SKS Plasma Mk1

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SKS Plasma Mk1
Size (W×H×L) 56 x 13 x 45
Cargo capacity 0 TC
Cargo bay extension 10 TC
Maximum speed 0.40 LM
Manoeuvrability Roll: 1.2
Pitch: 1.5
Energy banks 4
Energy recharge rate

Good (4)

Gun mounts Fore, Aft
Missile slots 4
Shield boosters available Yes
Military shields available Yes
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price 215,000 Cr


From Silver Knight Shipyards on Diqudi in chart 3 comes the Plasma Mark I, a small multi-role craft designed primarily for a pilot who is trying to make a living in the business of passenger carrying, and who, to be able to get contracts, must take the ones through more dangerous systems than most pilots would be willing to. From it's speed of 0.4 LM to it's patented SpaceCamo(tm), it is a craft that, wherever you go, assassins would have a hard time spotting you.

A commander requested that a ship be designed for him to carry high profile clients in some of the more dangerous systems. Unfortunately, assassins caught up with him before the ship was ready. Having already designed it, Silver Knight Shipyards decided to release it to the general public.


The Plasma Mk1 comes with fore and aft beam lasers by default, as well as three standard missiles and a passenger berth. It is compatible with most standard equipment, including a retrofitted cargo hold giving it room for two more passenger berths, or some light trading.


The Plasma Mk1 can be downloaded using the in game OXZ manager, or manually by clicking the link below. If you are using a version of Oolite before 1.80 you will need to unzip it into a folder with a file name that ends in .oxp. Simply change the file suffix (.oxz) to .zip and unzip it normally from there.

SKS Plasma Mk1 OXZ