Superhub

From Elite Wiki
Superhub
Superhub.png
Size (metres, W×H×L) 1600 x 1600 x 2200
Manoeuvrability Roll: 8.0
Pitch: 8.0
Rotating Yes
Energy recharge rate 100
Armaments None
Defenders GalCop
OXP or standard OXP
Beacon N

About The Superhub

Traffic congestion in the Ooniverse is growing and while the stations are getting more advanced the market asked for a more radical solution. This solution comes in the form of the GASEC Superhub. The GASEC Superhub is the first station that is capable of transporting itself to its destination, two engine bays allow the GASEC SR-GD-S (Space Rotary Galactic Drive S) to be fitted. At the destination these engines can be taken out for re-use in other transport missions.

NB: flying or transport of the station is not featured in the OXP.

Superhub.jpg

Safer to dock

A major problem of the older stations was that docking was dangerous, especially for larger freighters. How many times have we have witnessed the sad sight of an exploding workers' commuter? The new superhub easily accommodates larger ships. Just fly into the blue orb and docking is taken care of. Once inside the orb the ship is transported via a mini-jump to the docking tube and shipyard.

State of the art facilities

A superhub is far more than a space port. It's a modern hospital, office space or even an industrial park. Due to the Flex space (TM) technology Governments can design the superhub to their needs.

It's sturdy

How sturdy? we won't tell. And we don't encourage you to try it.

Habitat rings with a view

Our luxury apartments always have a birds eye view on space. Handy for the commander who can oversee his freight operations from afar. We wish you much pleasure in using our product!

JAL GLOX (Marketing director R&D GASECWORKS, Vetitice

IconBGS.png

Credits

Model, Idea and Texture: P.A. Groove
Shading: Griff
OXP structure and Scripting and docking area: Thargoid
Savepoint added and additional scripting: Spara
Conversion to OXZ: Norby

Version History

v 1.6.3

  • Fixed semicolon problem in Mac, thanks to hoqllnq.

v 1.6

  • Saving in station is now possible thanks to commander Spara!
  • shipdata.plist
added allegiance = "galcop" // this defines how npcs see the station in 1.79.
removed script = "superhub.js" // scipt.js did not have any ship script functions and superhub.js does not exist.
added station_roll = 0.1 // slows down the rotation making the station feel more massive. feel free to remove/tweak this, if it feels wrong.
  • script.js
Positioning with scrambledPseudoRandom, so it will be different from system so system, but will always be in the same place in a system.

v 1.5

  • SuperHubs now appear at all Tech 14 and Tech 15 planets. (no more Random)
  • Added a BGS Launch tunnel
  • Added a License

V 1.4

  • Texture fix making it perform better by use of a smaller texture.

v1.2

  • Added in the 50/50 chance again.
  • Added in a check on the system government (it seems to have gone AWOL from v1.0).
  • Corrected a minor typo in the shipdata.plist (flase -> false).
Texture changes by P.A.Groove:
  • Added smaller version of the texture.
  • Backup folder removed.

v1.0

  • Adds Superhubs with a 50/50 chance around planets with tech level 13 and up.
  • Behaves as a station.
  • Is dockable thanks to Thargoid.
  • Fully shaded thanks to Griff.

Download Link

This OXP is available through the in-game Expansions Manager

Extract the Superhubv1.oxp into your Addons directory of Oolite. Just to be sure, start up Oolite with the SHIFT-key pressed until you see the spinning CobraMkIII.

Forum

See (UPDATED RELEASE) Superhub (2009-date) Also: SuperHub (2010-11)

The fons et origo of the Superhub was a discussion on how to enable the docking of massive space ships: Big player ships (2009).



Superhub for Extra Planets

This only works with the Additional Planets .oxp - not with Strangers World nor even the original System Redux which it was originally designed for. You will need to tweak it if you want to expand its functionality (try bugging people on the BB if you need help).

If you install this separate addon then Superhubs are built over some secondary planets also, in about every five systems as the main dock for big ships.

Contain four slightly different Superhubs.

11% of additional planets will have a Superhub (4 of 36 station types).

There are 2 additional planets in a system in average so about 56 systems have a secondary Superhub in a galaxy.
Together with 10 Superhubs at main planets about every fourth system now contains a Superhub.
The chance of an extra Superhub is 8% if TL is below 10 (1 of 12 stations); and 12.5% from TL10 or higher (3 of 24 stations).

Download

This OXP is available through the in-game Expansions Manager

Forum

See: Superhub for Extra Planets

Version History

  • 2020.10.04. v1.2 Fixed lack of subentity Dock in shipdata definitions, fixes the "unable to get docking clearance" bug (thanks to Nite Owl).
  • 2017.08.17. v1.1 Fixed a typo in sfep_market.js.
  • 2015.06.13. v1.0 First release.




Quick facts

Superhub makes docking much easier and adds an extra market to richer systems

Tag-colour-blue.png
Version Released License Features Category Author(s) Feedback
1.6.3 2021-01-17 CC-BY-SA 4 Additional station for wealthy systems Dockables OXPs P.A. Groove BB-Link


Version Released License Features Category Author(s) Feedback
1.2 2020-06-10 CC-BY-SA 4 Superhub for extra planets! Dockables OXPs Norby BB-Link