for the small cost is to make it a reasonable piece of equipment for new commanders to install even before they leave Lave.
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  • ...e, the player starts with a extremely basic Cobra Mark III, with almost no equipment installed. Everything is an upgrade, including many things that would seem So we have the "Modern Start" - a start position that adds equipment considered standard in most other space trading/combat games: [[Witchdrive_
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  • |category = Weapons OXPs [[Category:Equipment OXPs]]
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  • ...o do in and around each system. Very little by way of new ships, stations, equipment or AI's has been added to the game. The idea was to simply make use of the ...a number of factors (score, system tech level, government type, installed equipment etc). Missions can be offered in a number of ways: via the Bulletin Board,
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  • This OXP provides a piece of primable equipment the player can use during flight to automatically dump or destroy all of a After priming the equipment, pressing the "b" key will cycle through all the possibilties. If you have
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  • No special equipment needs to be purchased. When the player approaches the main station they can |category = Equipment OXPs
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  • |category = Equipment OXPs
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  • ...e - a more pure and more dangerous form of the fuel (requiring specialised equipment to scoop and specialised tanks for safe transport). ==Equipment==
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  • # to replace their previous ship plus all the equipment on it; # to just replace their existing ship, leaving out any equipment; or
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  • ...life a bit simpler for pilots by automatically priming a specific piece of equipment whenever the MFD related to it is selected in an MFD slot. The trigger for At present, the following equipment items will be activated when their MFD is selected:
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  • == Primed MFD Equipment == ...manifest scanner must be primed, cycle ''shift+n'' to prime. See [[Priming Equipment]] for more detail.
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  • ...thin the game, and then go to the [[OXP List]] and the [[Guide to Unlisted OXPs]] which list pretty much everything else. There are well over 1,000! ...XP]] allows you to skip spending time in a shipyard getting pirate-damaged equipment fixed.
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  • ...GMT - GalCop begins a programme of retrofitting out-of-date communications equipment on older vessels. At the same time, satellite and comms buoys are upgraded. * Usable by other oxps.
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  • * Purchasing equipment will give you a small rebate. * Added some additional benefits (increased rebate on equipment and ship purchases).
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  • This OXP adds primable equipment that enables a pilot to engage their [[Witch_Fuel_Injectors|fuel injectors] ==Equipment Operations==
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  • There are two distinct modes of operation, depending on your equipment and location. |category = Mechanics OXPs
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  • ..., weapons included, in a salvaged ship, to be packaged as Expansion Packs (OXPs). ...tall the other policy OXP, which requires exiting the game session. Payout OXPs compatible with the v0.104 version must have a single policy packaged insid
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  • ...ck hermit, or converting into a station-like business, offering servicing, equipment, market, accommodation, etc., for which a still wider range beacon is neede ...s on the Rock Hermits it finds, and it waits a bit after startup for other OXPs to create them..
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  • A defensive equipment. This is an ideal candidate for the Fast Activation defensive equipment slot.
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  • ...he shipyards - and provided HUD lights for a variety of combat-related OXP equipment. 2 [[Priming Equipment|Actived/primed equipment]] (...with next piece of equipment to be selected shown on line beneath)
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  • *Compatibility with other equipment altering .oxps *Possibly add counterbalance whereby some equipment [[only]] available in safer systems
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  • ...a TL 13+ station selling the Improbability Unity - and have the Cup of Tea equipment). ...ctivate the ''Improbability Unity'', use the shift-N method (see [[Priming Equipment]])!
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  • 1 A Library in the programmer's sense: reusable code that people writing OXPs can use. That is to say instead of everyone writing a javascript method to ...ip's Manual: showing second page on Fuel/Cargo scoops (a standard optional equipment)]]
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  • *[[Breakable 'Standard' Equipment OXPs|Breakable Torus Drive]] allows your Torus Drive to be disabled by a direct ...User:Norby|Norby]] introduces '''Micro-G Torus equipment''' & '''FTL Torus equipment''' to cope with the immense distances.
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  • ...been designed for playing the '''strict version''' of Oolite without any .oxps whatsoever. ...Play''' with ''standard equipment'' buttons only, for learners. The basic equipment for the in-game [[Tutorial]]. No distractions!
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  • ...enable them by itself, for those ships whose energy units were granted by OXPs after the ship was spawned, this OXP makes available a function for the awa :A convenience function that returns the equipment Key for any energy unit installed on the ship, or null if the ship has none
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  • *[[Oolite Equipment]] - for the Vanilla game *[[:Category:Equipment OXPs]]
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  • ...ng flourishing natural ecosystems and outdoor activities without breathing equipment. ...rmitting outdoor activity without pressurized suits, but needing breathing equipment. It seems too harsh an environment for advanced agricultural worlds, but hy
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  • Optional vanilla-game equipment lost in the ''original'' strict game:
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  • == OXPs == {{NavBox - Oolite Equipment}}[[Category:Equipment]]
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  • :::Weaponry and non-combative equipment :::How to buy the equipment for your ship
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  • |category = Equipment OXPs [[Category:Fiction]][[Category:Lore]][[Category:Mutabilis]] [[Category:Equipment]]
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  • ...s KHS completely replaces the old Torus stations. Remove the various Tori .oxps from the ManagedAddOns folder to see the new stations! ...pgrades in orbital plant (KOS-P station) increased from 0.8 to 0.9 of main equipment price.
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  • ...is transferred directly onto the shield in question, preventing damage of equipment and cargo, until energy banks are drained under 64 units. ...n of [[Shield Cycler]] (author [[User:Lone Wolf|Lone Wolf]]), it is not an equipment upgrade. It is a redefined game mechanic.
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  • .... Attempt to hyperjump below a safe altitude can cause fuel leakage, cargo/equipment damage and/or a misjump. The probability of malfunction increases as a func ...rp drive in clear space (actually you’ll have occasional mass-locks with OXPs such as Deep Space Pirates or Deep Space Dredgers).
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  • This page focuses on several types of Ambience OXPs - those which affect ''all'' solar systems. Also those which change minor d Oolite's collection of Ambience OXPs is a rather rum selection. Some aim at scientific realism in varying degree
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  • Here are links to over 300 OXPs which are '''not''' in the in-game Expansions Manager. Maybe 200 work fully ...e (FPO).png|400px|thumb|right|Vetitice - Famous Planets Overhaul (Ambience OXPs)]]
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  • Continuing [[User:Redspear|my series]] of pompously titled oxps, I'm looking at lasers this time and I believe I can make them more fun. ''Re''.: my [[New lasers]], the two oxps currently don't mix very well although I have a plan to address this withou
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  • There are a number of OXPS which add individual commodities (see Links below), and also others which q Cim wrote 2 OXPs affecting Oolite's Economics. These do not radically re-invent it, but twea
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  • ...st this OXP is part of the [[Strangers World|Strangers World/SW]] suite of OXPs, it is fully independent of them. This redefined classification as far as I know will not affect any OXPs dealing with a system's market. The text string "Extreme Agricultural", for
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  • === Similar OXPs === {{equipment-OXP}}
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  • ...ned lifeforms could be introduced to a planet with suitable atmosphere and equipment and build a sentient civilisation with what they had to hand. == OXPs ==
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  • === OXPs === *See [[Maps]] for links to more OXPs
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  • The recharge rate is improved by the following equipment: == OXPs ==
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  • ...readable '''Ship's Manual''' explaining how to trade, dock, prime optional equipment, ''etc'' ...essays, advice for beginners, intermediate & advanced pilots, long list of OXPs
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  • ...seems a good solution to getting people to explore a little. We have some OXPs generating in-system activity such as [[In-System Taxi]] (author [[User:Spa *Special cargo delivery - extra equipment for research stations beyond the limits of pre-planned regular supply.
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  • === OXPs === ...a Asp Mark II, abandoning the luxurious trimmings in exchange for military equipment. The first of 2 prototypes and soon replaced with the Fer-de-Pai.
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  • ...f shields for NPCs was seen as a compensation for their lack of damageable equipment. The player's speed bonus enabled an easier escape from the dreaded [[massl ...h as Cim, Ngalo ("equal rights for NPC's"), Rustem & Dybal started writing OXPs to try and even the playing field, fighting against cheating in category (3
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  • == OXPs & links == *[[Hyperdrives]] by [[User:Redspear|Redspear]]: size, tech level & equipment (''eg'' the [[Extra Energy Unit]]) all affect countdown time & maximum dist
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  • ...on and condition, fuel, economic and legal status, and lists the installed equipment. == OXPs ==
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  • *[[Escape Pod]] (optional standard equipment) == OXPs ==
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  • *[[Oolite Equipment]] *[[Guide to Unlisted OXPs]] - HUDs are collected together perhaps a quarter of the way down the page.
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  • == OXPs == ...e 'Standard' Equipment OXPs|Breakable Engines]] introduces a new breakable equipment '''System Drive''' listed on the Ship's Manifest.
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  • ...p equipment (e.g., Ship Storage Helper, Ship Configuration), and let other OXPs' IFF colour overrides take priority (Asteroid Storm, Rescue Stations, Curse {{equipment-OXP}} [[Category:Equipment]]
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  • == OXPs == There are a large number of OXPs which compensate for their advantages by reducing the available space in th
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  • == OXPs == {{NavBox - Oolite Equipment}}[[Category:Equipment]]
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  • ...r Wind Flux currently only exists within the [[Strangers World]] family of OXPs. ...on the Advanced System Data [[MFD]] made available by the Strangers World OXPs. You need an [[ASC]].
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  • Equipment costs 550 credits and is available from TL5 and up stations. == Other OXPs ==
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  • ...ption tables|planet descriptions]]. The lore has been added to by Fiction, OXPs such as [[Famous Planets]] (extra planet descriptions) or [[The Assassins G *[[Sector1/Tianve]]: Zero-gee Cricket and all related sporting equipment is banned on Tianve in order to preserve equanimity for the native feline p
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  • ...planet size. And the politics, TL, species etc are ''all'' altered by such OXPs as [[Ionics]]. === OXPs doing other things but which also use/affect the maps ===
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  • This expansion introduces three equipment items that add more features to the player ship's targeting system. These i ...s require some core [[Vanilla game]] equipment before they will work. This equipment must be functioning at all times. In other words, if the dependencies are d
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  • *''g'' for activating primable equipment ...t activation of equipment ''A'' (defensive) & ''@'' for fast activation of equipment B (offensive).
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  • ...en or so. And adding in the OXPs increases it by 7 (just 7 for zillions of OXPs!). This is the reason that our developers are chary of adding more key-comm === OXPs ===
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  • ...mana HUD]] (shown here) displays it at #2, together with the next primable equipment)]] ...typical instrument panel, the following keys can be used to activate extra equipment.
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  • ...erable by the OXPs (see [[Guide to Ambience OXPs]] for more detail). Thus, OXPs have created rings, solar flares, a pulsar, ''etc''. They have changed the ...n extra 2048 which are more of the same (but with fewer content or mission OXPs available) doesn't immediately sound appealing. What they need is interesti
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  • ...your contracts could run out of time and fail. Likewise, buying expensive equipment for your ship or even docking at multiple stations in almost every system m ...your ship reliable. Assuming a Python ship with ~50,000₢ worth of extra equipment, that cost is 2500₢. Even if maintenance is only needed once every 5 cont
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  • [[File:Equipment Aide OXP F3 Screenshot.png|600px|right|Equipment Aide adds the right-hand column and its light blue underlay]] ...ice is going to take. This oxp overlays the purchase screen with a list of equipment prices and estimated times to give you clue of the time cost.
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  • [[Category:Equipment OXPs]]
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  • === Compatible OXPs === |features = Equipment
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  • '''Special Equipment (Experimental)''' [[Category:Equipment OXPs]]
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  • ...'etc'') is not easily available - if at all! Some of it is worked into the equipment components that your ship already has (combat computer, navigation computer equipment 'provides' keys and other equipment-based ship customisation
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  • ...s://bb.oolite.space/viewtopic.php?f=4&t=14368 Five (5) Variable Crosshairs OXPs] (2014) {{HUD-OXP}} [[Category:Equipment]]
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  • ...hp?f=4&t=11123 Some sensible tweaks] (2012+) - buried in thread with other OXPs {{Equipment-OXP}}
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  • ...vation...in case you'd prefer to manually use ECM or if you have other OXP equipment that has the same effect. Even when enabled, ECM can still be fired manuall == Purpose of this equipment ==
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  • :- player has many equipment OXPs for upgrade: Energy Capacitors, Naval Grids, Shield Cycler and Ship Configu :- also it will solve a compatibility with equipment OXPs, these grid technologies will be available for player ships.
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  • *''Equipment Remove Item Color'' colours the ''sell'' options red <br> *''Equipment Aide'' tells you how long installation/maintenance takes (last column)<br>
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  • A selection of equipment OXPs by Smivs: his tea-maker, extra fuel tanks and a handy portable Gal-drive. {{Equipment-OXP}}
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  • Then people started writing OXPs. Commander Frame's Fuel Collector OXP in 2008 led to Phkb's Fuel Tweaks OXP ...coopable fuel was a more pure form of the fuel (thus requiring specialised equipment to scoop and specialised tanks for safe transport), while the F3 screen ver
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  • ...actories/commie factories cost a bribe to dock with because of the cheaper equipment prices, casinos cost twice as much as the main station because they're luxu ...to the number of additional stations that are mission-created or in older OXPs. Thanks to additional station lists provided by Norby, I believe that all
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  • ==== OXPs ==== This can, of course, be upended by such OXPs as [[Famous Planets]] which relabels Sori as [[Ascension]], a new TL16 anar
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  • ...de Lance equipment bays come prefitted with high quality, custom designed equipment. |category = Ships OXPs
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  • Have wiki pages for all OXPs registered to the Expansion Manager == All visible equipment ==
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  • ...s so you need space in your missile rack to buy one (using the F3 page for equipment purchases). Like Santa, mince pies are seasonal ("time of year" limited). [[Category:Missions OXPs]]
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  • From [[Okti]]'s GalaxyInfo.oxp: see his ''collection'' at [[Guide to Unlisted OXPs]] How many times, you have arrived in a new galaxy or needed a special equipment only available at certain TL. And if the wiki is down you can not reach the
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  • ...ed opponents, try [[Skilled NPCs OXP]] and maybe some of the Anti-Cheating OXPs under [[Cheating]]. *For others of Zireael's OXPs see [[Commander Zi Tweaks]]. Many have since been updated by others.
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  • Misjump Inducer is On/Off activation equipment to cause misjumps (or not) on demand. This equipment is design to work both with NPC ship wormholes and regular player hyperspac
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  • This OXP allows the removal of a ''specific'' piece of equipment from your missile bays. ...2x1hu Box] with all of Okti's oxp's. See [[OXP]] for details of how to add OXPs to your AddOns folder.
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  • |category = Equipment OXPs
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  • Also introduces new equipment and [[Commodities]]. ...recent activity and a few ships are visible. You find an alcove with some equipment that appears to have been left in some haste.
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  • ...levels. In each one, you will start with a basic Rock Hermit and a mining-equipment ship. === 3) Equipment Storage Facility ===
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  • [[File:Z superico.png|thumb|right|200px|Z Superico (Dockable OXPs)]] This is a collection of ''wonderful'' OXPs which any of which would change the game in a meaningful way.
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  • *The list on this page has been added to by OXPs (in order): Library, Market Inquirer, Diplomancy, GalCop Galactic Registry, ...hile the "Enter" key selects the option in question. Depending on how many OXPs you have loaded, the ship-station interface can easily run to 3 or more pag
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  • If you buy the galactic map equipment, you will get the whole galaxy of data, but your old map does not get updat *There are two similar OXPs which blank the map but don't allow you to buy a new one...
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  • Players are free to fit equipment to a test flight ship at there own cost. If a test flight ship has sustaine ...d. The player must also have a Clean legal status. Players are free to fit equipment to a hire ship and visit any system in the current galactic chart. Leaving
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  • ...e shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not b * the merging of files with other files of the same type from other OXPs.
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  • ...Almanac MFD in equipment.plist so that it is no longer listed as primeable equipment (as the MFD works automatically and does not need priming). Adds a check to The expansion also adds one item of purchasable equipment. A [[Galactic Almanac MFD Unit|Galactic Almanac MFD Unit]] can be purchased
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  • {{ambience-OXP}} [[Category:Equipment]] [[Category:HUDs OXPs]] {{equipment-OXP}}
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  • *[[Equipment 'Sell Item' Color]] ...with the n/b keys to allow you to scroll through your books (see [[Priming Equipment]]). Note that even the [[Vanilla game]] [[HUD]] supports 2 MFDs. See MFD fo
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  • ...conomics, or accentuate differences between political systems, or add more equipment which you would expect, etc. ...things easier by not having to remember that "b" changes mode for a primed equipment).
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  • ...The handlaser at his side had seen the same better days as the rest of his equipment. ...one answer to the question. You answer it yourself through your choice of OXPs.
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  • === Equipment Damage === Be careful of equipment damage. You cannot dock for repairs. Damaged equipment will make the challenge more difficult. But, if you loose your fuel scoop,
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  • ...g a new element that all HUDs must implement for compatibility with future OXPs. * A permanent line indicating what equipment currently is primed.
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  • ...tical regions, uninhabited systems, new commodities and slightly different equipment. Unfinished but playable. ...r oxp's. You might wish to tweak this to allow loading some of these other OXPs as well as, say, [[Market Observer]]. See page for details.
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  • ...often seen as conflicting with playability. More realism requires suitable oxps. More playability is often accompanied by [[Handwavium]]. ...are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.
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  • This table also ignores some brilliant oxps which introduce a focus on just one aspect of economics. This table currently excludes Phkb's Black Market & Smugglers OXPs. They too have a major affect on trade and economics, but are not directly
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  • Sunskimming as an activity with special equipment & stations. This oxp is aimed at poor commanders who cannot afford much equipment (or who are heavily in debt).
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  • ...rver’s Guide to Ships in Service”, and the retro low poly ([[RELOP]]y) OXPs of [[User:Smivs|Smivs]]. ...peak performance level would receive Grade 6, but those are found in other OXPs.
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  • ...e shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not b :: the merging of files with other files of the same type from other OXPs.
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  • Hints cover combat, trading, using equipment, pirate & thargoid tactics, ''etc''. [[Category:Help pages]] [[Category:Misc OXPs]]
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  • [[Category:Equipment OXPs]]
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  • ...get a target lock. Instead, simply select from target categories using the equipment activation controls n/shift+n to have entire sets of targets stored into yo ...[[Scanner Targeting Enhancement]] is highly recommended for use with this equipment.
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  • Squished a bug or two in the unimplemented parts of buying equipment, which will be the next and final part of the GUI for me to complete. ...ist on status screen now shown as two columns (will allow room for 'extra' equipment in later versions).
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  • This is done through a new piece of equipment, Save in Flight, available at Ship Outfitting at Tech Level 1 and above for ..., bring the ship to a stop, and then prime and activate the Save In Flight equipment.
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  • ...that started it, so they'll then start allocating bounties on that basis. (OXPs have a fair bit of flexibility to poke this so that the assassin pre-emptiv *[[Communication]] - has list of OXPs which facilitate communication with NPC's
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  • [[Category:Equipment OXPs]] [[Category:Equipment]]
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  • ...bsp;pylon</b>. The&nbsp;following capacities are becoming available in the Equipment&nbsp;departments of most reputable shipyards: |category = Equipment OXPs
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  • :Equipment Lights? ::Vanilla Optional Equipment lights?
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  • ...redits available in your account. The Refit option will be absent from the Equipment list at the shipyard until or unless your balance can cover the cost of wor |category = Equipment OXPs
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  • ...rgo Pods OXZ|cargo pods]] will become buyable in all sizes via your ship's Equipment interface once the auxiliary pylon has been installed. |category = Equipment OXPs
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  • ...lon</u></b>]]. The&nbsp;following capacities are becoming available in the Equipment&nbsp;departments of most shipyards: Our special cargo pods will become buyable in all sizes via your ship's Equipment interface once the [[Auxiliary Pylon OXZ|<b>auxiliary pylon</b>]] has been
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  • ...ixed a serious bug in which the O-drive still got disengaged even when the equipment wasn't installed, resulting in zeroisation of the craft's maximum speed. Overdrive is available in the <u>Equipment</u> section of Oolite's <b>Expansions&nbsp;Manager</b> in-game.
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  • or find it in the <u>Equipment</u> section of Oolite's in-game <b>Expansions Manager</b>. |category = Equipment OXPs
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  • ...e price. Look for the entry 'Remove&nbsp;Teleportation&nbsp;Drive' on your Equipment&nbsp;interface. Before the option to buy our Teleportation&nbsp;Drive even appears on the Equipment&nbsp;listing at the shipyard, <b>Advanced&nbsp;Space&nbsp;Compass</b> and <
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  • ...exchange nets them; then remove all missiles, the laser, and <u>any extra equipment</u> the ship comes with, for still&nbsp;more&nbsp;funds. ...ample&nbsp;cash in&nbsp;hand to&nbsp;fit all [[Elite Trader OXZ#Essential OXPs|<u>essential upgrades</u>]]: [[Cargo Space Refit OXZ|''Cargo&nbsp;Space&nbs
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  • ...Cebior|Cebior]] - and also adds in a new ship, lasers and tweaks to the F3 equipment screen. ...nd intriguing changes in buying fuel on the [[F3 page (ship outfitting)|F3 equipment screen]].
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  • ...F4 screen (Oolite v.1.80?) and the mode (b) key was introduced for primed equipment.
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  • ...t immediately. Shifting assets from one form to another -- cash to ship's equipment, cargo to cash -- does not count immediately as profit or loss. * Integration with other OXPs (Black Monks a priority)
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  • ...v.1.90 F3 Ship Outfitting Screen<br>The red "selling" lines come from the Equipment 'Sell Item' Color OXP]] ...for the F3 and F5 screens made sense in the early days. Now, with too many OXPs, it engenders confusion.
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  • ...ts would seem to be quite unconnected, there are a people who have written OXPs for Oolite and who have also contributed to Pioneer (such as [[Keeper]]). ...ee [[Refugee Adder]]) as well as a dazzling array of [[:Category:Equipment|equipment]]. One can [[Hermitage|manage a rock hermit]], one can lead a [[Resistance
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  • There are some 70-odd pieces of oxp equipment which can be mounted on your ship's pylons. Apart from the dozens of differ |category = Misc OXPs
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  • ...not necessarily obvious as such before one buys the optional vanilla game equipment. :This is enhanced with extra equipment ([[Target System Memory Expansion]] & [[Integrated Targeting System]]) whic
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  • ...ions of suns and planets are derived from the [[Strangers World]] suite of OXPs, with the [[Galactic Navy OXP]] added into the mix.'' ...quickly established the export of weapons under the guise of construction equipment.
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  • * SW Equipment == PART TWO - SW Equipment ==
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  • ...of the Vimana HUD. More compatibility (''eg'' with scanner options, fonts, equipment), a glare-proof option and more logical placement of icons. * The "Mode" information for certain primable OXP equipment items was limited in what it would show.
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