The I-Missile is slightly larger than standard missiles, and sports a powerful rocket engine. The result is a missile that when launched will intercept any of the standard ships running away on injectors. It is highly resistant to ECM and in fact will reflect such counter measures back onto the target which enhances the missiles guidance system. The primary advantage of this weapon is its speed, but it will occasionally lose target lock, then regain it, resulting in erratic flight.
It can be purchased at any tech level 6 systems for 500 credits. However, if the user is an unflagging supporter of the Galactic Navy, it can be purchased for considerably less at Navy SecCom Stations.
The I Missile is so fast it may slam into your ship (and be destroyed) upon launching. Usually, this is because your ships missile launch position is not safely outside the model's bounding box. To negate this effect, position your target below the crosshairs. This will cause the missile to vector away from your ship.
There is a very small chance (0.001) that NPC ships will come equipped with the I-Missile. Best precaution is quick identification and a quick exit from your ship if an I-Missile is homing in. You will only have a few seconds.
Oolite 1.80. No dependencies.
After unzipping, move or copy the folder, "I-Missile1.15.oxz" into your AddOns folder. Where that resides depends on your Oolite installation.
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 3.0
Version 1.15 - January 2014:
New model, textures, and pylon icon.
Modified Hard Missile AI.
Version 1.1 - May 2013:
Corrected shipdata.plist. Price and availability changed as noted above.
Major rework of custom AI - missile now has distance traveled check.
Version 1.07 - October 2011 – new pylon icon
Version 1.06 – August 2011
Available to NPC’s = 0.001, small vulnerability to ECM, price increase
Version 1.05 – August 2011
Version 1.0 - July 2011
I-Missile OXZ (downloaded 4240 times)