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  • ...be useful additions to balance out advantages given to the player by other OXPs. ...hese OXPs create new visible equipment items that are listed on the ship's equipment manifest. They are installed automatically and for free to your existing sh
    8 KB (1,314 words) - 02:20, 29 February 2024

Page text matches

  • ...ssing F2 when docked or paused and then selecting 'Reset to Strict play'), OXPs are not loaded. == Finding OXPs ==
    16 KB (2,655 words) - 14:49, 18 March 2024
  • ...regarding Oolite's expansion packs, and the latest OXP download links. New OXPs are posted here! ==Ship Equipment==
    6 KB (906 words) - 12:51, 2 June 2012
  • - you can save your game, add, remove and upgrade lots of OXPs, load your game, and have it work ...eloper Release/Test Release version is specially developed for testing out OXPs. It comes with a [[Debug OXP]]/Debug Console allowing one to spawn ships/st
    24 KB (3,844 words) - 03:16, 29 February 2024
  • 1. Just place your soundfiles in the OXPs Music-folder.<br> |features = Equipment, Music
    5 KB (712 words) - 02:55, 29 February 2024
  • *Other bombs: these are OXPs. See [[:Category:Missiles & Bombs]] for a list of relevant pages. {{NavBox - Oolite Equipment}}
    6 KB (1,049 words) - 03:38, 29 February 2024
  • == Standard Equipment == '''Standard equipment''' comes with the initial [[Cobra Mk.3 (Oolite)|Cobra Mk.III]]. The in-game
    11 KB (1,522 words) - 03:18, 29 February 2024
  • == OXPs == * [[Breakable 'Standard' Equipment OXPs|Breakable HUD/IFF Scanner]] allows your Scanner to be disabled by a direct
    6 KB (913 words) - 05:34, 18 March 2024
  • == OXPs == *[[Hard Eject]] reduces insurance cover so that only half of lost equipment is replaced (''ie'': shown as damaged on the F5 screen). By [[User:Stranger
    9 KB (1,484 words) - 02:39, 29 February 2024
  • ...me OXP solutions and options at the end. What follows just covers the core equipment and scenarios. ...or the player: A beginner, who has almost no equipment; a player with some equipment, considered a medium-level player; and a player with a fully-kitted out shi
    39 KB (6,811 words) - 08:38, 18 March 2024
  • == Related Equipment == === OXPs ===
    2 KB (229 words) - 03:44, 29 February 2024
  • ...because it was simple to modify the engine bay to accommodate experimental equipment, where to do so in other ships would have involved major structural changes == OXPs ==
    6 KB (953 words) - 04:42, 29 February 2024
  • Any weapon type from the [[equipment.plist]] can be used (and WEAPON_NONE). ...(and potentially to OXPs) that they may change the weapons, missile load, equipment and other such parameters of this ship to make it better fit its role. This
    71 KB (10,864 words) - 12:47, 15 April 2024
  • ...different kind of value - engineering with no expense spared (inspect the equipment bays of a Fer-de-Lance and note how thoughtfully it has been laid out, and ...de Lance equipment bays come prefitted with high quality, custom designed equipment.
    9 KB (1,413 words) - 02:43, 29 February 2024
  • ...ck hermits]] (if you are close enough), and a plethora of goodies from any OXPs you may have added to your Vanilla game: other planets and their [[Stations == OXPs ==
    8 KB (1,288 words) - 02:12, 29 February 2024
  • === OXPs === {{NavBox - Oolite Equipment}} [[Category:Equipment]]
    1 KB (163 words) - 02:23, 29 February 2024
  • Depending on which additional OXPs you have installed, the behaviour of the galactic hyperdrive can be slightl == OXPs ==
    5 KB (689 words) - 23:55, 2 January 2024
  • | [[Machinery]] || Heavy factory and farm equipment, hyperdrive engines. || align="right" | 56.6 || TC The following commodities are added by OXPs:
    4 KB (573 words) - 02:28, 29 February 2024
  • == Oxps affecting hermits == :Note - the lore/logic behind these various oxps differs - you need to decide on what makes most sense in ''your'' game.
    9 KB (1,341 words) - 03:42, 29 February 2024
  • == OXPs == {{NavBox - Oolite Equipment}} [[Category:Equipment]]
    2 KB (268 words) - 02:36, 29 February 2024
  • ...and guarantees a good profit for every trip. You don't need any weapons or equipment other than '''Autopilot'''. Doing this route will put a spacer in the posit == OXPs ==
    5 KB (737 words) - 03:09, 29 February 2024
  • ...hold. This allows for salvage of space debris and is an essential piece of equipment to the [[Asteroid_(Oolite)|asteroid]] miner. Similarly, nearly all pirate v == OXPs ==
    10 KB (1,662 words) - 01:01, 10 April 2024
  • ...y 1 with the technological capabilities to manufacture and/or install this equipment. == OXPs ==
    1 KB (142 words) - 03:09, 29 February 2024
  • There are more controls for missile combat than for any other single piece of equipment on the simple [[Astrogation Console]]! === OXPs ===
    5 KB (695 words) - 03:10, 29 February 2024
  • == Equipment == ...on your ship: a [[Beam Laser|beam laser]], some shield and energy [[Oolite Equipment|enhancements]].
    2 KB (331 words) - 02:20, 29 February 2024
  • ''Introduces a new equipment.'' Other OXPs which modify system markets, such as [[BlOomberg Markets]] will probably co
    5 KB (806 words) - 02:57, 29 February 2024
  • ...|HUD]] will have indicators to display the levels of energy available. All equipment is powered by these banks, including the [[Shields]], which contribute a co *[[Extra Energy Unit]] (EEU) is not an .oxp but optional equipment from the [[Vanilla game]].
    4 KB (590 words) - 02:38, 29 February 2024
  • ...it, life is already perilous enough without having to worry about failing equipment. So take good care of your ship. It's the only thing separating you from th Why does the price go up when you have more equipment on board? Because the equipment has built-in redundancy, to stop you getting a long list of catastrophic fa
    8 KB (1,281 words) - 08:29, 10 April 2024
  • ...reer navy is equipped with the latest technology and many of the ships and equipment have been designed specifically for Naval use. ...normally use their own ships and equipment, although it is common for navy equipment to be 'loaned' to the officer during their tenure.
    10 KB (1,605 words) - 14:47, 10 March 2024
  • ...l || i || 105 || 69 || i || Witchspace Fuel Injectors. Only available when equipment installed. ! Prime optional equipment
    17 KB (2,186 words) - 08:38, 18 March 2024
  • <font size="3">'''[[OXP|Expand Oolite via OXPs]]'''</font> The friendliest Board this side of Riedquat: a place to discuss Oolite, OXPs, game tactics etc.
    5 KB (768 words) - 10:52, 9 March 2024
  • ...III freighter (the "ass", i.e. a pack animal) fitted with high-end combat equipment (the "iron"), but it eventually spread to mean any ship well equipped for c ...y Lasers, a full quota of missiles and ''all'' the defensive and offensive equipment normally available on the market.
    2 KB (262 words) - 21:18, 13 February 2022
  • == OXPs == *[[Thargoid Witchspace Drive]] Equipment by [[User:Capt. Murphy|Capt. Murphy]] (2012)
    14 KB (2,195 words) - 04:34, 29 February 2024
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    2 KB (238 words) - 15:32, 16 August 2022
  • ...effective tool. Only ships exclusively dedicated to mining would have this equipment mounted fore, as they would be an agonizing main weapon to take into battle == OXPs ==
    2 KB (290 words) - 03:09, 29 February 2024
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    2 KB (279 words) - 03:37, 29 February 2024
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    1 KB (216 words) - 00:48, 2 November 2022
  • * [[Oolite Equipment|Equipment]] (& [[Priming Equipment]] for OXPs)
    3 KB (491 words) - 03:18, 29 February 2024
  • You can see in a few OXPs background images in the UV-Maps ('''pic 3'''). This is just wasted texture ...go in a few thousands of faces when a lot of models are used in installed OXPs. Luckily there's a way as Wings3D provides a hole material. This is a speci
    19 KB (3,189 words) - 14:50, 18 March 2024
  • ...some items of extra hardware. To make the most of missiles, the following equipment is required: ...ctical advice contained within this article generally assumes you have the equipment listed above.
    8 KB (1,402 words) - 03:10, 29 February 2024
  • ...hem at the station. This should provide sufficient funds to repair damaged equipment (if any) and purchase another Energy Bomb (if you used it). However, don't For a full list of OXP's you can visit oolite.space/oxps, which lists all OXP's that can be downloaded directly from within the game
    9 KB (1,421 words) - 12:30, 6 November 2023
  • Lasers are the most common kind of combat equipment. There are four kinds of laser - pulse, beam, military and mining. Although There are two OXPs which help with aiming the rear laser at targets.
    17 KB (2,897 words) - 03:02, 29 February 2024
  • This [[OXP]] adds the equipment: Target Reticle Sensitive. This is an add-on to the normal Target Reticle i Version 1.1: Better detection for HUD that already has this equipment defined in the HUD.<br>
    3 KB (501 words) - 04:33, 29 February 2024
  • ...), such script files must have a unique name to avoid conflicts with other OXPs. Using the [[world-scripts.plist]] method, you can combine JavaScript, plis // Equipment and Cargo
    26 KB (3,525 words) - 03:44, 29 February 2024
  • ...ang|Salvage Gangs]] in Anarchies are more dubious than elsewhere, offering equipment that GalCop had better not know about. === OXPs ===
    44 KB (6,882 words) - 03:37, 29 February 2024
  • ...With the typical minimalist approach to design that defines most Communist equipment these early stations were reduced down to the most basic functions, air and ...king the factories 1335 metres taller. Within the hi-grav arenas, training equipment and sports arenas were installed and the overall gravity was set at 5% abov
    6 KB (907 words) - 02:22, 29 February 2024
  • This oxp adds the equipment: Ore Processor. This piece of equipment is sold at high tech shipyards and is every miner's dream.
    8 KB (1,218 words) - 03:21, 29 February 2024
  • ...uel scoops for use on long inter-solar missions. To make space for the new equipment some little-used offensive weaponry was omitted. |category = Ships OXPs
    3 KB (436 words) - 02:44, 29 February 2024
  • See [[Bounty]] for a (partial?) list of OXPs affecting this. ...new ship will have all standard equipment for a ship of that type, and any equipment from the previous ship which was [[Oolite JavaScript Reference: EquipmentIn
    18 KB (2,308 words) - 03:19, 29 February 2024
  • The <code>startUp</code> handler is called after all OXPs have been loaded. This also means that it is called every time the player l ...ment</code> handler is called when a ship launches a mine (a pylon-mounted equipment item whose key ends with "_MINE"). <code>mine</code> contains the launched
    42 KB (5,637 words) - 03:19, 29 February 2024
  • ...Views OXP). This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment. ...ake you to a wiki page where you can download the latest versions of these OXPs.
    13 KB (2,203 words) - 09:24, 18 March 2024
  • The Advanced Navigational Array is buyable equipment, available at any planet of Tech Level 7 or higher. Cost: 2250 ₢. This equipment is not supported in Oolite versions earlier than 1.67.
    3 KB (513 words) - 02:12, 29 February 2024
  • ...older that you find inside your AddOns-folder; which is where you put your OXPs. (PC-users have to create the folder /AddOns/Config/ first and then drop a ...them. For the majority of ship equipment, trading ships will result in the equipment being sold as well, with a few exceptions. The '''Cloaking Device''' and th
    25 KB (4,284 words) - 03:18, 29 February 2024
  • |equipment = N/A |category = Ships OXPs
    5 KB (839 words) - 02:22, 29 February 2024
  • === <code>equipment</code> === '''equipment''' : Array of [[Oolite JavaScript Reference: EquipmentInfo|EquipmentInfo]]
    85 KB (11,514 words) - 03:19, 29 February 2024
  • ...d if you press F4 (or F8-F8 on older Oolite versions). Unlike most mission OXPs that offer a story that is only run once, this OXP will continually offer r ...higher. There is a bug in all previous versions making you loose important equipment during one of the mission when playing with Oolite 1.77 or newer.
    10 KB (1,527 words) - 15:28, 18 March 2024
  • ...'s configuration file. The shipdata.plist information in all the installed OXPs is added to the standard definition in the central shipdata.plist to get th <!-- This section determines what is standard equipment -->
    13 KB (2,088 words) - 03:17, 29 February 2024
  • ...arket, unless you find it awkward to go near main stations. Fuel and basic equipment are available, at a premium. Their out-of-the-way location can make FTZs ha |category = Dockables OXPs
    6 KB (944 words) - 02:46, 29 February 2024
  • The mission makes use of data contained in three other OXPs and so requires the following to be installed: ...special entries to purchase for free on the [[F3 page (ship outfitting)|F3 equipment scree]].
    7 KB (1,078 words) - 04:38, 29 February 2024
  • ...b.oolite.space/viewtopic.php?f=4&t=19389 Galactic Navy Extend] portal to 3 OXPs by [[User:Montana05|Montana05]] '''updating''' the Galactic Navy (2018-20). ...p notch shipyard doing excellent maintenance work and with a full range of equipment. Rather expensive, though!
    17 KB (2,768 words) - 20:44, 10 March 2024
  • ...1/07/15 Updated main script to allow GalDrivePod to work nicely with other OXPs. {{equipment-OXP}}
    5 KB (755 words) - 02:48, 29 February 2024
  • ...ral unique options to visiting pilots. All stations provide tech level 14 equipment and maintenance. Additionally, commanders are encouraged to purchase Victo The Sector Commands are integrated into the following OXPS:
    3 KB (477 words) - 13:47, 12 June 2023
  • Initially derived from research on captured [[Thargoid]] equipment, Quirium has enabled a new technology of highly reliable space propulsion. ...the scientific community. The military group had been asked to analyze the equipment and tasked with finding a way to interfere with the systems that could be w
    8 KB (1,195 words) - 03:38, 29 February 2024
  • ...You will need a well suited ship to accomplish all missions. So any extra equipment is welcome. And don't forget to use your weapon arsenal. You will need it. |category = Missions OXPs
    5 KB (825 words) - 03:04, 29 February 2024
  • ...nt ship prices & tech levels for ALL ships available in Oolite (strict and oxps) * Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me)
    21 KB (3,171 words) - 08:45, 18 March 2024
  • ...e shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not b ** the merging of files with other files of the same type from other OXPs.
    3 KB (481 words) - 02:49, 29 February 2024
  • Collection of missiles, bombs, mines, drones and ancillary equipment. A collection of 3 drones, 6 missiles, 5 bombs, 3 mines and ancillary equipment.
    15 KB (2,466 words) - 02:15, 29 February 2024
  • ...he Coluber HUDs (these lists are inevitably partial - there is ''so'' much equipment) [[Category:HUDs OXPs| ]]
    13 KB (1,866 words) - 02:53, 29 February 2024
  • ...increasing problem in some systems and the drop in sales of new ships and equipment from main stations was another problem. :equipment prices and tech level of the stations now depend on the systems.
    9 KB (1,445 words) - 03:42, 29 February 2024
  • ...thumb|right|400px|F5 ''ship details'' screen showing extended list of ship equipment]] ...ration F3 page (2).png|thumb|right|400px|F3 screen (second level - showing equipment categories) <br> "Engines" from the third level are detailed in the next sc
    79 KB (12,888 words) - 04:24, 29 February 2024
  • [[File:Primeable Equipment MFD.png|thumb|right|200px|Primeable Equipment MFD (Managerial)]] There is a wide choice of MFD OXPs available in Oolite.
    9 KB (1,447 words) - 03:05, 29 February 2024
  • ...equipment, etc... or inject code) or entities are simply removed by other OXPs my motivation is nearly not existing anymore. We need solutions, otherwise |features = Mission, Ships, Images,<br>Sounds, Music, Equipment
    7 KB (1,131 words) - 04:40, 29 February 2024
  • {{equipment-OXP}} [[Category:Sound Sets OXPs]]
    18 KB (2,312 words) - 22:13, 14 April 2022
  • == Using Equipment == ...of a OXP. You can add equipment by adding arrays to this plist file. Every equipment array is build of an array of entries.
    184 KB (17,196 words) - 02:39, 29 February 2024
  • ...ful where the options available (perhaps depending on the player's ship or equipment, or on previous events in the mission) may vary in a complex fashion, to av *[[List of Planets used in OXPs]] - reference to see which systems are used by other oxp's
    22 KB (3,167 words) - 03:18, 29 February 2024
  • ...main viewer, desperate to discover where I was. The read out showed all my equipment save my witch fuel injectors had been destroyed, although my cargo remained == Unfinished oxps ==
    15 KB (2,579 words) - 01:14, 13 March 2024
  • |equipment = No |category = Ambience OXPs
    6 KB (971 words) - 11:46, 8 May 2024
  • ...st be acquired. After sufficient trading and purchasing of higher priority equipment (such as an [[ECM]] system) one can purchase [[Docking Computers|docking co *For programming instructions (for writing OXPs ''etc'') see [[Docking Instructions]]
    8 KB (1,218 words) - 02:35, 29 February 2024
  • ...Ps, and includes considerations for Buoy Repair, ILS and AutoDock if those OXPs are also installed. 24/05/2010 - Version 1.10, fortified equipment damage checking for 1.74
    5 KB (698 words) - 04:37, 29 February 2024
  • ...Aquarian Shipbuilding Corp. HQ|Aquarian Shipbuilding Corporation]]'s ships equipment division have taken the repair nanobots used on a large scale for station r ...it built-in. It uses advanced repair bots to control and repair any broken equipment that happens on the ship in-flight.
    11 KB (1,567 words) - 08:45, 18 March 2024
  • ...ion. But quite often they manage to recover complete and (almost) unharmed equipment items from stranded shipwrecks. They refurbish and sell these items, and th ...some odd reason doesn't seem to like you, there will be a special piece of equipment, which you will be able to obtain in the more shady Salvage Gangs in Anarch
    25 KB (3,963 words) - 02:14, 29 February 2024
  • ...air, that's where your Electronic Thumb comes in handy. Available from any equipment store of techlevel 7 or higher, the Electronic Thumb is a short squat black |category = Activities OXPs
    6 KB (1,076 words) - 02:58, 29 February 2024
  • ...ld be easily visible behind it. Alternatively for ships equipped with such equipment, it can be found by selecting "A" on your advanced space compass. ...f any commodity is banned, and due to its academic nature the only general equipment available is the witchspace fuel that may be needed for or consumed in unde
    12 KB (1,928 words) - 12:01, 9 March 2024
  • * v.1.2 Released June 2006. In response to various pieces of equipment now available to players, I have made some of the opponents encountered in ...osed.oxp" and a readme. Move the Deposed.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder,
    3 KB (486 words) - 12:07, 9 March 2024
  • It has recently been announced that this piece of equipment has been upgraded and improved, with the ship's current target (no matter h ...ses" after Thargoid allowed modification when retired from maintaining his OXps (https://bb.oolite.space/viewtopic.php?f=4&t=17085).
    4 KB (482 words) - 04:33, 29 February 2024
  • The [[Bounty Scanner]] is an add on piece of equipment for your vessel. The bounty will appear next to the targeted ship name besi This equipment adds bounty details (if any) to the targeting lock-box display when locked
    2 KB (243 words) - 02:20, 29 February 2024
  • |equipment = None |category = Ships OXPs
    6 KB (789 words) - 02:21, 29 February 2024
  • == OXPs == ...ry:The Traders Almanach| ]][[Category:Fiction]][[Category:Lore]][[Category:Equipment]]
    4 KB (591 words) - 04:36, 29 February 2024
  • |equipment = N/A |category = Systems OXPs
    13 KB (1,970 words) - 14:37, 18 March 2024
  • This oxp adds the equipment: Witchspace Analyser. This analyser scans the witchspace in the direction o ===Why this equipment===
    3 KB (500 words) - 03:10, 29 February 2024
  • and a bit knowledge about setting up the [[OXP_howto_plist|structure of oxps]] won't hurt too. ...ent layouts for Coriolis, dodos, icos & RH's. Musings gives links to other OXPs offering activities inside the station.
    19 KB (3,081 words) - 03:17, 29 February 2024
  • Killit.oxp brings you five new and powerful weapons, available in any equipment shop of your choice, the right TL and a suitable amount of money provided. So, if you happen to have [[OXP|OXPs]] installed which contain uberships, uber-uberships, and uber-uber-ubership
    3 KB (537 words) - 03:01, 29 February 2024
  • ...GMT - GalCop begins a programme of retrofitting out-of-date communications equipment on older vessels. At the same time, satellite and comms buoys are upgraded. * Useable for other oxps. See [[:Category:Required_OXP-Snoopers|List of OXPs]] which are using it - currently {{PAGESINCATEGORY:Required_OXP-Snoopers}}.
    6 KB (888 words) - 04:27, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    7 KB (1,071 words) - 03:46, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    5 KB (708 words) - 03:50, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    14 KB (2,098 words) - 03:46, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    6 KB (861 words) - 03:50, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    6 KB (732 words) - 20:19, 15 February 2023
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    5 KB (709 words) - 03:44, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    5 KB (717 words) - 03:45, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    7 KB (1,052 words) - 03:46, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    5 KB (626 words) - 00:19, 2 February 2021
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    3 KB (333 words) - 16:09, 8 November 2009
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    5 KB (681 words) - 03:49, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    4 KB (508 words) - 15:08, 26 May 2021
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    3 KB (327 words) - 16:46, 8 November 2009
  • ..."Nukes.oxp" and a readme. Move the Nukes.oxp folder to AddOns. As with all OXPs, it is the folder ending .oxp that you need to put in Oolite's AddOns folde {{equipment-OXP}}{{weapon-OXP}}[[Category:Missiles & Bombs]]
    4 KB (585 words) - 03:15, 29 February 2024
  • #* installed equipment extras: *[https://bb.oolite.space/viewtopic.php?f=4&t=6736 Forum Denizen OXPs] This seems to be the fons et origo of this oxp (2009)
    21 KB (3,175 words) - 14:54, 18 March 2024
  • ....31. v1.3 Fix for [https://bb.oolite.space/viewtopic.php?p=284652#p284652 equipment conditions] 2016.09.09. v1.2 Separated laser variants are not shown in equipment shop if mounts are not enough wide.
    8 KB (1,127 words) - 00:24, 10 April 2024
  • |equipment = N/A |category = Systems OXPs
    13 KB (2,044 words) - 10:11, 6 May 2024
  • |equipment = None |category = Ships OXPs
    6 KB (858 words) - 02:11, 29 February 2024
  • |equipment = None |category = Ships OXPs
    4 KB (553 words) - 22:29, 21 November 2011
  • |download = [http://www.micha.name/Oolite/OXPs/shady_sungs_v1.3.zip Latest] |equipment = None
    4 KB (539 words) - 00:07, 30 August 2018
  • [[All OXPs by Category#Links|Go to Index]] | [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']
    30 KB (4,538 words) - 13:35, 1 January 2021
  • [[OXPs 'A' to 'F'#Links|Go to Index]] ...of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outpo
    29 KB (4,314 words) - 03:17, 29 February 2024
  • [[OXPs 'G' to 'M'#Links|Go to Index]] | [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']
    18 KB (2,563 words) - 03:17, 29 February 2024
  • [[OXPs 'N' to 'S'#Links|Go to Index]] | [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']
    21 KB (3,237 words) - 07:52, 17 January 2023
  • [[OXPs 'T' to 'Z'#Links|Go to Index]] ...e standard [[Scanner_Targeting_Enhancement|scanner targeting enhancement]] equipment that automatically locks onto attacking ships if you have no prior target s
    16 KB (2,256 words) - 07:51, 17 January 2023
  • <nowiki>Machinery 56.4₢ Factory and farm equipment </nowiki> ...l see [[F8 page (commodity market)]] which explores the effects of various oxps on the Vanilla game
    20 KB (3,103 words) - 03:20, 29 February 2024
  • ...e shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not b ::* the merging of files with other files of the same type from other OXPs.
    4 KB (625 words) - 04:30, 29 February 2024
  • * Removed TL99 from equipment, added a condition script instead, for better 1.81 compatibility. ...Cargo 1.06 or above and Vortex 1.23 and above in light of changes to those OXPs for New Cargoes compatibility.
    12 KB (1,883 words) - 02:56, 29 February 2024
  • *Pirate ships are now slightly more likely to have extra equipment such as [[E.C.M._System|ECM]] and [[Escape_Pod|Escape Pods]]. *[[User:Switeck|Switeck]]'s other OXPs are [[Cargo Contract Mod OXP]], [[Auto-ECM]] & [[Misjump Inducer]].
    4 KB (588 words) - 04:31, 29 February 2024
  • ...ters in communist systems. Being an artificial intelligence, and not heavy equipment, Trading Assistant is portable between ships, and will stay with you if you {{equipment-OXP}} [[Category:Oolite expansion packs]]
    4 KB (645 words) - 12:46, 20 March 2024
  • ...u practice the basic elements of the game without risking actual life and equipment. There's no such simulator in Oolite, but the Target Range is a small bit o There are other target-practice aids in other OXPs, including Lave Academy and The Feudal States that I know of. They don't us
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  • ...ecially true of missile attacks, which can still cause internal damage and equipment failure due to concussion effects. The current strength of the armour can b ...mable, and so its replacement is not included as part of the insurance for equipment such as escape pods and lifeboats.
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  • ...roughout the eight galaxies. Pick up yours for only 10Cr at any reasonable equipment store (includes installation). If unsatisfied or in a need to reclaim the s |category = Equipment OXPs
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  • ...'s). A third list (of overlooked OXPs) is available at [[Guide to Unlisted OXPs]]}} ...: left; overflow: hidden; white-space: nowrap;"|[[:Category:Equipment_OXPs|Equipment]]
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  • Missions are from OXPs unless indicated otherwise. Note that some of the missions OXPs are rather more than "just" missions. The Assassins Guild rebuilds the 7th
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  • |equipment = No |category = Ambience OXPs
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  • |equipment = No |category = HUDs OXPs
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  • == What are OXPs? == ...space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used i
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  • ...plete with city lights (this will trump those from other texture-providing OXPs) ::Updated equipment logic to no longer need TL99.
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  • This [[OXP]] affects the level of equipment fitted to many NPC ships and the skill of their pilots. Pirates will have a slightly increased chance of more defensive equipment such as shield boosters and ECMs. Some will have weapons upgrades as well,
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  • ...ending on the type of weapons installed. With this OXP installed, once the equipment (the Wildefire Systems Type 4 Gunsight) is purchased, the cross-hairs chang Simply place the Auto Crosshairs OXP into your "AddOns" folder. The equipment can be bought at space ports with a technological level of 11 or above, for
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...s Oolite's stock resources and so is compatible with the various retexture OXPs available elsewhere on this wiki. Note that the mission requires the following other OXPs to be installed:
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  • *Required Equipment - [[Extra_Energy_Unit|Extra Energy Unit]] or [[Naval_Energy_Unit|Naval Ener *Required Equipment - [[Extra_Energy_Unit|Extra Energy Unit]] or [[Naval_Energy_Unit|Naval Ener
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  • ...ufactured projectiles. These are available in bundles of 100 at your local equipment department of at least techlevel 3. The railguns themselves can be fitted i ...committed through railgun firing. It may cause incompatibility with other OXPs which alter interceptAI.plist. As of the release of this OXP, I am not awar
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  • ...launch from the station or the contract is failed (be careful about buying equipment – it takes up time). The NPC trader (or '''mother''') will be waiting in ...d by a retexture OXP), and if installed any of the versions from retexture OXPs that add variants in addition to core ships. Currently supported are Griff'
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  • ...package is also compatible with the forthcoming ShieldCycler.oxp and both oxps may be in the addons folder with no conflict. This OXP was authored by Comm The first piece of equipment is the '''Shield Equalizer'''. As the name suggests it equalizes the shield
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  • The dials is only drawn if the required equipment is present. ...umbers may be better than even) also shows some previous and next primable equipment in the cycle.
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  • This OXP introduces the [[Squadron Command System]] (SCS) - a primable equipment - which enables you to control your squadron. ...o expand this where possible to include things like Your Ad Here and other OXPs
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  • * high probabilty that it has advanced equipment like military scanner filters or shield boosters === Other relevant OXPs ===
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  • ...rice at Tech level 12 or above. There is a 10 credit admin fee to sell the equipment. ...t and has also been designed to work well with the [[Target Autolock OXP]] equipment. It is particularly useful when players run into an ongoing furball to quic
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  • ...be useful additions to balance out advantages given to the player by other OXPs. ...hese OXPs create new visible equipment items that are listed on the ship's equipment manifest. They are installed automatically and for free to your existing sh
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  • ...DSelector]], [[Q-Charger]], [[Telescope]], [[TimeSlip]] and [[TorusToSun]] OXPs by [[User:Norby|Norby]]. ...a compatibility update with [[Detectors]], [[RocketShips]] and [[Towbar]] OXPs by [[User:Norby|Norby]].
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  • ...visiting commanders it even features an on-board trade port for trade and equipment. ...c Princess - another liner (by SimonB) (see [[OXPList]] - Work in Progress OXPs)
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  • Sniper Sight is purchasable equipment which gives sniper sight functionality to ships using the standard or other ...ation options of your Wildefire Systems Type 1D Gunsight on the prime-able equipment menu.
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  • [[Category: equipment OXPs]][[Category: weapons OXPs]][[Category:Missiles & Bombs]]
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  • == Equipment Details == *Required Equipment to operate - [[Scanner Targeting Enhancement]] (STE).
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  • ...ive fair attribution to the author(CommonSenseOTB). As well all variables, equipment names and hud.plist names must be uniquely labelled to prevent conflicts. N === Similar OXPs ===
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  • ...GMT - GalCop begins a programme of retrofitting out-of-date communications equipment on older vessels. At the same time, satellite and comms buoys are upgraded. * [http://capnhack.com/hosting/oolite/Oolite/OXPs/WPB.oxp.zip Original WPB V1.0] (202 KB) (2004) available at [http://capnhac
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  • ...developers only and does nothing on it's own. It's main purpose is to help OXPs to decide if specific options should/can be offered to the player or if sup * Equipment
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  • ...ted by '''n''' or disengaged by pressing '''n''' again. When activated the equipment takes the control of the ship and goes to sun skim automatically. The playe If you are attacked whilst the equipment is active, you should disengage by pressing '''n''', go fight, and then ree
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  • ...s are using script_info keys to define specific settings per entity or per equipment and it gets harder to keep track of all possibilities with every new releas This page gives a short overview about used keys in OXPs in [[Shipdata.plist#script_info|shipdata.plist]].
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  • |equipment = None |category = Ships OXPs
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  • |equipment = None |category = Mechanics OXPs
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  • *Required Equipment - [[Advanced_Space_Compass|Advanced Space Compass]]. ...ses" after Thargoid allowed modification when retired from maintaining his OXps (https://bb.oolite.space/viewtopic.php?f=4&t=17085).
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  • ...he ''name'' of the new target. This is most useful if you have a number of OXPs that add beacons installed, and either can't remember [[Advanced_Space_Comp No further equipment purchases are necessary - this OXP automatically upgrades the older Advance
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  • ...d, along with the usual clouds of monoatomic vapour. Likewise, while major equipment malfunctions are rare on well-serviced ships, there are plenty of old and b ...ment is highly specialised engineering or medical technology, getting that equipment to the right place and back is usually a much simpler task. While the Wayst
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  • ...e from the installed list. When you have selected the camera, activate the equipment (n), and switch to your external view (v). To deactivate the drones, and re Camera Drones allows the definition of extra drone cameras by other OXPs. Read the readme file in the OXP download for more information.
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  • The [[New_Cargoes|New Cargoes]] API allows other OXPs to extend its ...s the name shown to the player for the cargo by New Cargoes (e.g. "Farming Equipment")
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  • |features = New Equipment Item |category = Equipment OXPs
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  • ...h to defer the Overhaul at this time. Choose one or the other. Any damaged equipment will need to be repaired separately. * Utilised equipment-overrides.plist to change description of EQ_RENOVATION. Minimum Oolite vers
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  • ...riendly place. Fortunately, the Galactic Hyperdrive is a reliable piece of equipment, and unforced misjumps are unheard of. |category = Mechanics OXPs
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  • ...do not have to do anything to redeem your voucher. If you buy the relevant equipment or commodities at a participating station<sup>▲</sup> the voucher will be ...uipment which are referenced with wildcards (usually missiles) or specific equipment that your ship can take and you don't already have.
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  • ==Standard Equipment== ...work on Oolite 1.76 but should also be backward compatible. No additional OXPs are required to be installed in order this OXP to run.
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  • ...r means of gripping the analogue mouse / joystick astrogational navigation equipment struggle with the alternative press button "keyboard" flight interface, pri |category = Mechanics OXPs
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  • |equipment = None |category = Ships OXPs
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  • ==Standard Equipment== ...1.75 because of the use of scan_class and escort_ship keys). No additional OXPs are required to be installed in order for this OXP to run.
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  • ==Standard Equipment== ...ns prior to v1.75 because of the use of the scan_class key). No additional OXPs are required to be installed in order for this OXP to run.
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  • ==Standard Equipment== ...ite 1.76 but should also be compatible with future versions. No additional OXPs are required to be installed in order for this OXP to run.
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  • ...ourney to the nearest safe haven and comes complete with personal ship and equipment insurance. ==Standard Equipment==
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  • |category = Equipment OXPs
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  • ...ourney to the nearest safe haven and comes complete with personal ship and equipment insurance. ==Standard Equipment==
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  • |category = HUDs OXPs [[Category:Equipment]]
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  • This [[OXP]] adds the equipment: Q-Bomb Detector. This detector reacts on detecting a [[Quirium Cascade Min ===Why this equipment===
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  • ...to carry two missiles however due to the ship design allowing for further equipment upgrades cargo carrying capacity is limited to 2T. Also due to the relatively inexpensive retail price, wealth up available equipment upgrades and ease of maintenance the ship has quickly become popular with b
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  • |features = Equipment |category = Equipment OXPs
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  • ...t will correctly name the Tianve pulsar from the Tianve OXP - if any other OXPs need such naming please let me know. {{equipment-OXP}}
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  • A little OXP, which adds a new piece of primable equipment for any scavenger, miner or bounty hunter. As small scoopable items like ca ...ghlighted. To turn it off again, simply press "n" once more. Note that the equipment automatically deactivates itself on docking.
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  • ...ut you will need to know how to fly your ship. Still, without basic combat equipment such as ECM, beam lasers, and injectors you'll find it even harder to survi == Compatibility with other OXPs ==
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  • |category = Equipment OXPs
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  • In the fine tradition on [[Breakable 'Standard' Equipment OXPs]] by [[Capt. Murphy|Capt. Murphy]] this OXP simulates the breakage of a Lif This oxp adds a new breakable standard equipment and simulates its breakage when damaged. When damaged, LSS will have emerge
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  • :You still get the better graphics, the new [[vanilla game]] equipment, the contracts, ''etc''. Note that this basic game is still ''very'' sophis ...mining less dull and a viable career choice, you might want to check these oxps:
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  • ...|right|'''Taxi Galactica OXP''' Taxi station<br>The "In-System Taxi Comms" equipment is buyable here]] Type of the contracts offered depends on the oxps installed.
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  • Though the standard model is offered with a basic level of equipment the ‘future-proof’ design approach caters for a full range of additiona ==Standard Equipment==
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  • The Weapon Rotator is a piece of equipment that rotates your 4 Lasers in either clockwise or anticlockwise direction. ==Equipment Details==
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  • === next-equipment-selected === *See [https://bb.oolite.space/viewtopic.php?f=2&t=17920 Sound effect OXPs] (2015) for a discussion of issues with programming sounds in Oolite.
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  • Fighters are available in the equipment shop and ''not'' in the shipyard. |category = Weapons OXPs
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  • ...the damage reach the ship's hull, providing better compatibility for other OXPs with shipTakingDamage overrides N-Shields provides an array onto which other OXPs can push their NPC ''shipTakingDamage'' handlers instead of actually overri
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  • • A Library in the programmer's sense: reusable code that people writing OXPs can use. That is to say instead of everyone writing a javascript method to ...messages in the hud. The price is set to a reasonable 1250 credits and the equipment is available from any TL12 system.
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  • ...n of game balance in mind are also more likely to be compatible with other OXPs and less likely to be disrupted by changes to the core game. The advice bel Very few of the over five hundred OXPs released so far are incompatible in the sense of it not being possible to u
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  • ...t recommended for new players until they've got at least some of the basic equipment. *This may not work well with other OXPs which change market prices (BlOomberg Markets should be fine, the others ha
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  • ...uipment. Different commodities can be browsed in an [[MFD]] by priming the equipment and then pressing n or b. ...n managing MFDs. See [[Priming Equipment]] for details on how to prime OXP equipment such as CommsLogMFD!
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  • == Telescope Equipment == ...t called. Press '''"r"''' again or get something into the crosshair or use equipment buttons to lock a target. (Usually only an issue when leaving a station, ex
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  • This equipment can show useful informations in the target mark after the ship name in the ...armour+shield level of your ship is displayed below the crosshairs without equipment also due to your data are available without detectors and of course always
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  • This indicates the age of the ship, so it is not changeable like equipment, but represents the era when the ship was built and thus affects many parts *Equipment (mainly combat related, see below), with more awarded with still higher ver
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  • ...eaper ship then more will be left from the starting 100.000 credits to buy equipment and goods. ...on]] OXP then you will always see the lowest v1.0. All the others get more equipment and you can search for a very high version by choosing another offer again
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  • You cannot use Injectors unless you have special equipment and your pitch rate will be very low while towing (the $TowbarSlowTurn vari ...on's market). You will get several hundred credits for each saved piece of equipment, and for the weapons too. A [[Military_Laser|Military Laser]] will be worth
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  • ==Standard Equipment== All NPC ships can, in addition to the standard equipment listed above, can be equipped with a wide range of upgrades.
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  • Standard Equipment:<br> Additionally, it will have six internal equipment / weapon pylons serviced by two ventral tube launchers. There was some disc
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  • ...sing due to the heat of the RocketDrive - too much heat can cause cargo or equipment damage, Free equipment helps to set a higher minimal energy level if you want to be sure to reserv
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  • ...Sniper Gun. In this case you should fix your [[#Sapper Mode|Sapper Mode]] equipment. ...Sniper Gun. In this case you should fix your [[#Sapper Mode|Sapper Mode]] equipment.
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  • This is [[User:Norby|Norby]]'s personal systematization of OXPs which was planned to more general usage but rejected in the [https://bb.ool Contain about 2 GB data from more than 500 [[OXP_List|OXPs]] in the following folder structure:
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  • *The basic equipment is the ''miner pod''. ...e shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not b
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  • === Private Exhibition Control equipment === ...ips which will arrive before the dock where you are by either pay out this equipment or order in Exhibitions Interface.
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  • |category = Misc OXPs |category = Ambience OXPs
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  • ...ok at an example (this example is patchwork of stuff found across existing OXPs): category = "Equipment";
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  • ...d a Q-Bomb accidentally when you wanted to launch a missile (!!) then this equipment is for you. Prime the "Mine Safety Catch" equipment, selecting it with Shift+N. Then press the mode key (b) to "arm" your mines
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  • ...your clock will be '''forwarded''' to help tolerate it - or buy "Micro-G" equipment to arrive in reasonable time. Be wise: [[Dealing_with_piracy_(Oolite)|pirat === Micro-G Torus equipment ===
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  • Allows "storing" one's ship to replace it with another. Mostly used by other OXPs. ...ontains code to explicitly overcome compatibility issues for the following OXPs:
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  • ...ency, lack of features, or a tendency to encourage incompatibility between OXPs. ...e written using unreleased features from the next Oolite version. Existing OXPs should be brought closer to the latest published standards as maintainer ti
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  • *Make a mini-series of mission OXPs which wouldn't work if the player could bring their own ship and experience *Completely rewrite the galaxies, ships, equipment and rules to make your own new space game with the Oolite engine.
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  • 2014.04.01. v0.4.0.2 Less ultimate: need undamaged equipment and at least 4 energy banks filled. |category = Equipment OXPs
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  • ...or both eye candy and game mechanics. Compatibility and balance with other oxps is therefore insured. Have it your way and enjoy. ...effects without modifying any ships and would be 100% compatible with most oxps. The real challenge was using vectors, as I used to suck at them, but now I
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  • I've now started to package up some of my OXPs in the new OXZ format for Oolite 1.79 and beyond (detours via infinity opti ...nes_OXP|Drones]],[[Missile_Rack_OXP|Missile Rack]] and [[Probe_OXP|Probe]] OXPs plus some new mines, missiles, bombs and the Missile Machine.
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  • None of the Shield Cycler and Manual Configurator devices are visible in the Equipment screen (F5), they are however visible in tha Manifest screen (F5+F5). ...itial mode and position in the mode cycle being reset to defaults, but the equipment themselves are not lost and remain functional.
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  • ...eck by purchasing either the default (for trading and salvaging) or the XL equipment (for combat). === Escort Deck equipment ===
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  • ...alizer_%26_Capacitors_OXP|Shield Capacitors]]) then [[#Equipment_indicator|Equipment]] and [[#One-Shot_indicators|One-shot]] indicators, *the name of the last damaged piece of equipment - and the number of others damaged,
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  • ...mall come with HUD Selector. The others (Xenon & the Vimanas) are separate OXPs.<br> ...Display) during flight by prime (Shift+N) and activate (n) - see [[Priming Equipment]].
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  • * Equipment now requires 1 Tonne of cargo space |features = Vacuum Pump equipment
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  • 2014.07.24. v1.1 Equipment added. |category = Mechanics OXPs
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  • *'''N''' ('''Shift'''+'''n''') selects TSU as primed equipment |category = Equipment OXPs
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  • ...'''Shift'''+'''n''' until you have selected the duplex tank as your primed equipment. |category = Equipment OXPs
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  • ...ific location within a system without leaving behind an expensive piece of equipment that uses up a valuable missile pylon and could be damaged or scooped befor Also included with the equipment is a Multi-Function Display (MFD) which will display the first 9 waypoints
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  • ...have a Cargo Reader which logs cargo pods in and out of the ship.<br/>This equipment is a long range RFID Scanner that uses a special scan to find out the conte ...e shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not b
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  • ...y Hunter for more detail about Bounty Hunting as a career and other useful OXPs |category = Equipment OXPs
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  • ...classes only contain one built-in good, to allow for easier sub-typing by OXPs. ...ifest.setShortComment()]]. As the meaning of this value will depend on the OXPs installed, it is unlikely to be useful to specify an initial value in the p
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  • ...dividual scales for each gauge and additional control lights for important equipment. It is developed and produced by [[Riredi OXP|Coluber Works and Shipyards I ...se it has an extra big scanner and additional control lights for important equipment.
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  • ...when you are waiting for landing clearance. You don't need to buy the ILS equipment yourself, just keep the .oxp installed and all the NPCs will use it! Inject |category = Equipment OXPs
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  • == Equipment == ...andard missiles and a passenger berth. It is compatible with most standard equipment, including a retrofitted cargo hold giving it room for two more passenger b
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  • If you buy these, then prime them (Shift+N) and then activate (n) this equipment: you '''raise the level of the ambient light''' around you. Another activat ...e your game, this will be '''stored in your savegame'''. If you remove the equipment to reduce the length of your primable list, your setting will be remain. Bu
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  • First you must buy Escort Deck equipment then you will see an attached platform in your aft view. Takes NPC_equipmentDamage OXP's equipment damage into account for usable derelict probability
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    4 KB (560 words) - 14:56, 20 April 2021
  • ...n managing MFDs. See [[Priming Equipment]] for details on how to prime OXP equipment such as BroadcastComms! For devotees of [[The Dark Side]] who wish to their OXPs to access these comms features, press here -> -> ->
    32 KB (4,757 words) - 14:35, 18 March 2024
  • * Better handling of purchasing equipment emails when equipment item is for the removal of something. * Better handling of purchasing equipment emails when price is calculated via a condition script.
    26 KB (4,073 words) - 05:26, 18 March 2024

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