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  • | title = Oolite | image = [[File:oolite-logo3.png]]
    19 KB (2,868 words) - 03:18, 29 February 2024
  • ...people trying to work out a history linking Elite to Frontier (and then to Oolite and then to Elite:Dangerous) - see [[Lore]] & [[History]].
    2 KB (314 words) - 11:01, 23 December 2020
  • ...er" other than in the personal sense of "press space".|Source=([https://bb.oolite.space/viewtopic.php?p=147457#p147457 Ganelon] 2011)}} The various missions were included in the Oolite Vanilla game, the extra ships can be found in a number of oxp's. See [[:Cat
    12 KB (1,973 words) - 02:25, 29 February 2024
  • ...e available. There are some minor differences between Oolite for Linux and Oolite on Mac OS X: the Linux version does not support iTunes integration, or Grow ...on). Under Ubuntu, just go to Applications -> Add software, and search for Oolite in all packages. The game's icon appears in the Applications -> Games menu.
    9 KB (1,436 words) - 14:57, 18 March 2024
  • [[Image:oolite-oxp-icon.png|100px|right|OXP icon]] An '''Oolite Expansion Pack''' can cause many big changes or additions to Oolite's gameplay, or it may represent just a small, subtle alteration. By first a
    24 KB (3,844 words) - 03:16, 29 February 2024
  • {{Semantic Infobox ShipStats Oolite ...rd and very quickly, it needs protection against [[Thargoid Robot Fighter (Oolite)|Thargons]] and other Thargoid warships in the area. The Rattler is highly
    5 KB (792 words) - 18:41, 24 January 2021
  • {{Semantic Infobox ShipStats Oolite The successor to the famous (and still popular) [[Python (Oolite)|Python]]. Larger, faster and more manoeuverable than its venerable predece
    4 KB (576 words) - 11:01, 17 April 2023
  • ..., is a Santa Claus ship, complete with sleigh and fat man. This add-on for Oolite can be downloaded [http://oosat.alioth.net/?q=node/33 from this link.] ...a convincing MMORPG of Elite. Braben also hints that this will be the next development after Outsider is completed, and Elite 4 will use some of the technologies
    6 KB (1,011 words) - 05:01, 22 May 2010
  • {{Semantic Infobox ShipStats Oolite * [[Ionics OXP|Ionics OXP Development Page]]
    2 KB (276 words) - 11:58, 1 July 2012
  • {{Semantic Infobox ShipStats Oolite| title=Sidewinder scout ship (Oolite) ...us traders hauling a bellyful of cargo in large ships like the [[Anaconda (Oolite)|Anaconda]] use the Sidewinder to make up for the large ship's lack of mano
    4 KB (627 words) - 04:25, 29 February 2024
  • {{Infobox StationStats Oolite| title = Rock Hermit '''Rock hermit''' is a generic name for an [[Asteroid_(Oolite)|asteroid]] that has been hollowed out for the express purpose of accommoda
    9 KB (1,341 words) - 03:42, 29 February 2024
  • {{Semantic Infobox ShipStats Oolite When the specs for the updated [[Boa (Oolite)|Boa]] design were submitted, the alterations were not deemed sufficient to
    3 KB (417 words) - 02:19, 29 February 2024
  • {{Infobox MissStats Oolite| title = HMX5 Missile |image = [[Image:Oolite-ecm-hardened-missile.png|250px]]
    3 KB (479 words) - 02:36, 29 February 2024
  • ...s across all 8 galaxies and serve a variety of functions. The research and development complex on [[Sector1/Ribilebi|Ribilebi]] is the most commonly known of thes ...ting off the Interstellar Sanction's invasion of Galaxy 3 (20 years before Oolite begins).
    10 KB (1,605 words) - 14:47, 10 March 2024
  • * See the BB discussion [https://bb.oolite.space/viewtopic.php?f=8&t=20638 here]. * Keyconfig.plist for [https://bb.oolite.space/viewtopic.php?p=273466#p273466 French] ''AZERTY'' keyboard (Gracieuse
    17 KB (2,186 words) - 08:38, 18 March 2024
  • ...of Classic Elite 'dry-dock' code was used to view some of the ships during development (referred to as *VIEW on [http://www.iancgbell.clara.net/elite/text/index.h *[[Sidewinder (Oolite)]]
    2 KB (239 words) - 00:57, 14 February 2022
  • * [[Running Oolite-Mac|Build, Install and run Oolite on Mac OS X]] * [[Running Oolite-Linux|Build, Install and run Oolite on Linux]]
    3 KB (491 words) - 03:18, 29 February 2024
  • Oolite draws its ships from models in the '''.dat''' format, but this is an Oolite-only format. The models made in modelling programs are most commonly in ''' ...it to be on the outside. It turned out to be fixable in Wings. [https://bb.oolite.space/viewtopic.php?p=283166#p283166 Source (2022)]
    19 KB (3,227 words) - 11:29, 12 May 2024
  • ...rom the same source as the [[Running Oolite-Mac|Mac OS X]] and [[Running Oolite-Linux|Linux]] versions, and has all the features of those versions. ...his page is referenced as 'Building' from https://github.com/OoliteProject/oolite however this page does not contain any build information.
    5 KB (809 words) - 14:57, 18 March 2024
  • Oolite was originally developed for OS X, and as such, OS X was Oolite's home operating system. The OS X version used to be the reference version ...ps://github.com/OoliteProject/oolite/issues/360 not fully compatible] with Oolite any more.
    7 KB (1,042 words) - 22:53, 5 February 2024
  • Developer of the Windows port of Oolite One day in late 2004 I stumbled across [[Oolite]] on the net. And almost wept when it was clear it only worked on Macs! I w
    3 KB (494 words) - 02:32, 29 February 2024
  • == Grand Unified Source Tree for Oolite == ...or Mac OS X by [[Giles Williams]], and it was approximately one year after Oolite going public that a Linux port was started. The Linux port was essentially
    6 KB (916 words) - 20:46, 4 June 2012
  • {{Semantic Infobox ShipStats Oolite {{Oolite-ship-stub}}
    840 bytes (102 words) - 11:56, 1 July 2012
  • {{Semantic Infobox ShipStats Oolite| title=Cobra Mk.II-X A prototype Cobra interceptor, smaller even than the Cobra Mk I. Development of this model ceased when GalCop decide to upgrade their existing Vipers an
    2 KB (242 words) - 02:26, 29 February 2024
  • ...ne for the last five or six years. Several major happenings: the rise of [[Oolite]] - a modern interpretation and recreation of classic Elite, which gained a ...nally for a massively networked game, but the technology wasn't there - so development was stopped.
    7 KB (1,215 words) - 02:08, 29 February 2024
  • Extensive mining and industrial development. Zaonce is mildly well known for being the site of the first successful [[Q *Oolite: Zaonce [[Sector1/Zaonce]]
    1 KB (172 words) - 14:51, 1 March 2021
  • ...onset of peace, the company invested its considerable profits into weapons development, and over time the company grew into a fully-integrated design and manufact ...s persist that a fourth ship in the ''Orion'' class, the Betelgeuse, is in development; however this has consistently been denied by Saleza’s press officers, an
    6 KB (882 words) - 21:37, 7 June 2023
  • ...igh the company re-invested a large proportion of its profits into another development, a proposed long-range cruise liner. However, Executive was dealt a terrib ...r can be downloaded as an electronic [http://www.arcadia-digital.net/steve/Oolite/Ships/Brochure%20v2.1.pdf PDF].
    9 KB (1,286 words) - 16:28, 9 February 2021
  • ::pilot = "oolite-trader"; See [https://bb.oolite.space/viewtopic.php?p=190862#p190862 Three pages] on ghost escape pods!
    7 KB (1,159 words) - 02:40, 29 February 2024
  • {{Infobox StationStats Oolite| title = Collective Zero-Gravity Factory |image = [[Image:Oolite-CZGF02.png|280px]]
    6 KB (907 words) - 02:22, 29 February 2024
  • {{Semantic Infobox ShipStats Oolite |image = [[Image:Imperial Courier (Oolite).png|200px]]
    4 KB (609 words) - 05:35, 18 March 2024
  • {{Semantic Infobox ShipStats Oolite {{Oolite-ship-stub}}
    655 bytes (73 words) - 11:55, 1 July 2012
  • {{Semantic Infobox ShipStats Oolite| title=Tiger Mark I The Tiger Mk I was originally intended as a replacement for the [[Asp (Oolite)|Asp Mk II]]. Whilst the Asp remains today one of the most powerful fighter
    5 KB (743 words) - 04:36, 29 February 2024
  • {{Infobox StationStats Oolite| title = Imperial Astro Factory ...lop. Back home, severe land shortages were beginning to stifle industrial development, and the possibly of using these off-world outposts as dedicated industrial
    3 KB (491 words) - 02:56, 29 February 2024
  • ...g Oolite with JavaScript]]. It implements every event handler supported by Oolite 1.68. It logs a message for every event, providing pertinent information an ...suite for the <code>Vector</code> class (disabled in the OXP to work with Oolite 1.68, which didn’t implement <code>Vector</code>).
    911 bytes (133 words) - 02:59, 29 February 2024
  • ...ssassins will run correctly on Oolite 1.69.1 onwards. It will still run on Oolite 1.65. This update fixes the "mission briefing screen clash bug" (using the ...ith "Graviton Missiles" bug fix by Commander McLane as per his [https://bb.oolite.space/viewtopic.php?p=128582#p128582 post] on 3rd May 2011. (Unofficial fix
    13 KB (2,203 words) - 09:24, 18 March 2024
  • {{Semantic Infobox ShipStats Oolite| title=Thargoid Robot Fighter (Oolite) ..., remote-controlled battle drones that are released by [[Thargoid Warship (Oolite)|Thargoid Warships]] as reinforcements during a battle. Many an unfortunate
    6 KB (935 words) - 08:35, 16 February 2022
  • *Planetfall Markets ([[User:Norby|Norby]]) [https://bb.oolite.space/viewtopic.php?p=239233#p239233 Publication of OXP] (4th July 2015) *PlanetFall Market Saver ([[User:SMax|SMax]]) [https://bb.oolite.space/viewtopic.php?f=4&t=18330 BB Thread] (12th September 2016)
    9 KB (1,523 words) - 08:43, 18 March 2024
  • {{Semantic Infobox ShipStats Oolite ...pace travel rapidly once their technological age arrived, but their social development was not as advanced. Weapons research was a huge industry in the system and
    2 KB (321 words) - 02:56, 29 February 2024
  • [[File:Oolite-IconBW.png | right | width=90px | height=90px ]] ...forum.php?f=9 Oolite-Linux] and [https://bb.oolite.space/viewforum.php?f=8 Oolite-PC].
    25 KB (4,284 words) - 03:18, 29 February 2024
  • To keep development time and costs down it was decided to adapt the proven hull of the Boa Clas Version 1.3.3 released 2nd July, 2014. OXZ release, fully updated for Oolite v1.80.
    5 KB (803 words) - 02:26, 29 February 2024
  • {{oolite-prop-added|1.77}} {{oolite-prop-added|1.81}}
    22 KB (2,934 words) - 14:51, 18 March 2024
  • Of course you can just jump into OXP development. Skip this section and move on. * be sure to run the OXP Developer's version of Oolite: http://oolite.org/download/
    13 KB (2,088 words) - 03:17, 29 February 2024
  • <small>'''Prototype:''' <code>[[Oolite/Development/Scripting/Class/Entity|Entity]]</code></small><br /> The '''<code>Planet</code>''' class is an <code>[[Oolite/Development/Scripting/Class/Entity|Entity]]</code> representing a planet or moon. A <co
    5 KB (711 words) - 03:19, 29 February 2024
  • ...ted for tax evasion may only have equipped his craft with the most basic [[Oolite Equipment|equipment]]. On the other hand a homicidal blood-sucking goat, su ...e bar]] a new set of bulletin board messages are generated. Due to the way Oolite’s ‘dice’ work though, new missions are usually generated when you ent
    39 KB (6,702 words) - 03:39, 29 February 2024
  • ...ght|thumb|600px|The Bianti Telegraph [http://www.arcadia-digital.net/steve/Oolite/Missions/TDarticle.pdf report] on the incident]] ...inear mission set scripted by [http://www.arcadia-digital.net/steve/Oolite/Oolite.html Ramirez] and includes a range of new ships, stations and weapon system
    7 KB (1,078 words) - 04:38, 29 February 2024
  • ...whom Pinder gave encouragement in the early phase of development.[https://oolite.livejournal.com/4487.html <sup><small>1</small></sup>] *[https://bb.oolite.space/viewtopic.php?f=7&t=3763 Elite - The New Kind] (BB: 2007)
    2 KB (257 words) - 02:24, 29 February 2024
  • ...elta formation I was moved to tears. Plus I love the Reserve." [https://bb.oolite.space/viewtopic.php?p=113497#p113497 Dave McRoss (2010)] See the [https://bb.oolite.space/viewtopic.php?f=4&t=6299 BB Thread] for updates and latest news
    17 KB (2,768 words) - 20:44, 10 March 2024
  • {{Infobox StationStats Oolite| title = Seedy Space Bar ...en around since the first days of inter-system travel. However, a worrying development for those of a criminal nature has been the recent agreement between [[GalC
    5 KB (821 words) - 04:28, 29 February 2024
  • <b>This is a complete overhaul of Oolite's shipyards, ships and ship roles system.</b> * Consistent ship prices & tech levels for ALL ships available in Oolite (strict and oxps)
    21 KB (3,171 words) - 08:45, 18 March 2024
  • [https://bb.oolite.space/viewtopic.php?p=101319#p101319 Thargoid on AMS (2010)]: AMS deliberat The latest development from the labs of the Aquarian Shipbuilding Corporation, building on their s
    15 KB (2,466 words) - 02:15, 29 February 2024
  • ...iolet Flax Electronic Override Missile'''</td><td valign="top">An advanced development of the Orange Tear, the Violet Flax analyses a target's systems and within The latest version of Missiles and Bombs is v2.8 requires Oolite v1.79+ to work properly.
    10 KB (1,595 words) - 03:10, 29 February 2024
  • ...hips|ship]]s under Mac OS X. It was written by [[User:Ahruman|Ahruman]]. Development has been suspended since 2006. * [https://bb.oolite.space/viewtopic.php?f=4&t=1183 Teaser] (2005-6)
    449 bytes (64 words) - 02:36, 29 February 2024
  • The latest development from the labs of the Aquarian Shipbuilding Corporation, building on their s This OXP requires Oolite versions 1.72 or 1.73. For 1.74, please use [[Armoury_OXP|Armoury.oxp]] ins
    2 KB (320 words) - 10:17, 20 November 2011
  • Minimum requirement Oolite 1.47 ...-Ix project succeeded a few decades after the God Emperor's death with the development of the first generation of Ixian Navigation Machines, which broke the Spaci
    5 KB (828 words) - 11:56, 16 October 2022
  • [[Oolite]] has a number of settings that are potentially interesting for advanced us All of these settings were introduced at some point after Oolite 1.65. Most of them will only apply to test releases at the moment.
    18 KB (2,890 words) - 02:54, 29 February 2024
  • [https://bb.oolite.space/viewtopic.php?p=4861#p4861 RabidVixen] (2005). This is a prime exampl ...ion of this [[OXP]] requires Oolite v1.74+. In the more recent versions of Oolite (v1.80 and later), Fuel Collector works less well in Interstellar Space. Th
    9 KB (1,592 words) - 02:46, 29 February 2024
  • ...f [[User:Aegidian|Aegidian]]'s Bulk Hauler, [[Jormundgand]] as seen in the Oolite video on YouTube, which was for a long time unavailable to the public. 4 of ....png |link= Long_Range_Cruiser_(Oolite) |100px|]]<br>[[Long_Range_Cruiser_(Oolite)|Long Range Cruiser]]
    6 KB (789 words) - 02:21, 29 February 2024
  • ...re-imagine the classic ships to take advantage of the expanded features in Oolite 1.73 (oooh - bleeding edge!) including normal mapping to create ridges, wit | [[Image:Neolite_adder.jpg |link=Adder (Oolite) |200px]]
    11 KB (1,678 words) - 03:13, 29 February 2024
  • This timeline is for FE2 & FFE rather than Elite/Oolite. ...o form a special joint task force whose "official" purpose is research and development of spacecraft and space living technology. It is given the name Intergalact
    15 KB (2,182 words) - 14:47, 24 January 2021
  • The '''MilHUD''' is an important combat HUD which has influenced the development of many others. ...ll business. The purpose of MilHUD is to maximize the ''functionality'' of Oolite's visual interface. The eyecandy is kept to a minimum, because too much can
    4 KB (655 words) - 03:08, 29 February 2024
  • ...tutorial by [[User:Svengali|Svengali]] about making a Station dockable in Oolite. I'll try to show you what Oolite expects from you to make a Station-Entity dockable and where the limits are
    19 KB (3,081 words) - 03:17, 29 February 2024
  • {{Semantic Infobox ShipStats Oolite| title=Generation Ship "Before the development of the WS Thru-Space drive, in all its various forms, interstellar travel o
    6 KB (874 words) - 02:50, 29 February 2024
  • ...f both military and civilian craft and has recently branched out in to the development of hi-tech equipment and ship accessories. ...ir military contracts, has allowed massive investment in both further ship development and expansion of the main facility orbiting Ceesxe.
    7 KB (1,052 words) - 03:46, 29 February 2024
  • == How to view a specific model and / or texture in Oolite. == 1. Add Debug.oxp to your Oolite AddOns [[Debug OXP]]
    4 KB (636 words) - 04:40, 29 February 2024
  • ==I want to modify Oolite informal FAQ== [[Category:Oolite Development]]
    1 KB (174 words) - 15:24, 26 December 2023
  • The textures are stored in [[Oolite]] as .png files in the ''/Textures'' folder. Which ''/Textures'' folder dep Oolite.app/
    2 KB (252 words) - 10:49, 20 December 2023
  • The underlying 3D models in [[Oolite]] are contained in .dat files. Conversion utilities are available here [http://svn.berlios.de/svnroot/repos/oolite-linux/trunk/tools/meshConverters/], although they are listed under Linux th
    1 KB (164 words) - 03:11, 29 February 2024
  • The audio for [[Oolite]] is contained in two folders: Oolite.app/
    822 bytes (113 words) - 03:11, 29 February 2024
  • The OXP was written by [https://bb.oolite.space/memberlist.php?mode=viewprofile&u=2095 Amen Brick]. ...o Oolite's AddOns folder, these ships will then be available the next time Oolite is started.
    3 KB (485 words) - 03:36, 29 February 2024
  • {{Infobox ShipStats Oolite| title=Vampire Mk IV - Diamondback {{Infobox ShipStats Oolite| title=Purgatori Diamondback
    9 KB (1,292 words) - 04:39, 29 February 2024
  • ...hedron]]<br>[[Icosahedron Station (Oolite)|Icosahedron]]<br>[[Rock Hermit (Oolite)|Rock Hermit]] | Replacement texture set for all the non-ship objects in Oolite. This OXP makes use of the original models but replaces all the textures fo
    29 KB (4,314 words) - 03:17, 29 February 2024
  • {{Infobox EquipStats Oolite| title = IronHide OXP {{Infobox EquipStats Oolite| title = IronHide OXP
    7 KB (1,107 words) - 02:58, 29 February 2024
  • {{OXPNote|This List is the original OXP list for Oolite. It contains several hundred OXP's not on the OXZ list in the Expansions Ma [[Image:oolite-oxp-icon.png|128px|right|OXP icon]]
    169 KB (24,764 words) - 08:35, 18 March 2024
  • ...a catch-all header for the things which don't fit anywhere else including Development and International Localization). Used categories are: Utilities, Development, International, Other.
    2 KB (337 words) - 15:25, 28 May 2012
  • |desc=Native See [https://bb.oolite.space/viewtopic.php?p=252452#p252452 here] for tips if needed!}} |desc=Native}} See [https://bb.oolite.space/viewtopic.php?p=177657#p177657 here] and following for some Dark Side
    14 KB (1,922 words) - 22:33, 9 April 2024
  • [[Image:oolite-oxp-icon.png|128px|right|OXP icon]] ...y read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.
    85 KB (13,112 words) - 03:17, 29 February 2024
  • One of the common issues with OXP development is that many OXPs are dependent on the existence of other OXPs. If they onl ...case of screen change events do not always trigger. Since version 1.74 of Oolite there has been a much simpler solution.
    7 KB (1,155 words) - 02:53, 29 February 2024
  • ...and Salem received high accolades for their ground-breaking [[Cobra_Mk.1_(Oolite)|Cobra Mk I]]: a ship designed for the independent trader and, when launche ...ology had already attracted the interest of the Galactic Navy which placed development contracts for both a larger and smaller variant with military applications.
    1 KB (199 words) - 02:47, 26 January 2021
  • ...of Classic Elite 'dry-dock' code was used to view some of the craft during development (referred to as *VIEW on [http://www.iancgbell.clara.net/elite/text/index.h *[[Coriolis Station (Oolite)]]
    6 KB (1,005 words) - 01:16, 14 February 2022
  • {{Infobox EquipStats Oolite| title = HyperCargo OXP ...ilding Corp. HQ|Aquarian Shipbuilding Corporation]] introduce their latest development - the HyperCargo system. This is a modernised and updated version of the ca
    5 KB (807 words) - 02:55, 29 February 2024
  • {{Semantic Infobox ShipStats Oolite| title=YellOo Cabs - Taxi This Oolite Expansion Pack (OXP), developed by Smivs, adds 'YellOo Cab' Taxis to the Oo
    5 KB (714 words) - 04:43, 29 February 2024
  • The Oolite Saga is a series of five fan-fiction stories based in the Oolite Universe written by [[Drew Wagar]]. ...umankind and the Thargoids in the year 3151, alongside characters from the Oolite forum: Daddyhoggy, Coyote, Derik(Cmdr Wyvern), Udian(Clym Angus), Blaze o'
    3 KB (413 words) - 15:32, 9 March 2023
  • {{Semantic Infobox ShipStats Oolite == Development ==
    2 KB (287 words) - 07:16, 19 January 2016
  • ...also visit the discussion thread at the Oolite Bulletin Boards [https://bb.oolite.space/viewtopic.php?f=4&t=9087 here]. ...OXP]] in order to work properly. The current version needs version 1.79 of Oolite or later.
    8 KB (1,209 words) - 03:41, 29 February 2024
  • ...s://bb.oolite.space/viewtopic.php?f=4&t=7047 Licensing OXPs] thread on the Oolite Bulleting Board for information about licensing. ...e out-of-the-box on all operating systems that are officially supported by Oolite.
    9 KB (1,417 words) - 03:15, 29 February 2024
  • {{Semantic Infobox ShipStats Oolite| title=Coluber Blue Racer The Coluber CB-70333 "Blue Racer" is a medium size cargo ship, a further development of the good old Python. The ship is being developed and produced by the Col
    10 KB (1,721 words) - 02:27, 29 February 2024
  • ...inal OXP snapshot]][[File:Oolite-012.png|500px|thumb|right|Options]][[File:Oolite-011.png|500px|thumb|right|List of visited systems]] ...plorers (and used by other OXPs which make more of the exploration side of Oolite).
    6 KB (835 words) - 02:41, 29 February 2024
  • ...e first public release (Version 1.0) was on 16 December 2014. The Frontier Development team continue to release updates, and the background simulation is now runn == Oolite & E:D ==
    6 KB (1,038 words) - 05:25, 18 March 2024
  • ...e game. This includes alternate paint jobs. The OXP is currently in active development. ...oxps/More%20Core%20Player%20Ships%20OXP%20v1.0.zip?attredirects=0&d=1 From Oolite.RyanHoots.com]
    1 KB (217 words) - 16:40, 1 October 2012
  • {{Semantic Infobox ShipStats Oolite| title=Massasauga [[File:Konekokobrasvg.png|75px|link=Koneko Industries]] The Massasauga is a ship in development by [[Koneko Industries]]. Designed for speed, this ship can run circles aro
    696 bytes (86 words) - 15:55, 1 July 2012
  • ...below. Announcements are made on the forum, so keep an eye on [https://bb.oolite.space/viewtopic.php?f=4&t=11602 this thread].<br> ...his OXP have been included in the core game installation since Oolite 1.79 development version. Therefore, this OXP has become redundant and is no longer maintain
    4 KB (565 words) - 02:51, 29 February 2024
  • This OXP is based on the Oolite fiction short story ''Coyote'', by [[:User:El Viejo|Cody]]. *PhantorGorth: for facilitating the development environment in the Oolite chatroom, and for his knowledge of JavaScript.
    5 KB (894 words) - 12:09, 9 March 2024
  • ...the company has bought or created a lot of subsidiaries for each of their development fields so the main company name is not more often heard in the public news. Joist was not involved in ship research and development since the beginning days of space travel until the detection of a [[Tiger_M
    1 KB (216 words) - 02:59, 29 February 2024
  • {{Infobox StationStats Oolite| title = Sothis Station ...act design of comparable size to a standard Coriolis station. A research & development phase was followed by an intense construction and testing phase at the Fauk
    9 KB (1,465 words) - 08:48, 12 April 2024
  • The OXP is still in an early stage of development, however the core is already working quite well. There are still a lot of a The Weapon Rotator needs at least Oolite V1.77.
    7 KB (1,135 words) - 04:41, 29 February 2024
  • '''Blender Generator File for Oolite Planet Textures''' ...http://www.oolite.org/whatsnew/v1.90/ and for more detail see [https://bb.oolite.space/viewtopic.php?f=2&t=19881 A Description of the Improved Lighting and
    10 KB (1,644 words) - 05:16, 18 March 2024
  • <small>'''Prototype:''' <code>[[Oolite/Development/Scripting/Class/Entity|Entity]]</code></small><br /> ...ting/Class/Entity|Entity]]</code> representing an opened gate to another [[Oolite JavaScript Reference: System|System]]. A <code>Wormhole</code> has all the
    2 KB (207 words) - 16:14, 4 October 2022
  • There was an initiative to move from XML to GNUStep: https://bb.oolite.space/viewtopic.php?f=2&t=10039 <string>oolite.oxp.EricWalch.PirateCove</string>
    14 KB (1,963 words) - 03:07, 29 February 2024
  • As development and testing is ongoing it is anticipated that additional OXP compatibility *Requires: Oolite 1.77 - Trunk builds after revision 5025 (nightly build 23/06/12).
    13 KB (1,776 words) - 04:25, 29 February 2024
  • ...to exist in future 1.xx releases of Oolite, they will not receive further development and may have other disadvantages such as inefficiency, lack of features, or ...ndards version if they are written using unreleased features from the next Oolite version. Existing OXPs should be brought closer to the latest published sta
    14 KB (2,193 words) - 03:17, 29 February 2024
  • ...maintainer through the [https://bb.oolite.space/viewtopic.php?f=4&t=9772) Oolite Bulletin Board] if they are not enough for your needs. * Can be promoted from development to production version.
    19 KB (2,869 words) - 04:24, 29 February 2024
  • This page intends to allow you to setup an environment to develop Oolite. ...[https://bb.oolite.space/viewtopic.php?f=7&t=10525 I want to help develop Oolite] (2011).
    18 KB (2,918 words) - 02:34, 29 February 2024
  • '''Note: this page describes functionality currently only in the 1.81 development code. It may change further before being part of a stable release.''' ...tends the old [[commodities.plist]] and [[illegal_goods.plist]] files from Oolite 1.81 onwards to allow greater flexibility in trade good definitions, includ
    32 KB (4,686 words) - 04:37, 29 February 2024
  • '''Note: this page describes functionality currently only in the 1.81 development code. It may change further before being part of a stable release.''' ...ata.plist - or include a "hook" inside that shipdata.plist to a javascript Oolite Market Script (which allows more complex definitions).
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  • {{Semantic Infobox ShipStats Oolite| title=Coluber CPV-9333 Pitviper {{Semantic Infobox ShipStats Oolite| title=Coluber CPV-12375 Pitviper
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  • ...s a shipset OXZ which has been produced to bring the original Elite-style Oolite ships back into the game. With high-quality modern graphics, these charming | [[Image:classicAdder-A.png|link=Adder (Oolite)|250px]]
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  • | [[Image:classicAdder-B.png|link=Adder (Oolite)|250px]] | [[Image:classicAnaconda-C.png|link=Anaconda (Oolite)|250px]]
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  • ...ce/viewtopic.php?f=7&t=17492 this topic]. There is a dedicated [https://bb.oolite.space/viewtopic.php?f=4&t=17527 HD Backgrounds] topic also. | [[Coriolis_Station_(Oolite)|coriolis]]
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  • ...ly Locked's (& Cholmondely's) updates (experimental). Note that these are development versions and not recommended for regular play-throughs. *[https://bb.oolite.space/viewtopic.php?t=17181 BB Thread] (2015-date)
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  • ...ifferent part of space, and a considerably lower-tech environment than the Oolite setting. This is an OXP which uses the Oolite engine to make a game based on exploration rather than on combat and tradin
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  • {{Semantic Infobox ShipStats Oolite| title=Yasen-N (Advanced) {{Semantic Infobox ShipStats Oolite| title=Skat
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  • {{Semantic Infobox ShipStats Oolite| title = Asp-X ...the [[Asp Mark II Special]]. Substantially larger than the standard [[Asp (Oolite)|Asp Mark II]], with a higher maximum speed, more energy banks and 2 pylons
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  • ...lancing of the Cobra2 has been carried out. This expansion is intended for Oolite v1.80 or above. ...ajesty's Space Navy]] decided to sponsor a design competition to stimulate development and to give shipyards a platform to showcase what they could do.
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  • {{Infobox ShipStats Oolite| title=Cobra2-X {{Infobox ShipStats Oolite| title=Cobra2-C
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  • ...r (LITF)''' is an OXP that attempts to add more variety and content inside Oolite, porting and reworking a few features seen in the old '''Frontier: Elite''' This is the intended roadmap for the OXP: I splitted the development in three thematic phases, Missions, Events and RPG. In this way I hope to m
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  • * Added interfaces to another OXP in development. *[https://bb.oolite.space/viewtopic.php?f=4&t=20215 Oolite BB thread]
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  • {{Semantic Infobox ShipStats Oolite ...ting product cheap enough to compete with other ships in Galaxy 1. But the development and the first years of series production have been such a burden on the sta
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  • ...hich places the Traffic Lights.oxz in the Managed AddOns directory of your Oolite installation). ...then move the folder "Traffic Lights.oxp" to the AddOns directory of your Oolite installation. Then start the game up whilst holding down the shift key.
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  • ...ng digital speed and cargo hold contents in place of missiles. [https://bb.oolite.space/viewtopic.php?f=4&t=20813 BB&nbsp;thread]. ...ioth.net/index.php/File:FE_Ships.oxz '''FE Ships download'''] ([https://bb.oolite.space/viewtopic.php?f=4&t=20786 BB Thread]) and
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  • After the development of the Hawking HMX-11 Military Smart Missile, GalCop voided the restriction {{Infobox EquipStats Oolite| title = Military Missile OXP
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  • == History of Development == ...ata for March 2015 are outdated, but tendency as whole remains actual. For Oolite 256 system map approximately:
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  • [[File:Oolite ad1 .jpg|thumb|right|500px]] If you choose '''Strict Mode''' (Strict Game) when you start up Oolite, this will constrain you to the ''basic vanilla game'', excluding whatever
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  • In vanilla Elite/Oolite you have an unlimited source of power for ship systems. You spend fuel only In Elite and in Oolite we have ships equipped with an autonomous hyperdrive. So you don’t need t
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  • === '''Development plan''' === ...structed by Captain Curruthers of Her Majesty's Space Navy! And in our own Oolite, Captain Curruthers of Her Imperial Majesty's Space Navy once again materia
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  • There are 10 species in [[Classic Elite]] & Oolite's [[Vanilla game]]. But in [[Frontier]] (FE2) & [[First Encounters|Frontier In Oolite & Elite the species are
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  • ...cond garage vessel manufacturer to become popular on a large scale (from [[Oolite timeline]]). ...lised at Murgh Shipyards: the company was left with enormous debt from the development of their most expensive fighter to date. They decided to sell the ship on t
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  • With the development by the Navy of the [[Behemoth]] and the [[Viper (Oolite)|Viper]], ZPG then licensed the rights to the Asp from the [[Galactic Navy] :[[Asp (Oolite)|Asp Mark II]] (taken over from the Navy by ZGP and built under license)
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  • ...effective and relatively cheap missile systems. Their next exploit was the development of their renowned ''Seek & Kill'' missile system which enabled the missile Their next development was in laser technology, where with the military laser they have in effect
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  • [[File:Oolite info 3D (Maaarcooose).png|thumb|right|Maaarcooose's Interactive Map shows t [[File:Phantorgorth's Oolite Interactive Map.png|thumb|right|Phantorgorth's Interactive Map: showing gal
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  • [[File:Oolite info 3D (Maaarcooose).png|thumb|right|400px|Maaarcooose's interactive map f ...e Eight]] are hardcoded into the game, but can also be read from the older Oolite Saved Game files if you want something different.
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  • == Debate about the Future Development of Oolite == In essence, does one carry on slowly changing Oolite (''ie'' '''Oolite 2.0''') whilst maintaining continuity with [[Classic Elite]]
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  • == Development History == ...t how the sort by distance function works. Fortunately, I learned from the Oolite Javascript Reference for the System class that sorting by distance was buil
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  • ...te]. <br> Otherwise, try the Nightly Build option at the bottom of [http://oolite.space/download/ this page] (Windows and Linux versions only). :1 [[Oolite Keyboard Controls]] has a list of the key commands
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  • ...everything is written in the legacy scripts. When Aegidian started writing Oolite it was purely for the AppleMac, hence the ability to overwrite portions of ...anslating the more opaque XML into OpenStep which you can find [https://bb.oolite.space/viewtopic.php?f=2&t=10039 here] (2011-17). The older version is on th
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  • ...Lira -a fast bulky trader, to go along nicely with the default shipset of Oolite v1.80+ and/or are suitable for e.g. Computer with lowend graphics hardware. Required Oolite Version 1.82
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  • during its development... the new OXP verifier features :The [https://cim.sotl.org.uk/games/files/oolite/Song_of_the_Labyrinth_Startup_1.1.oxz Loader OXZ] (Song_of_the_Labyrinth_St
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  • {{Infobox EquipStats Oolite| title = Deep Horizon Emergency Witchspace Initiator OXP ...ionally, we at Deep Horizon Industries would like to announce the separate development of the '''EWI-OS-5141 Emergency Witchspace Initiator''' or '''EWI'''. Devel
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  • {{Infobox EquipStats Oolite| title = Deep Horizon Advanced Navigation Computer OXP ...ionally, we at Deep Horizon Industries would like to announce the separate development of the [[Deep Horizon Emergency Witchspace Initiator|EWI-OS-5141 Emergency
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  • :Added function for spawn a ship group pack like oolite-populator. ...hit her, and got information about base (but not spawning base yet, it is development in the future).
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  • {{Semantic Infobox ShipStats Oolite| title=Dark Rainbow Mark I ...efully crafted blend of brown stuff (and one surely NOT to be found within Oolite's default color pallete). This final touch is meant to add up to the genera
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  • {{Semantic Infobox ShipStats Oolite| title = Asp Mark II Special ...Years later the blueprints were retrieved from the archives leading to the development of the [[Asp-X|Asp-X]].
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  • [[File:Vincentz's Icons.png|thumb|right|Vincentz's icons from his [https://bb.oolite.space/viewtopic.php?f=4&t=17360 New Deal.oxp]]] *Required Oolite Version: 1.80
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  • {{Infobox EquipStats Oolite| title = MincePie Even dafter than the [[Santa]] oxp, which this is a development for.
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  • {{QuoteText|Text=I STRONGLY encourage the modification and development of this free software by anyone to meet your needs, I only ask that you giv ...OXP is ''buggy'' and inter-alia does horrendous and unspeakable things to Oolite when running on AppleMacs!}}
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  • ...possible tweaks to deal with the market changes to Rock Hermits ''etc'' in Oolite v.1.82. *[https://bb.oolite.space/viewtopic.php?p=64413#p64413 Large Test Globe OXP] (2008) by [[User:E
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  • ...and how to make more immersive games. This leads to new approaches (as the development of technology permits) which in turn engenders new analyses! Just look at h ...forces that produced the contemporary culture of computer game design and development. Although game design might seem to be primarily about making successful co
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  • Oolite was originally written for the AppleMac. Whilst this meant that those playing Oolite on AppleMacs in the early days had an advantage, the haemorrhaging of Apple
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  • The '''history''' of the development of the game: ...ef chronology of [[Oolite#A little History & some important early Versions|Oolite]]
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  • ...tive ship set, or optionally used as an additional shipset to add to one's Oolite fauna. ...n Service”, and the classic OXPs of [[User:Smivs|Smivs]] who carried the Oolite retro low poly style (let’s call it [[RELOP]]y) to the next level.
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  • {{Semantic Infobox ShipStats Oolite| title=Draven Carrier {{Semantic Infobox ShipStats Oolite| title=Draven Gunship
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  • The ship saw a new development for Isis Interstellar : this is the first ship to carry externally-mounted *Minimum Oolite Version: v.1.75?
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  • ...s)'''. "A log of the progress on my traditionally styled space sim game, [[Oolite]]", by [[User:Aegidian|Aegidian]]. ...en April 2004–October 2006 published on [https://oolite.livejournal.com/ oolite.livejournal.com]. This text is essentially identical to the original, with
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  • {{Semantic Infobox ShipStats Oolite| title=Adder Speedster ...t light transport ship with slight improvements upon the original [[Adder (Oolite)|Adder]].
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  • * Docked: Targeting Disk and Panel Contraster Underlay are turned off. Oolite turns off the crosshairs by default. :On my system this forces Oolite to START-UP with the Docked Hud (otherwise you would have to launch from th
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  • ...is proud to unveil our <b>J-fed&nbsp;Overdrive&nbsp;technique</b>. Long in development, this complex modification is finally ready for practical&nbsp;application Overdrive is available in the <u>Equipment</u> section of Oolite's <b>Expansions&nbsp;Manager</b> in-game.
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  • A windows programme for generating believable galaxies for the Oolite game code. * give the species names (they are, underneath, the Oolite species) and name the regions
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  • ...pyards is proud to unveil our <b>H-fed&nbsp;T-drive technique</b>. Long in development, this complex modification is finally ready for practical application and d Teleportation Drive is available through the <u>Equipment</u> section of Oolite's in-game <b>Expansions&nbsp;Manager</b> or here:
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  • [[File:Oolite-879.png|thumb|right|400px|FPO Lave OXP]] Then, with the recent improvements in Oolite's rendering of planets, he took two of them - Lave & Zaonce, and updated th
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  • === Development Notes === * Tool to examine the ledger & reports outside oolite by extracting from log file or save files
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  • To successfully compile Oolite on Windows some prerequisites are necessary. * You need to have the 'development environment' installed.
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  • [[File:Oolite-oxp-icon.png|right|300px]] [[File:Oolite Start v.0.1.7.png|right]]
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  • Here you will find information that helps understanding the Oolite source code, build and test the project. * [https://ooliteproject.github.io/oolite/ Oolite API documentation]
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