Guide to Economics OXPs
Economics OXP comparisons
|Risk-based Economy||New Cargoes||Risky Business||SW Economy||Real-Life Economics||Demand Driven Economy|
|Functionability||v.1.81+||needs updating||v.1.81+||v.1.82+||needs fixing||v.1.79+|
|Redefines systems economically||No||No||No||Yes||Yes||No|
|Adds new commodities||No||Yes||No||Yes||No||No|
|Breaks away from Furs/Computers as most profitable trades||No||Yes||Yes||No||No||Yes|
|Piracy (government type) affects prices||Yes||No||Yes||No?||No||No|
|Hub connectedness affects prices||Yes||No||No||No||Yes||No|
|Economy size affects prices/quantities||No||No||No||Yes||No||Yes|
|Planet geography affects prices/quantities||No||No||No||Yes||No||No|
|Prices/Quantities vary dynamically||No||No||No||No||Price only||No|
Note: this table currently excludes Phkb's Smugglers. It too has a major affect on trade and economics, but is not directly comparable with the above, since it works on prohibiting trade (thus encouraging smuggling and a black market) which then impacts massively on pricing.
This table also ignores some brilliant oxp's which introduce a focus on just one aspect of economics.
- BlOomberg Markets creates sudden changes in commodity prices which are geographic in effect.
- Black Monk Monastery introduces loans
- Commodity Markets OXP replaces the single price of each commodity with a buy/sell spread (of 4-10%).
- Darkside Moonshine Distillery introduces distance from production as an affect on price.
- Diplomancy OXP introduces taxes
- In System Trader makes in-system trading more realistic, with changing prices and quantities depending on local traffic.