Difference between revisions of "Missile"
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− | + | [[File:Missile, ECM hardened missile, Quirium Cascade Mine, Repair Bots, Salvage Missile.png|thumb|right|250px|Missile bay icons: first '''Missile''', <br>(then: ECM-hardened missile, Quirium cascade bomb, Repair nanobots (from oxp), Salvage missile (from oxp))]] | |
== Overview == | == Overview == | ||
The common missile, the ''[[Faulcon de Lacy]] HM3 Homing Missile'' is fast and accurate when used in conjunction with standard targeting scanners. They can be obtained at virtually any space port. Although there are many missile manufacturers, most are under contract with FdL to produce the HM3 by licence, assuring the spacer of a plentiful supply of reasonably priced missiles of acceptable quality. | The common missile, the ''[[Faulcon de Lacy]] HM3 Homing Missile'' is fast and accurate when used in conjunction with standard targeting scanners. They can be obtained at virtually any space port. Although there are many missile manufacturers, most are under contract with FdL to produce the HM3 by licence, assuring the spacer of a plentiful supply of reasonably priced missiles of acceptable quality. | ||
− | Annoyingly, all missiles of this class are vulnerable to standard [[E.C.M. System|ECM]], and seeing missile after missile perish only to prove the rising statistics of the efficiency of ECM-equipped ships | + | Annoyingly, all missiles of this class are vulnerable to standard [[E.C.M. System|ECM]], and seeing missile after missile perish only to prove the rising statistics of the efficiency of ECM-equipped ships can make a commander very depressed. |
− | Each missile will occupy one missile pylon/launch tube. | + | Each missile will occupy one missile pylon/launch tube/weapon bay. |
== Astrogation Console Missile Controls == | == Astrogation Console Missile Controls == | ||
There are more controls for missile combat than for any other single piece of equipment on the simple [[Astrogation Console]]! | There are more controls for missile combat than for any other single piece of equipment on the simple [[Astrogation Console]]! | ||
− | :'''_''' disables/enables the weapons panel on the Console (missiles as well as lasers) | + | : <font color="Red">'''_'''</font> (''underscore'') disables/enables the weapons panel on the Console (missiles as well as lasers) |
− | :'''t''' target seek - seeks a target for the missile to lock on to | + | : <font color="Red">'''t'''</font> target seek - seeks a target for the missile to lock on to |
− | :'''m''' fires the locked missile | + | : <font color="Red">'''m'''</font> fires the locked missile |
− | :'''u''' unlocks the missile target | + | : <font color="Red">'''u'''</font> unlocks the missile target |
− | :'''y''' cycles through the available missiles/bombs and transfers the target lock to the new missile | + | : <font color="Red">'''y'''</font> cycles through the available missiles/bombs and transfers the target lock to the new missile |
− | :'''T''' targets nearest incoming missile | + | : <font color="Red">'''T'''</font> targets nearest incoming missile |
− | :'''+''' '''-''' (only when optional [[MTS]] or [[TSME]] are installed) cycles chosen missile to next/previous target | + | : <font color="Red">'''+'''</font> and <font color="Red">'''-'''</font> (only when optional [[MTS]] or [[TSME]] are installed) cycles chosen missile to next/previous target |
== Rumour == | == Rumour == | ||
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[[File:Military Missile G1.PNG|thumb|200px|right|Military Missile]] | [[File:Military Missile G1.PNG|thumb|200px|right|Military Missile]] | ||
*'''[[Missile tactics]]''' - How to get best use of the missile | *'''[[Missile tactics]]''' - How to get best use of the missile | ||
+ | *[https://bb.oolite.space/viewtopic.php?f=2&t=16279 Missiles] - musings on missile use (2014) | ||
+ | *[https://bb.oolite.space/viewtopic.php?f=2&t=21351 Oolite and Aristotelian Motion] (2023) | ||
=== OXPs === | === OXPs === | ||
==== New varieties of missile ==== | ==== New varieties of missile ==== | ||
− | *[[ | + | *[[:Category:Missiles & Bombs]] for a list of 60-odd alternatives! |
− | + | :Some ship OXPs such as [[Far Arm ships]] come with new missiles (these are included in the list above) | |
− | + | ||
− | + | *[[Remove Individual Pylon OXP]]: 2021 OXP for removing just one missile to replace it ([[User:Phkb|Phkb]]) | |
− | :Some ship OXPs such as [[Far Arm ships]] come with new missiles | ||
==== Missile information ==== | ==== Missile information ==== | ||
− | *[ | + | *[https://bb.oolite.space/viewtopic.php?f=4&t=18705 Missile Beep] Audible warning on approach of missile |
*[[Missile Analyser]] | *[[Missile Analyser]] | ||
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''eg adding chaff/changing effect of ECM etc'' | ''eg adding chaff/changing effect of ECM etc'' | ||
*[[APRIL]] pylon reloader: Automated Pylon Re-arm In-flight Loader ([[User:Thargoid|Thargoid]] 2014) | *[[APRIL]] pylon reloader: Automated Pylon Re-arm In-flight Loader ([[User:Thargoid|Thargoid]] 2014) | ||
− | + | ||
+ | |||
*[[Missile Booster]] prevents you ramming into your own missile! ([[User:Norby|Norby]] 2015) | *[[Missile Booster]] prevents you ramming into your own missile! ([[User:Norby|Norby]] 2015) | ||
− | *[ | + | *[[Missile Combat Reimagined]] Total rejig of relationship between ECM & missiles, new missiles added ([[User:Redspear|Redspear]] 2020) |
− | *[[Missile | + | *[[Missiles modification]] two tweaks: ECM less effective & dying pilots take more time to launch a missile at you ([[User:Astrobe|Astrobe]] 2017) |
− | *[[Missiles and Bombs]]: | + | *[[Missile Tweak]] two tweaks: ECM less effective & prices altered ([[User:Stranger|Stranger]] 2015) |
+ | |||
+ | |||
+ | *[[Armoury]]: anti-missile darts, missile rack, missile machine, (also new missiles, bombs & mines) ([[User:Thargoid|Thargoid]] 2020) | ||
+ | *[[Missiles and Bombs]]: 3 defence systems including chaff (also new missiles/bombs) ([[User:Ramirez|Ramirez]] 2018) | ||
+ | *[[Missile Spoof]]: adds a flare defence against missiles ([[User:Wyvern|Wyvern]] 2011-5) | ||
==== Something a little different ==== | ==== Something a little different ==== | ||
*[[Weapon Laws OXP]]: weapons such as missiles can only be bought at the more lawless government systems | *[[Weapon Laws OXP]]: weapons such as missiles can only be bought at the more lawless government systems | ||
+ | |||
+ | ==== The Dark Side ==== | ||
+ | *[https://bb.oolite.space/viewtopic.php?f=2&t=7163 Discussion of many aspects of the vanilla game code for missiles] (2009) | ||
+ | *[https://bb.oolite.space/viewtopic.php?p=23487#p23487 Aegidian on designing missile icons] (2006) - the rest of the thread is also relevant for missile design. | ||
{{NavBox - Oolite Equipment}} | {{NavBox - Oolite Equipment}} | ||
+ | [[Category:Missiles & Bombs]] |
Latest revision as of 02:10, 29 February 2024
HM3 Missile | |
---|---|
Size (metres, WxHxL) | 1.4 x 1.4 x 8.0 |
Maximum speed | 0.75 LM |
Maneuverability | Roll: 10.0 Pitch: 8.0 |
Explosive yield | 4500 GJ |
Blast radius | 250 m |
OXP or standard | Standard |
Cost | 30.0 ₢ |
TL Availability | 2 |
Contents
Overview
The common missile, the Faulcon de Lacy HM3 Homing Missile is fast and accurate when used in conjunction with standard targeting scanners. They can be obtained at virtually any space port. Although there are many missile manufacturers, most are under contract with FdL to produce the HM3 by licence, assuring the spacer of a plentiful supply of reasonably priced missiles of acceptable quality.
Annoyingly, all missiles of this class are vulnerable to standard ECM, and seeing missile after missile perish only to prove the rising statistics of the efficiency of ECM-equipped ships can make a commander very depressed.
Each missile will occupy one missile pylon/launch tube/weapon bay.
Astrogation Console Missile Controls
There are more controls for missile combat than for any other single piece of equipment on the simple Astrogation Console!
- _ (underscore) disables/enables the weapons panel on the Console (missiles as well as lasers)
- t target seek - seeks a target for the missile to lock on to
- m fires the locked missile
- u unlocks the missile target
- y cycles through the available missiles/bombs and transfers the target lock to the new missile
- T targets nearest incoming missile
- + and - (only when optional MTS or TSME are installed) cycles chosen missile to next/previous target
Rumour
Traders who have recently survived Thargoid encounters by way of Navy intervention, report of a missile that is impervious to the Thargoid ECM equivalent.
Custom Paintjobs
Links
- Missile tactics - How to get best use of the missile
- Missiles - musings on missile use (2014)
- Oolite and Aristotelian Motion (2023)
OXPs
New varieties of missile
- Category:Missiles & Bombs for a list of 60-odd alternatives!
- Some ship OXPs such as Far Arm ships come with new missiles (these are included in the list above)
- Remove Individual Pylon OXP: 2021 OXP for removing just one missile to replace it (Phkb)
Missile information
- Missile Beep Audible warning on approach of missile
- Missile Analyser
Rejig of missile warfare
eg adding chaff/changing effect of ECM etc
- Missile Booster prevents you ramming into your own missile! (Norby 2015)
- Missile Combat Reimagined Total rejig of relationship between ECM & missiles, new missiles added (Redspear 2020)
- Missiles modification two tweaks: ECM less effective & dying pilots take more time to launch a missile at you (Astrobe 2017)
- Missile Tweak two tweaks: ECM less effective & prices altered (Stranger 2015)
- Armoury: anti-missile darts, missile rack, missile machine, (also new missiles, bombs & mines) (Thargoid 2020)
- Missiles and Bombs: 3 defence systems including chaff (also new missiles/bombs) (Ramirez 2018)
- Missile Spoof: adds a flare defence against missiles (Wyvern 2011-5)
Something a little different
- Weapon Laws OXP: weapons such as missiles can only be bought at the more lawless government systems
The Dark Side
- Discussion of many aspects of the vanilla game code for missiles (2009)
- Aegidian on designing missile icons (2006) - the rest of the thread is also relevant for missile design.
Oolite Equipment
|