Longshot
Longshot | |
---|---|
Size (W×H×L) | 152m×90m×124m |
Cargo capacity | 5 TC |
Cargo bay extension | N/A |
Maximum speed | 0.38 LM |
Manoeuvrability | Roll: 2.5 Pitch: 1.9 |
Energy banks | N/A |
Energy recharge rate |
Good (4) |
Gun mounts | Fore |
Missile slots | 1 |
Shield boosters available | N/A |
Military shields available | N/A |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | Yes |
Base price | 130,000₢ |
Note: this ship cannot launch nor dock from a standard station. More details are in the forum thread "Docking longshot".
Contents
Overview
This fighter / trader was designed by its manufacturers to compete directly with the Cobra Mark III as the ship of choice for the lone wolf Commander.
In some ways the craft meets its Cobra III beating design brief and in others fails. The ship can haul a maximum of 40 tonnes of cargo as opposed to the Cobra Mark III’s 35 tonnes. It also packs 6 missiles as against the Cobra Mark III’s 4 missiles.
However, these features came at a price. In order to meet design requirements, the ship's missiles are mounted in an under-slung starboard weapons pod.
This lop-sided design makes the ship slower and more difficult to roll than the trusty Cobra Mark III. Many Commanders have also come to grief whilst attempting to dock, forgetting to allow for the under-hanging weapons pod when plotting docking approach vectors.
The ship is available to both the player and NPCs.
License
There seems to be no information on author, license or anything else (other than issues with docking it!)
Download
The Longshot is found in the Longshot OXP.
Links
- One presumes that the missing information (author's name?) is due to the Great Deletion.
- Docking longshot (2006-12)
- Ho0py Casinos and Longshot Encounter (2007)