Difference between revisions of "Oolite Equipment"
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− | == | + | == Standard Equipment == |
− | + | '''Standard equipment''' comes with the initial [[Cobra Mk.3 (Oolite)|Cobra Mk.III]]. The in-game [[Tutorial]] teaches the use of most of it. | |
− | |||
− | |||
− | |||
− | |||
− | |||
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+ | {|class='wikitable sortable' | ||
+ | ! Equipment !! Function !! Description | ||
+ | |- | ||
+ | | [[Engine]]/Main Drive || Propulsive || The main (slowest) drive of your spacecraft. Controlled by '''w''' & '''s''' on the astrogation board. A slow intra-system drive. | ||
+ | |- | ||
+ | | [[Torus Drive|Torus Jump Drive]] || Propulsive || The second drive (faster). Turned on and off by '''j''' on the astrogation board. A fast intra-system drive. Mass-lockable. | ||
+ | |- | ||
+ | | Witchspace/[[Hyperspace Drive]] || Propulsive || The third and fastest drive. Countdown initiated/stopped by '''h''' on the astrogation board. An intersystem drive which takes one into [[witchspace]]. Only ''this'' drive uses [[Quirium|fuel]]. | ||
+ | |- | ||
+ | | [[Pulse Laser]] || Offensive || The feeblest laser available! Fired by pressing '''a''' on the astrogation board. Armed/disarmed by '''_''' | ||
+ | |- | ||
+ | | [[Missile]]s || Offensive || One starts with 3 of these. Controlled by '''t''', '''T''', '''m''', '''u''', '''y''', '''r''' & '''_''' on the astrogation board. | ||
+ | |- | ||
+ | | [[Shields]] || Defensive || These are automatic. There are two, fore and aft. They are powered by the energy banks. Their status is shown on the HUD. | ||
+ | |- | ||
+ | | [[View Screen]] || Astrogatory || One can select any of the four compass views ('''F1'''/'''F2'''/'''F3'''/'''F4''') while in flight | ||
+ | |- | ||
+ | | [[HUD|HUD/Heads-Up Display]] || Astrogatory || This is fully automatic. | ||
+ | |- | ||
+ | | [[Astrogation Console]] || Astrogatory || The principal control panel for your ship | ||
+ | |- | ||
+ | | [[IFF System|IFF Scanner]] || Astrogatory || This is automatic and displays what is around you as well as the direction of view. The range can be modified by '''z'''/'''Z''' on the astrogation board. | ||
+ | |- | ||
+ | | [[Compass]] || Astrogatory || This is automatic and shows the direction either to the '''main planet''' or (when closer) to the '''main orbital station''' in the system. | ||
+ | |- | ||
+ | | [[Cargo Hold]] || Generic || Contains gadgets for manipulating cargo | ||
+ | |- | ||
+ | | [[Energy banks]] || Generic || These are automatic. They gather energy from the engines and can then transmit it to the shields and other systems. | ||
+ | |- | ||
+ | | [[Life Support Systems]] || Generic || These are fully automatic. | ||
+ | |- | ||
+ | | [[Ship's Hull]] || Generic || Maintains structural integrity | ||
+ | |} | ||
− | == | + | == Standard Optional Equipment == |
+ | [[File:Docking Sequence.jpg|thumb|right|400px|Optional Equipment can be bought & fitted using the F3 screen while docked at a station. It ''does'' take time!]] | ||
+ | This is available to all players. These items are found in the [[Vanilla game]] and are non-[[OXP]]/OXZ. Items may sometimes be available at stations slightly below the normal tech level listed here. | ||
− | + | {|class='wikitable sortable' | |
− | + | ! Equipment !! Function !! Tech Level !! Price (₢) !! In [[Classic Elite|BBC Elite]]? | |
− | + | |- | |
− | + | | [[Quirium|Fuel]] || Propulsive || 1 || varies || yes | |
− | + | |- | |
− | + | | [[Missile]] || Offensive || 2 || 30 || yes | |
− | + | |- | |
− | + | | [[Cargo Bay Expansion]] || Mercantile || 2 || 400 || yes | |
− | + | |- | |
+ | | [[E.C.M._System|E.C.M. System]] || Defensive || 3 || 600 || yes | ||
+ | |- | ||
+ | | [[Pulse Laser]] || Offensive || 4 || 400 || yes | ||
+ | |- | ||
+ | | [[Beam Laser]] || Offensive || 5 || 1,000 || yes | ||
+ | |- | ||
+ | | [[External Heat Shielding]] || Generic || 5 || 1,500 || no (v.1.64) | ||
+ | |- | ||
+ | | [[Fuel Scoops]] || various || 6 || 525 || yes | ||
+ | |- | ||
+ | | [[Multi-Targeting System]] || Offensive || 6 || 325 || no (v.1.35 or earlier) | ||
+ | |- | ||
+ | | [[Passenger Berth]] || Mercantile || 6 || 825 || no (v.1.35) | ||
+ | |- | ||
+ | | [[Advanced Navigational Array]] || Astrogatory || 7 || 2,250 || no (v.1.67) | ||
+ | |- | ||
+ | | [[Advanced Space Compass]] || Astrogatory || 8 || 650 || no (v.1.40?) | ||
+ | |- | ||
+ | | [[Escape Pod]] || Defensive || 7 || 1,000 || yes | ||
+ | |- | ||
+ | | [[Maintenance|Maintenance Overhaul]] || Maintenance || 7 || varies || no (v.1.55 or earlier) | ||
+ | |- | ||
+ | | [[Quirium Cascade Mine]] || Offensive || 7 || 2,500 || no (v.1.55 or earlier) | ||
+ | |- | ||
+ | | [[Extra Energy Unit]] || Defensive || 9 || 1,500 || yes | ||
+ | |- | ||
+ | | [[Target System Memory Expansion]] || Offensive || 9 || 1,250 || no (v.1.64) | ||
+ | |- | ||
+ | | [[Docking Computers]] || Astrogatory || 10 || 1,500 || yes | ||
+ | |- | ||
+ | | [[ECM Hardened Missile]] || Offensive || 10 || 350 || no (v.1.62) | ||
+ | |- | ||
+ | | [[Wormhole Scanner]] || Astrogatory || 10 || 2,395 || no (v.1.73) | ||
+ | |- | ||
+ | | [[Galactic Hyperdrive]] || Propulsive || 11 || 5,000 || yes | ||
+ | |- | ||
+ | | [[Military Laser]] || Offensive || 11 || 6,000 || yes | ||
+ | |- | ||
+ | | [[Mining Laser]] || Mercantile || 11 || 800 || yes | ||
+ | |- | ||
+ | | [[Shield Boosters]] || Defensive || 11 || 14,750 || no (v.1.55 or earlier) | ||
+ | |- | ||
+ | | [[Witchdrive Fuel Injectors]] || Propulsive || 11 || 600 || no (v.1.20 or earlier) | ||
+ | |- | ||
+ | | [[Scanner Targeting Enhancement]] || Offensive || 12 || 450 || no (v.1.20 or earlier) | ||
+ | |- | ||
+ | | [[Integrated Targeting System]] || Offensive || 12 || 1,500 || no (v.1.80) | ||
+ | |- | ||
+ | | [[Military Shield Enhancement]] || Defensive || 14 || 47,550 || no (v.1.55 or earlier) | ||
+ | |- | ||
+ | | [[Naval Energy Unit]] || Defensive || ?? || ?? || no (v.1.20 or earlier) | ||
+ | |} | ||
− | ----------------------------------------- | + | ''Pedantic Note: One could argue that Fuel & the Maintenance Overhaul count neither as optional (one can carry on playing without either if one never leaves the current system) or as equipment! But they ''do'' appear on the F3 screen mixed in with all the other equipment!'' |
− | [[Category: | + | |
+ | == Optional Optional Equipment == | ||
+ | |||
+ | You opt into these options by loading the relevant OXPs. Unlike the Standard Optional Equipment which comes with the Vanilla game, these pieces of equipment are missing from it and require you to have downloaded the relevant OXP. No complete list, sorry! There are some 20-odd weapon OXZs alone - some of which contain dozens of variations on the theme! New stuff (like barrel roll) gets invented all the time, whilst other stuff gets [https://bb.oolite.space/viewtopic.php?f=2&t=17465 left behind] as Oolite develops and the OXP originators disappear back into RL (real life). | ||
+ | |||
+ | The best places to look for OXP equipment (''don't forget to click on the top of the category column!'') are | ||
+ | *[[OXP List]] | ||
+ | *[http://www.oolite.org/oxps/ OXZ List]. | ||
+ | *For other happy hunting grounds see the '''Links''' section below! | ||
+ | |||
+ | === Be aware of the following 4 points === | ||
+ | |||
+ | *(1) Some OXPs (Barrel Roll or ILS) just add in one or two pieces of equipment which help the player (''unless'' the pirates get that equipment too!). | ||
+ | *(2) Others (such as [[Missile Combat Reimagined]] or [[Hard Way]]) reorganise very many of the elements of Oolite, ''as well'' as adding in new pieces of optional equipment. Yet others affect much equipment globally: [[Breakable 'Standard' Equipment OXPs]] make many things breakable. [[Ship Configuration OXP]] introduces zillions of variations of the above. | ||
+ | *(3) Note that MFDs may need a ''different'' HUD from that coming in the [[Vanilla game]]. MFD's use the ''':''' & ''';''' keys: see [[MFD]]. | ||
+ | *(4) '''IMPORTANT''': some of this equipment is ''primable''. Use involves the '''N''', '''n''' & '''b''' keys. And one can select two pieces of ''fast priming'' equipment while in Station Dock (F4 screen - see Primable Equipment under Ship Systems). These will then be activated by your '''0''' & '''TAB''' keys in flight. | ||
+ | :*See [[Priming Equipment]] & [[MFD]] for the extra key-commands | ||
+ | :*Or see ''Extra Equipment'' on the 4th page of the Contents of the in-game [[Ship's Library OXP|Ship's Manual]] | ||
+ | :*Or see the '''OoliteRS''' (Reference Sheets) which came as a .pdf in your original game download. ''Probably worth printing out!'' Page 1 gives a synopsis of the key commands. | ||
+ | |||
+ | '''Here is a taster of some of the ''optional'' optional equipment, chosen purely to show the variety of what is available:''' | ||
+ | |||
+ | {|class='wikitable sortable' | ||
+ | ! Equipment !! Function !! Tech Level !! Price ( ₢) !! Notes | ||
+ | |- | ||
+ | | [[E.C.M._System#OXPs|Auto-ECM]] || Defensive || 6 || 1200 || Automatically engages your ECM for you when a missile is fired by somebody else | ||
+ | |- | ||
+ | | [[Barrel Roll OXP|Barrel Roll]] || Defensive || 9 || 30 || good against lasers, less good against missiles | ||
+ | |- | ||
+ | | [[BroadcastComms MFD]] || Generic || all || 200 || bribe/scare off pirates, or taunt them into messing up a shot. Call for help from other ships/the police | ||
+ | |- | ||
+ | | [[Energy Bomb]] || Offensive || 8 || 900 || the original weapon from [[Classic Elite]] | ||
+ | |- | ||
+ | | [[Interstellar help OXP|Electronic Thumb]] || Astrogatory || 6 || 985 || summons help for those marooned in [[Witchspace]] | ||
+ | |- | ||
+ | | [[Fast Target Selector OXP|Fast Target Selector]] || Offensive || 5 || 10 || targets local ships either for missile use ''or'' for information | ||
+ | |- | ||
+ | | [[File:Goods Container1.oxz|Goods Container]] || Mercantile || 6 || varies || mounts in place of a missile to hold 5 or 10 TC | ||
+ | |- | ||
+ | | [[ILS]] || Astrogatory || 5 || 50 || Instrument Landing System guides your ship into dock (sometimes through the other side of the wall!) | ||
+ | |- | ||
+ | | [[MarketObserver|Market Observer]] || Mercantile || - || - || upgrades your F8 interface with vital information about average prices & past trades | ||
+ | |- | ||
+ | | [[NavalGrid OXP|Naval Grid Next]] || Defensive || 10+ || 2500+ || 2 grids (civilian or military) which strengthen your shields | ||
+ | |- | ||
+ | | [[New Lasers]] || Offensive || varies || varies || adds 21 lasers - found on different worlds (''eg'' only lobstoid) | ||
+ | |- | ||
+ | | [[Ship Configuration OXP]] || Generic || varies || varies || choose between a dozen or so of each type of equipment with different specs | ||
+ | |- | ||
+ | | [[Sniper Lock]] || Offensive || 12 || 500 || helps aim your laser more accurately (needs Scanner Targeting Enhancement above) | ||
+ | |- | ||
+ | | [[Torus To Sun]] || Propulsive || 4 || 500 || speeds up the Torus jump drive 2x to 8x (depending on proximity to mass) | ||
+ | |- | ||
+ | | [[Useful MFDs]] || Generic || - || - || provides 2 MFDs with information about your ship and about your cargo | ||
+ | |- | ||
+ | | [[Vimana HUD]] || Astrogatory || - || - || HUD with warning lights for high temperature, low altitude ''etc'' (has expensive add-ons) | ||
+ | |} | ||
+ | |||
+ | ---- | ||
+ | |||
+ | == Links == | ||
+ | *[[F3 page (ship outfitting)]] | ||
+ | *Advice: [[Uncle Blix's Upgrade Guide]] | ||
+ | *[[Guide to Accuracy OXPs]] also includes STE, MTS ''etc''. | ||
+ | === Standard equipment === | ||
+ | *[[Pilot's Reference Manual]] | ||
+ | *[[Ship's Library OXP]] (itself optional optional equipment!) contains Cim's in-game '''Ship's Manual''' readable on an [[MFD]] in-flight | ||
+ | === Standard optional equipment === | ||
+ | *[[User:Redspear|Redspear]] has written a suite of OXPs awarding some of this equipment for free at the start of the game (Cargo Scoop as Standard, Escape Pod as Standard, Indestructible Injectors). | ||
+ | === Optional optional equipment === | ||
+ | ==== Lists of Equipment ==== | ||
+ | *[[:Category:Equipment]] list of 300+ pieces of equipment from OXZs and most OXPs | ||
+ | *[[:Category:Lasers]] list of 50+ lasers | ||
+ | *[[:Category:Missiles & Bombs]] list of 50+ missiles, bombs, mines & equipment mounted in a ship's missile bays | ||
+ | |||
+ | ==== Lists of OXPs ==== | ||
+ | *[[:Category:Equipment OXPs]] list of Equipment OXP pages on this wiki | ||
+ | *[[:Category:HUDs OXPs]] list of HUD & MFD OXP pages on this wiki | ||
+ | *[[:Category:Weapons OXPs]] list of Weapons OXP pages on this wiki | ||
+ | *[[Guide to Unlisted OXPs]] | ||
+ | *[https://bb.oolite.space/viewtopic.php?f=4&t=18437 How to change/keep Order of Primable Equipment?] (2016) | ||
+ | |||
+ | ==== Other Links ==== | ||
+ | *[https://bb.oolite.space/viewtopic.php?f=2&t=11293 Observation on equipment energy requirements] (2011) | ||
+ | ---- | ||
+ | {{NavBox - Oolite Equipment}}[[Category:Help pages]] |
Latest revision as of 02:18, 29 February 2024
Contents
Standard Equipment
Standard equipment comes with the initial Cobra Mk.III. The in-game Tutorial teaches the use of most of it.
Equipment | Function | Description |
---|---|---|
Engine/Main Drive | Propulsive | The main (slowest) drive of your spacecraft. Controlled by w & s on the astrogation board. A slow intra-system drive. |
Torus Jump Drive | Propulsive | The second drive (faster). Turned on and off by j on the astrogation board. A fast intra-system drive. Mass-lockable. |
Witchspace/Hyperspace Drive | Propulsive | The third and fastest drive. Countdown initiated/stopped by h on the astrogation board. An intersystem drive which takes one into witchspace. Only this drive uses fuel. |
Pulse Laser | Offensive | The feeblest laser available! Fired by pressing a on the astrogation board. Armed/disarmed by _ |
Missiles | Offensive | One starts with 3 of these. Controlled by t, T, m, u, y, r & _ on the astrogation board. |
Shields | Defensive | These are automatic. There are two, fore and aft. They are powered by the energy banks. Their status is shown on the HUD. |
View Screen | Astrogatory | One can select any of the four compass views (F1/F2/F3/F4) while in flight |
HUD/Heads-Up Display | Astrogatory | This is fully automatic. |
Astrogation Console | Astrogatory | The principal control panel for your ship |
IFF Scanner | Astrogatory | This is automatic and displays what is around you as well as the direction of view. The range can be modified by z/Z on the astrogation board. |
Compass | Astrogatory | This is automatic and shows the direction either to the main planet or (when closer) to the main orbital station in the system. |
Cargo Hold | Generic | Contains gadgets for manipulating cargo |
Energy banks | Generic | These are automatic. They gather energy from the engines and can then transmit it to the shields and other systems. |
Life Support Systems | Generic | These are fully automatic. |
Ship's Hull | Generic | Maintains structural integrity |
Standard Optional Equipment
This is available to all players. These items are found in the Vanilla game and are non-OXP/OXZ. Items may sometimes be available at stations slightly below the normal tech level listed here.
Equipment | Function | Tech Level | Price (₢) | In BBC Elite? |
---|---|---|---|---|
Fuel | Propulsive | 1 | varies | yes |
Missile | Offensive | 2 | 30 | yes |
Cargo Bay Expansion | Mercantile | 2 | 400 | yes |
E.C.M. System | Defensive | 3 | 600 | yes |
Pulse Laser | Offensive | 4 | 400 | yes |
Beam Laser | Offensive | 5 | 1,000 | yes |
External Heat Shielding | Generic | 5 | 1,500 | no (v.1.64) |
Fuel Scoops | various | 6 | 525 | yes |
Multi-Targeting System | Offensive | 6 | 325 | no (v.1.35 or earlier) |
Passenger Berth | Mercantile | 6 | 825 | no (v.1.35) |
Advanced Navigational Array | Astrogatory | 7 | 2,250 | no (v.1.67) |
Advanced Space Compass | Astrogatory | 8 | 650 | no (v.1.40?) |
Escape Pod | Defensive | 7 | 1,000 | yes |
Maintenance Overhaul | Maintenance | 7 | varies | no (v.1.55 or earlier) |
Quirium Cascade Mine | Offensive | 7 | 2,500 | no (v.1.55 or earlier) |
Extra Energy Unit | Defensive | 9 | 1,500 | yes |
Target System Memory Expansion | Offensive | 9 | 1,250 | no (v.1.64) |
Docking Computers | Astrogatory | 10 | 1,500 | yes |
ECM Hardened Missile | Offensive | 10 | 350 | no (v.1.62) |
Wormhole Scanner | Astrogatory | 10 | 2,395 | no (v.1.73) |
Galactic Hyperdrive | Propulsive | 11 | 5,000 | yes |
Military Laser | Offensive | 11 | 6,000 | yes |
Mining Laser | Mercantile | 11 | 800 | yes |
Shield Boosters | Defensive | 11 | 14,750 | no (v.1.55 or earlier) |
Witchdrive Fuel Injectors | Propulsive | 11 | 600 | no (v.1.20 or earlier) |
Scanner Targeting Enhancement | Offensive | 12 | 450 | no (v.1.20 or earlier) |
Integrated Targeting System | Offensive | 12 | 1,500 | no (v.1.80) |
Military Shield Enhancement | Defensive | 14 | 47,550 | no (v.1.55 or earlier) |
Naval Energy Unit | Defensive | ?? | ?? | no (v.1.20 or earlier) |
Pedantic Note: One could argue that Fuel & the Maintenance Overhaul count neither as optional (one can carry on playing without either if one never leaves the current system) or as equipment! But they do appear on the F3 screen mixed in with all the other equipment!
Optional Optional Equipment
You opt into these options by loading the relevant OXPs. Unlike the Standard Optional Equipment which comes with the Vanilla game, these pieces of equipment are missing from it and require you to have downloaded the relevant OXP. No complete list, sorry! There are some 20-odd weapon OXZs alone - some of which contain dozens of variations on the theme! New stuff (like barrel roll) gets invented all the time, whilst other stuff gets left behind as Oolite develops and the OXP originators disappear back into RL (real life).
The best places to look for OXP equipment (don't forget to click on the top of the category column!) are
Be aware of the following 4 points
- (1) Some OXPs (Barrel Roll or ILS) just add in one or two pieces of equipment which help the player (unless the pirates get that equipment too!).
- (2) Others (such as Missile Combat Reimagined or Hard Way) reorganise very many of the elements of Oolite, as well as adding in new pieces of optional equipment. Yet others affect much equipment globally: Breakable 'Standard' Equipment OXPs make many things breakable. Ship Configuration OXP introduces zillions of variations of the above.
- (3) Note that MFDs may need a different HUD from that coming in the Vanilla game. MFD's use the : & ; keys: see MFD.
- (4) IMPORTANT: some of this equipment is primable. Use involves the N, n & b keys. And one can select two pieces of fast priming equipment while in Station Dock (F4 screen - see Primable Equipment under Ship Systems). These will then be activated by your 0 & TAB keys in flight.
- See Priming Equipment & MFD for the extra key-commands
- Or see Extra Equipment on the 4th page of the Contents of the in-game Ship's Manual
- Or see the OoliteRS (Reference Sheets) which came as a .pdf in your original game download. Probably worth printing out! Page 1 gives a synopsis of the key commands.
Here is a taster of some of the optional optional equipment, chosen purely to show the variety of what is available:
Equipment | Function | Tech Level | Price ( ₢) | Notes |
---|---|---|---|---|
Auto-ECM | Defensive | 6 | 1200 | Automatically engages your ECM for you when a missile is fired by somebody else |
Barrel Roll | Defensive | 9 | 30 | good against lasers, less good against missiles |
BroadcastComms MFD | Generic | all | 200 | bribe/scare off pirates, or taunt them into messing up a shot. Call for help from other ships/the police |
Energy Bomb | Offensive | 8 | 900 | the original weapon from Classic Elite |
Electronic Thumb | Astrogatory | 6 | 985 | summons help for those marooned in Witchspace |
Fast Target Selector | Offensive | 5 | 10 | targets local ships either for missile use or for information |
File:Goods Container1.oxz | Mercantile | 6 | varies | mounts in place of a missile to hold 5 or 10 TC |
ILS | Astrogatory | 5 | 50 | Instrument Landing System guides your ship into dock (sometimes through the other side of the wall!) |
Market Observer | Mercantile | - | - | upgrades your F8 interface with vital information about average prices & past trades |
Naval Grid Next | Defensive | 10+ | 2500+ | 2 grids (civilian or military) which strengthen your shields |
New Lasers | Offensive | varies | varies | adds 21 lasers - found on different worlds (eg only lobstoid) |
Ship Configuration OXP | Generic | varies | varies | choose between a dozen or so of each type of equipment with different specs |
Sniper Lock | Offensive | 12 | 500 | helps aim your laser more accurately (needs Scanner Targeting Enhancement above) |
Torus To Sun | Propulsive | 4 | 500 | speeds up the Torus jump drive 2x to 8x (depending on proximity to mass) |
Useful MFDs | Generic | - | - | provides 2 MFDs with information about your ship and about your cargo |
Vimana HUD | Astrogatory | - | - | HUD with warning lights for high temperature, low altitude etc (has expensive add-ons) |
Links
- F3 page (ship outfitting)
- Advice: Uncle Blix's Upgrade Guide
- Guide to Accuracy OXPs also includes STE, MTS etc.
Standard equipment
- Pilot's Reference Manual
- Ship's Library OXP (itself optional optional equipment!) contains Cim's in-game Ship's Manual readable on an MFD in-flight
Standard optional equipment
- Redspear has written a suite of OXPs awarding some of this equipment for free at the start of the game (Cargo Scoop as Standard, Escape Pod as Standard, Indestructible Injectors).
Optional optional equipment
Lists of Equipment
- Category:Equipment list of 300+ pieces of equipment from OXZs and most OXPs
- Category:Lasers list of 50+ lasers
- Category:Missiles & Bombs list of 50+ missiles, bombs, mines & equipment mounted in a ship's missile bays
Lists of OXPs
- Category:Equipment OXPs list of Equipment OXP pages on this wiki
- Category:HUDs OXPs list of HUD & MFD OXP pages on this wiki
- Category:Weapons OXPs list of Weapons OXP pages on this wiki
- Guide to Unlisted OXPs
- How to change/keep Order of Primable Equipment? (2016)
Other Links
Oolite Equipment
|