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  • An additional piece of equipment, the LMSS Actuator Upgrade, can be purchased at techlevel 13 systems. This Secondary lasers can't be viewed on the F5 ship equipment list. To see all secondary laser installations, go to the F5 F5 Manifest sc
    9 KB (1,436 words) - 03:02, 29 February 2024
  • This equipment is placed into a separate package due to helping detect distant ships a bit ...s. Small ships make just as strong trails as the larger ships do when this equipment is used.
    5 KB (694 words) - 09:25, 18 March 2024
  • * For Oolite 1.82 and later, added an "installation_time" of 1 second to the equipment item, so opening the respray screen doesn't take any time. * For Oolite 1.80, changed the cost of the equipment item to zero, so only 10 minutes of time is taken up when opening the initi
    8 KB (1,266 words) - 04:25, 29 February 2024
  • [[Category:Mechanics OXPs]][[Category:OXPConfig-compatible OXPs]] * Portable equipment is not passed on to bought ship if old ship was stored.
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  • |category = Equipment OXPs [[Category:Equipment]]
    1 KB (148 words) - 04:25, 29 February 2024
  • * Equipment purchasable at TL8 or above once {{EQ_SCANNER_SHOW_MISSILE_TARGET}} install |category = Equipment OXPs
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  • ...ce stations, on the contrary, are still rather static (without considering OXPs) and act more like a transition between two flights. ...curity offices/kiosks for [[Bounty System]] and the storage facility for [[Equipment Storage OXP]].
    24 KB (3,769 words) - 09:00, 22 May 2024
  • ...ips docked at stations that have NPC traffic. This includes ship types and equipment, pilot information, escort and group information, docking bays, destination ...ck Hermit (Salvage Gangs and Hack Outposts are also possibilities if those OXPs are installed) you might be able to purchase an "SDC Hack Chip". The hack c
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  • * Primable equipment allows HUD to be switched to "hi-contrast" mode, which is useful when sun-s ...on HUD Mode Selector" by pressing "Shift-N" until it appears as the primed equipment. Then, press the "N" key to activate first the hi-contrast mode, then again
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  • ...They also made it a company policy to include a lot of otherwise optional equipment as standard in all their models, which certainly won them a few friends. Bu |category = Ships OXPs
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  • ...nstalled). That chance increases if you have bought the 'electronic thumb' equipment. ** [[Breakable 'Standard' Equipment OXPs|Breakable WitchDrive]]
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  • ...simple MFD that will automatically pop up in the first free MFD slot when equipment items are damaged. It will list items in cost order descending, so the more The MFD has a couple of modes, selectable via a primable equipment item. Press "B" to change the mode. Available modes are:
    6 KB (959 words) - 02:32, 29 February 2024
  • This equipment uses a lot of energy as well as the fuel for cooling. It also needs a ship This equipment requires Oolite v.1.82 to work.
    3 KB (433 words) - 05:38, 18 March 2024
  • ...o habitable planets and poor mineral reserves. Most of the ship's internal equipment survived the accident, and the colonists have been able to survive using hy ...quantities, both to restock the colonists' reserves and to allow fuel and equipment to be produced for a more extended mission.
    19 KB (3,170 words) - 03:43, 29 February 2024
  • ...s any commodity potentially illegal to import in various systems, and adds equipment and contracts for those interested in smuggling goods outside normal legal ...a new Black Market available from Rock Hermits and other stations, and new equipment items to aid in smuggling cargo.
    34 KB (5,448 words) - 09:20, 18 March 2024
  • ...ved maneuverability over the scoutship. The Sidewinder-X also has upgraded equipment options and a [[Pilot%27s_Reference_Manual#Hyperdrive|hyperdrive]]. The ship is featured in three OXPs:
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  • ...ips to these already existed, and these X-ships did not use any classified equipment, they decided to agree to the release of the plans. ...th and should work well with the default ships and all other shipsets/ship OXPs.
    4 KB (623 words) - 02:26, 29 February 2024
  • ...smit a special scrambled beacon that can not be detected without dedicated equipment. Of course, this alone would not achieve anything because every navigation *[[Priming Equipment]]
    6 KB (756 words) - 11:23, 22 May 2024
  • equipment, it will temporally corrupt savegames. The savegames can be loaded and simp by removing the equipment and saving&reloading them again. Use only for test reasons. Should be
    4 KB (484 words) - 02:12, 29 February 2024
  • ...n list them all as above. Note also that descriptions will accord with the OXPs you have installed]] |category = Ambience OXPs‏‎
    15 KB (2,355 words) - 13:00, 11 March 2024
  • * Equipment space (plus convertible cargo space) ..., "View standard equipment availability", shows a list of all the standard equipment items, and whether each one is (a) fitted as standard, (b) is available for
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  • |category = Equipment OXPs
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  • ...ng messages to the message log). To switch between output modes, prime the equipment and press the "b" (mode) key. If MFD output mode is selected, but there are * Tweaked some descriptions in the equipment.plist file.
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  • ...such a jump (hyperspace countdown). With the addition of various pieces of equipment, such as an extra energy unit or a wormhole scanner, the (reduced) maximum * Hyperdrive range can be boosted by purchasing various core items of equipment (and reduced should they become damaged).
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  • ...NPC ships do - just cycle through all the available targets by priming the equipment and selecting "n". During red alert conditions when enemies are targeting y ...d above. The reason for the small cost is to make it a reasonable piece of equipment for new commanders to install even before they leave Lave.
    4 KB (659 words) - 02:43, 29 February 2024
  • ...e, the player starts with a extremely basic Cobra Mark III, with almost no equipment installed. Everything is an upgrade, including many things that would seem So we have the "Modern Start" - a start position that adds equipment considered standard in most other space trading/combat games: [[Witchdrive_
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  • |category = Weapons OXPs [[Category:Equipment OXPs]]
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  • ...o do in and around each system. Very little by way of new ships, stations, equipment or AI's has been added to the game. The idea was to simply make use of the ...a number of factors (score, system tech level, government type, installed equipment etc). Missions can be offered in a number of ways: via the Bulletin Board,
    36 KB (5,422 words) - 01:37, 27 May 2024
  • This OXP provides a piece of primable equipment the player can use during flight to automatically dump or destroy all of a After priming the equipment, pressing the "b" key will cycle through all the possibilties. If you have
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  • No special equipment needs to be purchased. When the player approaches the main station they can |category = Equipment OXPs
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  • |category = Equipment OXPs
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  • ...e - a more pure and more dangerous form of the fuel (requiring specialised equipment to scoop and specialised tanks for safe transport). ==Equipment==
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  • # to replace their previous ship plus all the equipment on it; # to just replace their existing ship, leaving out any equipment; or
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  • ...life a bit simpler for pilots by automatically priming a specific piece of equipment whenever the MFD related to it is selected in an MFD slot. The trigger for At present, the following equipment items will be activated when their MFD is selected:
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  • == Primed MFD Equipment == ...manifest scanner must be primed, cycle ''shift+n'' to prime. See [[Priming Equipment]] for more detail.
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  • ...thin the game, and then go to the [[OXP List]] and the [[Guide to Unlisted OXPs]] which list pretty much everything else. There are well over 1,000! ...XP]] allows you to skip spending time in a shipyard getting pirate-damaged equipment fixed.
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  • ...GMT - GalCop begins a programme of retrofitting out-of-date communications equipment on older vessels. At the same time, satellite and comms buoys are upgraded. * Usable by other oxps.
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  • * Purchasing equipment will give you a small rebate. * Added some additional benefits (increased rebate on equipment and ship purchases).
    7 KB (1,141 words) - 02:55, 29 February 2024
  • This OXP adds primable equipment that enables a pilot to engage their [[Witch_Fuel_Injectors|fuel injectors] ==Equipment Operations==
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  • There are two distinct modes of operation, depending on your equipment and location. |category = Mechanics OXPs
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  • ..., weapons included, in a salvaged ship, to be packaged as Expansion Packs (OXPs). ...tall the other policy OXP, which requires exiting the game session. Payout OXPs compatible with the v0.104 version must have a single policy packaged insid
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  • ...ck hermit, or converting into a station-like business, offering servicing, equipment, market, accommodation, etc., for which a still wider range beacon is neede ...s on the Rock Hermits it finds, and it waits a bit after startup for other OXPs to create them..
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  • A defensive equipment. This is an ideal candidate for the Fast Activation defensive equipment slot.
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  • ...he shipyards - and provided HUD lights for a variety of combat-related OXP equipment. 2 [[Priming Equipment|Actived/primed equipment]] (...with next piece of equipment to be selected shown on line beneath)
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  • *Compatibility with other equipment altering .oxps *Possibly add counterbalance whereby some equipment [[only]] available in safer systems
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  • ...a TL 13+ station selling the Improbability Unity - and have the Cup of Tea equipment). ...ctivate the ''Improbability Unity'', use the shift-N method (see [[Priming Equipment]])!
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  • 1 A Library in the programmer's sense: reusable code that people writing OXPs can use. That is to say instead of everyone writing a javascript method to ...ip's Manual: showing second page on Fuel/Cargo scoops (a standard optional equipment)]]
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  • *[[Breakable 'Standard' Equipment OXPs|Breakable Torus Drive]] allows your Torus Drive to be disabled by a direct ...User:Norby|Norby]] introduces '''Micro-G Torus equipment''' & '''FTL Torus equipment''' to cope with the immense distances.
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  • ...been designed for playing the '''strict version''' of Oolite without any .oxps whatsoever. ...Play''' with ''standard equipment'' buttons only, for learners. The basic equipment for the in-game [[Tutorial]]. No distractions!
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  • ...enable them by itself, for those ships whose energy units were granted by OXPs after the ship was spawned, this OXP makes available a function for the awa :A convenience function that returns the equipment Key for any energy unit installed on the ship, or null if the ship has none
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  • *[[Oolite Equipment]] - for the Vanilla game *[[:Category:Equipment OXPs]]
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  • ...ng flourishing natural ecosystems and outdoor activities without breathing equipment. ...rmitting outdoor activity without pressurized suits, but needing breathing equipment. It seems too harsh an environment for advanced agricultural worlds, but hy
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  • Optional vanilla-game equipment lost in the ''original'' strict game:
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  • == OXPs == {{NavBox - Oolite Equipment}}[[Category:Equipment]]
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  • :::Weaponry and non-combative equipment :::How to buy the equipment for your ship
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  • |category = Equipment OXPs [[Category:Fiction]][[Category:Lore]][[Category:Mutabilis]] [[Category:Equipment]]
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  • ...s KHS completely replaces the old Torus stations. Remove the various Tori .oxps from the ManagedAddOns folder to see the new stations! ...pgrades in orbital plant (KOS-P station) increased from 0.8 to 0.9 of main equipment price.
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  • ...is transferred directly onto the shield in question, preventing damage of equipment and cargo, until energy banks are drained under 64 units. ...n of [[Shield Cycler]] (author [[User:Lone Wolf|Lone Wolf]]), it is not an equipment upgrade. It is a redefined game mechanic.
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  • .... Attempt to hyperjump below a safe altitude can cause fuel leakage, cargo/equipment damage and/or a misjump. The probability of malfunction increases as a func ...rp drive in clear space (actually you’ll have occasional mass-locks with OXPs such as Deep Space Pirates or Deep Space Dredgers).
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  • This page focuses on several types of Ambience OXPs - those which affect ''all'' solar systems. Also those which change minor d Oolite's collection of Ambience OXPs is a rather rum selection. Some aim at scientific realism in varying degree
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  • Here are links to over 300 OXPs which are '''not''' in the in-game Expansions Manager. Maybe 200 work fully ...e (FPO).png|400px|thumb|right|Vetitice - Famous Planets Overhaul (Ambience OXPs)]]
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  • Continuing [[User:Redspear|my series]] of pompously titled oxps, I'm looking at lasers this time and I believe I can make them more fun. ''Re''.: my [[New lasers]], the two oxps currently don't mix very well although I have a plan to address this withou
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  • There are a number of OXPS which add individual commodities (see Links below), and also others which q Cim wrote 2 OXPs affecting Oolite's Economics. These do not radically re-invent it, but twea
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  • ...st this OXP is part of the [[Strangers World|Strangers World/SW]] suite of OXPs, it is fully independent of them. This redefined classification as far as I know will not affect any OXPs dealing with a system's market. The text string "Extreme Agricultural", for
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  • === Similar OXPs === {{equipment-OXP}}
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  • ...ned lifeforms could be introduced to a planet with suitable atmosphere and equipment and build a sentient civilisation with what they had to hand. == OXPs ==
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  • === OXPs === *See [[Maps]] for links to more OXPs
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  • The recharge rate is improved by the following equipment: == OXPs ==
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  • ...readable '''Ship's Manual''' explaining how to trade, dock, prime optional equipment, ''etc'' ...essays, advice for beginners, intermediate & advanced pilots, long list of OXPs
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  • ...seems a good solution to getting people to explore a little. We have some OXPs generating in-system activity such as [[In-System Taxi]] (author [[User:Spa *Special cargo delivery - extra equipment for research stations beyond the limits of pre-planned regular supply.
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  • === OXPs === ...a Asp Mark II, abandoning the luxurious trimmings in exchange for military equipment. The first of 2 prototypes and soon replaced with the Fer-de-Pai.
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  • ...f shields for NPCs was seen as a compensation for their lack of damageable equipment. The player's speed bonus enabled an easier escape from the dreaded [[massl ...h as Cim, Ngalo ("equal rights for NPC's"), Rustem & Dybal started writing OXPs to try and even the playing field, fighting against cheating in category (3
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  • == OXPs & links == *[[Hyperdrives]] by [[User:Redspear|Redspear]]: size, tech level & equipment (''eg'' the [[Extra Energy Unit]]) all affect countdown time & maximum dist
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  • ...on and condition, fuel, economic and legal status, and lists the installed equipment. == OXPs ==
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  • *[[Escape Pod]] (optional standard equipment) == OXPs ==
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  • *[[Oolite Equipment]] *[[Guide to Unlisted OXPs]] - HUDs are collected together perhaps a quarter of the way down the page.
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  • == OXPs == ...e 'Standard' Equipment OXPs|Breakable Engines]] introduces a new breakable equipment '''System Drive''' listed on the Ship's Manifest.
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  • ...p equipment (e.g., Ship Storage Helper, Ship Configuration), and let other OXPs' IFF colour overrides take priority (Asteroid Storm, Rescue Stations, Curse {{equipment-OXP}} [[Category:Equipment]]
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  • == OXPs == There are a large number of OXPs which compensate for their advantages by reducing the available space in th
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  • == OXPs == {{NavBox - Oolite Equipment}}[[Category:Equipment]]
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  • ...r Wind Flux currently only exists within the [[Strangers World]] family of OXPs. ...on the Advanced System Data [[MFD]] made available by the Strangers World OXPs. You need an [[ASC]].
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  • Equipment costs 550 credits and is available from TL5 and up stations. == Other OXPs ==
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  • ...ption tables|planet descriptions]]. The lore has been added to by Fiction, OXPs such as [[Famous Planets]] (extra planet descriptions) or [[The Assassins G *[[Sector1/Tianve]]: Zero-gee Cricket and all related sporting equipment is banned on Tianve in order to preserve equanimity for the native feline p
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  • ...planet size. And the politics, TL, species etc are ''all'' altered by such OXPs as [[Ionics]]. === OXPs doing other things but which also use/affect the maps ===
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  • This expansion introduces three equipment items that add more features to the player ship's targeting system. These i ...s require some core [[Vanilla game]] equipment before they will work. This equipment must be functioning at all times. In other words, if the dependencies are d
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  • *''g'' for activating primable equipment ...t activation of equipment ''A'' (defensive) & ''@'' for fast activation of equipment B (offensive).
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  • ...en or so. And adding in the OXPs increases it by 7 (just 7 for zillions of OXPs!). This is the reason that our developers are chary of adding more key-comm === OXPs ===
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  • ...mana HUD]] (shown here) displays it at #2, together with the next primable equipment)]] ...typical instrument panel, the following keys can be used to activate extra equipment.
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  • ...erable by the OXPs (see [[Guide to Ambience OXPs]] for more detail). Thus, OXPs have created rings, solar flares, a pulsar, ''etc''. They have changed the ...n extra 2048 which are more of the same (but with fewer content or mission OXPs available) doesn't immediately sound appealing. What they need is interesti
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  • ...your contracts could run out of time and fail. Likewise, buying expensive equipment for your ship or even docking at multiple stations in almost every system m ...your ship reliable. Assuming a Python ship with ~50,000₢ worth of extra equipment, that cost is 2500₢. Even if maintenance is only needed once every 5 cont
    21 KB (3,396 words) - 02:23, 29 February 2024
  • [[File:Equipment Aide OXP F3 Screenshot.png|600px|right|Equipment Aide adds the right-hand column and its light blue underlay]] ...ice is going to take. This oxp overlays the purchase screen with a list of equipment prices and estimated times to give you clue of the time cost.
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  • [[Category:Equipment OXPs]]
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  • === Compatible OXPs === |features = Equipment
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  • '''Special Equipment (Experimental)''' [[Category:Equipment OXPs]]
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  • ...p & Target modules, a new laser and a targeting device) as well as working equipment lights for such things as the Anti-Missile System and Ironhide armour. He linked his thread to "Dino de Zoov" on YouTube, where other OXPs unknown here are also listed: radio_zero-project.oxp, radio_single.oxp, rad
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  • ...'etc'') is not easily available - if at all! Some of it is worked into the equipment components that your ship already has (combat computer, navigation computer equipment 'provides' keys and other equipment-based ship customisation
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  • ...s://bb.oolite.space/viewtopic.php?f=4&t=14368 Five (5) Variable Crosshairs OXPs] (2014) {{HUD-OXP}} [[Category:Equipment]]
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  • ...hp?f=4&t=11123 Some sensible tweaks] (2012+) - buried in thread with other OXPs {{Equipment-OXP}}
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  • ...vation...in case you'd prefer to manually use ECM or if you have other OXP equipment that has the same effect. Even when enabled, ECM can still be fired manuall == Purpose of this equipment ==
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  • :- player has many equipment OXPs for upgrade: Energy Capacitors, Naval Grids, Shield Cycler and Ship Configu :- also it will solve a compatibility with equipment OXPs, these grid technologies will be available for player ships.
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  • *''Equipment 'Sell Item' Color'' colours the ''sell'' options red <br> *''Equipment Aide'' tells you how long installation/maintenance takes (last column)<br>
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  • A selection of equipment OXPs by Smivs: his tea-maker, extra fuel tanks and a handy portable Gal-drive. {{Equipment-OXP}}
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  • Then people started writing OXPs. Commander Frame's Fuel Collector OXP in 2008 led to Phkb's Fuel Tweaks OXP ...coopable fuel was a more pure form of the fuel (thus requiring specialised equipment to scoop and specialised tanks for safe transport), while the F3 screen ver
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  • ...actories/commie factories cost a bribe to dock with because of the cheaper equipment prices, casinos cost twice as much as the main station because they're luxu ...to the number of additional stations that are mission-created or in older OXPs. Thanks to additional station lists provided by Norby, I believe that all
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  • ==== OXPs ==== This can, of course, be upended by such OXPs as [[Famous Planets]] which relabels Sori as [[Ascension]], a new TL16 anar
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  • ...de Lance equipment bays come prefitted with high quality, custom designed equipment. |category = Ships OXPs
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  • Have wiki pages for all OXPs registered to the Expansion Manager == All visible equipment ==
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  • ...s so you need space in your missile rack to buy one (using the F3 page for equipment purchases). Like Santa, mince pies are seasonal ("time of year" limited). [[Category:Missions OXPs]]
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  • From [[Okti]]'s GalaxyInfo.oxp: see his ''collection'' at [[Guide to Unlisted OXPs]] How many times, you have arrived in a new galaxy or needed a special equipment only available at certain TL. And if the wiki is down you can not reach the
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  • ...ed opponents, try [[Skilled NPCs OXP]] and maybe some of the Anti-Cheating OXPs under [[Cheating]]. *For others of Zireael's OXPs see [[Commander Zi Tweaks]]. Many have since been updated by others.
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  • Misjump Inducer is On/Off activation equipment to cause misjumps (or not) on demand. This equipment is design to work both with NPC ship wormholes and regular player hyperspac
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  • This OXP allows the removal of a ''specific'' piece of equipment from your missile bays. ...2x1hu Box] with all of Okti's oxp's. See [[OXP]] for details of how to add OXPs to your AddOns folder.
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  • |category = Equipment OXPs
    1 KB (166 words) - 03:41, 29 February 2024
  • Also introduces new equipment and [[Commodities]]. ...recent activity and a few ships are visible. You find an alcove with some equipment that appears to have been left in some haste.
    4 KB (607 words) - 02:13, 29 February 2024
  • ...levels. In each one, you will start with a basic Rock Hermit and a mining-equipment ship. === 3) Equipment Storage Facility ===
    364 KB (44,358 words) - 02:54, 29 February 2024
  • [[File:Z superico.png|thumb|right|200px|Z Superico (Dockable OXPs)]] This is a collection of ''wonderful'' OXPs which any of which would change the game in a meaningful way.
    20 KB (2,968 words) - 13:53, 22 May 2024
  • *The list on this page has been added to by OXPs (in order): Library, Market Inquirer, Diplomancy, GalCop Galactic Registry, ...hile the "Enter" key selects the option in question. Depending on how many OXPs you have loaded, the ship-station interface can easily run to 3 or more pag
    12 KB (1,846 words) - 02:41, 29 February 2024
  • If you buy the galactic map equipment, you will get the whole galaxy of data, but your old map does not get updat *There are two similar OXPs which blank the map but don't allow you to buy a new one...
    3 KB (606 words) - 02:22, 29 February 2024
  • Players are free to fit equipment to a test flight ship at there own cost. If a test flight ship has sustaine ...d. The player must also have a Clean legal status. Players are free to fit equipment to a hire ship and visit any system in the current galactic chart. Leaving
    6 KB (920 words) - 02:41, 29 February 2024
  • ...e shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not b * the merging of files with other files of the same type from other OXPs.
    5 KB (878 words) - 02:14, 29 February 2024
  • ...Almanac MFD in equipment.plist so that it is no longer listed as primeable equipment (as the MFD works automatically and does not need priming). Adds a check to The expansion also adds one item of purchasable equipment. A [[Galactic Almanac MFD Unit|Galactic Almanac MFD Unit]] can be purchased
    35 KB (5,623 words) - 19:16, 7 May 2024
  • {{ambience-OXP}} [[Category:Equipment]] [[Category:HUDs OXPs]] {{equipment-OXP}}
    25 KB (3,474 words) - 23:38, 7 January 2024
  • *[[Equipment 'Sell Item' Color]] ...with the n/b keys to allow you to scroll through your books (see [[Priming Equipment]]). Note that even the [[Vanilla game]] [[HUD]] supports 2 MFDs. See MFD fo
    12 KB (1,901 words) - 02:12, 29 February 2024
  • ...conomics, or accentuate differences between political systems, or add more equipment which you would expect, etc. ...things easier by not having to remember that "b" changes mode for a primed equipment).
    8 KB (1,224 words) - 14:44, 18 March 2024
  • ...The handlaser at his side had seen the same better days as the rest of his equipment. ...one answer to the question. You answer it yourself through your choice of OXPs.
    12 KB (1,977 words) - 13:00, 19 April 2024
  • === Equipment Damage === Be careful of equipment damage. You cannot dock for repairs. Damaged equipment will make the challenge more difficult. But, if you loose your fuel scoop,
    6 KB (1,058 words) - 03:42, 29 February 2024
  • ...g a new element that all HUDs must implement for compatibility with future OXPs. * A permanent line indicating what equipment currently is primed.
    2 KB (355 words) - 03:00, 29 February 2024
  • ...tical regions, uninhabited systems, new commodities and slightly different equipment. Unfinished but playable. ...r oxp's. You might wish to tweak this to allow loading some of these other OXPs as well as, say, [[Market Observer]]. See page for details.
    4 KB (654 words) - 07:33, 21 May 2024
  • ...often seen as conflicting with playability. More realism requires suitable oxps. More playability is often accompanied by [[Handwavium]]. ...are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.
    7 KB (1,140 words) - 23:56, 9 April 2024
  • This table also ignores some brilliant oxps which introduce a focus on just one aspect of economics. This table currently excludes Phkb's Black Market & Smugglers OXPs. They too have a major affect on trade and economics, but are not directly
    4 KB (529 words) - 02:52, 29 February 2024
  • Sunskimming as an activity with special equipment & stations. This oxp is aimed at poor commanders who cannot afford much equipment (or who are heavily in debt).
    9 KB (1,637 words) - 04:27, 29 February 2024
  • ...rver’s Guide to Ships in Service”, and the retro low poly ([[RELOP]]y) OXPs of [[User:Smivs|Smivs]]. ...peak performance level would receive Grade 6, but those are found in other OXPs.
    4 KB (572 words) - 03:42, 29 February 2024
  • ...e shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not b :: the merging of files with other files of the same type from other OXPs.
    4 KB (589 words) - 02:50, 29 February 2024
  • Hints cover combat, trading, using equipment, pirate & thargoid tactics, ''etc''. [[Category:Help pages]] [[Category:Misc OXPs]]
    2 KB (363 words) - 02:54, 29 February 2024
  • [[Category:Equipment OXPs]]
    1 KB (150 words) - 03:07, 29 February 2024
  • ...get a target lock. Instead, simply select from target categories using the equipment activation controls n/shift+n to have entire sets of targets stored into yo ...[[Scanner Targeting Enhancement]] is highly recommended for use with this equipment.
    4 KB (641 words) - 03:09, 29 February 2024
  • Squished a bug or two in the unimplemented parts of buying equipment, which will be the next and final part of the GUI for me to complete. ...ist on status screen now shown as two columns (will allow room for 'extra' equipment in later versions).
    237 KB (36,292 words) - 02:12, 29 February 2024
  • This is done through a new piece of equipment, Save in Flight, available at Ship Outfitting at Tech Level 1 and above for ..., bring the ship to a stop, and then prime and activate the Save In Flight equipment.
    2 KB (343 words) - 03:43, 29 February 2024
  • ...that started it, so they'll then start allocating bounties on that basis. (OXPs have a fair bit of flexibility to poke this so that the assassin pre-emptiv *[[Communication]] - has list of OXPs which facilitate communication with NPC's
    7 KB (1,049 words) - 10:54, 29 May 2024
  • [[Category:Equipment OXPs]] [[Category:Equipment]]
    2 KB (278 words) - 03:38, 29 February 2024
  • ...bsp;pylon</b>. The&nbsp;following capacities are becoming available in the Equipment&nbsp;departments of most reputable shipyards: |category = Equipment OXPs
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  • :Equipment Lights? ::Vanilla Optional Equipment lights?
    9 KB (1,294 words) - 02:52, 29 February 2024
  • ...redits available in your account. The Refit option will be absent from the Equipment list at the shipyard until or unless your balance can cover the cost of wor |category = Equipment OXPs
    3 KB (449 words) - 02:23, 29 February 2024
  • ...rgo Pods OXZ|cargo pods]] will become buyable in all sizes via your ship's Equipment interface once the auxiliary pylon has been installed. |category = Equipment OXPs
    2 KB (374 words) - 17:41, 7 January 2024
  • ...lon</u></b>]]. The&nbsp;following capacities are becoming available in the Equipment&nbsp;departments of most shipyards: Our special cargo pods will become buyable in all sizes via your ship's Equipment interface once the [[Auxiliary Pylon OXZ|<b>auxiliary pylon</b>]] has been
    6 KB (976 words) - 17:41, 7 January 2024
  • ...ixed a serious bug in which the O-drive still got disengaged even when the equipment wasn't installed, resulting in zeroisation of the craft's maximum speed. Overdrive is available in the <u>Equipment</u> section of Oolite's <b>Expansions&nbsp;Manager</b> in-game.
    3 KB (518 words) - 17:47, 7 January 2024
  • or find it in the <u>Equipment</u> section of Oolite's in-game <b>Expansions Manager</b>. |category = Equipment OXPs
    1 KB (168 words) - 17:40, 7 January 2024
  • ...e price. Look for the entry 'Remove&nbsp;Teleportation&nbsp;Drive' on your Equipment&nbsp;interface. Before the option to buy our Teleportation&nbsp;Drive even appears on the Equipment&nbsp;listing at the shipyard, <b>Advanced&nbsp;Space&nbsp;Compass</b> and <
    3 KB (538 words) - 17:47, 7 January 2024
  • ...exchange nets them; then remove all missiles, the laser, and <u>any extra equipment</u> the ship comes with, for still&nbsp;more&nbsp;funds. ...ample&nbsp;cash in&nbsp;hand to&nbsp;fit all [[Elite Trader OXZ#Essential OXPs|<u>essential upgrades</u>]]: [[Cargo Space Refit OXZ|''Cargo&nbsp;Space&nbs
    4 KB (634 words) - 17:46, 7 January 2024
  • ...Cebior|Cebior]] - and also adds in a new ship, lasers and tweaks to the F3 equipment screen. ...nd intriguing changes in buying fuel on the [[F3 page (ship outfitting)|F3 equipment screen]].
    6 KB (887 words) - 02:59, 29 February 2024
  • ...F4 screen (Oolite v.1.80?) and the mode (b) key was introduced for primed equipment.
    2 KB (243 words) - 09:59, 12 May 2024
  • ...t immediately. Shifting assets from one form to another -- cash to ship's equipment, cargo to cash -- does not count immediately as profit or loss. * Integration with other OXPs (Black Monks a priority)
    4 KB (589 words) - 04:24, 29 February 2024
  • ...v.1.90 F3 Ship Outfitting Screen<br>The red "selling" lines come from the Equipment 'Sell Item' Color OXP]] ...for the F3 and F5 screens made sense in the early days. Now, with too many OXPs, it engenders confusion.
    3 KB (440 words) - 05:08, 27 May 2024
  • ...ts would seem to be quite unconnected, there are a people who have written OXPs for Oolite and who have also contributed to Pioneer (such as [[Keeper]]). ...ee [[Refugee Adder]]) as well as a dazzling array of [[:Category:Equipment|equipment]]. One can [[Hermitage|manage a rock hermit]], one can lead a [[Resistance
    2 KB (256 words) - 03:36, 29 February 2024
  • There are some 70-odd pieces of oxp equipment which can be mounted on your ship's pylons. Apart from the dozens of differ |category = Misc OXPs
    2 KB (315 words) - 12:32, 9 March 2024
  • ...not necessarily obvious as such before one buys the optional vanilla game equipment. :This is enhanced with extra equipment ([[Target System Memory Expansion]] & [[Integrated Targeting System]]) whic
    4 KB (640 words) - 04:33, 29 February 2024
  • ...ions of suns and planets are derived from the [[Strangers World]] suite of OXPs, with the [[Galactic Navy OXP]] added into the mix.'' ...quickly established the export of weapons under the guise of construction equipment.
    92 KB (16,192 words) - 02:57, 29 February 2024
  • * SW Equipment == PART TWO - SW Equipment ==
    13 KB (1,798 words) - 10:18, 19 July 2023
  • ...of the Vimana HUD. More compatibility (''eg'' with scanner options, fonts, equipment), a glare-proof option and more logical placement of icons. * The "Mode" information for certain primable OXP equipment items was limited in what it would show.
    15 KB (2,492 words) - 01:25, 27 May 2024

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