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  • ...tures found in the classic Elite universe (systems and the descriptions of systems generated by an algorithm, rather than text that the author has written). L ...ew ships with custom AI and textures as well as new missions. Some notable OXPs have been to replace the space stations in Tech Level 13+ planets with a "2
    19 KB (2,868 words) - 03:18, 29 February 2024
  • - you can save your game, add, remove and upgrade lots of OXPs, load your game, and have it work ...eloper Release/Test Release version is specially developed for testing out OXPs. It comes with a [[Debug OXP]]/Debug Console allowing one to spawn ships/st
    24 KB (3,844 words) - 03:16, 29 February 2024
  • ...all systems or expand it, so you will get different programs in different systems. You can even add your own music to the playlist. So rip your CDs, download 1. Just place your soundfiles in the OXPs Music-folder.<br>
    5 KB (712 words) - 02:55, 29 February 2024
  • ...adjust price of -2, which means it's slightly more expensive in Industrial systems than in agricultural ones, but overall the price differential is quite smal ...or instance a solution will highly likely by incompatible with any station-OXPs; which may be a sacrifice that many players (me included) may not be willin
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  • ...anetinfo.[[plist]]''' in 'AddOns/Config' contains a dictionary for each of systems for which you wish to set custom data. A list of all galaxies and planets c ==Specific Systems==
    27 KB (3,915 words) - 18:50, 14 April 2024
  • Ship are OXPs) ...e makes it a problem to dock with many space stations. In many busier star systems, reservations must be made to handle a craft of this size. It also only jus
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  • ...energy from the engines and can then transmit it to the shields and other systems. | [[Life Support Systems]] || Generic || These are fully automatic.
    11 KB (1,522 words) - 03:18, 29 February 2024
  • #REDIRECT [[All OXPs by Category#Ship Systems]]
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  • == OXPs == *[[Life Support Systems]] (standard equipment)
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  • {{QuoteText|Text=...The two thousand star systems of the Cooperative once enjoyed a golden age of peace and prosperity, and p ...gets too high). Squadrons of pirates roam the space lanes freely in these systems, their usual formation being one or more large cargo-carriers equipped with
    6 KB (985 words) - 08:43, 18 March 2024
  • {{OXPNote|This OXP rewrites the details (''eg'' [[TL]]) for a number of the systems in the NE corner of Galaxy 2}} ...ination with system_redux.oxp. (Both OXPs increased the sky colour of some systems in a way the effects were added)<br>
    5 KB (737 words) - 02:58, 29 February 2024
  • ...oney fast, but check the route to the destination. Are there any dangerous systems you have to pass through? What type of parcel is being carried? Could it at * Look for "milk runs", two systems located close together that have opposite economies. A rich industrial next
    39 KB (6,811 words) - 08:38, 18 March 2024
  • ...uch fuel that by the time you've finished with the Thargoids, there are no systems within hyperspace range! It is a good idea to have a system selected. This Witch Fuel Injectors were developed by [[Prosset Drive Systems]]. They used a fleet of [[Cobra Mk.1 (Oolite)|Cobra Mk.1]] ships to prototy
    6 KB (953 words) - 04:42, 29 February 2024
  • ...ult is false) indicates to the Oolite system populator (and potentially to OXPs) that they may change the weapons, missile load, equipment and other such p ...ced Space Compass]]. Most letters have been used multiple times in various OXPs.
    71 KB (10,864 words) - 12:47, 15 April 2024
  • ...ck hermits]] (if you are close enough), and a plethora of goodies from any OXPs you may have added to your Vanilla game: other planets and their [[Stations == OXPs ==
    8 KB (1,288 words) - 02:12, 29 February 2024
  • ...no trivial upgrade, as it involves moving bulkheads and rerouting multiple systems, while maintaining the ship's inertial balance. Currently, there are quite === OXPs ===
    1 KB (163 words) - 02:23, 29 February 2024
  • Depending on which additional OXPs you have installed, the behaviour of the galactic hyperdrive can be slightl == OXPs ==
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  • ...The legacy scripting engine used by this is not recommended for use in new OXPs - use [[Oolite_JavaScript_Reference|Javascript]] for scripted behaviour ins ...ide Oolite with additional information to generate and populate customised systems.
    3 KB (397 words) - 10:45, 9 August 2021
  • ...ioactives]] || Ores and by-products of quantum-chemical processes.<br>Some systems require traders to have special permit, request info and collect the proper ...d hallucinogens, trumbles, tobacco, Arcturian Megaweed.<br>Illegal in many systems, wanted in most. || align="right" | 51.0 || TC
    4 KB (573 words) - 02:28, 29 February 2024
  • == Oxps affecting hermits == :Note - the lore/logic behind these various oxps differs - you need to decide on what makes most sense in ''your'' game.
    9 KB (1,341 words) - 03:42, 29 February 2024
  • ...t generation of ECM-systems, but it is only a matter of time until new ECM systems find a way to destroy them. == OXPs ==
    2 KB (268 words) - 02:36, 29 February 2024
  • The political nature of the systems (whether they can afford extra police to control the pirates) is thus very While both are safe systems, they are horribly close to anarchic '''Riedquat''' & '''Uszaa''' - and feu
    5 KB (737 words) - 03:09, 29 February 2024
  • ...o do so until it reaches the top of the gauge, at which point life support systems will fail and you will die an agonising death). == OXPs ==
    10 KB (1,662 words) - 01:01, 10 April 2024
  • There are only five systems in Galaxy 1 with the technological capabilities to manufacture and/or insta == OXPs ==
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  • === OXPs === :Some ship OXPs such as [[Far Arm ships]] come with new missiles (these are included in the
    5 KB (695 words) - 03:10, 29 February 2024
  • *See here: [[Career Options]] (also lists useful OXPs) ...nilla game ( with v.1.80/1.82) where pirates started visiting local "safe" systems - and their combat AI's were much improved.
    2 KB (331 words) - 02:20, 29 February 2024
  • ...'' was officially created in 2696, being formed from the loose alliance of systems known as the '''Old Worlds'''. These planets, led by [[Lave]], had seceded ...s were redesigned to only show the worlds of GalCop – travel to unlisted systems or worlds was disabled.
    34 KB (5,427 words) - 02:47, 29 February 2024
  • *Now you're with the Faraway Orientation Systems Controller; FOSC—or SysCon—sets you up for the big jump. You're going t ...anics and repairmen crawl over them, checking and servicing their external systems. At such a point in any advanced system like Lave you'll see every ship of
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  • ''Introduces a "living market" to systems with rewards and risks for in-system trading.'' ...l (on entering Station Aegis). A players reputation proceeds them in other systems as well, at least for a while. In the Ooniverse friendships can be short li
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  • It is the central planet of an unusual collection of systems. These systems, collectively known as the '''Old Worlds''', are comprised of a single star ...s not canon for Oolite - and the various planet-adding [[Guide to Ambience OXPs|ambient oxp's]] ignore this, bunging in planets everywhere with gay abandon
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  • ...depolarised, more damage will cause a massive loss of power as the ship's systems short out. Fortunately the banks are recharged continuously by the [[Engine ''The following OXPs all make the game harder (and more realistic).''
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  • ...replating of damaged hull sections, shield and scoop system de-ionization, systems tune-up, repainting and detailed valeting. == OXPs ==
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  • | (?) || ? || (?) || (?) || || Toggles colour of systems (sun colour/economy/government/TL). ...mp debug-messages to Oolite's logfile. This is highly useful for debugging OXPs or helping to debug Oolite.
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  • === OXPs ===
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  • ...ns (see [[Guide to Ambience OXPs]] - you need OXPs for the planets ''and'' OXPs for the extra stations). You can add in more stations which sit around the ...ers as defenders (changed by OXPs to other police ships for some political systems such as Commies or Dictatorships).
    13 KB (1,861 words) - 03:20, 29 February 2024
  • ...n stations, commonly called ''Dodos'', are now a common sight in high-tech systems. The first prototype of the basic [[GASEC]] model went into orbit around Le [[Griff Industries#Other OXPs|Dodo Stations OXP]]
    2 KB (306 words) - 18:25, 17 December 2022
  • ...f warzones. Regular sorties are made by lone vessels into some surrounding systems. ...systems, especially those poorly defended by the local forces, than other systems. ([https://bb.oolite.space/viewtopic.php?p=215970#p215970 Source])
    14 KB (2,195 words) - 04:34, 29 February 2024
  • ...et. Hitherto known for their highly effective and relatively cheap missile systems, in the military laser they have in effect created a whole new laser market == OXPs ==
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  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
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  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    1 KB (216 words) - 00:48, 2 November 2022
  • You can see in a few OXPs background images in the UV-Maps ('''pic 3'''). This is just wasted texture ...go in a few thousands of faces when a lot of models are used in installed OXPs. Luckily there's a way as Wings3D provides a hole material. This is a speci
    19 KB (3,189 words) - 14:50, 18 March 2024
  • Calling upon the '''Short Range Chart''' will show the systems that are within, or near hyperjump distance. ...he QuickInfo feature is activated, exposing the basic facts of the visible systems.
    3 KB (346 words) - 19:35, 12 July 2021
  • ...ardened Missile]], which costs 350 credits and is only available from star systems that are tech level 9 or greater. In today's combat environment, standard m ...it down with your laser (might be difficult without a [[Guide to Accuracy OXPs|laser-locking OXP]]),
    8 KB (1,402 words) - 03:10, 29 February 2024
  • ...potted in normal space, but typically they lurk in the spaces between star systems using a system that can interrupt witch-space transits to ambush traders. M For a full list of OXP's you can visit oolite.space/oxps, which lists all OXP's that can be downloaded directly from within the game
    9 KB (1,421 words) - 12:30, 6 November 2023
  • ...laser; they are really only any good for ships that never go to dangerous systems. They are just about powerful enough to discourage opportunists from robbin There are two OXPs which help with aiming the rear laser at targets.
    17 KB (2,897 words) - 03:02, 29 February 2024
  • ...to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Tr ..." and a readme. Move the transports 2.xx.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder,
    2 KB (362 words) - 04:37, 29 February 2024
  • ...Clipper ''Search and Rescue'' ship is frequently seen in the more advanced systems, scouting along the space lanes and their peripheries. Its intent is to loc ...eText|Text=...of course you may feel totally free to update any of the old OXPs or otherwise make use of the old scraps if they can still hold appeal. It w
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  • | Yes (TL 9) || Yes (TL 9) || Yes <br> (in unstable and dangerous systems on stations outside GalCop jurisdiction) * '''The Outrider Mark II-N could only be bought in systems with a government of 2 (multi-government) or lower and only on stations not
    11 KB (1,470 words) - 03:21, 29 February 2024
  • ...onfig for AddOns Settings List).png|320px|thumb|Config for AddOns (List of OXPs with settings)]] ...nformation on the PAD about Guild memberships, NPC's met, peculiarities of systems, ''etc''. It already does this for the [[Galactic Navy OXP]].
    12 KB (1,952 words) - 05:28, 3 April 2024
  • :More pirates in bad systems. pirates now can have cargo. |category = Ambience OXPs
    5 KB (875 words) - 14:38, 18 March 2024
  • ...), such script files must have a unique name to avoid conflicts with other OXPs. Using the [[world-scripts.plist]] method, you can combine JavaScript, plis ...ult value or an accessor-backed property. Most object-oriented programming systems address this problem using a concept called a class, where each object belo
    26 KB (3,525 words) - 03:44, 29 February 2024
  • * For the various [[lore]]-based OXPs see [[Tionisla Orbital Graveyard]], [[Tionisla Chronicle Array]] [[Category:Star systems]]
    2 KB (249 words) - 17:59, 14 May 2021
  • ...cing Ring]]This OXP adds a series of rotating racing rings to the Galaxy 1 systems of Lave and Zaonce, providing entertainment to Commanders visiting these pl ....oxp" and a readme. Move the ringpod xxx.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder,
    2 KB (279 words) - 09:46, 6 April 2022
  • ...purview of [[GalCop|The Galactic Co-operative of Worlds]], many different systems of government can be found. It was enshrined within its founding principles - certain extremely dangerous pirate types are only generated in Anarchy systems
    44 KB (6,882 words) - 03:37, 29 February 2024
  • ...d original and unique technologies and devices, rather than simply copying systems already available from other companies. With this laudable aim, the Solar L ...ontinue to pique the interest of outsiders and when mentioned in Communist systems tend to draw NeuroPol officers to the speaker like killer moths to a glow-l
    6 KB (985 words) - 03:43, 29 February 2024
  • ...f Credits designing and constructing the first Ico stations, the Communist systems were deploying and refining the functions of their own Collective Zero-Grav ...CZGF may be surprised to find equipment on offer not normally available at systems with a similar Tech Level, along with heavy industry commodities at a reduc
    6 KB (907 words) - 02:22, 29 February 2024
  • This equipment can be purchased in all high-technical systems (12+) for the sum of 3,500₢. ...xp" and a readme. Move the Ore_processor.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder,
    8 KB (1,218 words) - 03:21, 29 February 2024
  • Dr.Nil's original 2006 OXP adds clerics from four faiths to some systems. === Permission to update his OXPs ===
    6 KB (954 words) - 03:10, 29 February 2024
  • Their investigation of the ship found that although a number of key systems were damaged, the main drives and navigational computer were still function ...em back to their workshops on Tezaeded. After modifying and replacing some systems with their own designs along with several cosmetic alterations, they produc
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  • ...nts were taken directly from the Asp for compatibility with existing naval systems, such as the Voltaire Whiplash HZ Pulsedrive engine and the Hassoni-Kruger |category = Ships OXPs
    3 KB (436 words) - 02:44, 29 February 2024
  • ...There is very little energy reserve as so much is given over to the flight systems. The hull is prone to catastrophic failure if shields are down as both the *OR try here: [[Guide_to_Unlisted_OXPs#Named_Collections|Guide to Unlisted OXPs]] - the link to Charlie's collection (2006-8) is further down the page
    6 KB (1,066 words) - 03:35, 29 February 2024
  • ...tional station to place [[Obnoxicorp|Obnoxicorps]] sector HQs in high tech systems. This [[OXP|oxp]] (infrequently) alternates Globe stations in high TL systems to your Oolite experience.<br>
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  • Well armed Military Stations appear in the more advanced systems. This station is in a few OXPs;<br>
    818 bytes (109 words) - 23:16, 1 July 2023
  • ...will decay back to "unknown" slowly over time, while "unknown" may in some systems (randomised on entry) be partially treated as "good", to represent imperfec See [[Bounty]] for a (partial?) list of OXPs affecting this.
    18 KB (2,308 words) - 03:19, 29 February 2024
  • The <code>startUp</code> handler is called after all OXPs have been loaded. This also means that it is called every time the player l ...ff. The <code>state</code> parameter contains the new state of the weapons systems
    42 KB (5,637 words) - 03:19, 29 February 2024
  • ...ake you to a wiki page where you can download the latest versions of these OXPs. ...t whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Brie
    13 KB (2,203 words) - 09:24, 18 March 2024
  • ...planetary control (usually ''just'' before you would actually land)! Your systems will automatically make all the necessary requests, and once permission is ...ng computers]]. Then at all reputable (and a few not so reputable) tech 9+ systems you can purchase planetary landing capabilities. These consist of some twea
    9 KB (1,523 words) - 08:43, 18 March 2024
  • Starting with Oolite version 1.84, it is possible to display the different systems along a plotted route on the '''F7 screen''' by using the left/right arrow == OXPs ==
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  • ...older that you find inside your AddOns-folder; which is where you put your OXPs. (PC-users have to create the folder /AddOns/Config/ first and then drop a ...However, completing the mission allows you to buy these units from high TL systems.}}
    25 KB (4,284 words) - 03:18, 29 February 2024
  • |category = Ships OXPs ...eral pulse engines to manoeuvre to avoid attack from the planetary defence systems.
    5 KB (839 words) - 02:22, 29 February 2024
  • ...e scriptInfo, the JS engine is not able to detect the type reliably on all systems, so you always must explicitly convert its content to a number by using par
    85 KB (11,514 words) - 03:19, 29 February 2024
  • ...more info about the <code>coordScheme</code>, look at [[Oolite coordinate systems]]. These methods are kept for backwards-compatibility; for new development, ...For example, if two different OXPs add a certain type of station to 25% of systems using <code>if (system.pseudoRandomNumber < 0.25)</code>, the two station t
    22 KB (2,934 words) - 14:51, 18 March 2024
  • ...e many organisations in the universe that delivers goods between planetary systems. Normally they use their own ships and pilots. On rare occasions they ask s ...d if you press F4 (or F8-F8 on older Oolite versions). Unlike most mission OXPs that offer a story that is only run once, this OXP will continually offer r
    10 KB (1,527 words) - 15:28, 18 March 2024
  • ...t in [[Powers_and_Organisations#Multi-Government_Worlds|Multi-Government]] systems (TL7+). They are located within mined-out [[Rock_Hermit_(Oolite)|Rock Hermi * Limited FTZ's to only appear in TL7 systems or higher.
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  • ...olite.html Ramirez] and includes a range of new ships, stations and weapon systems. Among the new models are variations of resources originally produced by R ...variants, advanced weapon systems, new AIs and hails, and changes to star systems in response to events.
    7 KB (1,078 words) - 04:38, 29 February 2024
  • ...ber of 0, 2, 4 or 6 is subtracted from the maximum escort number. In safer systems it is more likely that escorts are subtracted. From v1.79 onwards, Oolite a ...r time, or in response to events). Examples of use can be found in several OXPs - the cruiser of [[Ixian Ships]], the [[Deep Space Dredger]], and the [[Tha
    8 KB (1,184 words) - 20:46, 20 October 2022
  • ...niverse. Each galaxy now contains 14 individual Sector Commands with base systems and stations. There are several new navy ships and navy patrols including ...b.oolite.space/viewtopic.php?f=4&t=19389 Galactic Navy Extend] portal to 3 OXPs by [[User:Montana05|Montana05]] '''updating''' the Galactic Navy (2018-20).
    17 KB (2,768 words) - 20:44, 10 March 2024
  • ..., thus allowing you to use a normal [[Galactic Hyperdrive]] to reach these systems, and the GalDrivePod can then be used to leave again. You will only be able ...[[Sector6/Adien|Adien]] in the bottom-left corner of galaxy 6, jump to the systems on the 'wrong side' of the [[Great Rift]] in Galaxy 7, where you can experi
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  • ...me systems are highly militarized and are never based in anarchy or feudal systems. The Sector Commands are integrated into the following OXPS:
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  • ...way reaction should be possible, resulting in the destruction of the power systems, thereby either crippling or destroying Thargoid ships. It was hoped that a ...and are now almost universal and all new built civilian ships fit Quirium systems.
    8 KB (1,195 words) - 03:38, 29 February 2024
  • ...or killed and a lot of people are worrying about security problems in our systems. The Galactic Cooperation has founded a special squad to ensure that the po ...d the last days have already shown) that Harkov's gang is present in these systems. We need more information about Harkov, his gang and his plans and it will
    5 KB (825 words) - 03:04, 29 February 2024
  • ...nt ship prices & tech levels for ALL ships available in Oolite (strict and oxps) * Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me)
    21 KB (3,171 words) - 08:45, 18 March 2024
  • ...ates in higher technology (8+) and stable government (Communist or better) systems. For a small fee of 250 credits per journey, these will take you instantane ** the merging of files with other files of the same type from other OXPs.
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  • ...arhead, with the decision to use it being under the control of the drone's systems. Designed to be more deadly to its primary target, it is of course at the e ...ch attaches onto the target ship and attempts to interface with the ship's systems (which can take a few seconds). If successful, it triggers the ship's emerg
    15 KB (2,466 words) - 02:15, 29 February 2024
  • Nuit Space Stations could be found in tech-level 10+ systems with a Dictatorship, a Confederacy, a Democracy or a Corporate State govern ...dustrial systems the Nuit is based close to the main station, in all other systems on the other side of the planet.
    10 KB (1,466 words) - 03:15, 29 February 2024
  • Unfortunately individual systems are slow to replace destroyed navigation buoys left under their own jurisdi ...systems didn’t have the skills to build the buoys, while high tech level systems considered the work to be beneath them. The availability of metal ore in th
    7 KB (1,071 words) - 02:21, 29 February 2024
  • ...on the main Oolite site. The station is a repair facility for ships in the systems. For ease, I have placed this station near to each system's main station fo ...d a company SIRFCorp to build System Independent Repair Facilities in most systems, where they would offer an alternative to the main stations.
    9 KB (1,445 words) - 03:42, 29 February 2024
  • Hyperdrives control your ability to jump to other systems. When damaged the hyperdrive might start leaking fuel, or it may fail to en ...nergy to fire lasers, operate the ECM system, and powers a number of other systems on your ship. When your energy falls to zero and your ship is hit by an uns
    79 KB (12,888 words) - 04:24, 29 February 2024
  • There is a wide choice of MFD OXPs available in Oolite. *[[Navigation MFD]] shows details of your hyperdrive status, the systems you are in and wish to jump to, ''etc''.
    9 KB (1,447 words) - 03:05, 29 February 2024
  • * '''this.texTarget''' - Boolean. Texture target systems. Default false. * '''this.exSys''' - Number. Exclude systems, specially for OXPs like [[Diso_OXP|Diso]], [[Lave_OXP|Lave]] or [[Tianve_OXP|Tianve]]. Default
    2 KB (338 words) - 04:32, 29 February 2024
  • 1. '''Copy''' your music files into the OXPs '''Music''' folder. As example I'm using here the file: '''Artist-Song_Name ...ite doesn't allow spaces and leading numerics in the filenames) to your '''OXPs Music''' folder.
    8 KB (1,198 words) - 14:44, 20 September 2023
  • ...one lower than the purchase TL. Occasionally equipment will be offered at systems of a slightly lower tech level than the number given here. ...r OXP equipment though this would need to be managed carefully between the OXPs). For example, a "navigation computer" might have <code>"provides" = ("EQ_D
    184 KB (17,196 words) - 02:39, 29 February 2024
  • An array of the objects currently being used to mark systems. The objects will have the same properties as those used by [[#markSystem|< Mark a system on the long range chart. Multiple systems may be marked at once, as in <code>mission.markSystem(4, 54, 222)</code>. I
    22 KB (3,167 words) - 03:18, 29 February 2024
  • ...me gravitation perturbation out in deep space. Lave and a group of similar systems had been in a gas-poor area of space when the planets formed, thus there we ...e atmosphere and the rising hull temperature had melted the ships guidance systems. There was nothing I could do. I was going in, the nose of my craft pointin
    15 KB (2,579 words) - 01:14, 13 March 2024
  • ...e advertisements are brilliant! The station navigation buoy at many of the systems is transformed into an ever-changing advertisement hoarding. ...l cheap radioactives which they wish to dispose of. Prices in Agricultural systems are not quite so good.
    8 KB (1,218 words) - 02:35, 29 February 2024
  • ...rrors or to avoid clashes, or to adjust numbers of planets/moons, ''etc''. OXPs can use it in a lot of ways and in most cases it only needs a few additiona ...onfig-compatible OXPs]] - currently {{PAGESINCATEGORY:OXPConfig-compatible OXPs}}.
    5 KB (770 words) - 03:15, 29 February 2024
  • ...Ps, and includes considerations for Buoy Repair, ILS and AutoDock if those OXPs are also installed. ...a recording when sun has gone nova) and for Buoy Repair, ILS and AutoDock OXPs
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  • ...with their in-build blueprints they can identify which (if any) system or systems are damaged. From this they will select which item they want to repair (thi ...are only as reliable as their in-built blueprints. So for more complicated systems and for some variant items sold by various companies, there is a chance tha
    11 KB (1,567 words) - 08:45, 18 March 2024
  • Add flavour to the Anarchy systems. This oxp also affects the [[bounty]] system. ...Anarchy_Worlds|Anarchy-systems]] in Oolite will change. In certain Anarchy-systems you will find Hacker Outposts, Salvage Gangs, Sentinel Stations or Renegade
    25 KB (3,963 words) - 02:14, 29 February 2024
  • ...er zones of an adjacent system—but only decades after their life support systems ran out of energy. |category = Activities OXPs
    6 KB (1,076 words) - 02:58, 29 February 2024
  • ...exciting, and probably more difficult as well, if you play with some other OXPs installed (most of those mentioned in the introduction): ...ay with Additional Planets, you will perhaps notice changes in a couple of systems. This is because the additional planets and moons have been partially disab
    8 KB (1,322 words) - 23:18, 11 March 2024
  • The Ixian ships will mainly patrol in the less populated systems. ...Alternate link on capnhack.com [http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianfreighter.oxp.zip here]
    5 KB (828 words) - 11:56, 16 October 2022
  • ''Automatic Target Acquisition'' is available from all good tech 13+ systems for the small price of 200 credits. ...ses" after Thargoid allowed modification when retired from maintaining his OXps (https://bb.oolite.space/viewtopic.php?f=4&t=17085).
    4 KB (482 words) - 04:33, 29 February 2024
  • * On all systems, the <code>defaults</code> command line tool can be used. To set a boolean ...ing problem where boxes are drawn around stars and nebula parts on certain systems with defective graphics drivers.
    18 KB (2,890 words) - 02:54, 29 February 2024
  • It is envisioned that makers of such OXPs should include the zip file of this OXP within their own packaging, with a == OXPs using bigTrader role ==
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  • ...ion giant TeraScreen advertisements at the Witchpoint (and, in some larger systems, outside the main station itself). It seemed like the problem had been solved. Unfortunately, the only systems prepared to accept unrestricted TeraScreen advertising were the Corporate S
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  • ...ienced trader Commander James "Mercury" Kilbery. This guy has seen all the systems in the eight galaxies, including Oresrati in the remote seven o'clock corne The library book OXP version covers some 90-odd systems in the first galaxy only, and was compiled by [[User:Zireael|Zireael]].
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  • |category = Systems OXPs ...e put to useful labour in the [[Astro_Mines|Asteroid Mines]]. Unlike other systems, communist planets communicate freely with each other, exchanging technolog
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  • This equipment can be purchased in all high-technical systems (10+) for a sum of 1450 Cr. ...and a readme. Move the Misjump Analyser.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder,
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  • and a bit knowledge about setting up the [[OXP_howto_plist|structure of oxps]] won't hurt too. ...but you'll get a feeling for it. For more information about the Coordinate-Systems see
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  • == Systems in Galaxy Sector 1 == *See [[Sector1/Systems in Galaxy Sector 1|Systems in Galaxy Sector 1]] for a detailed list.
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  • ...rate. If you use the Pandoraweapon, you will even stay alone in a full 256 systems. And if you dare to use the OMGWTFBBQweapon, you will—but why don't you f So, if you happen to have [[OXP|OXPs]] installed which contain uberships, uber-uberships, and uber-uber-ubership
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...lds SmallRegionMap.png|right|The Old Worlds]]The Old Worlds consist of the systems [[Sector1/Reorte|Reorte]], [[Sector1/Lave|Lave]], [[Sector1/Diso|Diso]], [[ Lave is the central planet of an unusual collection of systems. These systems, collectively known as the [[Sector1/The Old Worlds (Region)|Old Worlds]],
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs === OXPs: Famous Planets and OSE ===
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs ...executed. With the only Witchspace Routes to GalCop space leading through systems controlled by criminals it was a matter of survival to make arrangements wi
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  • ...ships compatible with oolite 1.65 & will appear as pirates throughout the systems.(added in 0.50) The tiger gang should show itself in numbers in about a third of the systems. They'll have a go at the player the next 5-10 times the player encounters
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  • ==== I want to change the solar systems ==== ...of work by others which you can build on or adapt. See [[Guide to Ambience OXPs]] which categorises this.
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  • |category = Systems OXPs ...is a flavour OXP that adds various new elements to the ''leading'' feudal systems in Oolite galaxies. The current version covers Galaxies 1, 2, 3, 5, 6 and
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  • ...accepted. The rumours of sentients dropped near GalCop stations in remote systems with certain period of their lives erased from their memories are yet to be *[http://koti.mbnet.fi/jouniku/Oolite/ZOoliteOPXs.html Zieman's Oolite OXPs Website]
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  • ...Superhubs are built over some secondary planets also, in about every five systems as the main dock for [[Bigships|big ships]]. :There are 2 additional planets in a system in average so about 56 systems have a secondary Superhub in a galaxy.
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  • There are several oxps which affect the distribution of asteroids: There are a number of .oxps which can also help with this:
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  • [[All OXPs by Category#Links|Go to Index]] | [http://capnhack.com/hosting/oolite/Oolite/OXPs/kleptohud.oxp.zip ''Klepto-HUD'']
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  • [[OXPs 'A' to 'F'#Links|Go to Index]] ...d all over the Ooniverse, providing good equipment deals. Those in Anarchy systems offer a service similar to the Hacker Outposts as well. Sentinel Stations a
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  • [[OXPs 'G' to 'M'#Links|Go to Index]] |Station. Adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint for a fee of onl
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  • [[OXPs 'N' to 'S'#Links|Go to Index]] | [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']
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  • [[OXPs 'T' to 'Z'#Links|Go to Index]] | Flavour. A Target Range is found in all rich systems with stable governments: Communist, Confederacy, Democracy, and Corporate S
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  • ...rgoid]] offensives were threatening extinction level conflicts in numerous systems, the Navy were finding themselves outmanned and outclassed until Isis Inter == [[OXP|OXPs]] ==
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  • ...[[GalCop]] has an integrated trading computer which hooks into the current systems' trading Market (F8) Screen. ''Produced by agricultural systems''
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  • ...Markets creates random events that affect the commodity prices in specific systems. Prices can go up or down, and it's up to the player to decide whether to [[Category:OXPConfig-compatible OXPs]]
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  • This OXP is a flavour expansion for the Dictatorship systems. It adds a range of ships and stations to each dictatorship, differentiatin ...4255 Commies – Dictators question]: Why are there GalCop police in these systems? (2008)
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  • ...Cargo 1.06 or above and Vortex 1.23 and above in light of changes to those OXPs for New Cargoes compatibility. * Fixed bug in parsing of equipment.plist on mac systems.
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  • ...[[Oolite Missions|missions]], whilst Smivs' seems more suited to the other OXPs. ...ator is suitable for texture-, planet- or sound- packs, eye-candy OXPs and OXPs that are meant as a helper without behaviour changing elements.
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  • :* OXPs can define their own engine sounds, countdowns, chatter and docking sequenc :* Configurable by other OXPs (''eg'' for missions!) through [[Library OXP|Library]].
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  • ...Trading Assistant will not be offered in the ship outfitters in communist systems. Being an artificial intelligence, and not heavy equipment, Trading Assista [[Category:Equipment]] [[Category:Broken OXPs]]
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  • - Changed activation conditions, should be much rarer at higher TL systems [[Category:OXPConfig-compatible OXPs]]
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  • A Target Range is found in all rich systems with stable governments: Communist, Confederacy, Democracy, and Corporate S ...rging a fee for using the Range, but currently the rich inhabitants of the systems have been paying all expenses. In fact, they pay you one credit per ship fo
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  • The Ships Systems Department of the [[Aquarian Shipbuilding Corp. HQ|Aquarian Shipbuilding Co ...uses has also been developed, and may be available to customers at tech 10 systems (the upgrade requires an undamaged civilian-grade installation). The upgrad
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  • ...'s). A third list (of overlooked OXPs) is available at [[Guide to Unlisted OXPs]]}} ...enery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments
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  • == What are OXPs? == ...space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used i
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  • ...is would be if say your OXP added a station above some moons in a range of systems. If your OXP ran before the OXP(s) that created the moons then it may place This problem arises because Oolite does not guarantee the order in which the OXPs are loaded. Some version do load in alphabetical order but that isn't true
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  • ...l station. A nebula effect is also added, making Diso one of the prettiest systems in the Galaxies. ...ly attempt to redefine the Old Worlds sector (in which Diso is located) as systems with just one planet in each of them. This oxp conflicts with that (as do a
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  • ...ed and now meet the safety standards of more than 30% percent of all known systems - a first in the history of our corporation! *[[Guide_to_Unlisted_OXPs#Named_Collections|Guide to Unlisted OXPs]] - link to Charlie's collection (2006-8) is further down the page
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  • ...of pirates somewhere between the witchpoint and the planet, and in 1 in 10 systems there will be a pirate ambush at the witchpoint, and a couple of police shi ...Feudal systems, an attempt to control the pirate menace in these dangerous systems.
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  • ...the precise moment a target is centred. Please use responsibly - Wildefire Systems does not endorse or condone hostility between spacefarers. *[[Guide to Accuracy OXPs]]
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  • == Systems in Galaxy Sector 2 == See [[Sector2/Systems in Galaxy Sector 2|Systems in Galaxy Sector 2]] for a detailed list.
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...endent Escort License''' available to players with a Clean legal status at systems with a Tech Level of 3 or above which and not Anarchies, Feudal States or M ...s reputation as an escort and government type of the target system. Target systems are always within 1 jump of the starting system. Reputation is increased wh
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  • ...y, because you don't have enough fuel left to reach any of the surrounding systems. You're doomed to die in interstellar space. This sucks. ...dead end. Wormhole_restoration.oxp goes another path than those existing OXPs. Its basic premise is that after you fought off the ambush in interstellar
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  • Number. Property to give OXPs a chance to check the required lib min. version easily. This number will be Checks required OXPs and versions. The array is expected to contain two elements for each script
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  • The following table contains OXPs that are not relevant for Oolite 1.75 anymore. They served their purpose in '''Do ''not'' download and install these OXPs. They do ''not'' work!'''
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  • Reminder: SCS will not work if your weapons systems are offline! ...o expand this where possible to include things like Your Ad Here and other OXPs
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  • ...actual file names, including the capitalization. File names on non-Windows systems (and even on Windows when using OXZ format) are case-sensitive. ...st files as they may [[OXP howto#Unique names|lead to conflicts with other OXPs]]. Prefixing the names with the OXP name is recommended (e.g. "MyOXP_MetalT
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  • ...eudal systems, away from frequent Viper patrols. Commanders who enter such systems are likely to be attacked, so that's where Bounty Hunters go. Bounty Hunter *A large number of OXPs influence the bounty system - see [[Bounty System]] & [[Anarchies]]
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  • ...be useful additions to balance out advantages given to the player by other OXPs. All of these OXPs create new visible equipment items that are listed on the ship's equipment
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  • They tend to operate in 'safer' systems as the elderly passengers are looking for quiet enjoyment of their cruise, ...51 Released 5th September 2013. Shader fix. Should stop log errors on some systems/graphics cards
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  • ...and facilitate more accurate targeting. Please use responsibly - Wildefire Systems does not endorse or condone hostility between spacefarers. The Wildefire Systems Type 1D Gunsight (a.k.a. Sniper Sight) is the Ooniverse's most customizable
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  • ...that does not add additional pirates and does not lead you through pirate systems. It also starts near the [[Sector1/Lave|Lave]] system. Therefore it should ...and a readme. Move the Tionisla Reporter.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder,
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  • It can be purchased at any tech level 6 systems for 500 credits. However, if the user is an unflagging supporter of the Gal [[Category: equipment OXPs]][[Category: weapons OXPs]][[Category:Missiles & Bombs]]
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  • ...SniperLock software and control interface works with most other targetting systems and heads-up-displays. Any odd behaviour should be reported to the software *Can be used with most HUD/heads-up-display systems.
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  • ...ough not-yet-obsolete WitchPoint beacon that may be found in less advanced systems.]] ...me systems are forced to resort to older model buoys to reduce costs, some systems never afforded the upgrade to begin with. They are stuck with the retro Wit
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  • ...rates without the help of escort ships. The flight, weapon, and navigation systems of a Blue Racer are mostly widely automated so it can easily be handled by ...o5q1np 0.5.1] Bugfix in the shipyard.plist. Bug caused problems on windows systems. Thanks to JD for reporting the Bug and fixing it.
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  • ...umb|right|Options]][[File:Oolite-011.png|500px|thumb|right|List of visited systems]] Explorer's Club records the systems which you have visited.
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  • ...galaxy. Its an awe inspiring, beautiful, vast place; with billions of star systems, planets, moons and asteroid fields just waiting to be explored, and exploi Whether you want to trade for profit between systems, take part in multiplayer co-op mission alliances, free-for-all group battl
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  • strain on slower computer systems. These settings will be single systems.
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  • |category = Mechanics OXPs ...pace lanes in some Anarchy, fewer Feudal and a handful of Multi-Government systems. The Jaguar Company can also be found sometimes in interstellar space.
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  • The Ships Systems Department of the [[Aquarian Shipbuilding Corp. HQ|Aquarian Shipbuilding Co ...ses" after Thargoid allowed modification when retired from maintaining his OXps (https://bb.oolite.space/viewtopic.php?f=4&t=17085).
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  • ...passengers. Installing this OXP adds their stations and ships to some safe systems, where Commanders with a suitable reputation may find a variety of employme ...Group now has [[RRS_Waystation|Waystations]] near the spacelanes of stable systems throughout the Eight Galaxies. Lezaer is the overall HQ for [[Eight|The Eig
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  • New Cargoes was designed to allow other OXPs to add cargoes, traders, and events to the universe as a framework, in addi ===Other OXPs===
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  • The [[New_Cargoes|New Cargoes]] API allows other OXPs to extend its ...s''': An array containing 8 arrays of system IDs, one for each galaxy. The systems at which this cargo can usually be bought at the main station. (e.g. <nowik
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  • It moves suns further away from the main planet. Systems now ...ed, as it '''may''' cause unexpected problems with other OXPs which modify systems for their own purposes. It is suggested that you use [[Sensible_Sun|Sensib
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  • ...eolite Companion OXP]] and therefore replaces the ships from the following OXPs: * On systems without shaders, some ships previously did not have their lights applied. N
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  • If you can get to interstellar space by misjumping between two systems, then you should be able to get to intergalactic space by misjumping betwee |category = Mechanics OXPs
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  • ...work on Oolite 1.76 but should also be backward compatible. No additional OXPs are required to be installed in order this OXP to run. ...to the subfolder names to ensure compatibility with non-windows operating systems.
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  • ===Planets used in OXPs=== This list is to help OXP authors who wish to use specific planets in their OXPs.
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  • ...de>system.scrambledPseudoRandomNumber</code>, to allow checking of all the systems in the current galaxy. The system versions only gives back a value for the ...method of <code>mission.markSystem</code> so it won't intefere with other OXPs. (Hopefully)
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  • ...ies. You can view a log of trophies collected including their bounties and systems in a chronological list when you dock. This list is called Trophy Log. Log |category = Equipment OXPs
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  • This equipment can be purchased in all high-technical-level systems (10+) for the sum of 5000 Cr. ...ny older version of the Q-Bomb Detector, if already installed. As with all OXPs, it's the folder ending in .oxp that you need to put in Oolite's AddOns fol
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  • ...provided on the system data (F7) screen, and may also be revealed by other OXPs such as [[Destination ETA]]. == Other Ambience OXPs ==
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  • ...s and to protect the shipyard installations in the Ceesxe, Gerete and Edle systems. ...ns prior to v1.75 because of the use of the scan_class key). No additional OXPs are required to be installed in order for this OXP to run.
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  • ...rs, in systems with a tech level of no less the 13, all either Confederate systems, or Democracies. Every system is an Industrial based system, and Mandotech The systems in each Galactic Sector, beginning in Sector One, are as follows: S1 - Rexe
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  • ...in order from the sun outward, using roman numeral designations after the systems name. The main planet is referred to as Prime. Moons are assigned random na ...t will correctly name the Tianve pulsar from the Tianve OXP - if any other OXPs need such naming please let me know.
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  • ...rmal. Even a fully-equipped ship won't keep you alive in the worst Anarchy systems, unless you earned that Elite Ranking. == Compatibility with other OXPs ==
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  • This .oxp generates a wide variety of different ring systems which encircle the planets. ...ce/viewtopic.php?f=4&t=12544 (RELEASE) System Features: Sunspots and Rings OXPs] - (2012-13) for cim's original oxp - includes programming comments about a
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  • This OXP occasionally adds sunspots to stars. Systems with "solar activity" in their description are more likely to get sunspots, |category = Ambience OXPs
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  • ...mining less dull and a viable career choice, you might want to check these oxps: *[[SOTL Altmap]] (start in a new Ooniverse with unpopulated systems)
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  • Type of the contracts offered depends on the oxps installed. ==Usage with other oxps==
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  • ...ber of pilots dying on their first trip due to pirate attacks, a number of systems have funded the installation of simulated combat environments for training |category = Activities OXPs
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  • This page currently covers 2 different .oxps: '''Sothis.oxp''' & the '''Sothis''TC''.oxp''' override. '''Sothis.oxp''' by itself provides a secondary station at most systems, usually on the witchpoint side of the main planet. There is the rather imp
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  • ...uilder|The GalTech Industries Corporation]] in the Ceesxe, Gerete and Edle systems the ship has quickly established itself as a commercial success. ...propulsion system in the civilian versions instead accommodates additional systems including the upgraded power plant.
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  • Contain self-repair systems which make the hangar undamageable but not the stored fighters. |category = Weapons OXPs
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  • The Darkside Moonshine '''Distilleries''' are only found in a few systems in each galaxy, often clustered in poor agricultural regions such as the [ Smaller Darkside Moonshine '''Saloons''' appear in random systems around the chart. Although Witchfire is unavailable for purchase in bulk fr
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  • • A Library in the programmer's sense: reusable code that people writing OXPs can use. That is to say instead of everyone writing a javascript method to ...ugh the F4/4 Ship-Station Interface screen when docked - all under '''Ship Systems'''
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  • ...n of game balance in mind are also more likely to be compatible with other OXPs and less likely to be disrupted by changes to the core game. The advice bel Very few of the over five hundred OXPs released so far are incompatible in the sense of it not being possible to u
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  • ...ms will be about half as profitable as a trade route between two dangerous systems with the same economies. "Multi-government" is used as the baseline for thi ...his is partly to leave some room for price increases in Feudal and Anarchy systems, and partly to make the decision over which Industrial good to buy slightly
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  • ==Recommended/Supported oxps== ...lite)]]. Nowadays (2021) it works with the [[Additional Planets]] suite of oxps.
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  • Fast CPUs can draw 200 targets without relevant FPS drop, slow systems draw it also but with some drop (tested on Intel Atom netbook). ...ly show the nearest 200 targets to save CPU and avoid serious FPS drops in systems with many ships.
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  • Fortunately you can buy worthless metals in all systems. :) ...atinum for each bank (''beware'': storing radioactives are illegal in some systems).
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  • Spara masterminded this collection of oxps which enhance and add variation to the [[Galactic Navy OXP]] by Nemoricus a ...on the Oolite BB. After that he retouched and fixed other GalNavy related oxps to revive them too!
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  • ...or functions are defined. Different functions may be defined for different systems. * '''For normal systems''': <code>systemWillPopulate</code> and <code>systemWillRepopulate</code>
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  • ...)|Cobra Mark 3]]. Produced at the shipyards in the Ceesxe, Gerete and Edle systems, and also under license at many other facilities throughout the 8 galaxies, ...ns prior to v1.75 because of the use of the scan_class key). No additional OXPs are required to be installed in order for this OXP to run.
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  • There are some RocketShips in all systems: traders attacked by pirates pursued by hunters and police ships. Some police ships will help but there will be fewer in bad systems, and none in an Anarchy.
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  • This is [[User:Norby|Norby]]'s personal systematization of OXPs which was planned to more general usage but rejected in the [https://bb.ool Contain about 2 GB data from more than 500 [[OXP_List|OXPs]] in the following folder structure:
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  • Plan your route to arrive to the advertised systems in time. Exhibitions are organized near witchpoints. |category = Activities OXPs
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  • ...ok at an example (this example is patchwork of stuff found across existing OXPs): * OXPs which require the old OXP will not require the new OXP instead
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  • ...st witchpoints are discovered first and are thus used most often, but many systems have other interesting places, especially out of sight! Using the newest te You can reach '''interstellar space''' between systems if you request it by priming this equipment and pressing mode ("b").
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  • ...ency, lack of features, or a tendency to encourage incompatibility between OXPs. ...e written using unreleased features from the next Oolite version. Existing OXPs should be brought closer to the latest published standards as maintainer ti
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  • *Make a mini-series of mission OXPs which wouldn't work if the player could bring their own ship and experience ...nty hunter when there's a full-scale Thargoid invasion on, and hundreds of systems have already completely fallen to them.
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  • I've now started to package up some of my OXPs in the new OXZ format for Oolite 1.79 and beyond (detours via infinity opti ...nes_OXP|Drones]],[[Missile_Rack_OXP|Missile Rack]] and [[Probe_OXP|Probe]] OXPs plus some new mines, missiles, bombs and the Missile Machine.
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  • Available at all systems TL5 and above, for the paltry sum of 1,500₢. |category = Equipment OXPs
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  • ...rating systems for OXPs. This one (devised by Smivs) seems more suited to OXPs in general, whilst the [[OXP Levelindicators]] seem better suited to [[Ooli
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  • ...classes only contain one built-in good, to allow for easier sub-typing by OXPs. ...make the good never or rarely (depending on quantity_random) available in systems which import the good.
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  • ...ho, to be able to get contracts, must take the ones through more dangerous systems than most pilots would be willing to. From its speed of 0.4 LM through to i ...signed for him to carry high profile clients in some of the more dangerous systems. Unfortunately, assassins caught up with him before the ship was ready. Hav
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  • == Systems in Galaxy Sector 3 == See [[Sector3/Systems in Galaxy Sector 3|Systems in Galaxy Sector 3]] for a detailed list.
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs ...compounds. The corporate government would like to sell the water to other systems, as there is some demand for it, but under Cooperative ([[GalCop]]) [[law]]
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  • == Systems in Galaxy Sector 4 == See [[Sector4/Systems in Galaxy Sector 4|Systems in Galaxy Sector 4]] for a detailed list.
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs {{QuoteText|Text=On the edge of the classification as Democracies are systems like Tireonce, where while the system resembles other democracies quite clo
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  • == Systems in Galaxy Sector 5 == See [[Sector5/Systems in Galaxy Sector 5|Systems in Galaxy Sector 5]] for a detailed list.
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs ...world, it produces high-tech manufacturing technology for the neighbouring systems, with the majority of economic power concentrated in the four major corpora
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  • [[Sector5/The Steel Halo (Region)|The Steel Halo]] consists of the systems [[Sector5/Ortema|Ortema]] (which is part of the main interlinked region), a == OXPs ==
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  • == Systems in Galaxy Sector 6 == See [[Sector6/Systems in Galaxy Sector 6|Systems in Galaxy Sector 6]] for a detailed list.
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  • == Systems in Galaxy Sector 7 == See [[Sector7/Systems in Galaxy Sector 7|Systems in Galaxy Sector 7]] for a detailed list.
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  • == Systems in Galaxy Sector 8 == See [[Sector8/Systems in Galaxy Sector 8|Systems in Galaxy Sector 8]] for a detailed list.
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs ...lthough fortunately its lack of industrial resources means that the nearby systems are not in any great danger from its pitiful navy. The dictatorship's terri
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  • For devotees of [[The Dark Side]] who wish to their OXPs to access these comms features, press here -> -> -> ...not a fugitive they will now wait for the player to disable their weapons systems, and if the player responds in time, they will (probably) accept the surren
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  • * Improved the bounty email. If there are several systems between dockings, the email will include the system name the bounties were |category = Equipment OXPs
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  • ...the pilot wants switchable lasers in all four laser mounts, then four LMSS systems must be purchased. After the assembly is installed on a laser mount, the pi ...of equipment, the LMSS Actuator Upgrade, can be purchased at techlevel 13 systems. This upgrade speeds up the switching process, almost halving the time it t
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  • [[Category:Mechanics OXPs]][[Category:OXPConfig-compatible OXPs]] * Expands "ships in transit" to sending ships to other systems.
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  • ...ce stations, on the contrary, are still rather static (without considering OXPs) and act more like a transition between two flights. ...ing, and in low tech worlds it will possible to see more malfunctioning in systems.
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  • ...m Redux (Oolite)|System Redux]] and [[System Demux (Oolite)|System Demux]] OXPs, while allowing the main planets textures to be taken from the [[Povray Pla == The Additional Planets suite of OXPs ==
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  • ...pilot information, escort and group information, docking bays, destination systems, and arrival and departure times.</li> ...ships that reach their departure time, and send them on their way to other systems. Perform regular assessments of each station dock, checking its congestion
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  • * Crosshairs change when weapon systems are disabled. |category = HUDs OXPs
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  • ...he player starts off in the centre of the map and explores the surrounding systems visually and with a range of sensor tools. None of your normal OXPs will be usable in a SOTL Exploration game.
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  • Makes any commodity potentially illegal to import in various systems, and adds equipment and contracts for those interested in smuggling goods o ...re of computers, furs and liquor. Even precious metals were banned in some systems, often for rather obscure reasons. And always, once a ban was in place, the
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  • ...e busiest and safest stations will have more front ads than quiet/unstable systems. |category = Ambience OXPs
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  • ...en circle on the left)<br>Note that you can also list all the Pulsar World systems with a nutshell synopsis of their details (TL, economy, government ''etc'') ...n list them all as above. Note also that descriptions will accord with the OXPs you have installed]]
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  • * Moved the F4 interface to "Ship Systems", putting it near "Ship Registrations". |category = Misc OXPs
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  • ...rkers</td><td>(optional) Array of marker dictionaries definition any extra systems that should be marked on the system map for this mission. Each item can hav * Really fixed issue with missions not able to be created in systems with ID 0 or 255.
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  • <tr><td>Severity 1</td><td>Smuggling illegal goods</td><td>Local systems only (within 5ly)</td></tr> '''Local systems only:''' This means the crime only applies to systems within 5LY of the system where the crime was committed. So if you are caugh
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  • ...o install and use, costing a mere 10cr and available from all tech level 5 systems and above. The reason for the small cost is to make it a reasonable piece o |category = Equipment OXPs
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  • ...at tech level 14+ locations. Additional in anarchies, feudal and multi-gov systems or at independent and "sleazy" places with a minimum of a tech level 7 they |category = Weapons OXPs
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  • ...contracts are only available from Taxi Stations located in Corporate State systems. All TG missions translate to standard passenger missions, and will be avai |category = Misc OXPs
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  • Another potential impact is on systems that are reported to have disease outbreaks. If a major outbreak occurs, Ga ...the system and dock at the main station. These missions will likely be in systems close to where the outbreak is occurring.
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  • ...will be available in all stations, called "Laser arrangement", under "Ship Systems". When you select this option, the current set of installed lasers will be |category = Equipment OXPs
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  • There are 2 OXPs detailed on this page. Both improve the use of the F7 screen * Fixed issue with distance to unreachable systems sometimes having too many decimal places.
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  • ...: Quirium Fuel. This trade good gets its best price at mainly agricultural systems. Some systems may have introduced a ration system, where a limited amount of fuel is avai
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  • ...00cr. This insurance can be purchased at any GalCop-aligned station in all systems. The insurance is a once-only policy - if the policy is invoked, the terms |category = Mechanics OXPs
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  • [[File:Deep Horizons Average Industrial Planet.png|thumb|right|200px|DH - Systems: Average Industrial Planet]] [[File:Deep Horizons Extra Planet.png|thumb|right|200px|DH - Systems: Extra Planet]]
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  • ...n help with tracking criminals along spacelanes, or between safe/dangerous systems. ...e no route can be calculated between a character's current and destination systems.
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  • ...thin the game, and then go to the [[OXP List]] and the [[Guide to Unlisted OXPs]] which list pretty much everything else. There are well over 1,000! ...but it will soon feel small. The [[Cargo Bay Expansion]] (400₢ from TL2 systems) will add an extra 15TC, but even at 35TC, you might find it difficult to d
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  • This OXP seeks to add some flavour to systems that the player has made their home. Various entities in the system will no ...mum has been reached, you will be asked to select one of your current home systems to remove.
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  • ...ill have a stipulation that they do not want to dock at GalCop stations in systems with a particular government (eg Anarchies). If you do, the contract will b ...ill have a stipulation that they do not want to dock at GalCop stations in systems where a particular species (eg Rodents) are the primary inhabitant. If you
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  • ===Nova systems=== |category = Mechanics OXPs
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  • ...xture size, it is recommended that you use this OXP on reasonably powerful systems. Intel graphics cards will have a hard time with it. === Related OXPs ===
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  • ...xture size, it is recommended that you use this OXP on reasonably powerful systems. Intel graphics cards will have a hard time with it. === Related OXPs ===
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  • ...ts task is to ensure safety and prevent crime on the space lines of member systems. Any event on a planet or moon is in the jurisdiction of the local governme ...rol in a combined team with local space police or navy units. For troubled systems, GalCop deputies can be sworn in - some of these deputies are actually hire
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  • ...s on the Rock Hermits it finds, and it waits a bit after startup for other OXPs to create them.. * Doesn't add beacons to Astromines (they replace Rock Hermits in Communist systems if Commies OXP is installed, and already have an unlimited beacon).
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  • ...the planet. It is recommended that you use this OXP on reasonably powerful systems. Intel graphics cards may have a hard time with it. ...A / JPL-Caltech / SSI / Southwest Research Institute / Malin Space Science Systems / Italian Space Agency (ASI) / Italian National Institute for Astrophysics
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  • ...and scroll down to the '''Manage Primable Equipment''' option (under Ship Systems), and select Barrel Roll for your Defensive Equipment. |category = Equipment OXPs
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  • ...|right|400px|F6 chart: The local systems are identified, further unvisited systems are not]] ...tion (F7) for already visited systems. It also allows temporary access for systems in the 7 LY range.
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  • ...nform you of your admittance to our Order. We maintain Guild Houses in all systems of the Eight Charts, and you can be assured of a hearty welcome wherever yo ...ins of ''every'' disposition, peaceful or warlike. Engage <u>anti-masslock systems</u> on Station approach and watch your Grade soar as you dock with our Mark
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  • Note also that on some systems where the Vimana 12MFD screen is used, that the vanilla game crosshairs are |category = HUDs OXPs
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  • ''...I'm sorry Sir, perhaps you'd like to try in one of the less 'monitored' systems.'' ...Kindly note the dialogue above! None of the below are buyable. Number of systems where purchase is possible is listed below (where this is less than 10).
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  • 1 A Library in the programmer's sense: reusable code that people writing OXPs can use. That is to say instead of everyone writing a javascript method to ...ugh the F4/4 Ship-Station Interface screen when docked - all under '''Ship Systems'''
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  • |category = Weapons OXPs ...u can find the hacked version sometimes in anarchies, feudal and multi-gov systems or at independent and "sleazy" locations.
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  • ...anets was developed to adopt ''PlanetEngine'', integrated with [[Planetary Systems]] from [[Strangers World]], for the main planets of a solar system. PlanetE ::*''More information about the PlanetEngine will be found in [[Planetary Systems]].''
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  • This OXP aims to make the suns in the solar systems more realistic. It also implements dynamic solar flares - and also a solar ...t the long story of iterations such as “hot yellow suns for agricultural systems, red and orange dwarves for industrial ones” and outline the present stat
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  • ...xture size, it is recommended that you use this OXP on reasonably powerful systems. Intel graphics cards will have a hard time with it. === Related OXPs ===
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  • The two thousand star systems of the Cooperative once enjoyed a golden age of peace and prosperity, and p ...e elements of Frontier in Oolite either in the game itself (though writing OXPs) or in literature or writing background material - most notably [[User:Sele
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  • ...stem and its orbital dynamics, remains as a crucial component of Planetary Systems. So let’s start our presentation from Orbits' script modifications. ...really '''Orbits''' generates wide range of possible layouts. You can see systems with only gas giants except main planet or with only terrestrial planets.
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  • These are Main stations in high technology systems. They have the same configuration as the original ring-habitat stations in These planetary research orbital stations occur in high-tech systems with stable governments and a high GNP. All research orbiters except the Jo
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  • In vanilla Elite/Oolite you have an unlimited source of power for ship systems. You spend fuel only for hyperjumps or for witchfuel injectors. You have a ...sumed in cruise mode by the core energy unit to provide power for the ship systems.
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  • :*Note also that the OXPs in your AddOns folder ''trump'' the OXZs in your Managed Expansions folder. == Tweaking OXPs ==
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  • ...cuses on several types of Ambience OXPs - those which affect ''all'' solar systems. Also those which change minor details of the planets (''eg'' PlanetForests Oolite's collection of Ambience OXPs is a rather rum selection. Some aim at scientific realism in varying degree
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  • Here are links to over 300 OXPs which are '''not''' in the in-game Expansions Manager. Maybe 200 work fully ...e (FPO).png|400px|thumb|right|Vetitice - Famous Planets Overhaul (Ambience OXPs)]]
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  • ...xpected to obey. Smugglers & Weapon Laws start changing the laws. The Navy OXPs add more enforcement. Phkb's projected Anarchy overhaul would usher in less == Understanding the GCW Systems of Law ==
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  • {{QuoteText|Text=The two thousand star systems of the Cooperative once enjoyed a golden age of peace and prosperity, and p There are a number of OXPS which add individual commodities (see Links below), and also others which q
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  • ...et Data Sheet.png|thumb|right|320px|'''Planet Data Sheet''' from Planetary Systems OXP. <br> ...st this OXP is part of the [[Strangers World|Strangers World/SW]] suite of OXPs, it is fully independent of them.
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  • === Other similar OXPs === [[Category:Systems OXPs]]
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  • ...en Wars Map/Diplomancy Map/Warring Systems Map.<br>This one is the Warring Systems Map: ''red cross'' means that the system is at war with somebody, no idea w *It creates an inter-galactic politics with systems declaring war on each other, forming alliances and signing peace deals.
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  • ...en. Almost all worlds have inhabitants of all species, and only the oldest systems - often predating the Cooperative itself - have a majority species. ...the Cooperative, and are the largest single species in around half of the systems. A smaller fraction, though still comparable in population to the other spe
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  • The '''Eight Charts''', the '''Eight Galaxies''', the '''Eight Systems''', the '''Eight Sectors''', the '''Eight Octants''', the '''Octagon'''. === OXPs ===
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  • ...increasing plague of pirates somewhere to find their prey in more anarchic systems. == Other Beacons (OXPs) ==
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  • ...: 47,550₢ and bought in a System with a TL of 14+ (there are only 5 such systems in Galaxy 1!). == OXPs ==
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  • ::Double injector speed bonus for scooped fuel from systems with the larger main planets ::Uses planet radius rather than stars as it is less commonly manipulated by oxps and additionally it is visible on the galactic charts
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  • ...seems a good solution to getting people to explore a little. We have some OXPs generating in-system activity such as [[In-System Taxi]] (author [[User:Spa ...recovery from malfunctions and accidents (first-aid kits, auxiliary/backup systems ''etc'').
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  • ...ce under [[GalCop]] control. This has, thus far, been unsuccessful as many systems' governments will heartily cheer these incentives on, while quietly managin == OXPs ==
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  • ...h as Cim, Ngalo ("equal rights for NPC's"), Rustem & Dybal started writing OXPs to try and even the playing field, fighting against cheating in category (3 ...th while taking a close look at Okti's collection in the Guide to Unlisted OXPs and their reception by the community on the BB. Some of the relevant thread
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  • ...y - creating [[The Great Rift]] in Galaxy 7 for example, an 'island' of 30 systems cut off from the others by a jump of more than 7ly. In Galaxy 1 as one can ...tedly reflect their use amongst the billions of people in the thousands of systems of the 8 galaxies!
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  • ...ssing systems, the waste management systems and the recycling plant. These systems are all tied together through a central core system containing a molecular ...f additional passenger berths without the need to upgrade the life support systems.
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  • ...mbing). These are useful when calibrating directional controls following a systems upgrade or an avionics failure. ...ship takes damage. Hull damage will reduce these levels as the autoRepair systems seal hull breaches. If the last energy cell is depleted, the hull's damage
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  • ...ption tables|planet descriptions]]. The lore has been added to by Fiction, OXPs such as [[Famous Planets]] (extra planet descriptions) or [[The Assassins G ...p 32 systems "battle" it out to see who can lift the coveted Galactic Cup. Systems have to enter a "world" team (made up of the best players in their system)
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  • The Zieman's Habitat Station will be found in the higher TL systems. It is another dockable station like the [[Torus station|Torus]] & [[Globe [[Category:Dockables OXPs]]
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  • ...planet size. And the politics, TL, species etc are ''all'' altered by such OXPs as [[Ionics]]. *[[Explorers' Club OXP]] marks on your F6 map which systems you have visited or not visited. It also marks regions.
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  • ...map for tweaking galaxy seeds <br> Notice top lines of a complete list of systems beneath the map]] ...- and the depending on your version of Oolite - distribution of government systems, economic types ''etc'', ''etc''. The Galaxy seeds for [[The Eight]] are ha
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  • ...currently selected as your destination. So, e.g., if you select any of the systems near [[Sector1/Tianve|Tianve]] on chart 1, the screen title could change fr ...hough only accessible while docked through the F4 interface, lists all the systems in the region ''etc''.
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  • ...hough only accessible while docked through the F4 interface, lists all the systems in the region ''etc''. [[Category:Ambience OXPs]]
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  • Guide to OXPs designed to help accuracy in combat == OXPs enhancing accuracy ==
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  • There are almost 30 solar systems there. == OXPs ==
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  • ...and system interfaces)]] ('''Manage primable equipment''' under the "Ship Systems" category). ...l worth the time spent. In that thread you will find code that allows many OXPs/OXZs to be "turned on" every time you launch from a station or make a jump.
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  • ...it was the right decision to screw realism in the layout of the planetary systems in Elite and Oolite.|Source=([[Oolite FAQ]])}} Use [[Astronomical Unit]]s (OU's) instead (some OXPs facilitate this: [[Strangers World]], [[Navigation MFD]], ''etc''). Or adop
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  • ...restricts Oolite to [[The Eight|eight two-dimensional galaxies]] with 256 systems in each. ...erable by the OXPs (see [[Guide to Ambience OXPs]] for more detail). Thus, OXPs have created rings, solar flares, a pulsar, ''etc''. They have changed the
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  • ...en is likely to have little price difference between start and destination systems because the destination system may be a similar economic type (agriculture ...~0.4₢ on average. If 100 TC of these commodities are hauled between such systems, that's only a 40₢ average profit if based only on the average price diff
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  • A simple OXP that adds some flavour to systems that have "solar activity". The corona flare value of the sun occasionally |category = Ambience OXPs
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  • ...ith [[Explorers' Club OXP|Explorers' Club]], and doesn't allow cheating in systems you're visiting for the first time. It has a risqué name. What's not to li [[Category:Equipment OXPs]]
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  • == OXPs == ...mous Planets]] adds in more information (a paragraph's worth) for some 100 systems in Galaxies 1 and 2.
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  • ...at there was an alien invasion many years ago, which hampered settling the systems in the Galaxy. There are references to various power-blocs strewn around th uninhabited systems
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  • The proto-coriolis tend to be at the poorer systems, while the "Friendship" and "Wonder" stations are at those dominated by non ...st that the 'Proto-Coriolis' may in fact be the predominant factor in some systems remaining poor.
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  • I recognize that there are quite a few anti-missile systems out there, most of which use the ECM as well. But I saw none that used ONLY ...a convenient location for external exits. On top of this, the antimissile systems serve to devalue the somewhat expensive ECM-resistant "hardhead" missiles a
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  • Adds ships from Random Hits, Feudal States and other ship OXPs to the Ooniverse for ambiance and challenge on the parcel and passenger mis ...red by spara's Random Hits Shipset OXP, also by the various authors' ships OXPs.
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  • sun. It works as stand-alone OXP or in combination with other OXPs [[System Redux (Oolite)]]. Note, the installation order of your OXPs may be
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  • Government systems (corporate/high TL) employ pilots to solve their local problems. ...Probability of incursions depends on local system government: more stable systems are safer.
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  • *The list has been added to by OXPs: HUD Selector, Headlights, Naval Grid, Asteroids3D, Mine Safety Catch ''etc *Equipment & Weapons OXPs generally add to the list
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  • ...t [[Rock Hermit (Oolite)|Rock Hermits]], often more expensive at luxurious systems (''eg'' high TL corporate states). If have added OXPs with luxury dockables such as [[Liners]], the markets there are often even
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  • ...t [[Rock Hermit (Oolite)|Rock Hermits]], often more expensive at luxurious systems (''eg'' high TL corporate states). If have added OXPs with luxury dockables such as [[Liners]], the markets there are often even
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  • ...t [[Rock Hermit (Oolite)|Rock Hermits]], often more expensive at luxurious systems (''eg'' high TL corporate states). If have added OXPs with luxury dockables such as [[Liners]], the markets there are often even
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  • === OXPs invoking the Elite Federation === ...anner OXP - from Zireael's OXP collection (2014) - see [[Guide to Unlisted OXPs]]
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  • *The HUD shown is the CRR-HUD (Coluber Red Racer): see [[Guide to Unlisted OXPs]] <br> *''Bugs, glorious bugs'' would a bug purely to systems populated with insects (not shown) <br>
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  • ...L systems tend to be highly industrialised corporate states. The lowest TL systems tend to be poor agricultural anarchies. ...re corporate states (1 democracy, 2 confederacies, 1 communist). Of the 11 systems with TL2 or less, 6 are anarchies, 4 feudal & 1 multi-government. See [[Ool
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  • Ambience OXPs affect the look of the galaxies on your viewscreen, they do not make things This meta-OXP will add the OXPs listed above to your collection.
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  • ...Whiplash HZ Pulsedrive engine. To ensure compatibility with existing naval systems, several components were taken directly from the Asp. Additional new elemen |category = Ships OXPs
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  • ...rs could afford to be. You will find them everywhere but the very poorest systems, and a small number where the station masters just prefer things the way th *Other ZygoUgo OXPs: [[ZygoUgo's Asteroids resources]], [[ZygoUgo's Asteroids - noshaders]], [[
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  • ...1 GUI.png|thumb|right|450px|BGS v.2.5.1's overlay for the F6 page.<br>Note systems marked by Smugglers and by Explorers Club]] *If you have accepted any contracts (''eg'' parcel deliveries) the relevant systems will be marked on the chart.
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  • From [[Okti]]'s GalaxyInfo.oxp: see his ''collection'' at [[Guide to Unlisted OXPs]] It will display the systems with the selected criteria and will try to locate the nearest system to you
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  • It costs 1000 credits and is available at all systems TL 10+. *[[User:Switeck|Switeck]]'s other OXPs are [[Cargo Contract Mod OXP]], [[Auto-ECM]] & [[Switeck's Shipping OXP]].
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  • ...XP]] & [[Diso OXP]] back around 2006. There are also several other nebulae OXPs - see Links below *ZygoUgo's other OXPs: [[ZygoUgo's Asteroids resources]], [[ZygoUgo's Buoy]], [[ZygoUgo's Asteroi
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  • Xarth archaeological sites that should spawn in poor systems. ...he Ribliernik to try to integrate various Xarth equipment with modern ship systems. The Dr has already installed a system on it to open the inner docking-bay
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  • ...distilleries, narcotics processing units, turret defense systems, security systems, bars & restaurants, ''etc etc''. ...perations, Power/Energy, Shipyard Operations, Market Operations, Defensive Systems, TechLevel, Entertainment Facilities, and Utility Ships. Some items will ne
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  • [[File:Z superico.png|thumb|right|200px|Z Superico (Dockable OXPs)]] [[File:Galactic Navy.png|thumb|right|200px|Systems: Galactic Navy]]
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  • *The list on this page has been added to by OXPs (in order): Library, Market Inquirer, Diplomancy, GalCop Galactic Registry, ...hile the "Enter" key selects the option in question. Depending on how many OXPs you have loaded, the ship-station interface can easily run to 3 or more pag
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  • ...urrent statuses of the "Old Worlds." All other information about the other systems is simply unknown. You can explore the unknown systems and your map gradually updates itself or you can buy a new map module for t
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  • ...and Confederacies with a minimum Tech Level of 11. OXP stations and other systems' main stations retain the basic shipyard in the current release. ...xt storage/hire fees due, arrival times of stored ships in transit between systems. Fixed and improved the method of calculation of any deposit reduction as a
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  • ...ise yourself with these new features of your Identification and Navigation systems. ...ed by Commander Aquebus and Mr Flibble. Increases the number of hand named systems (853). Bug Fixes: Removed the script entry from the Galactic Almanac MFD in
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  • [[Image:missilemfd.png|right|thumb|350px|Weapons Systems can be scanned and identified.]] The MFD Unit's Data Base contains 754 known ships, stations and weapons systems. When you target an object with the MFD Unit active, the Recognition Softwa
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  • ...the [[F4 page (ship and system interfaces)]] where it is listed under Ship Systems. The Manual changes itself to match whatever ship you are flying, so if you ...e commodities in the market screen, or see information about the planetary systems in the Short Range chart. Jolly useful - especially for the more obscure co
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  • ...ealistic physics or economics, or accentuate differences between political systems, or add more equipment which you would expect, etc. *[[Home System]], [[Smugglers]] & [[Diplomancy]] - for making solar systems more individual
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  • == Communication between star systems == ...elations Database structure was fully integrated with the ship's Financial Systems. Each IR signature constituted a corporate identity providing a distinction
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  • ...olony will simulate material handling, population, trade routes to near by systems and may have sort of colony sim associated with it. Or just keep as an eye *[[Guide to Unlisted OXPs]] - see Named Collections: Okti (2011-12)
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  • == OXPs == ...rol]] (Phkb, 2019) is intended to limit the size of pirate groups in safer systems. The number of police patrols is also increased slightly.
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  • ...s to stable poor/average systems; and Bounty Hunters to unstable/dangerous systems. They are not über ships - far from it - but with the advent of heavy pira ...e ageing Vipers. With a view to spreading the potential benefits to poorer systems, the Bounty Hunters Guild was brought onboard. As is often the case though,
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  • :Are there any ships, weapons or systems you are looking for ? If not already in stock, they will not take long to f *Numerous OXPs influence the bounty system - see [[Bounty System]] & [[Anarchies]]
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  • ...g a new element that all HUDs must implement for compatibility with future OXPs. * Multi-function display screens for future OXPs that may use them (or the new Tutorial mode which already uses one of them)
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  • ...st reared its head, an impromptu alliance between 249 different Democratic systems issued military grade lasers to their merchant marine force. After the init ...Reserve Headquarters, which may also be sent out to nearby multigovernment systems in a state of factional strife in order to rack up funding and practice in
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  • == OXPs (wiki pages) == ...OXPs (Lave, Diso, The Assassins Guild) which only added them at specified systems.
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  • *[[Here be Dragons]] hides the unexplored systems on the F6/F7 pages (2012-19). :Unexplored systems are still shown on the map but all F6/F7 details of them are hidden.
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  • ...often seen as conflicting with playability. More realism requires suitable oxps. More playability is often accompanied by [[Handwavium]]. ...are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.
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  • ! Redefines systems economically This table also ignores some brilliant oxps which introduce a focus on just one aspect of economics.
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  • [[File:DDE-S.png|thumb|500px|Demands for the 'safer' systems]] [[File:DDE-D.png|thumb|500px|Demands for the more dangerous systems]]
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  • A '''library''' in the programmer's sense: reusable code that people writing OXPs can use. That is to say instead of everyone writing a javascript method to In-game '''library''' (under "Ship Systems" through the F4/4 station interface screen) when docked:
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  • ...tems, fuel refineries and associated tankers could be limited to corporate systems (kind of like oil-states on Earth). [https://bb.oolite.space/viewtopic.php? ...ers: see also [https://bb.oolite.space/viewtopic.php?f=6&t=11048 Corporate Systems Flavour OXP]
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  • This is a list of the more modern sound-sets. See [[:Category:Sound Sets OXPs]] for the complete list of a couple of dozen. ...'s importing sounds from older versions of Elite, ''etc''. See here: [[All OXPs by Category]] (an old 2010-13 OXP list)
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  • 1 A Library in the programmer's sense: reusable code that people writing OXPs can use. That is to say instead of everyone writing a javascript method to ...ugh the F4/4 Ship-Station Interface screen when docked - all under '''Ship Systems'''
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  • ...e Missionaries OXP]] is now featuring scavengers and miners in undeveloped systems. |category = Ships OXPs
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  • ...e) | Hognose OXP]] which is featuring scavengers and miners in undeveloped systems. |category = Ships OXPs
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  • With all the main systems in place, I now have to think about creating and maintaining the population *Still haven't worked through populating systems with space-craft. Which means not all the models have been textured and tes
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  • For years, ships of the [[Alliance|Alliance of Independent Systems]] had contact with [[GalCop]] space. Sometimes as explorers, but usually as |category = Ships OXPs
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  • ...gh not all of it, especially not at Elite rank) ... normal jumping between systems clears down rep much faster if you're doing a cross-chart run than if you'r ...that started it, so they'll then start allocating bounties on that basis. (OXPs have a fair bit of flexibility to poke this so that the assassin pre-emptiv
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  • *[[Smugglers - The Galactic Underworld]] by [[User:Phkb|Phkb]]: different systems ban different commodities. Black markets, secret compartments ''etc''. *[[Weapon Laws OXP]] - restricts sales of weapons in the safer systems (''eg'' - you can only buy Military Lasers in the more dangerous Multi-Gove
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  • ...ore deadly as the game mechanics change: regular engine use and the ship's systems (life support, shields, ''etc'') also require fuel for operation. *'''Fuel Tanks''': there are a selection of 4 different OXPs to choose from ([[Fuel Tank]], [[Internal Fuel Tank]], [[Extra Fuel Tanks]]
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  • ...these goods up first, so essential are they to less advanced neighbouring systems. ...al product of pastoral-based societies and extremely needful in industrial systems. Competent merchanters will usually be carrying some Live Animals in their
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  • Flavour for non-human systems. 112 of the 256 systems in Galaxy 1 are dominated by one of the eight non-human species. This .oxp
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  • ...ion of our [[PlanetFall]]. '''PlanetEngine''' is part of this '''Planetary Systems .oxp''' and is detailed above. This is presumably all available through [[R ...cludes 2048 systems, and it would be best if all the main planets of these systems should have a unique appearance. Planets can be similar almost to the point
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  • For the devotees of double-entry systems! * Integration with other OXPs (Black Monks a priority)
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  • ...ts would seem to be quite unconnected, there are a people who have written OXPs for Oolite and who have also contributed to Pioneer (such as [[Keeper]]). Oolite's oxp's provide missions which are stories, and political systems which have been differentiated from each other. There are ships with "chara
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  • Managing the 750+ OXZs and 400+ OXPs can be quite laborious. Especially if you want different selections for you *Oolite Starter is currently being expanded to manage the 400-odd OXPs not in OXZ format
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  • :If your weapons systems are activated, the missile display will be changed to show one missile targ Even with enhancing OXPs the ASC will only target massive bodies (the planet, the sun, moons), beaco
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  • ...ions of suns and planets are derived from the [[Strangers World]] suite of OXPs, with the [[Galactic Navy OXP]] added into the mix.'' ...Devil%27s_Triangle_(Region)|Devil's Triangle]], a group of three anarchist systems at the heart of the Appendix.
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  • * Computers, machinery and alloys are not available in agrarian systems * Food, textiles, wines and furs are not available in industrial systems
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  • ...art in sequence, and play a small sound when they turn on, to indicate the systems are starting up. ...hyperspace destination unless a system map concealment OXP was active and systems had been revealed.
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  • // if you only want your changes to apply to particular systems, you need to include a check for that system before making changes ===Compatible OXPs===
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  • ...t for the Sun Gear OXP, and should also be listed on the F7 screen for the systems it is in ([[System Features Rings]] oxp does this). == History of Black Hole OXPs ==
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