|The world Ininbi is reasonably famous for its inhabitants' exceptional loathing of casinos.|
|Old Galactic Catalogue Entry for 1:112 (Ininbi)|
There are 4 direct Witchspace Routes from/to Ininbi:
|Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.|
The human colonists on Ininbi are skilled engineers and technicians, but best known for their exceptional loathing of casinos or gambling in general. If you fancy a relaxing card game you better do it on the GalCop station except you want to risk being executed. With the only Witchspace Routes to GalCop space leading through systems controlled by criminals it was a matter of survival to make arrangements with the Devil's Triangle groups too.
The Traders Almanach
|When cash matters more than cargo capacity, I give you this advice: The top choice in Ininbi is to transport either microprocessors or bulldozers to Bibe. The first give you a quite nice 27 to 35% when you sell them in Bibe. With a little lower gain you can also transport the those microprocessors I mentioned to Ququor. Furthermore, your ship should have more than a normal pulse laser if you want to trade in Bibe.|
|(Excerpt from: The Traders Almanach entry for 1:112)|
- human colonist (Lustin / CleanPNG) - free downloads
- human colonist (Narame / CleanPNG) - free downloads
- sci-fi city (Belovp / GoodFon.com)
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