OXP howto model

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[edit] Create your model

in Wings3D or a similar program. How you do this is up to your creativity, but following a few tutorials for Wings3D and Meshwork and the 'brickship tutorial' or 'Oogie ship' by Aegidian are highly recommended if you are not familiar with 3D modeling.

[edit] Export the model

to obj( mtl texture) and convert to *.dat format. (windows users will have to wrangle a mac user to do the converting for them)

[edit] Edit shipdata.plist

Supply the in-game values relevant to your model.

[edit] Subentities

Entities can have sub-entities, which are defined by quaternions. There are several types of SE:

  • Model Entities: can be any model, with any properties.
  • Turrets: are a specialised model entity.
  • Flashers: blinking lights
  • Exhausts: although they are defined seperate from subentities, they can be regarded as subentities.

One important thing to remember about subentities is that they cannot have sub-sub-entities. The other is that frangibility is defined for the main entity, not seperately for every SE.

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