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  • {{Infobox StationStats Oolite| title = Free Trade Zone ...nd the witchpoint beacon, where various morally dyslexic ship captains can trade outside the official, [[GalCop|GalCop]]-protected, network. There are some
    6 KB (944 words) - 02:46, 29 February 2024
  • ==Trade== ...goods by the police, it is your fault. Therefore, a word of advice: do not trade in illegal goods! Unfortunately, there are always a few "dealer", which som
    4 KB (645 words) - 14:37, 10 December 2013
  • This merely re-defines the trade commodities in the game (''eg'' introducing new ones, or changing elements ...ods.plist]] files from Oolite 1.81 onwards to allow greater flexibility in trade good definitions, including defining entirely new goods. But it does not re
    32 KB (4,686 words) - 04:37, 29 February 2024
  • A dangerous region blocking trade in the Rift Worlds. [[Sector7/The Five Point Trade Barrier (Region)|The Five Point Trade Barrier]] consists of the systems [[Sector7/Atlaeser|Atlaeser]], [[Sector7/
    2 KB (285 words) - 17:36, 14 April 2024
  • The main path of [[Sector8/The Hitachi Trade Annex|The Hitachi Trade Annex]] is through [[Sector8/Inisbi|Inisbi]], [[Sector8/Ustiza|Ustiza]], [[ [[Category:Sector8/Route|The Hitachi Trade Annex]]
    916 bytes (114 words) - 21:16, 15 January 2015
  • 28 bytes (3 words) - 17:17, 22 April 2021
  • ...th the CorCom Trade System. At your request you can obtain a list of basic trade items available for purchase. ...pension system necessary to keep them alive during space travel. The slave trade, once almost eliminated by the Galactic government is now returning, despit
    7 KB (1,000 words) - 01:28, 17 February 2022
  • *[[AFE FAQ4]] - trade tips *[[Trade (classic Elite)]]
    740 bytes (88 words) - 01:20, 14 February 2022
  • 29 bytes (4 words) - 21:40, 14 June 2021
  • #REDIRECT [[Trade (classic Elite)]]
    35 bytes (4 words) - 01:19, 14 February 2022
  • {{Infobox StationStats Oolite| title =Hathor Trade Station |image = [[Image:Hathor Trade Station.png|300px]]
    3 KB (531 words) - 02:54, 29 February 2024

Page text matches

  • ...ical version with structured consultation - pirates toned down, changes to trade ...te.space/viewtopic.php?f=2&t=21094 Stranger's Roolite Essay on Economics & Trade].
    19 KB (2,868 words) - 03:18, 29 February 2024
  • ...ctual discussion probably happened in the immediate aftermath of the World Trade Center attacks in 2001. The EBBS is not unique in this regard.
    5 KB (884 words) - 11:36, 19 January 2023
  • ...after snakes or other reptiles. Credits can be accumulated through piracy, trade, military missions, bounty hunting and asteroid mining. This money allows t
    12 KB (1,973 words) - 02:25, 29 February 2024
  • ...o crew in this class of ship. The low powered retro thruster was largely a trade-off to be able to fit a larger main thruster. Generally, Asp pilots will fl
    3 KB (532 words) - 20:12, 1 October 2022
  • A BBC Model B could be enhanced by a second parallel external processor, trade-marked as the '''TUBE'''. A TUBE-enhanced version of Elite was also release
    2 KB (298 words) - 01:24, 17 February 2022
  • ...ystem, thus ensuring that large profits are made on the basis of volume of trade. Secondly, the ship is big enough to house every offensive and defensive we
    4 KB (625 words) - 02:35, 5 August 2008
  • * ''[[trade-goods.plist]]'' defines trade goods in 1.81 and later
    24 KB (3,844 words) - 03:16, 29 February 2024
  • ...the history of the ship lull you into keeping it, when you know you should trade up to something larger and more powerful
    2 KB (263 words) - 20:15, 20 January 2022
  • ...ocre ship at best. With the added irritation of no back view you will soon trade this ship in.
    2 KB (287 words) - 19:30, 9 June 2012
  • Suitable for milkruns only. Trade in as soon as possible.
    775 bytes (100 words) - 23:41, 20 January 2022
  • ...the Argent's Quest at any other Alioth port, fly to New Rossyth where your trade in is replaced by your old ship then fly back to where you sold the Quest a
    3 KB (510 words) - 11:48, 2 March 2016
  • This was changed by cim for Oolite v.1.92 with the new Trade-goods.plist *[[Trade-goods.plist]] introduced with Oolite v1.81 in 2014/5 allows definition of n
    6 KB (947 words) - 02:28, 29 February 2024
  • ...the market script specified in planetinfo.plist and the one called for by trade-goods.plist?] (2015)
    27 KB (3,915 words) - 18:50, 14 April 2024
  • ...ges on each solar system as well as details of each sector (maps, regions, trade routes ''etc''):
    10 KB (1,531 words) - 03:20, 29 February 2024
  • ...d prosperity, and perhaps the wealthiest of them can still pretend to. The trade ships that once safely travelled between planets now have to be well armed ...and bounty hunters. It allows you to change the rules - ship performance, trade good costs, legal system, ''etc''. - to see what effect this might have ove
    6 KB (985 words) - 08:43, 18 March 2024
  • ...ats other snake ships. Agile, reasonably quick and easy to equip well as a trade ship that can look after itself, this new offering from the [[Zorgon Petter
    4 KB (561 words) - 03:12, 29 February 2024
  • ...he pirates while you take one of them on with your main armaments. If your trade runs are profitable enough, consider ECM-hardened missiles.
    10 KB (1,724 words) - 02:32, 29 February 2024
  • Those who take space travel and trade seriously have little patience for the stereotypical BoyRacer pilot. Alth
    6 KB (1,020 words) - 02:20, 29 February 2024
  • ...captains who would otherwise be pirate cannon fodder. There is of course a trade off for all that fire power. The Kirin does fight like a battle ship but sh
    1 KB (153 words) - 13:58, 1 July 2012
  • ...this guide, but many of the tactics will be applicable to any combat ship. Trade-focused vessels (eg [[Boa_(Oolite)|Boa's]] and [[Anaconda_(Oolite)|Anaconda ...obra_Mk.3_(Oolite)|Cobra Mark III]] (the default starting ship), you could trade it in for a smaller ship (say, a [[Cobra_Mk.1_(Oolite)|Cobra Mark I]]), whi
    39 KB (6,811 words) - 08:38, 18 March 2024
  • ...r the captain, and gave a read-out of cargo, licenses, system information, trade route plans, and other much needed trading information.|Source=([https://bb ...Boa Clipper. The [[clippers]] are long-legged fighting transports, with a trade-off between reduced cargo space and better handling and speed. They come as
    9 KB (1,388 words) - 03:37, 29 February 2024
  • ...ote''': A bug introduced in 1.82 means that only commodity keys from the [[Trade-goods.plist]] are recognised here. That is "gold" will be recognised, where The capacity in units per trade good of the station market. If omitted, the default market capacity of 127
    71 KB (10,864 words) - 12:47, 15 April 2024
  • ...guns for hire', often young pilots with good reactions, offering to escort trade ships into dangerous situations. The low cost of the ship coupled with its [[File:Trade-Factor-Animation.gif|right|thumb|Griff's SpecGloss Sidewinder showing effec
    4 KB (627 words) - 04:25, 29 February 2024
  • ...of the [[Cobra Mk.3 (Oolite)|Cobra Mk.III]], which is a much more capable trade or fighting ship, with the base model coming in at only Cr. 150,000.
    9 KB (1,413 words) - 02:43, 29 February 2024
  • * Z – Free Trade Zone – [[Free_Trade_Zone|Free Trade Zone OXP]]<br /><br />
    8 KB (1,288 words) - 02:12, 29 February 2024
  • ...de by CorCom Trade System. Prices and availability are determined by the [[trade-goods.plist]] file and the planet-economy. It has been claimed by some that trade in narcotics and other illegal substances will not earn you the most cash:
    4 KB (573 words) - 02:28, 29 February 2024
  • Usually small traders are welcome to trade, swap gossip or to get robbed. Often Rock Hermits are home to shady affairs *[[Free Trade Zone]]s, [[Slaver Base]]s, [[Salvage Gang]]s, [[Astro Mines]], [[Mining Out
    9 KB (1,341 words) - 03:42, 29 February 2024
  • Milkrun: noun, spacer slang for a highly profitable, but tedious, trade route. *See [[Trade (FE2/FFE)]]
    5 KB (737 words) - 03:09, 29 February 2024
  • ...operative of Worlds was planted. The intent was to create a self-governing trade and defence agency that would train and employ pilots to run commercial ser ...y of unscrupulous individuals raised their heads and began to threaten the trade routes - piracy was born. To combat this, the GalCop council ruled that a s
    34 KB (5,427 words) - 02:47, 29 February 2024
  • '''Jason Ryder''': commander of the [[Ophidian]] class trade ship Avalonia. Killed during the destruction of his ship by a pirate. Had a
    7 KB (1,199 words) - 04:35, 29 February 2024
  • Trade at various stations in system, be that cargo trade, passenger trade (such as in In-System Taxi) or otherwise will slowly increase the players r ...e a bad thing as well, as the player becomes more well known so will their trade habits and routes. Opportunist pirates, or just a random trader the player
    5 KB (806 words) - 02:57, 29 February 2024
  • * [[Sector1/Lave]] has trade details, trade routes ''etc''. '''Also''' descriptions of the various OXPs which affect it
    8 KB (1,379 words) - 03:02, 29 February 2024
  • ...pping in your old one. Recently-serviced ships have a significantly better trade-in value than ships in poor shape. [[File:Trade-Factor-Animation.gif|right|thumb|Griff's "SpecGloss Sidewinder" showing deg
    8 KB (1,281 words) - 08:29, 10 April 2024
  • == [[Trumble]]&trade; by [[GenFun]] == Guaranteed to be safe and non-prolific. Trumble&trade; are a de-novo created species.
    5 KB (821 words) - 01:40, 19 December 2021
  • ...hyped by the the PR department of the alleged creators and current Trumble&trade; genetic copyright holders [[GenFun]], and to most shipowners, the only goo Due to a recent enterprising marketing campaign by GenFun, Trumbles&trade; can be found for sale on a galactic scale.
    5 KB (798 words) - 04:38, 29 February 2024
  • [[File:Trade-Factor-Animation.gif |thumb|right|Ideas: Griff's SpecGloss Sidewinder showi
    13 KB (2,071 words) - 10:32, 17 April 2024
  • The slave trade caught on early to the vast number of convoys that suddenly were common in
    5 KB (809 words) - 03:40, 29 February 2024
  • ...ght="175"|[[Image:Ftz_small.png |link= Free Trade Zone |100px|]]<br>[[Free Trade Zone]] ...Hathor Trade Station.png |link= Hathor Trade Station |100px|]]<br>[[Hathor Trade Station]]
    13 KB (1,861 words) - 03:20, 29 February 2024
  • ...does needless war serve when our resources are better put to expansion and trade?"
    5 KB (808 words) - 02:38, 29 February 2024
  • ...92. At the time I was a 19-year old crewmember on a Lanner II that did the trade rounds on dangerous, frontier systems. It wasn't long after this that I started meeting bounty hunters. Our trade route was pretty much fixed - we made our way to the southern Edge, taking
    14 KB (2,464 words) - 22:51, 10 February 2022
  • ...er craft favored latterly by pirates, the '''Cobra Mark I''' was the first trade ship designed and built for the one-man trader. Its special feature at the
    1 KB (142 words) - 01:00, 14 February 2022
  • Kruger Model ARM64 Sp. Mining laser is highly recommended as both a trade and combat addition. Uses variable frequency laser rods of 200mm length, fi
    2 KB (290 words) - 03:09, 29 February 2024
  • ...ariant which incorporates a neural link translation program and catalogued trade routes, amongst other things.
    27 KB (4,239 words) - 03:35, 29 February 2024
  • == Trade ==
    2 KB (200 words) - 04:08, 25 August 2021
  • ...Alioth, and arrive before that date. When the message appears on the BBS, trade in your ship for the cheapest available (probably a Lifter), and donate 10,
    22 KB (3,759 words) - 17:31, 1 May 2022
  • ...u'll end up just losing money. A full rack of missiles for a typical small trade ship or fighter is 1400cr - more than an [[Energy Bomb|energy bomb]]!
    8 KB (1,402 words) - 03:10, 29 February 2024
  • ...ightest scientists, mechanics and artists. Together, with a love for free-trade capitalism, the people, the system, and its surrounding member systems have
    4 KB (604 words) - 10:32, 11 January 2023
  • ...K III commander who seeks a little more cargo space and is willing to do a trade-off in speed. To be found at many planets of TL 5 or higher for 200.000 Cr.
    2 KB (276 words) - 21:08, 3 April 2022
  • ...g experienced spacefarers, quite a few secretly consider to, and often do, trade in their ship for an Ophidian upon reaching the twilight years of their car
    2 KB (311 words) - 21:45, 3 April 2022
  • One tactic much used back before 2010 was to trade in one's Cobra Mk.III for a Hamadryad and then take on [[Contracts|contract
    1 KB (158 words) - 02:53, 29 February 2024
  • * More sophisticated trading model where longer-distance trade runs are worth more, sub-types of cargo, economic responsiveness to player
    7 KB (1,152 words) - 13:47, 2 January 2017
  • ...the fragmented leadership in space, and shape a common prosperity through trade. The Torus station made this possible.
    4 KB (609 words) - 04:36, 29 February 2024
  • * Realistic trade mechanism
    2 KB (338 words) - 21:40, 11 February 2016
  • ...may demand thousands of credits per day in salary, so ensure you can keep trade and missions lined up, or are bankrolled by a generous alliance! === Trade ===
    6 KB (1,115 words) - 15:35, 7 December 2013
  • ...|Fleets]] (other ships you own, but don't captain) can not only be used to trade independently of your ship, but they can also join your ship in a convoy. T
    5 KB (935 words) - 17:31, 29 November 2016
  • "If you're going to trade with Xeaan, forget it, it's on its way out"
    8 KB (1,440 words) - 10:28, 11 April 2021
  • ===Trade===
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  • ...orbital stations only exist in Corporate states (Good for [[New Cargoes]] trade deals). ...s of productivity, and those that do succeed tend to rely on the lucrative trade of narcotics to compensate for the lack of industrialised farming methods.
    44 KB (6,882 words) - 03:37, 29 February 2024
  • ...in orbit so that traders from other worlds and governments can arrive and trade without disturbing the happiness of the good Communist citizens and polluti
    5 KB (793 words) - 19:04, 1 July 2012
  • ...y problematic for Commies OXP ([[SLAPU]]s & [[CZGF]]s) as well as [[Hathor Trade Station]]s and a few others. See [https://bb.oolite.space/viewtopic.php?f=4
    6 KB (985 words) - 03:43, 29 February 2024
  • ...y problematic for Commies OXP ([[SLAPU]]s & [[CZGF]]s) as well as [[Hathor Trade Station]]s and a few others. See [https://bb.oolite.space/viewtopic.php?f=4
    6 KB (907 words) - 02:22, 29 February 2024
  • ...ore Worlds and the Xexedi Cluster. One of those armpit places off the main trade routes that most people only see in their rear view mirror. I ended up ther
    7 KB (1,108 words) - 10:30, 8 May 2024
  • ...Dredger can take advantage of its well equipped shipyard or the chance to trade.
    7 KB (1,108 words) - 14:38, 18 March 2024
  • ...-hand market, showing a relaxing of the traditional Oresrian reluctance to trade technology.
    3 KB (460 words) - 13:49, 15 June 2023
  • A trade ship with a large hold, that can hold its own in combat. A good upgrade fro
    2 KB (203 words) - 03:41, 29 February 2024
  • ...a fearsome combat craft. Its fifty ton cargo bay also makes it ideal as a trade ship or the leader of a pirate fleet.
    5 KB (743 words) - 04:36, 29 February 2024
  • ...ea also comprises the approach control for docking incoming ships, a small trade port where passing traders can off-load commodities or take on the Gulag’
    6 KB (973 words) - 11:29, 29 June 2012
  • ...marginiality of the system to the galaxial economy - and the disruption of trade by piracy.
    116 KB (13,509 words) - 12:42, 13 June 2021
  • ...r is added from 1.81 onwards. It is the cost of the ship (not counting any trade-in value of the player's old ship) in credits, or zero for changes using [[ <code>tradeIn</code> is the trade in value of the current ship.
    42 KB (5,637 words) - 03:19, 29 February 2024
  • ...ets and moons (but ''not'' gas giants ''nor'' suns, even at night), and to trade there.
    9 KB (1,523 words) - 08:43, 18 March 2024
  • ...ch does not apply to other '''min_filter''' modes). MIP mapping involves a trade-off between scaling artefacts and blurriness; the LOD (level of detail) bia
    25 KB (3,581 words) - 03:08, 29 February 2024
  • {{FAQ|question=How do I make decent profits?|answer=Trade between a Poor or Average Agricultural and a Rich or Average Industrial pla ...e completion of the (native) Thargoid Plans mission, will be sold when you trade ships. However, completing the mission allows you to buy these units from h
    25 KB (4,284 words) - 03:18, 29 February 2024
  • ...er the Class Cruiser, and a top speed of a highly creditable 0.362 LM. The trade-off is a 25 ton reduction in cargo space, but the remaining 150 tons capac
    5 KB (803 words) - 02:26, 29 February 2024
  • ...me as they looked to the stars for ways to keep thier race alive. They do trade on occasion, but their nature seems to drive them to conflict if their dema
    5 KB (839 words) - 02:22, 29 February 2024
  • If <code>true</code>, the station has a shipyard where the player may trade in their ship. Corresponds to the <code>has_shipyard</code> ''[[shipdata.pl ...ing, and the number of properties on the object reflects the contents of [[trade-goods.plist]] rather than [[commodities.plist]]
    19 KB (2,610 words) - 03:19, 29 February 2024
  • * John Anders - An electrician by trade before joining Mosser's crew, he is the most stable of the crew.
    15 KB (2,323 words) - 11:54, 19 January 2023
  • ...er used from Oolite 1.82 and following.''' It has been superseded by the [[Trade-goods.plist]]
    11 KB (1,776 words) - 03:10, 29 February 2024
  • ...victims it is not a wasted investment when you trade up. You can of course trade your way to the victim's system, so the hit money should be a bonus over an ...to survive the docking practice runs, so I set out into the Ooniverse, to trade my way to all the high-tech kit I'd need for my chosen profession. Month af
    39 KB (6,702 words) - 03:39, 29 February 2024
  • {{Infobox StationStats Oolite| title = Free Trade Zone ...nd the witchpoint beacon, where various morally dyslexic ship captains can trade outside the official, [[GalCop|GalCop]]-protected, network. There are some
    6 KB (944 words) - 02:46, 29 February 2024
  • ...are in need of skilled pilots to support the local police to protect their trade routes against all kinds of piracy. In this case confederacy planets have n
    5 KB (825 words) - 03:04, 29 February 2024
  • ...or too much of anything, come to that, in one station – so much for free trade! – but as a slow-burn money-maker there&rsquo;s not much to beat it. You
    13 KB (2,366 words) - 08:31, 6 July 2023
  • ...vailable, second-hand ships at reduced prices. Commanders low on funds can trade in a new, unequipped ship for a used model and make enough on the deal to f
    2 KB (268 words) - 03:44, 29 February 2024
  • ...ide sleeves, worn over a cassock), they could tolerate SIRF more than Free Trade Zones. In the past few years trade has increased significantly, this has not gone unnoticed by the less legal
    9 KB (1,445 words) - 03:42, 29 February 2024
  • [[File:Trade Outpost snap shot.png|right|800px]] of the trade hall, loading docks and internal traffic-management systems turned out to b
    5 KB (686 words) - 04:37, 29 February 2024
  • ...a reputable company, in his younger days the Company's founder learned his trade in the illegal 'chop shops' of Galaxy 7. One of his most infamous creations
    4 KB (681 words) - 07:14, 23 October 2022
  • The Grass Snake is a trade ship with a large hold, often used by pirates.
    726 bytes (87 words) - 22:02, 8 March 2013
  • ...out the light of the star, the old timers sit nearer together and begin to trade tales of 'The Phantom Cobra'. Some claim that it's the ghost of Commander P
    2 KB (298 words) - 19:20, 27 November 2020
  • ...rs could be arrested - or worse! And when matters did start to liberalise, trade was forbidden on pain of a 35 year prison sentence, minimum! Some planets may trade with currency other than the credit. Be warned that this done at the trader
    9 KB (1,381 words) - 09:32, 27 February 2024
  • ...ry attempt to insert information about their industrial products, or their trade facilities, or their service sector was stymied by the editors. Nothing the
    7 KB (1,211 words) - 23:43, 20 June 2009
  • ...d_Warship_%28Oolite%29|Thargoid]] war brought about a slump in large-scale trade; the resulting bank crashes hit Isinor hard, and the Sel, once a rival to t
    8 KB (1,293 words) - 23:52, 20 June 2009
  • ...rmless noobie, commanding The Rising Star, a lightly equipped Cobra Mk III trade ship. The ink on my pilot's licence was still barley dry and for the last t
    15 KB (2,579 words) - 01:14, 13 March 2024
  • ...Chart 1. Its primary industry is tourism. There is a thriving blackmarket trade in illegal luxury food blender parts.
    3 KB (494 words) - 12:17, 9 March 2024
  • ...e as the [[Liners]] oxp - Famous Planets Liners runs liners along the four trade routes in Galaxy 1. ...lanet in the Galaxy, starting with his initial 10 and then expanding along Trade Route 1 to Tianve, to number around 40. He then added another 40 in Galaxy
    6 KB (971 words) - 11:46, 8 May 2024
  • [[File:Hathor docking bay.png|543px|thumb|right|Hathor Trade Station docking bay]]
    8 KB (1,218 words) - 02:35, 29 February 2024
  • ...ferred to as a Pirate Cove and are considered real navigational hazards to trade shipping. The normal tactic of a Pirate Cove is to remain powered down unti
    2 KB (318 words) - 03:36, 29 February 2024
  • ...ions such as [[Torus station|Torus Stations]] or [[Trader Outpost (Oolite)|Trade Outposts]] may be visible at this distance, but most will not. At this rang
    5 KB (834 words) - 05:34, 18 March 2024
  • ...orlds polices the spaceways and provides neutral markets where spacers can trade without being hassled by planet-bound authorities (for which we all should In 2921, Aesbion sent a trade delegation the neighboring world of [[Aronar (Rough Guide)|Aronar]]. During
    5 KB (857 words) - 20:57, 2 June 2010
  • ...s and other sporting goods. However, they are also extremely isolationist. Trade is carried out by a few trusted intermediaries, and direct communication be
    25 KB (3,963 words) - 02:14, 29 February 2024
  • ...Guild, if they wanted his signature for the Tupile Treaty, was to stop all trade from Ix until the Confederacy agreed to the tax. Without the Guild's transp
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  • Remember before you knew tricks like fuel injection and avoiding trade lanes?
    3 KB (446 words) - 08:37, 18 March 2024
  • ...antities of commodities exchanged at main system stations, demanding "Free Trade" instead. Other planets in the Co-operative, fearful that their own domesti ...itchpoint, offering goods and services to passing ships. Exempt from Co-op trade regulations, the Convenience Stores set about making money from every possi
    15 KB (2,338 words) - 04:44, 29 February 2024
  • == Trade == ...l market. The closest worthwhile market is too far away to be a profitable trade route for the average merchant pilot in his private ship.
    3 KB (410 words) - 00:36, 12 February 2016
  • trade involving the major human colonies. GalCop accredited
    3 KB (502 words) - 03:03, 2 August 2009
  • ...y problematic for Commies OXP ([[SLAPU]]s & [[CZGF]]s) as well as [[Hathor Trade Station]]s and a few others. See [https://bb.oolite.space/viewtopic.php?f=4
    13 KB (1,970 words) - 14:37, 18 March 2024
  • ...enough left over to cater for the rich trader market. There is a lucrative trade in surplus and "unrepairable" war-damaged Kirin, due to the massive amount
    5 KB (805 words) - 18:52, 18 July 2021
  • ...he "things I wish I knew.." thread. Beyond that stations like the [[Hathor Trade Station]] also have docking tunnels that might help. ...tion model: look at [[Killer Wolf]]'s stations: [[Salvage Gang]], [[Hathor Trade Station]], [[Isis Interstellar]] Station
    19 KB (3,081 words) - 03:17, 29 February 2024
  • == Trade ==
    5 KB (608 words) - 02:21, 10 March 2024
  • == Trade == ...sides, your ship should have more than a normal pulse laser if you want to trade in Eninre. Oresri once was a strict corporate state, until the revolution s
    5 KB (565 words) - 17:15, 16 March 2023
  • I took the information on trade routes and regions from the [http://www.crimsonforge.co.uk/cloister/OOmap_G
    8 KB (970 words) - 02:16, 29 February 2024
  • == Trade ==
    7 KB (968 words) - 03:45, 29 February 2024
  • !colspan="7" | Trade from Rich Ind to: !colspan="7" | Trade from Avg Ind to:
    50 KB (5,953 words) - 14:47, 8 April 2022
  • == Trade == ...the station under the command of an instructor, Restaurant Junks ply their trade, Ad-Droids broadcast Ads, the famous Lave [[Lave's Moon|Moon]] (Basta) is a
    20 KB (3,227 words) - 01:51, 13 March 2024
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  • == Trade == ...in over several days, there's a set rate per day. In the interests of free trade, the machine can accept commodities other than Credits from the pilot's Cre
    20 KB (3,500 words) - 03:50, 29 February 2024
  • == Trade ==
    4 KB (498 words) - 23:07, 4 February 2024
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    4 KB (448 words) - 23:08, 4 February 2024
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    4 KB (508 words) - 21:09, 4 February 2024
  • == Trade ==
    3 KB (424 words) - 23:09, 4 February 2024
  • == Trade == ...hey received a bounty for doing so, doubling the pain. Messages were sent, trade delegations made an outward show of force, but GalCop's hands were tied. Th
    7 KB (1,071 words) - 03:46, 29 February 2024
  • == Trade ==
    4 KB (558 words) - 11:24, 23 January 2011
  • == Trade ==
    4 KB (508 words) - 23:10, 4 February 2024
  • == Trade == ...t teanrebi trade outpost.jpg|thumb|left|800px|'''Docking queue at Teanrebi trade outpost'''<br>
    5 KB (648 words) - 02:52, 8 June 2021
  • == Trade ==
    3 KB (422 words) - 23:11, 4 February 2024
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    5 KB (638 words) - 23:11, 4 February 2024
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    3 KB (426 words) - 11:28, 23 January 2011
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    3 KB (396 words) - 22:32, 2 November 2009
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    5 KB (628 words) - 13:46, 26 April 2023
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    3 KB (392 words) - 19:00, 24 January 2011
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    3 KB (324 words) - 17:07, 3 November 2009
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    2 KB (287 words) - 17:08, 3 November 2009
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    3 KB (374 words) - 17:09, 3 November 2009
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    4 KB (547 words) - 10:23, 23 January 2011
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    4 KB (529 words) - 10:26, 23 January 2011
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    3 KB (321 words) - 03:50, 29 February 2024
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    4 KB (437 words) - 03:48, 29 February 2024
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    5 KB (600 words) - 23:25, 15 February 2021
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    3 KB (438 words) - 13:55, 8 April 2022
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    5 KB (624 words) - 06:47, 17 January 2016
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    4 KB (503 words) - 01:46, 8 December 2022
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    4 KB (479 words) - 13:07, 4 February 2021
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    3 KB (351 words) - 17:16, 3 November 2009
  • == Trade ==
    6 KB (881 words) - 22:30, 21 January 2023
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    4 KB (573 words) - 01:23, 5 February 2022
  • == Trade ==
    3 KB (397 words) - 23:57, 22 January 2011
  • == Trade ==
    5 KB (600 words) - 10:18, 23 January 2011
  • == Trade ==
    3 KB (355 words) - 16:05, 5 December 2021
  • == Trade ==
    3 KB (378 words) - 19:03, 4 November 2009
  • == Trade ==
    4 KB (602 words) - 06:47, 17 January 2016
  • == Trade ==
    4 KB (473 words) - 19:30, 19 January 2023
  • == Trade ==
    4 KB (472 words) - 14:23, 5 December 2021
  • == Trade ==
    4 KB (482 words) - 19:18, 21 January 2011
  • == Trade == ...orlds polices the spaceways and provides neutral markets where spacers can trade without being hassled by planet-bound authorities (for which we all should
    5 KB (694 words) - 15:27, 5 December 2021
  • == Trade ==
    4 KB (472 words) - 19:19, 21 January 2011
  • == Trade ==
    4 KB (492 words) - 19:08, 4 November 2009
  • == Trade ==
    3 KB (362 words) - 19:08, 4 November 2009
  • == Trade == *He reckoned on a run to Leesti as the nearest complimentary trade system (''to Lave'') where the massive TLK Conglomerate was the dominant po
    10 KB (1,475 words) - 09:53, 29 March 2023
  • == Trade ==
    3 KB (335 words) - 19:10, 4 November 2009
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    4 KB (474 words) - 15:39, 5 December 2021
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    3 KB (412 words) - 15:54, 3 February 2021
  • == Trade ==
    5 KB (708 words) - 03:50, 29 February 2024
  • == Trade ==
    4 KB (411 words) - 19:13, 4 November 2009
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    4 KB (545 words) - 10:49, 23 January 2011
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    3 KB (320 words) - 15:47, 4 February 2021
  • == Trade ==
    5 KB (563 words) - 03:47, 29 February 2024
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    11 KB (1,832 words) - 03:48, 29 February 2024
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    3 KB (411 words) - 17:11, 3 November 2009
  • == Trade ==
    3 KB (313 words) - 15:56, 14 February 2016
  • == Trade == ==== Trade in Ascension ====
    4 KB (544 words) - 03:49, 29 February 2024
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    3 KB (315 words) - 03:46, 29 February 2024
  • == Trade ==
    3 KB (344 words) - 22:47, 21 January 2023
  • == Trade ==
    2 KB (288 words) - 08:16, 5 November 2009
  • == Trade ==
    4 KB (416 words) - 08:17, 5 November 2009
  • == Trade ==
    3 KB (318 words) - 08:17, 5 November 2009
  • == Trade == ...nally, your ship should have more than a normal pulse laser if you want to trade in Quator and Uszaa. An oddity of a system - a poor agricultural corporate
    3 KB (437 words) - 08:18, 5 November 2009
  • == Trade ==
    3 KB (358 words) - 08:18, 5 November 2009
  • == Trade ==
    3 KB (326 words) - 08:19, 5 November 2009
  • == Trade ==
    2 KB (247 words) - 08:19, 5 November 2009
  • == Trade ==
    3 KB (343 words) - 23:29, 4 March 2021
  • == Trade == ...arned, your ship should have more than a normal pulse laser if you want to trade in Qudira.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:78)}}
    3 KB (385 words) - 08:24, 5 November 2009
  • == Trade == ...ought, your ship should have more than a normal pulse laser if you want to trade in Xeesenri and Rigeti.|Source=(Excerpt from: [[The Traders Almanach]] entr
    5 KB (704 words) - 17:14, 13 April 2021
  • == Trade ==
    4 KB (432 words) - 16:12, 16 January 2011
  • == Trade ==
    2 KB (274 words) - 08:25, 5 November 2009
  • == Trade ==
    3 KB (373 words) - 02:56, 18 December 2022
  • == Trade ==
    3 KB (384 words) - 08:08, 6 November 2009
  • == Trade ==
    3 KB (391 words) - 19:15, 21 January 2011
  • == Trade ==
    2 KB (293 words) - 08:09, 6 November 2009
  • == Trade ==
    4 KB (579 words) - 11:39, 23 January 2011
  • == Trade ==
    2 KB (286 words) - 08:14, 6 November 2009
  • == Trade ==
    3 KB (354 words) - 08:14, 6 November 2009
  • == Trade == ...eover, your ship should have more than a normal pulse laser if you want to trade in Isence.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:89)}}
    4 KB (569 words) - 06:48, 17 January 2016
  • == Trade ==
    4 KB (546 words) - 16:08, 1 March 2022
  • == Trade ==
    3 KB (377 words) - 08:16, 6 November 2009
  • == Trade == ...more, your ship should have more than a normal pulse laser if you want to trade in Ususor.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:92)}}
    4 KB (441 words) - 08:16, 6 November 2009
  • == Trade ==
    4 KB (491 words) - 11:44, 23 January 2011
  • == Trade ==
    4 KB (519 words) - 19:23, 21 January 2011
  • == Trade == ...eover, your ship should have more than a normal pulse laser if you want to trade in Raoror and Ara. ''Do not talk to a native without being properly introdu
    3 KB (439 words) - 16:07, 5 December 2021
  • == Trade == ...Lords came to understand that they were being used as knee-protectors, the trade was interdicted in a flurry of disgust and disbelief.<br><br>
    14 KB (2,098 words) - 03:46, 29 February 2024
  • == Trade ==
    3 KB (452 words) - 21:25, 20 March 2021
  • == Trade ==
    3 KB (333 words) - 08:20, 6 November 2009
  • == Trade ==
    6 KB (861 words) - 03:50, 29 February 2024
  • == Trade == ...industrialized rapidly by the combination of colonial zeal with off-world trade and first-class education from around the galaxy. Within twenty-five years
    12 KB (1,812 words) - 03:51, 29 February 2024
  • == Trade == ...xtremely large family on Laenin. My grandfather had passed along his small trade business to his sons. This was enough to keep our extended family (mostly b
    10 KB (1,579 words) - 03:47, 29 February 2024
  • == Trade ==
    4 KB (465 words) - 19:19, 21 January 2011
  • == Trade ==
    3 KB (362 words) - 08:23, 6 November 2009
  • == Trade ==
    2 KB (306 words) - 08:23, 6 November 2009
  • == Trade == ...rmore, your ship should have more than a normal pulse laser if you want to trade in Diusreza and Biisorte. Dining in Zaerla is well worth every credit spent
    3 KB (376 words) - 08:24, 6 November 2009
  • == Trade ==
    4 KB (485 words) - 23:50, 22 January 2011
  • == Trade ==
    4 KB (425 words) - 08:25, 6 November 2009
  • == Trade ==
    2 KB (306 words) - 08:25, 6 November 2009
  • == Trade ==
    4 KB (494 words) - 19:20, 24 January 2011
  • == Trade == ...nally, your ship should have more than a normal pulse laser if you want to trade in Xezaor.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:110)}
    3 KB (408 words) - 08:27, 6 November 2009
  • == Trade == ...ought, your ship should have more than a normal pulse laser if you want to trade in Eninre.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:111)}
    6 KB (732 words) - 20:19, 15 February 2023
  • == Trade == ...rmore, your ship should have more than a normal pulse laser if you want to trade in Bibe.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:112)}}
    4 KB (510 words) - 07:48, 5 February 2022
  • == Trade ==
    3 KB (322 words) - 08:28, 6 November 2009
  • == Trade ==
    4 KB (475 words) - 19:19, 21 January 2011
  • == Trade == ...sides, your ship should have more than a normal pulse laser if you want to trade in Rateedar. And let me tell you - ''Vacuum cricket sucks''. Especially if
    4 KB (458 words) - 23:12, 4 February 2024
  • == Trade ==
    4 KB (515 words) - 13:49, 4 April 2010
  • == Trade ==
    2 KB (316 words) - 08:30, 6 November 2009
  • == Trade ==
    3 KB (421 words) - 23:13, 4 February 2024
  • == Trade ==
    3 KB (345 words) - 08:31, 6 November 2009
  • == Trade ==
    5 KB (709 words) - 03:44, 29 February 2024
  • == Trade ==
    5 KB (717 words) - 03:45, 29 February 2024
  • == Trade ==
    3 KB (324 words) - 13:10, 4 February 2021
  • == Trade ==
    5 KB (513 words) - 15:03, 4 February 2021
  • == Trade ==
    11 KB (1,691 words) - 14:22, 14 September 2021
  • == Trade ==
    4 KB (416 words) - 19:18, 24 January 2011
  • == Trade ==
    5 KB (556 words) - 13:20, 22 December 2022
  • == Trade ==
    6 KB (756 words) - 03:47, 29 February 2024
  • == Trade == ...sides, your ship should have more than a normal pulse laser if you want to trade in Encereso.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:128
    4 KB (522 words) - 23:52, 22 January 2011
  • == Trade ==
    9 KB (1,327 words) - 10:18, 8 May 2024
  • == Trade ==
    3 KB (396 words) - 19:47, 7 November 2009
  • == Trade == ...rative headquarters of GalCop. The planet is a crosspoint of long-distance trade routes and is therefore an important hub for passengers and traders from ac
    4 KB (562 words) - 10:31, 8 May 2024
  • == Trade ==
    4 KB (519 words) - 10:53, 23 January 2011
  • == Trade == ...ought, your ship should have more than a normal pulse laser if you want to trade in Atarza. By the way, that 'Ince' stuff is not rated by years of storage l
    4 KB (501 words) - 19:49, 7 November 2009
  • == Trade ==
    2 KB (264 words) - 19:50, 7 November 2009
  • == Trade ==
    4 KB (415 words) - 19:50, 7 November 2009
  • == Trade ==
    3 KB (345 words) - 19:51, 7 November 2009
  • == Trade ==
    4 KB (449 words) - 19:51, 7 November 2009
  • == Trade ==
    4 KB (446 words) - 10:21, 24 June 2021
  • == Trade == ...ition, your ship should have more than a normal pulse laser if you want to trade in Sotiqu and Anarlaqu. The Inonriian wolf meat is quite different from wha
    4 KB (438 words) - 19:30, 21 January 2011
  • == Trade ==
    4 KB (467 words) - 19:28, 21 January 2011
  • == Trade ==
    3 KB (346 words) - 19:21, 21 January 2011
  • == Trade ==
    3 KB (323 words) - 15:51, 8 November 2009
  • == Trade == ...sides, your ship should have more than a normal pulse laser if you want to trade in Anarlaqu.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:144
    3 KB (415 words) - 13:13, 29 June 2021
  • == Trade ==
    4 KB (527 words) - 03:45, 29 February 2024
  • == Trade ==
    3 KB (415 words) - 13:11, 4 February 2021
  • == Trade ==
    5 KB (692 words) - 22:44, 21 January 2023
  • == Trade == ...nally, your ship should have more than a normal pulse laser if you want to trade in Bibe. The Riraesian bulldozers are well known in the galaxy for their ro
    4 KB (548 words) - 01:25, 5 February 2022
  • == Trade ==
    3 KB (400 words) - 03:48, 29 February 2024
  • == Trade ==
    4 KB (553 words) - 11:52, 17 November 2021
  • == Trade ==
    7 KB (1,052 words) - 03:46, 29 February 2024
  • == Trade ==
    2 KB (253 words) - 15:56, 8 November 2009
  • == Trade ==
    5 KB (689 words) - 10:56, 31 October 2022
  • == Trade ==
    6 KB (803 words) - 22:43, 4 February 2024
  • == Trade ==
    6 KB (682 words) - 00:30, 2 February 2021
  • == Trade ==
    5 KB (625 words) - 22:53, 13 February 2023
  • == Trade ==
    5 KB (620 words) - 03:01, 16 December 2021
  • == Trade ==
    5 KB (669 words) - 01:24, 5 February 2022
  • == Trade ==
    3 KB (407 words) - 16:01, 8 November 2009
  • == Trade ==
    3 KB (381 words) - 16:02, 8 November 2009
  • == Trade == ...ought, your ship should have more than a normal pulse laser if you want to trade in Begeabi.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:163)
    3 KB (328 words) - 16:02, 8 November 2009
  • == Trade ==
    3 KB (376 words) - 13:16, 29 June 2021
  • == Trade ==
    3 KB (363 words) - 16:03, 8 November 2009
  • == Trade ==
    4 KB (428 words) - 16:03, 8 November 2009
  • == Trade ==
    3 KB (389 words) - 19:29, 21 January 2011
  • == Trade == ...umbers of police craft. Despite the policing, pirates did make assaults on trade traffic coming into the system.|Source=(Rise of the Kirin, Chapter 7, Surpr
    5 KB (668 words) - 21:58, 3 February 2021
  • == Trade ==
    2 KB (286 words) - 16:05, 8 November 2009
  • == Trade == ...many of the nobles and the financial foundations of their wealth, through trade and industry, and of course, their inclusion in the original Golden Book, f
    7 KB (952 words) - 03:50, 29 February 2024
  • == Trade ==
    3 KB (306 words) - 16:06, 8 November 2009
  • == Trade ==
    5 KB (571 words) - 13:40, 29 November 2022
  • == Trade ==
    2 KB (268 words) - 16:01, 8 November 2009
  • == Trade ==
    3 KB (400 words) - 15:57, 8 November 2009
  • == Trade ==
    4 KB (432 words) - 16:07, 8 November 2009
  • == Trade == ...more, your ship should have more than a normal pulse laser if you want to trade in Biisorte.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:174
    3 KB (410 words) - 19:20, 21 January 2011
  • == Trade ==
    5 KB (626 words) - 00:19, 2 February 2021
  • == Trade ==
    3 KB (333 words) - 16:09, 8 November 2009
  • == Trade ==
    5 KB (649 words) - 11:04, 23 January 2011
  • == Trade ==
    3 KB (365 words) - 16:10, 8 November 2009
  • == Trade ==
    3 KB (406 words) - 16:10, 8 November 2009
  • == Trade ==
    3 KB (369 words) - 16:11, 8 November 2009
  • == Trade ==
    4 KB (536 words) - 22:01, 5 February 2022
  • == Trade ==
    3 KB (327 words) - 16:12, 8 November 2009
  • == Trade ==
    3 KB (362 words) - 16:12, 8 November 2009
  • == Trade ==
    2 KB (284 words) - 16:13, 8 November 2009
  • == Trade ==
    4 KB (409 words) - 19:15, 21 January 2011
  • == Trade == ...more, your ship should have more than a normal pulse laser if you want to trade in Isence and Eninre.|Source=(Excerpt from: [[The Traders Almanach]] entry
    4 KB (578 words) - 17:10, 4 February 2021
  • == Trade == ...nally, your ship should have more than a normal pulse laser if you want to trade in Edzaon. You can not get lower than Maesin. Maesin is the very bottom of
    4 KB (568 words) - 23:26, 1 February 2021
  • == Trade ==
    6 KB (712 words) - 11:22, 19 June 2022
  • == Trade ==
    4 KB (481 words) - 15:21, 23 February 2022
  • == Trade ==
    3 KB (374 words) - 16:16, 8 November 2009
  • == Trade ==
    5 KB (681 words) - 03:49, 29 February 2024
  • == Trade ==
    3 KB (366 words) - 16:17, 8 November 2009
  • == Trade ==
    3 KB (401 words) - 19:16, 24 January 2011
  • == Trade == ...ition, your ship should have more than a normal pulse laser if you want to trade in Edzaon. And watch that famous movie about the Betiian mountain lobstoid
    4 KB (562 words) - 14:43, 21 November 2022
  • == Trade ==
    3 KB (393 words) - 23:00, 30 August 2021
  • == Trade ==
    3 KB (352 words) - 19:23, 21 January 2011
  • == Trade ==
    3 KB (415 words) - 03:51, 29 February 2024
  • == Trade ==
    5 KB (641 words) - 10:19, 30 July 2021
  • == Trade ==
    3 KB (399 words) - 16:20, 8 November 2009
  • == Trade ==
    3 KB (435 words) - 10:54, 23 January 2011
  • == Trade ==
    3 KB (382 words) - 16:21, 8 November 2009
  • == Trade ==
    4 KB (438 words) - 16:22, 8 November 2009
  • == Trade ==
    3 KB (383 words) - 16:22, 8 November 2009
  • == Trade ==
    3 KB (307 words) - 16:22, 8 November 2009
  • == Trade ==
    2 KB (298 words) - 16:23, 8 November 2009
  • == Trade ==
    3 KB (356 words) - 16:23, 8 November 2009
  • == Trade ==
    3 KB (414 words) - 18:05, 8 November 2009
  • == Trade ==
    3 KB (392 words) - 16:24, 8 November 2009
  • == Trade ==
    4 KB (576 words) - 13:51, 4 April 2010
  • == Trade ==
    4 KB (487 words) - 14:26, 8 October 2021
  • == Trade == ...r centuries Teorge had been a world apart, cut off from the normal flow of trade and commerce, and banned from sending representatives into space.
    5 KB (774 words) - 03:50, 29 February 2024
  • == Trade ==
    4 KB (438 words) - 16:26, 8 November 2009
  • == Trade == ...rmore, your ship should have more than a normal pulse laser if you want to trade in Isveve, Eszaraxe, Gelegeus, and Beenri. The special about the Xeenlese t
    3 KB (421 words) - 19:20, 21 January 2011
  • == Trade ==
    3 KB (306 words) - 16:27, 8 November 2009
  • == Trade ==
    4 KB (442 words) - 14:33, 5 December 2021
  • == Trade ==
    4 KB (504 words) - 02:42, 22 November 2022
  • == Trade == ...ition, your ship should have more than a normal pulse laser if you want to trade in Ritila.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:217)}
    3 KB (346 words) - 16:28, 8 November 2009
  • == Trade ==
    4 KB (483 words) - 22:00, 5 February 2022
  • == Trade ==
    3 KB (312 words) - 16:29, 8 November 2009
  • == Trade ==
    3 KB (402 words) - 19:32, 24 January 2011
  • == Trade ==
    4 KB (507 words) - 11:53, 23 January 2011
  • == Trade ==
    7 KB (1,022 words) - 03:49, 29 February 2024
  • == Trade == ...rmore, your ship should have more than a normal pulse laser if you want to trade in Xeenle and Zaleriza. The Beery system is home to a lot of riff-raff and
    3 KB (415 words) - 03:45, 29 February 2024
  • == Trade ==
    2 KB (309 words) - 16:31, 8 November 2009
  • == Trade ==
    3 KB (387 words) - 16:32, 8 November 2009
  • == Trade ==
    6 KB (897 words) - 03:49, 29 February 2024
  • == Trade == ...y L1]][[Image:Sector1 Spaceway L2 SmallRouteMap.png|right|Spaceway L2]]The trade routes [[Sector1/Spaceway L1 (Route)|Spaceway L1]] and [[Sector1/Spaceway L
    5 KB (726 words) - 14:31, 16 February 2021
  • == Trade ==
    4 KB (498 words) - 22:52, 4 February 2024
  • == Trade ==
    3 KB (332 words) - 16:33, 8 November 2009
  • == Trade == ...eover, your ship should have more than a normal pulse laser if you want to trade in Erbiti.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:230)}
    3 KB (405 words) - 19:29, 21 January 2011
  • == Trade ==
    3 KB (397 words) - 16:34, 8 November 2009
  • == Trade ==
    5 KB (591 words) - 03:49, 29 February 2024
  • == Trade ==
    3 KB (323 words) - 16:35, 8 November 2009
  • == Trade ==
    3 KB (369 words) - 04:10, 25 August 2021
  • == Trade ==
    3 KB (379 words) - 16:36, 8 November 2009
  • == Trade ==
    2 KB (259 words) - 16:36, 8 November 2009
  • == Trade ==
    5 KB (670 words) - 03:45, 29 February 2024
  • == Trade ==
    3 KB (369 words) - 19:20, 21 January 2011
  • == Trade ==
    3 KB (355 words) - 16:38, 8 November 2009
  • == Trade ==
    3 KB (372 words) - 16:38, 8 November 2009
  • == Trade ==
    5 KB (571 words) - 11:15, 23 January 2011
  • == Trade ==
    3 KB (356 words) - 16:41, 8 November 2009
  • == Trade ==
    4 KB (508 words) - 15:08, 26 May 2021
  • == Trade ==
    3 KB (318 words) - 16:41, 8 November 2009
  • == Trade ==
    3 KB (363 words) - 16:42, 8 November 2009
  • == Trade ==
    8 KB (1,196 words) - 22:57, 4 February 2024
  • == Trade ==
    2 KB (319 words) - 00:12, 6 December 2022
  • == Trade ==
    2 KB (296 words) - 16:43, 8 November 2009
  • == Trade ==
    4 KB (452 words) - 19:22, 24 January 2011
  • == Trade ==
    3 KB (386 words) - 16:45, 8 November 2009
  • == Trade ==
    3 KB (356 words) - 16:45, 8 November 2009
  • == Trade ==
    3 KB (365 words) - 16:46, 8 November 2009
  • == Trade ==
    3 KB (327 words) - 16:46, 8 November 2009
  • == Trade ==
    3 KB (421 words) - 10:57, 17 October 2021
  • == Trade ==
    9 KB (1,210 words) - 03:51, 29 February 2024
  • ...tp://www.jades.org/maps/index.htm Jades site] with details of politics and trade for the systems.
    2 KB (258 words) - 20:33, 30 September 2021
  • ...de>manifest.xxx</code> will work for that good as it does for the built-in trade goods.
    8 KB (1,139 words) - 20:49, 23 October 2022
  • ...med, with the feudal houses mounting frequent raids against each other’s trade convoys and even capturing high-ranking nobles for ransom. So long as any v The trade embargo enforced by GalCop has left the Feudal States heavily self-sufficie
    13 KB (2,044 words) - 10:11, 6 May 2024
  • ...to the Ooniverse. These aliens fly gigantic, weird-looking spaceships and trade, as they say: "in information, sometimes esoteric, but always accurate". To initiate trade procedure, approach from behind - when you're close enough, you'll be trans
    3 KB (411 words) - 02:17, 29 February 2024
  • '''[[AFE_FAQ4|4) Tricks of the Trade]]'''
    3 KB (314 words) - 07:39, 4 April 2010
  • regular trade routes!
    37 KB (5,883 words) - 10:33, 11 April 2021
  • == 4) Tricks of the Trade == *See [[Trade (classic Elite)]]
    6 KB (1,108 words) - 17:42, 15 February 2022
  • Purchased equipment now occupies cargo space, reducing space for trade goods. Purchase of extra cargo bays is not permitted. Instead that 'equipme
    3 KB (419 words) - 09:45, 24 March 2024
  • Image:Docking at ftz.png |[[Free Trade Zone]]
    7 KB (948 words) - 02:15, 29 February 2024
  • | [[Free Trade Zone]] | Allows the player to land on and trade at the planets and moons of each system.
    30 KB (4,538 words) - 13:35, 1 January 2021
  • | [[Free_Trade_Zone|Free Trade Zone v0.14]] {{OXPUpdated|2010-08-31}} | [[Free_Trade_Zone|Free Trade Zone]]
    29 KB (4,314 words) - 03:17, 29 February 2024
  • |Ships. A large trade ship and escorts. Sometimes also used by pirates. ...of these old rust buckets in at the shipyards, you may also find that the trade-in value is reduced. None the less, they are cheap and can still haul cargo
    18 KB (2,563 words) - 03:17, 29 February 2024
  • |Ships. Adds a variety of mining and trade ships seen in previous versions of Elite. |Ships. Adds the Pelamis trade ship.
    21 KB (3,237 words) - 07:52, 17 January 2023
  • |Ships. A slow, but well shielded trade ship. | [[Trader_Outpost_%28Oolite%29|Trade Outpost]]
    16 KB (2,256 words) - 07:51, 17 January 2023
  • Adds a vast trade ship to the Universe. (v 1.0.1, Bugfixed december 2009)
    1 KB (201 words) - 03:12, 29 February 2024
  • ...:Hathor Trade Station.png|link= Hathor Trade Station |100px|]]<br>[[Hathor Trade Station]] *[[Hathor Trade Station]] - this elegant station is close to the sun and provides better pr
    17 KB (2,657 words) - 02:59, 29 February 2024
  • ...th the CorCom Trade System. At your request you can obtain a list of basic trade items available for purchase. ...pension system necessary to keep them alive during space travel. The slave trade, once almost eliminated by the Galactic government is now returning, despit
    20 KB (3,103 words) - 03:20, 29 February 2024
  • ...nomic projections. The government is solely responsible for interplanetary trade and diplomacy, with all domestic affairs carried out by private businesses
    10 KB (1,494 words) - 02:34, 29 February 2024
  • In the original game this had the effect of making trade in such commodities illegal as the only place they could be bought was main ...at the illegal_goods.plist (and the commodities.plist) was replaced by the Trade-goods.plist in Oolite v.1.81 back in 2014/15. This led to problems with New
    12 KB (1,883 words) - 02:56, 29 February 2024
  • [[File:Trade Route Planner.png|250px|thumb|right|Trade Route Planner concept]] ...ourself when Autotrade can do it for you? (You can, of course, continue to trade normally yourself while Autotrade is trading.)
    4 KB (645 words) - 12:46, 20 March 2024
  • |desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Govern .../bb.oolite.space/viewtopic.php?f=4&p=264342#p264289 Liners Markets] adds a trade market to the dockable liners in the [[Liners]] OXP.
    169 KB (24,764 words) - 08:35, 18 March 2024
  • | [http://www.box.net/shared/e43ftmvqmr ''Free Trade Zone''] | [[Free_Trade_Zone|Free Trade Zone]]
    85 KB (13,112 words) - 03:17, 29 February 2024
  • ...City of this particular Coriolis station was the 'down town' area. Illegal trade abounded, in narcotics, robots, slaves, sensuastims, prostitution and froze ...pported the auto-trading system. Autoscam modules plied their intermediary trade along these routes. The life-cycle of the Station was a peculiar one. The d
    6 KB (1,005 words) - 01:16, 14 February 2022
  • ...ation under the command of an instructor, '''Restaurant Junks''' ply their trade, '''Herald Ad-Droids''' shuffle their billboards, transport liners transpor
    7 KB (1,113 words) - 01:05, 13 March 2024
  • :•Tianve traffic/ships (mostly for the tourist trade) & advertising bill boards
    5 KB (710 words) - 12:18, 9 March 2024
  • ...ing a safe, comfortable, reasonably fast and reliable means of plying your trade.
    5 KB (714 words) - 04:43, 29 February 2024
  • ...on charges" and generally defending their power base as one of the premier trade routes in the sector. Should spacers wish (for whatever reason) to avoid go The [[Sector2/The Maorin Pass (Route)|Maorin Pass]], a trade route from [[Sector2/Maorin|Maorin]] to [[Sector2/Resori|Resori]], passes t
    3 KB (386 words) - 03:56, 29 February 2024
  • == Trade ==
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  • == Trade == ...ition, your ship should have more than a normal pulse laser if you want to trade in Dicela and Edtixeen.|Source=(Excerpt from: [[The Traders Almanach]] entr
    4 KB (463 words) - 03:52, 29 February 2024
  • == Trade ==
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    3 KB (339 words) - 21:29, 15 January 2011
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  • == Trade == ...more, your ship should have more than a normal pulse laser if you want to trade in Cearso and Isoned.|Source=(Excerpt from: [[The Traders Almanach]] entry
    4 KB (457 words) - 21:36, 15 January 2011
  • == Trade == ...ition, your ship should have more than a normal pulse laser if you want to trade in Usceza and Zaria.|Source=(Excerpt from: [[The Traders Almanach]] entry f
    5 KB (615 words) - 13:00, 26 January 2011
  • == Trade ==
    3 KB (352 words) - 21:35, 15 January 2011
  • == Trade == ...found on Ceiner. Ceiner in return accused Zatebiso of trying to discourage trade. Zatebsians are now prohibited to travel to the surface of Ceiner. Galcop h
    4 KB (497 words) - 11:54, 23 January 2011
  • == Trade ==
    3 KB (361 words) - 18:38, 15 January 2011
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    3 KB (406 words) - 18:38, 15 January 2011
  • == Trade ==
    3 KB (431 words) - 10:12, 4 August 2021
  • == Trade == ...more, your ship should have more than a normal pulse laser if you want to trade in Onenla and Gema.|Source=(Excerpt from: [[The Traders Almanach]] entry fo
    3 KB (375 words) - 18:39, 15 January 2011
  • == Trade == ...when Herman got down there. It was local 4am or thereabouts, and not much trade passed through Ladibe anyhow. Not that there wasn't work to do; the bay was
    8 KB (1,286 words) - 03:54, 29 February 2024
  • == Trade ==
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    3 KB (376 words) - 18:44, 15 January 2011
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    3 KB (353 words) - 18:44, 15 January 2011
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    3 KB (402 words) - 18:44, 15 January 2011
  • == Trade ==
    3 KB (387 words) - 18:45, 15 January 2011
  • == Trade ==
    3 KB (361 words) - 18:45, 15 January 2011
  • == Trade == ...ought, your ship should have more than a normal pulse laser if you want to trade in Dimadi and Rabiarce.|Source=(Excerpt from: [[The Traders Almanach]] entr
    3 KB (420 words) - 18:45, 15 January 2011
  • == Trade ==
    4 KB (468 words) - 18:46, 15 January 2011
  • == Trade == ...rmore, your ship should have more than a normal pulse laser if you want to trade in Erlaened.|Source=(Excerpt from: [[The Traders Almanach]] entry for 2:20)
    4 KB (428 words) - 18:46, 15 January 2011
  • == Trade ==
    3 KB (347 words) - 18:46, 15 January 2011
  • == Trade == ...ition, your ship should have more than a normal pulse laser if you want to trade in Gema.|Source=(Excerpt from: [[The Traders Almanach]] entry for 2:22)}}
    3 KB (404 words) - 18:46, 15 January 2011
  • == Trade ==
    4 KB (478 words) - 11:21, 23 January 2011
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    4 KB (526 words) - 11:08, 23 January 2011
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    3 KB (396 words) - 18:49, 15 January 2011
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  • == Trade == This trade route ends here, coming from [[Sector2/Laceteed|Laceteed]].
    4 KB (480 words) - 12:07, 23 January 2011
  • == Trade ==
    3 KB (417 words) - 18:50, 15 January 2011
  • == Trade == ...nomic projections. The government is solely responsible for interplanetary trade and diplomacy, with all domestic affairs carried out by private businesses
    4 KB (488 words) - 03:57, 29 February 2024
  • == Trade ==
    4 KB (437 words) - 16:36, 16 January 2011
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    4 KB (512 words) - 11:48, 26 January 2011
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    3 KB (399 words) - 18:51, 15 January 2011
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    5 KB (509 words) - 18:52, 15 January 2011
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    3 KB (399 words) - 18:54, 15 January 2011
  • == Trade == ...ition, your ship should have more than a normal pulse laser if you want to trade in Aleri, Atragees, Teceri, and Bedierat.|Source=(Excerpt from: [[The Trade
    3 KB (376 words) - 18:54, 15 January 2011
  • == Trade == ...ulfuric acid. The scattered outposts on Veerge depend for fresh water upon trade and drilling operations. Sometimes Veergians are maligned for being rude an
    5 KB (592 words) - 11:38, 23 January 2011
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    3 KB (376 words) - 23:59, 22 January 2011
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    3 KB (412 words) - 11:50, 26 January 2011
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    3 KB (328 words) - 19:00, 15 January 2011
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    4 KB (469 words) - 16:35, 16 January 2011
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    2 KB (307 words) - 19:01, 15 January 2011
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    4 KB (556 words) - 10:27, 23 January 2011
  • == Trade == ...ition, your ship should have more than a normal pulse laser if you want to trade in Cediza.|Source=(Excerpt from: [[The Traders Almanach]] entry for 2:54)}}
    4 KB (500 words) - 11:17, 23 January 2011
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    5 KB (550 words) - 16:34, 16 January 2011
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    3 KB (346 words) - 19:03, 15 January 2011
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    6 KB (676 words) - 17:15, 13 April 2021
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    3 KB (425 words) - 11:41, 23 January 2011
  • == Trade == ...ought, your ship should have more than a normal pulse laser if you want to trade in Isusle.|Source=(Excerpt from: [[The Traders Almanach]] entry for 2:59)}}
    3 KB (377 words) - 19:08, 15 January 2011
  • == Trade ==
    4 KB (434 words) - 19:08, 15 January 2011
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    4 KB (497 words) - 10:44, 23 January 2011
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    3 KB (331 words) - 19:11, 15 January 2011
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    3 KB (359 words) - 19:13, 15 January 2011
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    3 KB (374 words) - 19:13, 15 January 2011
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    4 KB (483 words) - 00:33, 30 April 2021
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    3 KB (404 words) - 19:14, 15 January 2011
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    2 KB (294 words) - 19:14, 15 January 2011
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    4 KB (577 words) - 00:02, 23 January 2011
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    3 KB (326 words) - 09:18, 29 November 2022

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