Ionics OXP

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Missions in Galaxy 2


The Ionics OXP enhances the northeast corner of Galaxy 2 with a number of interlocking missions revolving around a rich storyline.

The OXP also contains 4 new ships of which 3 are available to the player:

Ionics Funnelweb
Ionics Huntsman sm.png
Ionics Huntsman
Ionics Redback sm.png
Ionics Redback
Ionics Whitetail sm.png
Ionics Whitetail


The organisations featured in the OXP are:



If you are interested in helping out with the OXP, you can contact the author via this articles talk page or on the Ionics thread at Oolite Bulletins.


2014: Ionics.oxp (written between 2006-11) transmogrified into Ionics.oxz and uploaded to Expansions Manager

For earlier detail (contains spoilers) click here --->

Version 1.3

  • Translated the main legacy script to Java Script.
  • The main script is no longer evaluated when the mission has ended. This avoids the waste of cpu time with useless checks after mission ending.
  • Raised minimum Oolite to 1.74.1
  • During the Ramazan war, ships are no longer spawned near the station, but launch from it.
  • Used some new AI commands to simplify several AI scripts.

Version 1.2.5

  • Fixed a sky colouring problem in combination with system_redux.oxp. (Both OXPs increased the sky colour of some systems in a way the effects were added)

Version 1.2.4

  • Fixed typo in system name Cevera --> Cevara.

Version 1.2.3

  • Added line endings to the script. Version 1.2.2 did not work on window machines.

Version 1.2.2

  • Added mission offering compatibility. Should not longer collide with other oxp offerings.
  • Added mission destinations on the galactic charts.
  • Changed many internal names to less common names to avoid name conflicts. (preceded most names with: ionics)
  • Changed some AI files.
  • Restructured the mission code for better performance.

Version 1.2.1

  • New texture for the Huntsman
  • Bugfix: Don't require ACCEPT_OFFER_1 as condition at Zaria
  • Make some sort of weapons platform for use in the battle (fire plasma, missiles, etc.)
  • Rearranged Ramazan war and improved AI.

Version 1.2

  • Fixed ships to suit external view
  • Change planets government & productivity after war
  • 'When the war is over' scripting
  • Fix 'congrats' message coming from Funnelweb
  • Restrict amount of pirates and traders in Ramaza during war
  • Move the Link base and the battle away from the primary station
  • Make the Whitetail bigger (doubled the size)

Version 1.1

  • Write a readme file
  • Restrict purchase of Ionics ships to galaxy 2
  • Restrict spawning of Ionics ships to galaxy 2

Roadmap for Version 2.0

    • Calculate kills by player
    • Setup ranking system for The Link and award medals
    • Add Link HQ at Bebege
    • Write random mini-missions in sector
    • Assassinate dictator mission
    • War in Legeara
    • Add pictures to mission screens
    • Move battle to Link Base
    • Improve spacelane in Zaria etc.
    • Improve Funnelweb (ballturrets, docking bay, etc.)
    • Improve the Link Base (cladding, turrets, lights, warning messages, etc.)

Comment by Eric W: the 2.0 roadmap was formulated in 2006 by Galileo. Galileo seems to have abandoned this oxp since, so a version 2.0 is not likely to happen unless someone else wants to write further on the story.

Comment by Cholmondeley: some of the above has been coded by others since 2006. Eg. see Ramirez's Resistance Commander OXP

Quick Facts

Version Released License Features Category Author(s) Feedback
1.3 2010-08-20 (C)2005-2010 Adds the Ionics mission in G2 Missions OXPs Galileo BB-Link