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Logo64 Dictatorship.png Riiser Logo64 PoorIndustrial.png
Logo TL8.png
GalCat ID: 1:226
Location: 52,74 in the medium ten o'clock direction of GalSector 1
Government: Dictatorship
Economy: Poor Industrial
Technology Level: 8
Population: 3.4 Billion
(Human Colonials)
Productivity: 15232 MCr
Planet Radius: 6452km
Location of Riiser in Sector 1
Riiser is cursed by dreadful civil war.
Old Galactic Catalogue Entry for 1:226 (Riiser)

Witchspace Routes

There are 6 direct Witchspace Routes from/to Riiser:

Destination Distance Gov. Eco. TL Pop. Prod
Oresri 2.8 LY 4Logo64 Communism.png 5Logo64 RichAgricultural.png 07Logo TL7s.png 3.4 Bln. 01088010880 MCr
Reinen 5.6 LY 5Logo64 Confederacy.png 6Logo64 AverageAgricultural.png 08Logo TL8s.png 4.0 Bln. 01152011520 MCr
Lerelace 6.8 LY 6Logo64 Democracy.png 0Logo64 RichIndustrial.png 12Logo TL12s.png 5.1 Bln. 04080040800 MCr
Eninre 6.4 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 09Logo TL9s.png 3.5 Bln. 0089608960 MCr
Riredi 2.4 LY 7Logo64 CorporateState.png 2Logo64 PoorIndustrial.png 13Logo TL13s.png 5.8 Bln. 04083240832 MCr
Teorge 6.0 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 06Logo TL6s.png 3.3 Bln. 01056010560 MCr


Item Price Quantity Avail-
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0% Riiserian duel pistols
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.


Galactic Navy

Sector1 Navy Sector Command 4 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 4 in Tibionis. (Galactic Navy OXP)


Vignettes and Ephemera

Lets start with an urgent communique from Captain Graff Iquarte, Master of the SS Marske Lave. Marske are a major intergalactic freight company with their headquarters in Xexedi. Like many corporate monoliths, the men who command their vessels don't have as much autonomy as lone-wolf Commanders take for granted. However, there is a steady salary and a comfortable pension at the end of an unassuming career.

Here, the SS Marske Lave has been ambushed by pirates on entering a system and following the skirmish Captain Iquarte must report to the Security Divison of his company.

To : Abbe Starfyre, Head of Security, Marske Galactic Transportation.
From : Graff Iquarte, Master, SS Marske Lave.
Location : Off Witchspace Beacon, RIISER system.

At 2084273 23:58:44 GST our vessel - a Python Class freighter, serial 2BLY2 exited witchspace in the RIISER system whilst en route to REBIA from BEENRI, manifest as follows:

  • 3080 grams Gem-Stones (bound REBIA)
  • 660 kilograms Platinum (bound DITIZA)
  • 29 tons Furs (most profitable sale)
  • 31 tons Computers (most profitable sale)
  • 42 tons Luxuries (most profitable sale)

Upon exiting witchspace First Officer Ga Unlarge performed a routine scan of all vessels within scanner range. Two vessels were detected - a Fer-De-Lance class 'PHOENIX' and a Cobra Mk III 'SS INSCRUTABLE'. Our on-board Threat Detection Systems identified them both as having OFFENDER status, and I was summoned to the bridge.

As per company procedure 3734 I immediately instigated a defensive manouevre, placing the hostile craft to my stern and targeting the nearest target 'PHOENIX' with the aft beam laser. This tactic caused 'PHOENIX' to perform a 180 degree turn and evacuate on thrusters. However, 'SS INSCRUTABLE' continued her attack and a combination of laser-fire from both hostiles caused a loss of rear shielding and subsequent hull damage, cargo loss and malfunction of the Witchdrive Fuel Injectors.

The loss of injectors removed the possibility of fleeing, so I turned the ship and began an aggressive approach on the 'SS INSCRUTABLE'. This manoeuvre caused her to evade, but a second burst of laser fire destroyed the target. An escape pod was observed but - despite company procedure 878 (Apprehension of Hostile Targets) - I decided to concentrate on eliminating the remaining hostile.

Once again placing 'PHOENIX' astern I reduced speed and allowed the hostile craft to approach to a range of 8 kilometres before opening fire. This time we were successful in eliminating her. No escape capsule was observed.

Due to the time-sensitive nature of the cargo I have elected to continue with all haste to RITILA system, where we will conduct repairs to the Witchdrive Fuel Injectors before continuing to DITIZA.

As well as the damage to the Injectors we suffered the loss of 2 (two) tons of Furs and 1 (one) ton of Luxuries. Minor injuries were suffered by First Officer Ga Unlarge, and he is currently undergoing treatment in the on-board medical suite.

I recommend an urgent Fleet Safety Circular is dispatched with alacrity, given the potential for further ambushes of company vessels. Hoping you have a pleasant day.

Kind Regards

Graff Iquarte
Master, SS Marske Lave

(Benguela (2012))

The Traders Almanach

If you can spend some cash, try this: Best would be to buy computers or Riiserian musical instruments and haul them to Reinen or Teorge. The trip to Reinen or Teorge is the winner here, of course, and gives you a gain of 22 creds for each ton. What's more, the computers can also be sold well enough in Oresri. A bunch of ever-changing dictators tries to rule this system, causing new uprising and civil wars whenever one greedy, mad, or criminal guy at the top is replaced by just another one.
(Excerpt from: The Traders Almanach entry for 1:226)