Oolite Equipment
Contents
Standard Equipment
Standard equipment comes with the initial Cobra Mk.III. The in-game Tutorial teaches the use of most of it.
Equipment | Function | Description |
---|---|---|
Engine/Main Drive | Propulsive | The main (slowest) drive of your spacecraft. Controlled by w & s on the astrogation board. A slow intra-system drive. |
Torus Jump Drive | Propulsive | The second drive (faster). Turned on and off by j on the astrogation board. A fast intra-system drive. Mass-lockable. |
Witchspace/Hyperspace Drive | Propulsive | The third and fastest drive. Countdown initiated/stopped by h on the astrogation board. An intersystem drive which takes one into witchspace. Only this drive uses fuel. |
Pulse Laser | Offensive | The feeblest laser available! Fired by pressing a on the astrogation board. Armed/disarmed by _ |
Missiles | Offensive | One starts with 3 of these. Controlled by t, T, m, u, y, r & _ on the astrogation board. |
Shields | Defensive | These are automatic. There are two, fore and aft. They are filled from the energy banks. Their status is shown on the HUD. |
View Screen | Astrogatory | One can select any of the four compass views (F1/F2/F3/F4) while in flight |
HUD/Heads-Up Display | Astrogatory | This is fully automatic. |
Astrogation Console | Astrogatory | The principal control panel for your ship |
IFF Scanner | Astrogatory | This is automatic and displays what is around you as well as the direction of view. The range can be modified by z/Z on the astrogation board. |
Compass | Astrogatory | This is automatic and shows the direction either to the main planet or (when closer) to the main orbital station in the system. |
Cargo Hold | Generic | Contains gadgets for manipulating cargo |
Energy banks | Generic | These are automatic. They gather energy from the engines and can then transmit it to the shields and other systems. |
Life Support Systems | Generic | These are fully automatic. |
Ship's Hull | Generic | Maintains structural integrity |
Standard Optional Equipment
This is available to all players. These items are found in the Vanilla game and are non-OXP/OXZ. Items may sometimes be available at stations slightly below the normal tech level listed here.
Equipment | Function | Tech Level | Price (Cr.) |
---|---|---|---|
Fuel | Propulsive | 1 | varies |
Missile | Offensive | 2 | 30 |
Cargo Bay Expansion | Mercantile | 2 | 400 |
E.C.M. System | Defensive | 3 | 600 |
Pulse Laser | Offensive | 4 | 400 |
Beam Laser | Offensive | 5 | 1,000 |
External Heat Shielding | Astrogatory | 5 | 1,500 |
Fuel Scoops | various | 6 | 525 |
Multi-Targeting System | Offensive | 6 | 325 |
Passenger Berth | Mercantile | 6 | 825 |
Advanced Navigational Array | Astrogatory | 7 | 2,250 |
Advanced Space Compass | Astrogatory | 7 | 650 |
Escape Pod | Defensive | 7 | 1,000 |
Maintenance Overhaul | Maintenance | 7 | varies |
Quirium Cascade Mine | Offensive | 7 | 2,500 |
Extra Energy Unit | Defensive | 9 | 1,500 |
Target System Memory Expansion | Offensive | 9 | 1,250 |
Docking Computers | Astrogatory | 10 | 1,500 |
ECM Hardened Missile | Offensive | 10 | 350 |
Wormhole Scanner | Astrogatory | 10 | 2,395 |
Galactic Hyperdrive | Propulsive | 11 | 5,000 |
Military Laser | Offensive | 11 | 6,000 |
Mining Laser | Mercantile | 11 | 800 |
Shield Boosters | Defensive | 11 | 14,750 |
Witchdrive Fuel Injectors | Propulsive | 11 | 600 |
Scanner Targeting Enhancement | Offensive | 12 | 450 |
Integrated Targeting System | Offensive | 12 | 1,500 |
Military Shield Enhancement | Defensive | 14 | 47,550 |
Naval Energy Unit | Defensive | ?? | ?? |
Optional Optional Equipment
No simple list, sorry! There are some 20-odd weapon OXZs alone - some of which contain a dozen or so variations on the theme! New stuff (like barrel roll) gets invented all the time, whilst other stuff gets left behind as Oolite develops and the originators disappear back into RL (real life). The best place to look for OXP equipment is in the OXP List and the OXZ List. You can also try: OXP Equipment and OXP Weapons.
- Some OXPs (such as Missile Combat Reimagined or Hard Way) reorganise very many of the elements of Oolite, as well as adding in new pieces of optional equipment.
- Others (Barrel Roll or ILS) just add in one or two pieces of equipment which help the player (until the pirates get that equipment too!).
- Note that MFDs need a different HUD from that coming in the Vanilla game. See MFD.
IMPORTANT: some of this equipment is primable. Use involves the N, n & b keys. And one can select two pieces of fast priming equipment while in Station Dock (F4 screen - see Primable Equipment under Ship Systems). These will then be activated by your 0 & TAB keys in flight.
- See Extra Equipment on the 4th page of the Contents of the in-game Ship's Manual
- Or see the OoliteRS (Reference Sheets) which came as a .pdf in your original game download. Probably worth printing out! Page 1 gives a synopsis of the key commands.
- Here is a taster of some of the Optional optional equipment:
Equipment | Function | Tech Level | Price (Cr.) | Notes |
---|---|---|---|---|
Automatic Target Acquisition | ||||
APRIL Pylon Reloader | ||||
Auto-ECM | Defensive | 6 | 1200 | Automatically engages your ECM for you when a missile is fired by somebody else |
Barrel Roll | Defensive | 9 | 30 | good against lasers, less good against missiles |
BroadcastComms MFD | Generic | all | 200 | bribe/scare off pirates, or taunt them into messing up a shot. Call for help from other ships/the police |
Cargo Spotter | ||||
Escort Deck | ||||
Energy Bomb | Offensive | 8 | 900 | the original weapon from Classic Elite |
Electronic Thumb | Astrogatory | 6 | 985 | summons help for those marooned in Witchspace |
Fast Target Selector | Offensive | 5 | 10 | targets local ships either for missile use or for information |
Fighter Bay | ||||
Fuel Generator | ||||
File:Goods Container1.oxz | Mercantile | 6 | varies | mounts in place of a missile to hold 5 or 10 TC |
Gravity Scanner | ||||
ILS | Astrogatory | 5 | 50 | Instrument Landing System guides your ship into dock (sometimes through the other side of the wall!) |
Integrated Targeting System | ||||
LMSS - Actuator Upgrade | ||||
Market Observer | Mercantile | - | - | upgrades your F8 interface with vital information about average prices & past trades |
Naval Grid Next | Defensive | 10+ | 2500+ | 2 grids (civilian or military) which strengthen your shields |
New Lasers | Offensive | varies | varies | adds 21 lasers - found on different worlds (eg only lobstoid) |
Police IFF Scanner Upgrade | ||||
Self Repair System | ||||
Ship Configuration OXP | Generic | varies | varies | choose between a dozen or so of each type of equipment with different specs |
Sniper Lock | Offensive | 12 | 500 | helps aim your laser more accurately (needs Scanner Targeting Enhancement above) |
Star System Lane Indicator | ||||
Telescope | ||||
Telescope Extender | ||||
Torus To Sun | Propulsive | 4 | 500 | speeds up the Torus jump drive 2x to 8x (depending on proximity to mass) |
Useful MFDs | Generic | - | - | provides 2 MFDs with information about your ship and about your cargo |
Vimana HUD | Astrogatory | - | - | HUD with warning lights for high temperature, low altitude etc (has expensive add-ons) |
Links
- Guide to Accuracy OXPs also includes STE, MTS etc.
Standard equipment
- Pilot's Reference Manual
- Ship's Library OXP (itself optional optional equipment!) contains Cim's in-game Ship's Manual readable on an MFD in-flight
Optional optional equipment
- Category:Equipment OXPs list of Equipment OXP pages on this wiki
- Category:HUDs OXPs list of HUD & MFD OXP pages on this wiki
- Category:Weapons OXPs list of Weapons OXP pages on this wiki
- How to change/keep Order of Primable Equipment? (2016)
Oolite Equipment
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