Real damage is now caused when your "unshielded" hull is hit.
This OXP/OXZ adds an immersive factor into the game. When your shields are gone, your opponents' lasers are directly hitting your hull, but in the 'core' game this has no obvious impact or repercussions. This OXP adds this 'realism' into the game by causing damage to your ship's hull, which if not repaired promptly will lead to problems such as fuel leaks and mis-jumps.
If you take an un-shielded hit, a console message will alert you to the fact with a warning:- 'WARNING! HULL DAMAGE' and further hits will be notified with another console message:- 'Hull taking further damage'.
Upon docking, someone will point out this damage to you and urge you to have emergency repairs made at the Ship Outfitters (F3). Here you will find 'Emergency Hull Repairs' offered for 75₢. These repairs are fairly basic and consist of new Duralium plates welded over the damaged areas to ensure structural integrity and airtightness where needed. Repairs will take around six to eight hours of game time, after which your ship will be spaceworthy again.
If you are offered a Maintenance Overhaul, this WILL include any emergency repairs. 'Emergency Hull Repairs' will also be offered, so you can still make repairs even if you wish to defer the Overhaul at this time. Choose one or the other. Any damaged equipment will need to be repaired separately.
If you do not have repairs made, you may experience mis-jumps or fuel leaks as a consequence of the damage. If you launch damaged the station staff will sometimes overlook this if the damage is not too severe although you may be reminded about the damage when you next dock. Sometimes the station you are leaving will point out the damage but let you go on your way, or you may encounter problems on launching and be urged to re-dock immediately for repairs, and you might even get a telling-off from one of the Dock officials and a small fine.
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
Many thanks to Capt. Murphy for suggestions, help and advice on the code and scripting, and for testing. Thanks also go to Commander McLane and Cim for further good advice, and to Solonar for testing.
v1.3 Released 19th March, 2015. Minor update to ensure compliance with Oolite v1.81.
30th June, 2014. OXZ release of Universal version (1.1).
v1.2 (forSmivs version only) 2nd October 2013 Bugfix to player Anaconda exhausts.
v1.1 5th September 2013 Bugfix to handle player using escape pod correctly.
- Any questions, problems or bug reports should be posted on this OXP's BB thread here
- Disembodied's 2015 post about making damage temporarily fixable
- Breakable 'Standard' Equipment OXPs & Breakable Life Support System
- CustomShields - see damage to one's own and enemy ships
- HardShips - extra armouring which protects the ship and equipment
- Repair Bots OXP - fix damage in flight