Ionics OXP

From Elite Wiki

Missions in Galaxy 2


Overview

The Ionics OXP enhances the northeast corner of Galaxy 2 with a number of interlocking missions revolving around a rich storyline.

The OXP also contains 4 new ships of which 3 are available to the player:

Funnelwebsm.png
Ionics Funnelweb
Ionics Huntsman sm.png
Ionics Huntsman
Ionics Redback sm.png
Ionics Redback
Ionics Whitetail sm.png
Ionics Whitetail

Organisations

The organisations featured in the OXP are:

Download

Contributing

If you are interested in helping out with the OXP, you can contact the author via this articles talk page or on the Ionics thread at Oolite Bulletins.

Changelog

2014: Ionics.oxp (written between 2006-11) transmogrified into Ionics.oxz and uploaded to Expansions Manager

For earlier detail (contains spoilers) click here --->

Version 1.3

  • Translated the main legacy script to Java Script.
  • The main script is no longer evaluated when the mission has ended. This avoids the waste of cpu time with useless checks after mission ending.
  • Raised minimum Oolite to 1.74.1
  • During the Ramazan war, ships are no longer spawned near the station, but launch from it.
  • Used some new AI commands to simplify several AI scripts.

Version 1.2.5

  • Fixed a sky colouring problem in combination with system_redux.oxp. (Both OXPs increased the sky colour of some systems in a way the effects were added)

Version 1.2.4

  • Fixed typo in system name Cevera --> Cevara.

Version 1.2.3

  • Added line endings to the script. Version 1.2.2 did not work on window machines.

Version 1.2.2

  • Added mission offering compatibility. Should not longer collide with other oxp offerings.
  • Added mission destinations on the galactic charts.
  • Changed many internal names to less common names to avoid name conflicts. (preceded most names with: ionics)
  • Changed some AI files.
  • Restructured the mission code for better performance.

Version 1.2.1

  • New texture for the Huntsman
  • Bugfix: Don't require ACCEPT_OFFER_1 as condition at Zaria
  • Make some sort of weapons platform for use in the battle (fire plasma, missiles, etc.)
  • Rearranged Ramazan war and improved AI.

Version 1.2

  • Fixed ships to suit external view
  • Change planets government & productivity after war
  • 'When the war is over' scripting
  • Fix 'congrats' message coming from Funnelweb
  • Restrict amount of pirates and traders in Ramaza during war
  • Move the Link base and the battle away from the primary station
  • Make the Whitetail bigger (doubled the size)

Version 1.1

  • Write a readme file
  • Restrict purchase of Ionics ships to galaxy 2
  • Restrict spawning of Ionics ships to galaxy 2


Roadmap for Version 2.0

    • Calculate kills by player
    • Setup ranking system for The Link and award medals
    • Add Link HQ at Bebege
    • Write random mini-missions in sector
    • Assassinate dictator mission
    • War in Legeara
    • Add pictures to mission screens
    • Move battle to Link Base
    • Improve spacelane in Zaria etc.
    • Improve Funnelweb (ballturrets, docking bay, etc.)
    • Improve the Link Base (cladding, turrets, lights, warning messages, etc.)

Comment by Eric W: the 2.0 roadmap was formulated in 2006 by Galileo. Galileo seems to have abandoned this oxp since, so a version 2.0 is not likely to happen unless someone else wants to write further on the story.

Comment by Cholmondeley: some of the above has been coded by others since 2006. Eg. see Ramirez's Resistance Commander OXP

Ionics OXP updating discussion (2008) with much detail on licensing issues.

Quick Facts

Levelindicator2.png
1-2
Version Released License Features Category Author(s) Feedback
1.3 2010-08-20 (C)2005-2010 Adds the Ionics mission in G2 Missions OXPs Galileo BB-Link