Difference between revisions of "OXP"
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| Feature. Displays your passenger and contract reputation in your ship's manifest. | | Feature. Displays your passenger and contract reputation in your ship's manifest. | ||
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− | | | + | | [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|Docking Clearance]] |
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− | | | + | | Feature. Sets the docking clearance on for all stations in Oolite. Click on [[Oolite_Docking_Clearance_Protocol_%28v1.72_or_later%29|this link]] for further explanation. |
|-valign="top" bgcolor="#e7e7ff" | |-valign="top" bgcolor="#e7e7ff" | ||
− | | [[ | + | | [[Griff_Industries|Dodo Stations OXP]] |
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− | | | + | | [[Griff_Industries|Dododecahedron Stations]] |
− | | | + | | Stations. Retextured Dodo stations, by Griff and CaptKev. v1.0 released in 2008. |
|-valign="top" | |-valign="top" | ||
| ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version] | | ''Dr HUD'' [http://sancho.dk/oolite/Dr_HUD_Cmk3.zip Cobra Mk III version], [http://sancho.dk/oolite/Dr_HUD.zip Custom version] |
Revision as of 14:37, 18 May 2010
Contents
What are OXPs?
An OXP (Oolite eXpansion Pack) is an enhancement to the game Oolite. Typically, an OXP is downloaded as a ZIP file, which is expanded and placed in Oolite's AddOns folder. On the Mac the OXP is a shown as an application, which takes the form of the icon shown here. On Windows the OXP appears as a normal folder ending ".oxp". An OXP could be a new game object (such as a ship, space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used in the standard, unexpanded game. Whatever your OS, you need to move the OXP into Oolite's AddOns folder. Oolite will only read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.
Downloading OXPs
On this page you will find download links to all the OXPs. The download will create a .ZIP file. Unzip it and a new folder will appear. Open this folder and you will see a folder ending .oxp and usually a README file. Move the folder ending .oxp into the Oolite AddOns folder. Next time you load up Oolite the new features added by the OXP will be added to the game. Be sure to read the README file, as this will tell you what the OXP does. If you are updating an old version of an OXP on Oolite 1.69.1 onwards, hold down the SHIFT key whilst Oolite loads up for the first time after installing in order to ensure the cache is updated.
Below you will see a table of all the OXPs set out in alphabetical order. The link in the first column will take you to a Wiki Page giving you information on the OXP and a download link. If no Wiki page is currently available for the OXP, the link will take you directly to a download link.
The links in the next column will take you to Wiki Pages giving information on ships or stations added by the OXP. Many of the Mission OXPs will contain lots of other ships, stations or weapons that are not listed here. The Wiki only gives information on the Ships listed in the galaxy wide "Jane's Spacecraft". Many military, criminal and corporate powers do not make information on the craft they build or use available to the galactic public! Below the Main Table is a list of download links to all the OXPs broken down by category.
Most OXPs can also be found at The Oolite Satellite Resource Site (Oosat2) or the older Captain Hack OoSat Site (Oosat1). Please note however that neither of these sites have been updated for a long time, nor will they be. All updating is now done on this page of the Wiki. You should use the link shown on this page to get the latest version of the OXP. For example, the versions of Assassins.oxp, Ionics.oxp, Thargoid Wars.oxp and Spyhunter.oxp on the Captain Hack site are old versions (and contain bugs). The links on this page will take you to the latest versions.
Table of all OXPs - A to M - Page 1 of 2
Information / Download | Ships | Stations | Short Description |
---|---|---|---|
Aegidian's Specials | Mussurana | Ships. The powerful Mussurana and an improved Asp. | |
Aegidian's X-Ships | Python ET Special | Ships. An improved Python, the experimental Cobra Mk II, the Asp Mark II Special and the Sidewinder Special. | |
Amen Brick's Pirate Clan One: The Blitzspears (NEW 07/08) | Assassin, Hoodlum, Mugger, Scoundrel and Spiv | Ships. The first of the Pan-Galaxy Outlaw clans to rise through the leadership of some diabolical criminal genius. What are his, or indeed hers or, further indeed, its future plans? Will their nefarious example be followed by others? The answers are out there...
All ships in this version are playable. Future versions (probably modular for memory saving reasons) will have more clans, the ability to join clans (if I master the arcane art of programming), stations and missions. Stay untuned, folks. | |
Amen Brick's Megaships v1.2 (Amended 07/08) | The Battleship, The Biodome, The Cruiseship, The Hospitalship, The Supercargo, The Superlifter and the Yacht:Amen Class | Ships. Graceful giants cross the galaxies before our eyes. The forlorn Biodome, destined to forever wander the Ooniverse. The Cruiseship taking citizens to holiday planets. The Supercargo ferrying aid to the needy. The private Yacht filled with luxury and the prosaic Superlifter than helps giant ships get to their new homes or their final resting place. Now amended to make spectacular explosions as they try to dock less likely (sorry!) | |
Amiga Replacement Sounds | Sound Set, based on the sound set used in the Amiga version of the original Elite. | ||
Anarchies.oxp | Hacker Viper | Hacker Outpost | Feature/Ships/Stations. Complete overhaul of Oolite's legal rating system. It gets harder to become clean again. But there are some new ways to achieve this as well: Hacker Outposts can be found in the higher tech Anarchy systems, the criminals willing to clear a fugitive's legal record. For a price of course! Salvage Gangs are spread all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations are placed in some of the worst Anarchies. But beware! Some of them have been overthrown by the pirates and are now Renegade Stations. Good news for the pirates among the players, because these are as close to a safe-haven for you as it gets! All of these also feature their own ships. |
Anti-Missile System | Equipment. Adds the anti-missile system, designed to offer a defence against non-standard missiles via automatically firing interceptor darts (6 per launcher, replenishable). Requires Missile Analyser OXP by Eric Walch. | ||
Aphid Escort Service | Ships. Adds the stylish Aphid escort service. | ||
Aquatics | Manta Ray, Shark, Man O' War, Box Escort, Conger Cargo Hauler, Hawksbill Fuel Tanker, HammerHead Hauler Carrier, Barracuda, Leviathan System Platform, Orca Destroyer | Ships/mission/station. Ships from the Aquarian Shipbuilding Corporation of Aqualina, G3. Also includes a brand new station (the Aquarian Shipbuilding Corp. HQ) plus a mission based out of it. And who knows, there may be a few more surprises in there too... | |
Armoured Transport Type 1 | Gaundlet Armoured Transport Type 1 | Ships. Convoys of well armed craft ferry gold and other valuables through the space lanes. Only a pirate with an Iron Ass would dream of attempting a robbery! | |
Assassins Guild V1.3 (Updated) | Deamon Cruiser | Navy Station | Missions / Ships / Stations / Planets. 21 missions involving murder to order in Galaxy 7, available to experienced Commanders amoral enough to gain admittance to the sinister Assassins Guild. Updated from the versions on Oosat1 & Oosat2. |
Asteroid Storm | Feature / Mission. Adds lots of different types of Asteroids to the Universe. A Mission is also included, well suited to a novice Commander. A well known station in Galaxy 1 comes under threat from a large asteroid strike. The updated version fixes a bug that meant that only one new type of asteroid was being added. Now the intended twelve varieties appear in game. Note: this OXP does not work in Oolite v.1.74+. | ||
Aurora | Aurora | BigTraders. Huge passenger ships for the wealthiest in society. | |
Automatic Chaff System | Equipment. An enhanced chaff-based missile countermeasure system by Wyvern, based on Thargoid's AMS and Ramirez's Chaff Dispenser. | ||
Baakili Far Trader | Baakili Far Trader | Ships. Adds a dockable Alien ship. | |
Bandersnatch v1.1 | Bandersnatch | Ships. Adds a pirate capital vessel armed with plasma turrets. (Bugfixed at November 2009) | |
Bank of the Black Monks | Black Monk Gunship | Black Monk Monastery | Feature / Mission. Monks aboard well armed stations appear in advanced systems. Loans are offered, defaulters will be exterminated! Two versions of the OXP are available, the Non-Shader Bank of the Black Monks OXP' and the 'Shady Bank of the Black Monks OXP'. The Non-Shader Version will run on all versions of Oolite. The Shady version uses Shaders and requires Version 1.71 or higher of Oolite. Slow Systems will struggle to run the Shady Version, so if you find installing it is slowing your system down too much, then try the Non-Shady Version. |
Behemoth | Behemoth | Ships. Adds a dockable Navy Cruiser. Updated from the version on Oosat1. | |
Behemoths - Shadered (By ADCK) | Ships. Based on the above oxp, but with 2 new behemoths and shaders (Includes shaders which require Oolite 1.69 or later) | ||
Behemoth Spacewar | Patch. Adds intelligence to the Behemoth and brings a combat with Thargoids | ||
Big Ships | Ships (ish). Adds the new role "bigTrader" to the game, designed for large ships which are unable to dock with stations due to their size. Also includes an AI which can be used for such ships, but DOES NOT include any ships of its own. | ||
Boa II Clipper Class | Boa II Clipper Class | Ships. A development of the Boa Class Cruiser, adding a third engine making it faster, at the cost of 25 TC of cargo space. | |
Boomslang | Boomslang | Ships. Adds a mid-range multi-role ship. Used by pirates and traders alike. | |
Bounty Scanner | Equipment. The Bounty Scanner adds bounty details (if any) to the targeting lock-box display when locked onto other ships. | ||
Bulk Haulers by ADCK | Ships. Adds many Bulk Haulers to the game, including a retextured version of Aegidians Bulk Hauler as seen in the Oolite video on YouTube, which until recently has not been available to the public. (Requires Big Ships and Includes shaders which require Oolite 1.69 or later) | ||
BuoyRepair1.02.5 | Armadillo Controller Guanako |
Buoy Repair Facility | Feature. Repair company for defect or destroyed nav-beacons (Updated 7/10/2009). |
Caduceus | Caduceus | Ships. Adds the very expensive (and deadly) Caduceus, which has six broadside-mounted auto-targeting plasma cannons. | |
Capisastra | Capisastra Defender | Ships. Capisatra pirates appear in Galaxy 4. More Information. | |
Captured Thargons | Equipment. Gives the possibility for player ships to carry and launch captured and reprogrammed Thargon robot fighters | ||
Cargo & Wrecks V1.4 (Updated April 2009) | Cargo. Adds lots of different types of cargo canisters. | ||
Cataclysm | Mission. "Cataclysm.oxp is a mission OXP that takes up the threads of the native Constrictor Hunt and Thargoid Plans missions, and sends you on a mission far bigger than anything you have done for the Navy so far. It gives you the opportunity to re-visit places you have visited before, and re-meet people you had contact with during these missions. And of course it will let you meet various other people, and lead you to a lot of new places, some of which you probably haven't visited before." | ||
Clear Skies | Utility. Reduces nebula effects. Handy if your system is finding it hard to run Oolite. | ||
Chopped Cobra | Cobra Mk 3.5 | Ships. A slightly faster and tougher variation on the classic Cobra Mk III, at the price of a reduced cargo bay. | |
Cobra Clipper SAR | Cobra Clipper SAR | Ships. A custom Cobra Mk III to rescue stranded Commanders. | |
Cobra Mk III Njx | Cobra III NjX | Ships. A faster, tougher variation on the Classic Cobra Mk III. | |
Commies v2.10 | Ray Mk I | Astro Mines | Ships / Stations. Commie systems have their own police forces, transports, stations and miners. |
Compact HUD | Alternative HUD. | ||
Condor | Condor | Ships. A very powerful police and Navy Cruiser. | |
Croydon Starsoarer | Starsoarer | Ships. First new ship from a design discussed on the BB's Ship Concepts thread. The ship is similar to the Asp in specification. | |
Custom Sounds | Sound Set. The largest of the currently available sound sets, this pack replaces or adds over 40 sounds, featuring additional music and extensive use of a calm female computer voice to warn the Commander of alarming events. | ||
Dark Wheel Cobra - | Dark Wheel Cobra | Ships. A custom Cobra Mk III model, as seen on the cover of the Elite Manual. | |
Deep Space Dredger 2.3 | Sabre | Deep Space Dredger | Ships / Stations. Adds dockable Space Dredgers to the space lanes, defended by a squad of Saber fighters. Version 2.3 has new, improved textures. |
Deep Space Pirates | Feature. Normally in Oolite ships do not appear outside the space lanes. This OXP adds ships outside the space lanes. As no police patrols extend this far out pirates and other unpleasant characters can be found in deep space. | ||
Deepspace Ships | Oolite Ships replacement set. Replaces the default ships with new textures. | ||
Deposed 1.3.4 | Mission. A series of missions set in Galaxy 4 for an experienced Commander. This version is now mission-offering. compatible with other OXPs. | ||
Dictators | Imperial Censor | Imperial AstroFactory | Ships / Stations. Dictatorship systems gain their own police forces, supply craft and stations. |
Diso | Navy Station | Planets / Stations. Extra planets and stations are added to the Diso system in Galaxy 1. | |
Display Reputation v1.1 | Feature. Displays your passenger and contract reputation in your ship's manifest. | ||
Docking Clearance | Feature. Sets the docking clearance on for all stations in Oolite. Click on this link for further explanation. | ||
Dodo Stations OXP | Dododecahedron Stations | Stations. Retextured Dodo stations, by Griff and CaptKev. v1.0 released in 2008. | |
Dr HUD Cobra Mk III version, Custom version | Alternative HUD. | ||
Dragon Assault Craft (Updated 9/8/08) | Dragon Assault Craft | Ships / Equipment. Adds the Dragon Assault Craft, a heavy combat ship available in several different paint-jobs. Also adds the Military Smart Missile, an improved Hard Head Missile with more bang for your Credit. Both the ship and missile are available to the player and NPCs alike. | |
Dragonfly/Firefly S.T | Dragonfly S.T /Firefly S.T | Ships. Adds the Dragonfly S.T and also the much faster Firefly S.T variant. Small fast ideal ship for pirates or bounty hunters. | |
Drones | Weapons. Three new autonomous drones to help the player (and NPCs) in combat. Fire and forget, with targeting taken from the ships scanning computers. Variants are the combat drone (standard fighting drone), the kamikaze drone (upgraded with a low yield warhead) and anti-Thargoid drone (GalCop commission, with stronger lasers and better speed and manoeuvrability, plus battle computer optimisation to seek and destroy Thargoid vessels). All can be recovered and possibly re-used if they survive battle. | ||
Eagle Mk II | Eagle Mk II | Ships. Adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE. | |
Eagles Mk's I to IV (By ADCK) | Adds 4 Eagle Long Range Fighters to the game, There are 8 different colours to each Eagle, and 4 player versions. Made by ADCK. (Includes shaders which require Oolite 1.69 or later) | ||
Energy Equipment | Equipment. The emergency charge device - a pylon-mounted top-up for the ships systems, and the emergency energy unit - an internally fitted automatically triggered top-up when the juice runs low. | ||
ETT Homing Beacon | Equipment. Mark a position in space by deploying a pylon mounted beacon. | ||
Executive Spaceways | Delta Long-Range Escort | Ships. Adds the Executive SpaceWays fleet of ships. Commanders may consult the Executive SpaceWays Sales Brochure for further details. | |
External Views | Utility. Adds better outside views to all the Classic Elite Ships. Warning: Do not use with Oolite 1.70 and above! From Oolite 1.70 onwards improved outside views have been added to the game itself, so you don't need this OXP anymore. Just throw it away. | ||
Famous Planets v2.0 | Flavour. Adds unique planetary textures to 46 planets in Galaxy 1, with Galaxy 2 coming soon. Adds new planetary descriptions to the F7 screen. And theme tunes for 10 planets on arrival. | ||
Far Arm ships | Sunracer Scow |
Ships. This OXP adds 10 ships, inspired by Paul Neurath's Space Rogue to the Ooniverse. There is also a new alien race called the Manchi, who pilot ships of bizarre design. Released under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. | |
Far Star | Far Star Murderer | Ships. A mid-range fighter / trader, with a fair sized cargo bay. | |
Farsun v1.05 | Utility. Places suns further away from the planet than standard Oolite. New, improved, and fully compatible with Novae! | ||
Fer de Lance NG | Ships. Adds a more powerful version of the Fer de Lance with several custom paint jobs. | ||
Ferdepai | Ferdepai | Ships. Adds a new fighter / trader to Galaxy 2. | |
Fighter HUD Mk. II | Fighter HUD | Alternative HUD. | |
Firewasp | Firewasp | Ships. A fast interceptor. | |
Flying Dutchman | Griff Wireframe Cobra | Feature / Ships. Adds the small chance to meet a Ghost Ship in the Ooniverse. What is it? Some claim that it's the ghost of Commander Peter Jameson, reported lost at the end of the last Thargoid War, others that it is simply a manifestation of all those lost souls who were trapped in the trackless depths of interstellar space. One common story is the trail of bad luck and hideous deaths that follow in the wake of the ship's sightings... | |
Freaky Thargoids | Shader example, requires Oolite 1.69. With this OXP installed, Thargoids will use the new Shaders. | ||
Free Trade Zone | Free Trade Zone | Stations. Adds an independent trading post of dubious legality to Multi-Government systems. | |
Frog Space Rickshaw | Frog Space Rickshaw | Ships. Adds a chatty space taxi service to the safer systems. Updated with a new download link which was broken before. | |
Fuel Collector | Equipment. The Fuel Collector enables you to very slowly gather fuel whilst cruising in space, whether en-route to a station, or in interstellar space should a witch-jump malfunction occur. You can also gather any unburnt fuel from destroyed ships as well as tap fuel from derelict or abandoned ships. | ||
Fuel Station | Station. Adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one. | ||
Fuel Tank | Fuel Tank | Equipment. Mounts in place of a missile, to top up 3 light years of fuel. | |
Galactic Navy | Navy Frigate | Navy Sector Command Station | Ships and Stations. A selection of ships and space stations that adds to the already formidable arsenal of the Galactic Navy. Allows commanders to join the Navy Reserves. Requires the Behemoth OXP. |
Gates | Station. Adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint for a fee of only 250Cr. | ||
Generation Ships | Generation Ships | Ships. The mythical Generation Ships appear from time to time. | |
Globe Station2.0 | Globe Station | Stations. A new type of station appears at advanced systems. (Updated 22/10/2009) | |
Greek Ships | Penelope Class Freighter | Ships. A large trade ship and escorts. Sometimes also used by pirates. | |
Griff ArcElite | Ships. New versions of the native Oolite ships textured & shaded to resemble how they originally appeared in the Acorn Archimedes version of Elite | ||
Griff's Explosion Debris | Flavour. Box.Net link to an OXP that adds new alloy & debris models to exploding ships. The oxp features some cool scripting and AI coding by Thargoid which chains together various types of exploding junk in some pretty dazzling ways. For more information see this thread on the BB. | ||
Griff's Normalmapped Ships | This is where you can get your hands on some of the best looking ships for Oolite, using shaders and normal-mapping. See the OXP page for a gallery of all the ships. This OXP requires Version 1.71 of Oolite or higher. | ||
Griffin Mk.II | Griffin Two | Ships. Adds the Griffin Mk II from Frontier. | |
Gritty Coriolis | Stations. The Corolis Station gets a more detailed texture. | ||
G-HUD Mk2 | Alternative HUD. | ||
Hal's Hot Sister | Sound Set, featuring a female cockpit voice. | ||
Hatchling Boyracers | Boy Racer | Ships. The talkative (and often insulting) Boyracers appear in the more advanced systems. | |
Hawksound | Sound Set. Clean sounds. Quality female computer voice, new weapon, damage and some station interface sounds. | ||
Herald | Herald Military Gunboat | Ships. A powerful police and Navy interceptor. | |
Hired Guns | Weapons/Equipment. Gives the chance to agree a contract for a pair of ships to accompany you on your next journey and fight on your behalf alongside you. | ||
Hognose Tugships | Hognose | Ships. The chatty tug ships can be seen towing broken down ships. | |
HoOpy Casino | HoOpy Casino | Stations. HoOpy Casinos appear near the station in advanced systems. Commanders who chose to dock can win or lose credits in games of chance. | |
Hotrods v0.52c, Hotrods v0.52d | Ships. Classic Elite Ships appear with custom paint jobs. Includes also a large number of custom and standard racing vehicles and a spacegang in tiger-getup that doesn't like the player. A rework, and a new name, for Custom Paints & Racers. Replaces Custom Paint Jobs | ||
Hyperradio v1.17 | Equipment. This device gives you the ability to listen to your own music. It is expandable by musicpacks that can be separately installed and compatible to OXPConfig, RepairBots and Snoopers. (Updated 11/02/2010) | ||
Icarus | Icarus | Ships. Adds the Icarus Light Trader from Seldar Shipyards. A small fighter / trader based on blueprints from the lost Solice system. | |
Illicit Unlock | Utility. Allows the player to fly all the Classic Elite Ships. | ||
Illicit Unlock - Griff Version | Utility. Based on the above, Allows the player to fly Griffs pirate/viper Ships. (Requires Griff's Normalmapped Ships ) | ||
Imperial Courier | Imperial Courier | Ships. The powerful Imperial Courier from Frontier, constructed by Seldar Shipyards. Updated from the version on Oosat1. | |
Interstellar help | Feature. Allows you to help out some traders who got stuck in interstellar space without fuel. You will be rewarded. | ||
Ionics 1.2.3 | Ionics Funnelweb | Mission. A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria. More Information here. Updated on 7-4-2009. This version is now compatible with multi-mission offering of other OXPs. | |
Ixian Ships | Ixian Battle Cruiser | Ships. A set of ships from Dune. Used by pirates and traders alike. | |
Jabberwocky | Ships. Adds the powerful Jabberwocky fighter / trader. | ||
JavaScript test | JavaScript scripting example, requires Oolite 1.68. | ||
Kestrel&Falcon v1.71.0 | Kestrel | Ships. Adds a powerful Star Wars style Falcon, used by pirates and traders alike, and an interceptor used by the Police and Navy. Both models are also available on the open market. Improved from the older Kestrel.oxp and Falcon.oxp models, still available from the Benulobiweed main download area. | |
Killit | Weapons. Adds a bunch of insane super weapons. | ||
Kirin | Kirin | Ships. Adds a heavy military hauler, CV and XM versions used by both pirates and traders. | |
Klepto-HUD | Alternative HUD. | ||
Lane Legal Racers | Krait | Ships. Adds NPC versions of ships from different racing teams. | |
Lave v1.71 | Planets. Gives the Lave System a make-over adding all the features described in The Dark Wheel novella included with the original Elite. | ||
Lave Academy | Station. Adds the Lave Academy Orbital station above Lave (and now other planets), with three new mini-game tests of the Commanders' ship skills. | ||
Llama | Llama | Ships. Adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug. | |
Localhero v1.05 | Mission. Adds a mission campaign in the first galaxies. (Updated 9.04.2008) | ||
Long Way Around 1.1 | Mission. A transport mission well suited to the novice in Galaxy 1. | ||
Longshot | Longshot | Ships. Adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III. | |
Lovecats 1.2 | Mission. Love and betrayal amongst the feline races of Galaxy 4. A fast ship, fuel injectors, fuel scoops and a hard heart are advised before you tangle with these cats! Version 1.1 missionclash proof. | ||
M-Pack (rusties) | Ships. Adds rusty versions of all the Classic Elite ships. Bargain basement prices, although these old bangers are in a poor condition compared to a brand new model. Engines may be worn out reducing maximum speeds and shield generators are frequently held together with duck-tape. When you try to trade one of these old rust buckets in at the shipyards, you may also find that the trade-in value is reduced. None the less, they are cheap and can still haul cargo between the stars. | ||
Manta | Manta | Ships. Adds the Manta light escort craft. | |
Marett Space Corporation | Adder Mk II | Ships. A collection of fighters and medium traders from Marett Space Corps. | |
Medusa Hud | Alternative HUD. | ||
Mega-Walnut Dashboard | Alternative HUD. | ||
Merlin | Merlin | Ships. An interceptor used by the Police and Navy, but also available on the open market. | |
MildAudio | Sound Set. | ||
Military Fiasco | Basilisk | Mission. A mission for the Navy available to a Commander with more than 1,000 kills. Also equips the Navy with powerful cruisers. Version 2.0 is updated version of the Military OXP over the version on Oosat2. Use at least version 2.0, as older versions can clash with other Mission OXPs. You should not use and old version version of Murgh's X-Ships from before 24 December 2006 together with this OXP. | |
Military Station | Military Station | Stations. Well armed Military Stations appear in the more advanced systems. | |
Military Stingray | Stingray | Ships. Adds the Military Stingray to the GalCop Navy fleet. Second hand versions are sometimes available on the open market. | |
Milspec HUD | Alternative HUD. Adds targeting aids, emphasis on functionality. | ||
Missiles and Bombs | Equipment. Adds the Cascade stand-off missile, Multiple-warhead anti-Thargoid missile, Frag Mine, Frag Missile, EMP Missile and short-range defence missile to the game. The new weapons are available to the player and NPCs alike. | ||
Missile Rack | Weapons. Pylon mounted racks of three mini-missiles. Smaller and less powerful than standard missiles, but effectively triple the available armaments a ship can carry. | ||
Missionaries v1.1 | Happy Eye Pulpit Pod | Ships. Clerics of four faiths are added to the Universe, spamming Commanders with requests to worship their Gods. | |
Monument | Feature. A monument to famous Commanders can sometimes be seen near the Sun. | ||
Morrigan | Ships. Adds a vast trade ship to the Universe. (v 1.0.1, Bugfixed december 2009) | ||
Murgh's Replacement Sounds | Sound Set. | ||
Murgh's X-Ships | Bandy-Bandy | Ships. A fast courier craft and two light escort ships are added. Updated from the version on Oosat1. You can use this version together with the Military Fiasco Mission without problems! |
All OXPs by Category
Sound Sets
Amiga Replament Sounds
Custom Sounds
Hal's Hot Sister (female cockpit voice)
Hawksound
Murgh's Replacement Sounds
Wiggy's Replacement Sounds
Xaotik's Replacement Sounds (= MildAudio)
Combined Murgh, Wiggy & Xaotik's sounds (Needs oolite 1.73+)
Alternative HUDs
Compact HUD
Deepspace HUD
Dr HUD Cobra Mk.III version, Custom version
Fighter HUD
G-HUD Mk2
Klepto-HUD
Medusa HUD
Mega-Walnut Dashboard
Milspec HUD v2 (1.65-1.72) |
Milspec HUD v3 (for 1.73 onwards)
NG HUD
Trek HUD
HUD images here
Dockable Objects
Anarchies
Aquatics
Assassins Guild V1.3
Baakili Far Trader
Bank of the Black Monks
BuoyRepair1.02.5 - Updated (7/10/2009)
Deep Space Dredger
Free Trade Zone
Fuel Station
Globestation2.0 (Updated 22/10/2009)
Gritty Coriolis
HoOpy Casino
Lave Academy
Military Station
Planetfall
Random Hits
Superhub
Torus Station
Trans-Hab Station
Trade Outpost v1.1
Taranis Corporation HQ
P.A. Groove Stations OXP
Your Ad Here!
More information on the Station images appearing in Oolite can be found here.
Customisations by Government (or Tech Level)
Anarchies
BuoyRepair1.02.5
Commies
DeepSpacePirates
Dictators
The Feudal States
Random Hits
Snoopers2.0 (Updated 05/02/2010)
Other System Objects
Assassins Guild V1.3
Diso
Fuel Station
Lave v1.70
Lave Academy
Pirate Coves
Pirate Traps
Planets
Racing Rings
Ring Racer
Tianve
Tionisla Orbital Graveyard
Traffic Control
Your Ad Here!
Missions
Aquatics
Assassins Guild V1.3
Asteroid Storm 1.52
Blackjacks Bullion
Cataclysm
Deposed 1.3.4
Ionics v.1.2.3
Lave Academy
Localhero v1.05 (Updated 27.04.2008)
Long Way Around 1.1
Lovecats 1.2
Military Fiasco V2.3
Oo-Haul
Random Hits
Scourge of the Black Baron v1.70
Spy Hunter
Taranis Corporation HQ
Thargoid Wars V4.4 (Updated)
Trident Down
U.P.S. Courier
Vector1.3 (Updated 31.08.2009)
More information on the numerous Oolite Missions can be found here.
Ship Systems
Anti-Missile System
Auto-Chaff System
Captured Thargons
Drones
ETT Homing Beacon
External Views
Energy Equipment
Fuel Tank
Hired Guns
Hyperradio v1.17
Killit™ insta-death super weapons
Missile Analyser
Misjump Analyser
Missiles and Bombs
Missile Rack
Nuclear Torpedos
Ore Processor
Probe
Repair 'Bots
Rock Hermit Locator
Sell equipment
Status Quo Q-bomb
Target Autolock
Target Reticle
Welcome Mat
Ships and Ship Variants
See below for ship names and stats.
Aegidian's Specials
Aegidian's X-Ships
Amen Brick's Pirate Clan One: The Blitzspears v1.0 (new 07/08)
Amen Brick's Megaships v1.1 (new 07/08)
Anarchies
Aphid Escort Service
Aquatics
Armoured Transport Type 1
Bandersnatch
Baakili Far Trader
Behemoth
Behemoths - Shadered (By ADCK)(Includes shaders which require Oolite 1.69 or later)
Big Ships
Boa Class Cruiser
Boa II Clipper Class
Boomslang
Bulk Haulers (By ADCK)(Requires Big Ships and Includes shaders which require Oolite 1.69 or later)
Caduceus
Capisastra
Clear Skies
Cobra 3.5 (chopped Cobra)
Cobra Clipper SAR
Cobra Mk.III Njx
Condor
Croydon Starsoarer
Custom Paint Jobs
Dark Wheel Cobra - (alternative lo-end version)
DeepSpacePirates
Deepspace Ships
Dragon Assault Craft (Updated 9/8/08)
Eagle Mk.II
Eagles Mk's I to IV (by ADCK) (Includes shaders which require Oolite 1.69 or later)
ETT Homing Beacon
Executive Spaceways
Far Arm ships
Far Star
Fer de Lance NG
Ferdepai
Firewasp
Flying Dutchman
Freaky Thargoids (shader example, requires Oolite 1.69 or later)
Frog Space Rickshaw
Galactic Navy
Generation Ships
Greek Ships
Griff ArcElite Ships
Griffin Mk.II
Griff Krait
Hatchling Boyracers
Herald
Hognose Tugships
Hotrods v0.52c, Hotrods v0.52d
Icarus
Illicit Unlock
Imperial Courier
Interstellar Help
Ixian Ships
Jabberwocky
Kestrel&Falcon v1.71.0
Kirin
Lane Legal Racers
Llama
Longshot
M-Pack (rusties)
Manta
Marett Space Corporation
Merlin
Missionaries v1.1
Monument
Morrigan
Murgh's X-Ships
Navy Starships
New Ships
Neolite Ships
Nu Vipers
Old Ships
Orb
Outrider
Pallas
Pelamis
Personalities
Phoenix
Pteradyne Technologies Ships - (bug fix)
Python Class Cruiser
Python Class Cruiser version 2.6 (Includes shaders which require Oolite 1.69 or later)
Racers
Ramon's Anaconda
Remorse of Conscience
Renegade Pirates (Wait until you have an Iron Ass before installing this OXP!)
Renegade Viper + Grass Snake
Saleza Aeronautics
Santa - (alternative lo-end version)
Second Wave
Selezen's S-Ships
Shady Cobra
Skrounk All-Stars Limited
Snark
Spearhead Interceptor Mk.I
Star Wars Ships
Sung's Detailed Textures
Sung's Detailed Textures (Shader Version) (Includes shaders which require Oolite 1.69 or later)
Sunskimmers
Super Cobra
Swift
Teretrurus Mk.I
Terrapin Trader
Tesoura
Thargoid Carrier
Thargorn Threat v1.3 (updated)
Tiger
Transports
Tugs
Urutu Mk.III
Urutu Mk.IV
Vampire
Velocity
Vector1.3 (Updated 31.08.2009)
Venom
Weeviloid
Wolf Mk.II v3.3
Wolfwood's Variants v1.5
Z-ships
Ship data table here
More information on the Ships appearing in Oolite can be found here.
Ships and Ship Variant images here
Other objects and miscellaneous eyecandy
Asteroid Storm
Cargo & Wrecks v1.4
Famous_planets_oxp and FP Expansion packs
Famous_Planets_2.0.OXP
Farsun v1.05
Hyperradio v1.17 (Updated 11/02/2010)
Oolite German v0.3
Oolite Italiano v1.3
Oolite Russian v1.0
Oolite en français
Orbits
OXPConfig1.08
Pods
Pods UPS Pack
Snoopers2.0 (Updated 05/02/2010)
Registration ID
Installing an OXP
Unzip the OXP and place it in the folder named AddOns. Sometimes the zipped files contain several folders, make sure you only copy the folder -or file for Macintoshes- ending with .oxp into the AddOns folder. This folder is found in different locations, depending on the platform:
Mac OS X
Found in the folder that contains the Oolite application.
Troubleshooting: If you get an error saying "The item could not be moved because "AddOns" cannot be modified", that can happen if you weren't the user that installed Oolite. The solution is to put the OXP's of your choice in ~/Library/Application Support/Oolite/AddOns/ instead (you may need to create this folder). The error could also be triggered because you’re running from the disk image, you’ll need to copy the game somewhere else. Having done so, if you still get the error, use the Get Info command on the AddOns folder, open the Ownership & Permissions pane and check that it says You Can: Read & Write.
Linux
The OXP directory can be found in $HOME/.Oolite/AddOns. for all current versions of OOlite
Windows
If the installable package was used (post Jan 06) then the AddOns folder needs to be created in C:\Programs Files\Oolite. Note that this applies if the default installation location is used. If the install location is changed then use the path to the Oolite folder that corresponds to your installation. If the GNUStep dedicated versions (pre-Jan 2006) is used, then the AddOns folder must be created in the oolite.app folder.
After unzipping the file, make sure that it is the OXP folder that put into the AddOns directory - some zipped OXPs can contain a top level folder with a readMe file, and the actual OXP folder is a level further down. If this is the case, move the item with the .oxp extension into the AddOns folder.
Caveats
If you purchase a ship that is an OXP ship and save the game, you will only be able to load that commander as long as this OXP is installed in AddOns. If it's not, Oolite will give you an error instead of trying to load the commander.
Creating an OXP
It is intended to be easy to create expansion packs. With a few simple tools, a player can make small or big changes, and customize the gaming experience.