Griff's No Shaders Shipset

From Elite Wiki

About

Griff has made some fantastic models of ships which use normalmapping and shader effects to produce some of the best looking ships available in Oolite. They render as intended on hardware that supports full shader capabilities. This OXP began as a personal project to bring Griff's ship set into a shaderless Ooniverse. Methods are outlined below. Announcements are made on the forum, so keep an eye on this thread.

Important Notice

The models, textures, and configuration files in this OXP have been included in the core game installation since Oolite 1.79 development version. Therefore, this OXP has become redundant and is no longer maintained.

Gallery

Click on thumbnails to view full size images

Version 1.0 Additions

Griff's main stations, Rock Hermit, asteroids, boulders, and splinters

Not Included

Navigation Buoy's

Methods

Shipdata coordinates and quaternions, models and original textures by Griff

Diffuse Texture Modification:
1) Decomposed to RGBA
2) Copied and removed Alpha channel
3) Recomposed RGB
4) Duplicated background layer
5) Merged layers with either Dodge or Addition layer modes at 50 to 70% opacity
6) Added pseudo relief layer from desaturated RGB normal map
7) Layers merged down with soft light blending at 70% - 80%
8) Greyscale glow map composite from texture set (diffuse, effects and normalmap)
9) Diffuse texture decomposed to RGBA
10) Glow map anchored to alpha channel
11) Final texture composed to RGBA

Materials section of shipdata.plist:
diffuse_map
specular_color
shininess
emission_map - alpha channel of diffuse map
emission_modulate_color

License

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/.

Version History

version 1.0 for Oolite 1.77. Released 22 April, 2014.
Griff No Shaders ShipSet v0.95. released 12th May 2012.

Download and Installation

This file has been removed.