|Cargo capacity||750 TC|
|Cargo bay extension||N/A|
|Maximum speed||0.14 LM|
|Manoeuvrability|| Roll: 0.75|
|Energy recharge rate||
|Gun mounts|| Fore, Aft|
|Shield boosters available||No|
|Military shields available||No|
|OXP or standard|| Standard|
(Liner is OXP)
|Available to player||Yes|
|Base price||650000 Cr|
This ship is a pure trader, having a standard capacity of 750 TC. It is fitted with internal loaders to allow the ship to be quickly filled. Since it will strip most open markets bare and have room left over, the Anaconda is usually used for shipments rather than opportunistic trading: when a company wants to move its produce from one system to another, it'll have a fleet of Anacondas as the heavy movers.
'Long, pointy and glacially slow' was the verdict of 'What Spaceship?' when the craft's first production run hit the open market in 2856. 'Steers like a rogue asteroid' was the assessment of 'Trader' magazine. While Jeremiah Clarkson wouldn't be seen dead in an Anaconda - most people with a load to shift would be, because this is what it does reliably day in and day out. It isn't particularly strongly armed - although it carries up to 7 missiles and 4 lasers, it is slow in turning and has difficulty bringing lasers to bear on anything even remotely maneuverable. Therefore, it is typically seen escorted by other ships - it is common to see an Anaconda and half a dozen Cobra Mk.1 or Mamba escorts.
Its size makes it a problem to dock with many space stations. In many busier star systems, reservations must be made to handle a craft of this size. It also only just fits in most docking ports, so the crew must be careful to ensure that the ship is properly lined up before docking, as much embarassment occurs when a ship gets wedged in the docking port - shutting down trading for many hours while work crews get to hack at the ship with ablative saws.
Beerbaum and ThruSpace Inc. initially planned to make a passenger-carrying version of the mighty Anaconda, however, sales were not forthcoming - not due to any flaw in the ship's design, but mainly through lacklustre marketing to the spacelines. In the end however, human and feline investors seeing a market niche in economy passenger transport, joined to form Anaconda SpaceWays. From its inception route between Zaonce and Tionisla, it has eventually acquired a large fleet of converted Anacondas servicing a route network which covers most stable economy systems.
|Compatible equipment for this ship. Factory standard equipment is marked in bold, all other equipment can be added by the player.|
|Misc. Equipment||Fuel Scoops • Passenger Berth • Escape Capsule • Docking Computers • Witch Fuel Injectors • Scanner Targeting Enhancement • Multi-Targeting System • Galactic Hyperdrive • Advanced Space Compass|
|Weaponry||Pulse Laser • Beam Laser • Military Laser • Mining Laser • Energy Bomb|
|Defence||E.C.M. System • Extra Energy Unit • Naval Energy Unit • Shield Boosters • External Heat Shielding|