View Screen

From Elite Wiki
The view screen shows several items.
*The view!
*The Vanilla-game HUD, at the bottom of the screen. This includes the red Scanner, the blue/green Compass, green/yellow gauges, missile pylon display etc.
*The central green cross-hairs (obscured by the planet) are used for accurate orientation of the ship during navigation and docking manoeuvers, as well as having obvious functions in combat.
*This screen shot does not show the Comms Log: the Comms Log (of messages to you from stations, ships, etc.) is also displayed on the View Screen: press >> ` << - the "grave accent" - to recall it after it fades. The last "messager" will be identified on the scanner
*There is also a Message Log which displays information about targeted ships, some warnings etc.

Overview

The Sanya Amiya TLF glare-reducing view screen shows a processed view of the exterior of the ship using feed from four digiFeed cameras mounted on the contours of the hull. The views are displayed at 4 terapixel resolution and are intelligently processed before being displayed to reduce glare from solar objects and to enhance the available light, allowing greater clarity.

During flight, the four available cameras are quickly selected:

  • Forward View
    Press f1 or 1.
  • Aft View
    Press f2 or 2.
  • Port View
    Press f3 or 3.
  • Starboard View
    Press f4 or f.

Other view functions may also be called upon at any time, using the astrogation console:

  • Status screen
    Press f5 or 5
    Displays present location and condition, fuel, economic and legal status, and lists the installed equipment.
  • Manifest screen
    Press f5 or 5 twice
    Displays the contents of the hold, and any eventual contract commitments.
  • Short Range Chart
    Press f6 or 6
    Shows a proximate system chart with quick-info and current hyperjump range perimeter with the available fuel.
  • Galactic Chart
    Press f6 or 6 twice
    Shows the entire galactic sector and enables planet name-search.
  • System Data screen
    Press f7 or 7
    Displays essential information on the present nearby system.
  • Local Commodity Market
    Press f8 or 8
    Displays local market prices, although no interaction is possible unless docked.

Note that the View Screen (in the Vanilla game HUD) contains two invisible MFDs which become activated if you have any relevant OXP's loaded.

Tutorial

The in-game Tutorial includes a familiarisation package for this View Screen and HUD.

OXPs

The Comms Log as shown on the CommslogMFD

Comms Log

Glare

MFD's

  • There are zillions of these. See MFD's for the list. Note that the Vanilla game HUD only allows two. Other HUDs allow as many as 15!

Telescope

  • Telescope adds lightballs (showing legal status), masslock borders, distant beacons and sniper rings

Other sniping

Pulse Laser crosshairs

Crosshairs

  • For modifications of the Crosshairs see
  • HUD images here: (CB-HUD, ChupacabraHUD, Coluber, Dangerous, Deeper Space, G-HUD, Klepto-HUD, MilSpec, Nova Lux, Numeric, Sniper Camera System, Steampunk, Xenon, Vimana)
  • Guide to Accuracy OXPs: Target Reticle & Auto-Crosshairs

Links

Colours/Gamma Correction/Colour Blindness

Go into the game options and bump the Gamma setting up a few notches.. it helps make ships stand out more against the background, in a similar way to changing the monitor brightness, but unlike changing the brightness setting, it doesn't reduce the blackness of space.. try playing around with the Gamma level until you get the effect you want. You can really make the ships "pop" against the background, making them considerably easier to spot.

See http://www.lagom.nl/lcd-test/gamma_calibration.php for more detail

These improvements have been included in the new Nightlies for Oolite v.1.91 (see the bottom of this page)

Screens/Monitors

Multiple Screens

Headtracking (Free-View)




Oolite Equipment
Standard Equipment
Astrogation ConsoleCargo HoldCompassEnergy banksEngine/Main Drive • HUDIFF ScannerLife Support SystemsMissilePulse LaserShieldsShip's HullTorus Jump DriveView Screen • Witchspace/Hyperspace Drive
Optional Equipment
Advanced Navigational ArrayAdvanced Space CompassCargo Bay ExpansionDocking ComputersE.C.M. SystemEscape PodExtra Energy UnitExternal Heat ShieldingFuel ScoopsGalactic HyperdriveIntegrated Targeting SystemMilitary Shield EnhancementMulti-Targeting SystemNaval Energy UnitPassenger BerthScanner Targeting EnhancementShield BoostersTarget System Memory ExpansionWitchdrive Fuel InjectorsWormhole Scanner
Weapons
Beam LaserECM Hardened MissileEnergy BombMilitary LaserMining LaserMissilePulse LaserQuirium Cascade MineTwin Plasma Cannon