Search results

From Elite Wiki

Page title matches

  • ...be useful additions to balance out advantages given to the player by other OXPs. ...hese OXPs create new visible equipment items that are listed on the ship's equipment manifest. They are installed automatically and for free to your existing sh
    8 KB (1,314 words) - 02:20, 29 February 2024

Page text matches

  • ...ssing F2 when docked or paused and then selecting 'Reset to Strict play'), OXPs are not loaded. == Finding OXPs ==
    16 KB (2,655 words) - 14:49, 18 March 2024
  • ...regarding Oolite's expansion packs, and the latest OXP download links. New OXPs are posted here! ==Ship Equipment==
    6 KB (906 words) - 12:51, 2 June 2012
  • - you can save your game, add, remove and upgrade lots of OXPs, load your game, and have it work ...eloper Release/Test Release version is specially developed for testing out OXPs. It comes with a [[Debug OXP]]/Debug Console allowing one to spawn ships/st
    24 KB (3,844 words) - 03:16, 29 February 2024
  • 1. Just place your soundfiles in the OXPs Music-folder.<br> |features = Equipment, Music
    5 KB (712 words) - 02:55, 29 February 2024
  • *Other bombs: these are OXPs. See [[:Category:Missiles & Bombs]] for a list of relevant pages. {{NavBox - Oolite Equipment}}
    6 KB (1,049 words) - 03:38, 29 February 2024
  • == Standard Equipment == '''Standard equipment''' comes with the initial [[Cobra Mk.3 (Oolite)|Cobra Mk.III]]. The in-game
    11 KB (1,522 words) - 03:18, 29 February 2024
  • == OXPs == * [[Breakable 'Standard' Equipment OXPs|Breakable HUD/IFF Scanner]] allows your Scanner to be disabled by a direct
    6 KB (913 words) - 05:34, 18 March 2024
  • == OXPs == *[[Hard Eject]] reduces insurance cover so that only half of lost equipment is replaced (''ie'': shown as damaged on the F5 screen). By [[User:Stranger
    9 KB (1,484 words) - 02:39, 29 February 2024
  • ...me OXP solutions and options at the end. What follows just covers the core equipment and scenarios. ...or the player: A beginner, who has almost no equipment; a player with some equipment, considered a medium-level player; and a player with a fully-kitted out shi
    39 KB (6,811 words) - 08:38, 18 March 2024
  • == Related Equipment == === OXPs ===
    2 KB (229 words) - 03:44, 29 February 2024
  • ...because it was simple to modify the engine bay to accommodate experimental equipment, where to do so in other ships would have involved major structural changes == OXPs ==
    6 KB (953 words) - 04:42, 29 February 2024
  • Any weapon type from the [[equipment.plist]] can be used (and WEAPON_NONE). ...(and potentially to OXPs) that they may change the weapons, missile load, equipment and other such parameters of this ship to make it better fit its role. This
    71 KB (10,864 words) - 12:47, 15 April 2024
  • ...different kind of value - engineering with no expense spared (inspect the equipment bays of a Fer-de-Lance and note how thoughtfully it has been laid out, and ...de Lance equipment bays come prefitted with high quality, custom designed equipment.
    9 KB (1,413 words) - 02:43, 29 February 2024
  • ...ck hermits]] (if you are close enough), and a plethora of goodies from any OXPs you may have added to your Vanilla game: other planets and their [[Stations == OXPs ==
    8 KB (1,288 words) - 02:12, 29 February 2024
  • === OXPs === {{NavBox - Oolite Equipment}} [[Category:Equipment]]
    1 KB (163 words) - 02:23, 29 February 2024
  • Depending on which additional OXPs you have installed, the behaviour of the galactic hyperdrive can be slightl == OXPs ==
    5 KB (689 words) - 23:55, 2 January 2024
  • | [[Machinery]] || Heavy factory and farm equipment, hyperdrive engines. || align="right" | 56.6 || TC The following commodities are added by OXPs:
    4 KB (573 words) - 02:28, 29 February 2024
  • == Oxps affecting hermits == :Note - the lore/logic behind these various oxps differs - you need to decide on what makes most sense in ''your'' game.
    9 KB (1,341 words) - 03:42, 29 February 2024
  • == OXPs == {{NavBox - Oolite Equipment}} [[Category:Equipment]]
    2 KB (268 words) - 02:36, 29 February 2024
  • ...and guarantees a good profit for every trip. You don't need any weapons or equipment other than '''Autopilot'''. Doing this route will put a spacer in the posit == OXPs ==
    5 KB (737 words) - 03:09, 29 February 2024
  • ...hold. This allows for salvage of space debris and is an essential piece of equipment to the [[Asteroid_(Oolite)|asteroid]] miner. Similarly, nearly all pirate v == OXPs ==
    10 KB (1,662 words) - 01:01, 10 April 2024
  • ...y 1 with the technological capabilities to manufacture and/or install this equipment. == OXPs ==
    1 KB (142 words) - 03:09, 29 February 2024
  • There are more controls for missile combat than for any other single piece of equipment on the simple [[Astrogation Console]]! === OXPs ===
    5 KB (695 words) - 03:10, 29 February 2024
  • == Equipment == ...on your ship: a [[Beam Laser|beam laser]], some shield and energy [[Oolite Equipment|enhancements]].
    2 KB (331 words) - 02:20, 29 February 2024
  • ''Introduces a new equipment.'' Other OXPs which modify system markets, such as [[BlOomberg Markets]] will probably co
    5 KB (806 words) - 02:57, 29 February 2024
  • ...|HUD]] will have indicators to display the levels of energy available. All equipment is powered by these banks, including the [[Shields]], which contribute a co *[[Extra Energy Unit]] (EEU) is not an .oxp but optional equipment from the [[Vanilla game]].
    4 KB (590 words) - 02:38, 29 February 2024
  • ...it, life is already perilous enough without having to worry about failing equipment. So take good care of your ship. It's the only thing separating you from th Why does the price go up when you have more equipment on board? Because the equipment has built-in redundancy, to stop you getting a long list of catastrophic fa
    8 KB (1,281 words) - 08:29, 10 April 2024
  • ...reer navy is equipped with the latest technology and many of the ships and equipment have been designed specifically for Naval use. ...normally use their own ships and equipment, although it is common for navy equipment to be 'loaned' to the officer during their tenure.
    10 KB (1,605 words) - 14:47, 10 March 2024
  • ...l || i || 105 || 69 || i || Witchspace Fuel Injectors. Only available when equipment installed. ! Prime optional equipment
    17 KB (2,186 words) - 08:38, 18 March 2024
  • <font size="3">'''[[OXP|Expand Oolite via OXPs]]'''</font> The friendliest Board this side of Riedquat: a place to discuss Oolite, OXPs, game tactics etc.
    5 KB (768 words) - 10:52, 9 March 2024
  • ...III freighter (the "ass", i.e. a pack animal) fitted with high-end combat equipment (the "iron"), but it eventually spread to mean any ship well equipped for c ...y Lasers, a full quota of missiles and ''all'' the defensive and offensive equipment normally available on the market.
    2 KB (262 words) - 21:18, 13 February 2022
  • == OXPs == *[[Thargoid Witchspace Drive]] Equipment by [[User:Capt. Murphy|Capt. Murphy]] (2012)
    14 KB (2,195 words) - 04:34, 29 February 2024
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    2 KB (238 words) - 15:32, 16 August 2022
  • ...effective tool. Only ships exclusively dedicated to mining would have this equipment mounted fore, as they would be an agonizing main weapon to take into battle == OXPs ==
    2 KB (290 words) - 03:09, 29 February 2024
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    2 KB (279 words) - 03:37, 29 February 2024
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    1 KB (216 words) - 00:48, 2 November 2022
  • * [[Oolite Equipment|Equipment]] (& [[Priming Equipment]] for OXPs)
    3 KB (491 words) - 03:18, 29 February 2024
  • You can see in a few OXPs background images in the UV-Maps ('''pic 3'''). This is just wasted texture ...go in a few thousands of faces when a lot of models are used in installed OXPs. Luckily there's a way as Wings3D provides a hole material. This is a speci
    19 KB (3,189 words) - 14:50, 18 March 2024
  • ...some items of extra hardware. To make the most of missiles, the following equipment is required: ...ctical advice contained within this article generally assumes you have the equipment listed above.
    8 KB (1,402 words) - 03:10, 29 February 2024
  • ...hem at the station. This should provide sufficient funds to repair damaged equipment (if any) and purchase another Energy Bomb (if you used it). However, don't For a full list of OXP's you can visit oolite.space/oxps, which lists all OXP's that can be downloaded directly from within the game
    9 KB (1,421 words) - 12:30, 6 November 2023
  • Lasers are the most common kind of combat equipment. There are four kinds of laser - pulse, beam, military and mining. Although There are two OXPs which help with aiming the rear laser at targets.
    17 KB (2,897 words) - 03:02, 29 February 2024
  • This [[OXP]] adds the equipment: Target Reticle Sensitive. This is an add-on to the normal Target Reticle i Version 1.1: Better detection for HUD that already has this equipment defined in the HUD.<br>
    3 KB (501 words) - 04:33, 29 February 2024
  • ...), such script files must have a unique name to avoid conflicts with other OXPs. Using the [[world-scripts.plist]] method, you can combine JavaScript, plis // Equipment and Cargo
    26 KB (3,525 words) - 03:44, 29 February 2024
  • ...ang|Salvage Gangs]] in Anarchies are more dubious than elsewhere, offering equipment that GalCop had better not know about. === OXPs ===
    44 KB (6,882 words) - 03:37, 29 February 2024
  • ...With the typical minimalist approach to design that defines most Communist equipment these early stations were reduced down to the most basic functions, air and ...king the factories 1335 metres taller. Within the hi-grav arenas, training equipment and sports arenas were installed and the overall gravity was set at 5% abov
    6 KB (907 words) - 02:22, 29 February 2024
  • This oxp adds the equipment: Ore Processor. This piece of equipment is sold at high tech shipyards and is every miner's dream.
    8 KB (1,218 words) - 03:21, 29 February 2024
  • ...uel scoops for use on long inter-solar missions. To make space for the new equipment some little-used offensive weaponry was omitted. |category = Ships OXPs
    3 KB (436 words) - 02:44, 29 February 2024
  • See [[Bounty]] for a (partial?) list of OXPs affecting this. ...new ship will have all standard equipment for a ship of that type, and any equipment from the previous ship which was [[Oolite JavaScript Reference: EquipmentIn
    18 KB (2,308 words) - 03:19, 29 February 2024
  • The <code>startUp</code> handler is called after all OXPs have been loaded. This also means that it is called every time the player l ...ment</code> handler is called when a ship launches a mine (a pylon-mounted equipment item whose key ends with "_MINE"). <code>mine</code> contains the launched
    42 KB (5,637 words) - 03:19, 29 February 2024
  • ...Views OXP). This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment. ...ake you to a wiki page where you can download the latest versions of these OXPs.
    13 KB (2,203 words) - 09:24, 18 March 2024
  • The Advanced Navigational Array is buyable equipment, available at any planet of Tech Level 7 or higher. Cost: 2250 ₢. This equipment is not supported in Oolite versions earlier than 1.67.
    3 KB (513 words) - 02:12, 29 February 2024
  • ...older that you find inside your AddOns-folder; which is where you put your OXPs. (PC-users have to create the folder /AddOns/Config/ first and then drop a ...them. For the majority of ship equipment, trading ships will result in the equipment being sold as well, with a few exceptions. The '''Cloaking Device''' and th
    25 KB (4,284 words) - 03:18, 29 February 2024
  • |equipment = N/A |category = Ships OXPs
    5 KB (839 words) - 02:22, 29 February 2024
  • === <code>equipment</code> === '''equipment''' : Array of [[Oolite JavaScript Reference: EquipmentInfo|EquipmentInfo]]
    85 KB (11,514 words) - 03:19, 29 February 2024
  • ...d if you press F4 (or F8-F8 on older Oolite versions). Unlike most mission OXPs that offer a story that is only run once, this OXP will continually offer r ...higher. There is a bug in all previous versions making you loose important equipment during one of the mission when playing with Oolite 1.77 or newer.
    10 KB (1,527 words) - 15:28, 18 March 2024
  • ...'s configuration file. The shipdata.plist information in all the installed OXPs is added to the standard definition in the central shipdata.plist to get th <!-- This section determines what is standard equipment -->
    13 KB (2,088 words) - 03:17, 29 February 2024
  • ...arket, unless you find it awkward to go near main stations. Fuel and basic equipment are available, at a premium. Their out-of-the-way location can make FTZs ha |category = Dockables OXPs
    6 KB (944 words) - 02:46, 29 February 2024
  • The mission makes use of data contained in three other OXPs and so requires the following to be installed: ...special entries to purchase for free on the [[F3 page (ship outfitting)|F3 equipment scree]].
    7 KB (1,078 words) - 04:38, 29 February 2024
  • ...b.oolite.space/viewtopic.php?f=4&t=19389 Galactic Navy Extend] portal to 3 OXPs by [[User:Montana05|Montana05]] '''updating''' the Galactic Navy (2018-20). ...p notch shipyard doing excellent maintenance work and with a full range of equipment. Rather expensive, though!
    17 KB (2,768 words) - 20:44, 10 March 2024
  • ...1/07/15 Updated main script to allow GalDrivePod to work nicely with other OXPs. {{equipment-OXP}}
    5 KB (755 words) - 02:48, 29 February 2024
  • ...ral unique options to visiting pilots. All stations provide tech level 14 equipment and maintenance. Additionally, commanders are encouraged to purchase Victo The Sector Commands are integrated into the following OXPS:
    3 KB (477 words) - 13:47, 12 June 2023
  • Initially derived from research on captured [[Thargoid]] equipment, Quirium has enabled a new technology of highly reliable space propulsion. ...the scientific community. The military group had been asked to analyze the equipment and tasked with finding a way to interfere with the systems that could be w
    8 KB (1,195 words) - 03:38, 29 February 2024
  • ...You will need a well suited ship to accomplish all missions. So any extra equipment is welcome. And don't forget to use your weapon arsenal. You will need it. |category = Missions OXPs
    5 KB (825 words) - 03:04, 29 February 2024
  • ...nt ship prices & tech levels for ALL ships available in Oolite (strict and oxps) * Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me)
    21 KB (3,171 words) - 08:45, 18 March 2024
  • ...e shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not b ** the merging of files with other files of the same type from other OXPs.
    3 KB (481 words) - 02:49, 29 February 2024
  • Collection of missiles, bombs, mines, drones and ancillary equipment. A collection of 3 drones, 6 missiles, 5 bombs, 3 mines and ancillary equipment.
    15 KB (2,466 words) - 02:15, 29 February 2024
  • ...he Coluber HUDs (these lists are inevitably partial - there is ''so'' much equipment) [[Category:HUDs OXPs| ]]
    13 KB (1,866 words) - 02:53, 29 February 2024
  • ...increasing problem in some systems and the drop in sales of new ships and equipment from main stations was another problem. :equipment prices and tech level of the stations now depend on the systems.
    9 KB (1,445 words) - 03:42, 29 February 2024
  • ...thumb|right|400px|F5 ''ship details'' screen showing extended list of ship equipment]] ...ration F3 page (2).png|thumb|right|400px|F3 screen (second level - showing equipment categories) <br> "Engines" from the third level are detailed in the next sc
    79 KB (12,888 words) - 04:24, 29 February 2024
  • [[File:Primeable Equipment MFD.png|thumb|right|200px|Primeable Equipment MFD (Managerial)]] There is a wide choice of MFD OXPs available in Oolite.
    9 KB (1,447 words) - 03:05, 29 February 2024
  • ...equipment, etc... or inject code) or entities are simply removed by other OXPs my motivation is nearly not existing anymore. We need solutions, otherwise |features = Mission, Ships, Images,<br>Sounds, Music, Equipment
    7 KB (1,131 words) - 04:40, 29 February 2024
  • {{equipment-OXP}} [[Category:Sound Sets OXPs]]
    18 KB (2,312 words) - 22:13, 14 April 2022
  • == Using Equipment == ...of a OXP. You can add equipment by adding arrays to this plist file. Every equipment array is build of an array of entries.
    184 KB (17,196 words) - 02:39, 29 February 2024
  • ...ful where the options available (perhaps depending on the player's ship or equipment, or on previous events in the mission) may vary in a complex fashion, to av *[[List of Planets used in OXPs]] - reference to see which systems are used by other oxp's
    22 KB (3,167 words) - 03:18, 29 February 2024
  • ...main viewer, desperate to discover where I was. The read out showed all my equipment save my witch fuel injectors had been destroyed, although my cargo remained == Unfinished oxps ==
    15 KB (2,579 words) - 01:14, 13 March 2024
  • |equipment = No |category = Ambience OXPs
    6 KB (971 words) - 11:46, 8 May 2024
  • ...st be acquired. After sufficient trading and purchasing of higher priority equipment (such as an [[ECM]] system) one can purchase [[Docking Computers|docking co *For programming instructions (for writing OXPs ''etc'') see [[Docking Instructions]]
    8 KB (1,218 words) - 02:35, 29 February 2024
  • ...Ps, and includes considerations for Buoy Repair, ILS and AutoDock if those OXPs are also installed. 24/05/2010 - Version 1.10, fortified equipment damage checking for 1.74
    5 KB (698 words) - 04:37, 29 February 2024
  • ...Aquarian Shipbuilding Corp. HQ|Aquarian Shipbuilding Corporation]]'s ships equipment division have taken the repair nanobots used on a large scale for station r ...it built-in. It uses advanced repair bots to control and repair any broken equipment that happens on the ship in-flight.
    11 KB (1,567 words) - 08:45, 18 March 2024
  • ...ion. But quite often they manage to recover complete and (almost) unharmed equipment items from stranded shipwrecks. They refurbish and sell these items, and th ...some odd reason doesn't seem to like you, there will be a special piece of equipment, which you will be able to obtain in the more shady Salvage Gangs in Anarch
    25 KB (3,963 words) - 02:14, 29 February 2024
  • ...air, that's where your Electronic Thumb comes in handy. Available from any equipment store of techlevel 7 or higher, the Electronic Thumb is a short squat black |category = Activities OXPs
    6 KB (1,076 words) - 02:58, 29 February 2024
  • ...ld be easily visible behind it. Alternatively for ships equipped with such equipment, it can be found by selecting "A" on your advanced space compass. ...f any commodity is banned, and due to its academic nature the only general equipment available is the witchspace fuel that may be needed for or consumed in unde
    12 KB (1,928 words) - 12:01, 9 March 2024
  • * v.1.2 Released June 2006. In response to various pieces of equipment now available to players, I have made some of the opponents encountered in ...osed.oxp" and a readme. Move the Deposed.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder,
    3 KB (486 words) - 12:07, 9 March 2024
  • It has recently been announced that this piece of equipment has been upgraded and improved, with the ship's current target (no matter h ...ses" after Thargoid allowed modification when retired from maintaining his OXps (https://bb.oolite.space/viewtopic.php?f=4&t=17085).
    4 KB (482 words) - 04:33, 29 February 2024
  • The [[Bounty Scanner]] is an add on piece of equipment for your vessel. The bounty will appear next to the targeted ship name besi This equipment adds bounty details (if any) to the targeting lock-box display when locked
    2 KB (243 words) - 02:20, 29 February 2024
  • |equipment = None |category = Ships OXPs
    6 KB (789 words) - 02:21, 29 February 2024
  • == OXPs == ...ry:The Traders Almanach| ]][[Category:Fiction]][[Category:Lore]][[Category:Equipment]]
    4 KB (591 words) - 04:36, 29 February 2024
  • |equipment = N/A |category = Systems OXPs
    13 KB (1,970 words) - 14:37, 18 March 2024
  • This oxp adds the equipment: Witchspace Analyser. This analyser scans the witchspace in the direction o ===Why this equipment===
    3 KB (500 words) - 03:10, 29 February 2024
  • and a bit knowledge about setting up the [[OXP_howto_plist|structure of oxps]] won't hurt too. ...ent layouts for Coriolis, dodos, icos & RH's. Musings gives links to other OXPs offering activities inside the station.
    19 KB (3,081 words) - 03:17, 29 February 2024
  • Killit.oxp brings you five new and powerful weapons, available in any equipment shop of your choice, the right TL and a suitable amount of money provided. So, if you happen to have [[OXP|OXPs]] installed which contain uberships, uber-uberships, and uber-uber-ubership
    3 KB (537 words) - 03:01, 29 February 2024
  • ...GMT - GalCop begins a programme of retrofitting out-of-date communications equipment on older vessels. At the same time, satellite and comms buoys are upgraded. * Useable for other oxps. See [[:Category:Required_OXP-Snoopers|List of OXPs]] which are using it - currently {{PAGESINCATEGORY:Required_OXP-Snoopers}}.
    6 KB (888 words) - 04:27, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    7 KB (1,071 words) - 03:46, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    5 KB (708 words) - 03:50, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    14 KB (2,098 words) - 03:46, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    6 KB (861 words) - 03:50, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    6 KB (732 words) - 20:19, 15 February 2023
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    5 KB (709 words) - 03:44, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    5 KB (717 words) - 03:45, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    7 KB (1,052 words) - 03:46, 29 February 2024

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)