Velocity OXP

From Elite Wiki
Size (W×H×L) 90m×16m×49m
Cargo capacity 10 TC
Cargo bay extension +8 TC
Maximum speed 0.36 LM
Manoeuvrability Roll: 2.2
Pitch: 1.1
Energy banks N/A
Energy recharge rate

Good (4.0)

Gun mounts Fore
Missile slots 3
Shield boosters available N/A
Military shields available N/A
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price 160000 Cr

The Velocity

These craft are Performance Hulls' first entry into the market and consist of three ships based on the same hull design but of varying sizes and capabilities:

Velocity 150: The V150 is designed as a multi-role craft that can be used for small scale trading and is excellent in combat. It is available as a player craft and can be extensively upgraded with a range of equipment. The V150 in an ideal replacement to the Cobra Mk3 or similar vessels, if you want something a little faster and more manoeuvrable. It has a maximum of 18 tonnes of cargo space with a large cargo bay fitted.

Velocity 170: This is based on the same hull as the 150 model but has only 3 tonnes of cargo capacity. It, however, is somewhat armed to the teeth as standard and has two small Velocity 96’s docked on to the top of the hull. This craft is designed for very rich business people so that they can travel around the Ooniverse in relative safety without the need of a larger craft that requires escorts. Only the foolhardy would attack a V170.

Velocity 96: The V96 isn’t available as a stand-alone craft and is only fitted to its big brother, the V170. These craft are used as escape vessels instead of a standard escape pod. They are lightly armed, but are very fast and manoeuvrable and are always fitted with fuel injectors. It is rumoured that one of them is a small remote decoy craft that is used to ram attackers.


Download the Velocity here (Updated 11 September 2009)

Version History

  • 1.0.1 Fixed bug in shipdata. That made it never worked on a mac and with bugs on other systems.
  • 1.0 Original release by Sabre

Also by Sabre

See here for the unlisted ones.

Note: The wiki should only contain tested work. The stuff on Sabre's site is mostly alpha work. Although the models are nice, the code was full of bugs. e.g. the dredgers version there needed some work to get a correct working version. Also the Liberator.oxp had several bugs. In the version added in RS, these bugs were fixed.
(Eric Walch)