Difference between revisions of "View Screen"

From Elite Wiki
(Comms Log: Added picture)
(Updating BB links)
 
(10 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[Image:Viewscreen sample.png|800px]]
+
[[Image:Viewscreen sample.png|thumb|center|800px|The view screen shows several items.<br>
__noTOC__
+
*The view!<br>
The view screen shows several items. The view! The [[HUD]], at the bottom of the screen. The central green cross-hairs are used for accurate orientation of the ship during navigation and docking manoeuvres, as well as having obvious functions in combat. This screen shot does not show the Comms Log.
+
*The Vanilla-game [[HUD]], at the bottom of the screen. This includes the red [[Scanner]], the blue/green [[Compass]], green/yellow gauges, missile pylon display ''etc''.<br>
 +
*The central green cross-hairs (obscured by the planet) are used for accurate orientation of the ship during navigation and docking manoeuvers, as well as having obvious functions in combat.<br>
 +
*This screen shot does ''not'' show the Comms Log: the Comms Log (of messages to you from stations, ships, ''etc''.) is also displayed on the View Screen: press >> <font color="Red">''' ` '''</font> << - the  "grave accent" - to recall it after it fades. The last "messager" will be identified on the scanner <br>
 +
*There is also a Message Log which displays information about targeted ships, some warnings ''etc''.]]
 +
<div style="clear:both"></div>
  
The Comms Log (of messages to you from stations, ships, ''etc''.) is also displayed on the View Screen: press >> <font color="Red">''' ` '''</font> << - the red grave accent - to recall it after it fades.
+
__TOC__
 +
== Overview ==
 +
The Sanya Amiya TLF glare-reducing view screen shows a processed view of the exterior of the ship using feed from four digiFeed cameras mounted on the contours of the hull. The views are displayed at 4 terapixel resolution and are intelligently processed before being displayed to reduce glare from solar objects and to enhance the available light, allowing greater clarity.  
  
The Sanya Amiya TLF glare-reducing view screen shows a processed view of the exterior of the ship using feed from four digiFeed cameras mounted on the contours of the hull. The views are displayed at 4 terapixel resolution and are intelligently processed before being displayed to reduce glare from solar objects and to enhance the available light, allowing greater clarity.  During flight, the four available cameras are quickly selected:
+
During flight, the four available cameras are quickly selected:
 
*''Forward View'' <br/>Press <font color="Red">'''f1'''</font> or <font color="Red">'''1'''</font>.
 
*''Forward View'' <br/>Press <font color="Red">'''f1'''</font> or <font color="Red">'''1'''</font>.
 
*''Aft View'' <br/>Press <font color="Red">'''f2'''</font> or <font color="Red">'''2'''</font>.
 
*''Aft View'' <br/>Press <font color="Red">'''f2'''</font> or <font color="Red">'''2'''</font>.
Line 11: Line 17:
 
*''Starboard View'' <br/>Press <font color="Red">'''f4'''</font> or <font color="Red">'''f'''</font>.
 
*''Starboard View'' <br/>Press <font color="Red">'''f4'''</font> or <font color="Red">'''f'''</font>.
  
Other view functions may also be called upon at any time, using the console:
+
Other view functions may also be called upon at any time, using the astrogation console:
 
*''Status screen''<br/>Press <font color="Red">'''f5'''</font> or <font color="Red">'''5'''</font><br/>Displays present location and condition, fuel, economic and legal status, and lists the installed equipment.
 
*''Status screen''<br/>Press <font color="Red">'''f5'''</font> or <font color="Red">'''5'''</font><br/>Displays present location and condition, fuel, economic and legal status, and lists the installed equipment.
 
*''Manifest screen''<br/>Press <font color="Red">'''f5'''</font> or <font color="Red">'''5'''</font> twice<br/>Displays the contents of the hold, and any eventual contract commitments.
 
*''Manifest screen''<br/>Press <font color="Red">'''f5'''</font> or <font color="Red">'''5'''</font> twice<br/>Displays the contents of the hold, and any eventual contract commitments.
Line 20: Line 26:
  
 
Note that the View Screen (in the Vanilla game HUD) contains two invisible [[MFD]]s which become activated if you have any relevant OXP's loaded.
 
Note that the View Screen (in the Vanilla game HUD) contains two invisible [[MFD]]s which become activated if you have any relevant OXP's loaded.
 +
 +
=== Tutorial ===
 +
The in-game [[Tutorial]] includes a familiarisation package for this View Screen and HUD.
  
 
== OXPs ==
 
== OXPs ==
Line 31: Line 40:
  
 
=== Glare ===
 
=== Glare ===
*[[Glare Clarifier]] allows you to purchase ''sun-specs' to cut the solar glare: [http://aegidian.org/bb/viewtopic.php?f=2&t=16964 BB thread], [[User:Wildeblood]] (2014)
+
*[[Glare Clarifier]] allows you to purchase ''sun-specs' to further cut the solar glare: [https://bb.oolite.space/viewtopic.php?f=2&t=16964 BB thread], [[User:Wildeblood]] (2014)
*[[Glare Filter]] ditto: [http://www.aegidian.org/bb/viewtopic.php?f=4&t=16533 BB thread], [[User:Spara|Spara]] (2014)
+
*[[Glare Filter]] ditto: [https://bb.oolite.space/viewtopic.php?f=4&t=16533 BB thread], [[User:Spara|Spara]] (2014)
 
*[[Fighter HUD (Oolite)]] also includes glare filters  
 
*[[Fighter HUD (Oolite)]] also includes glare filters  
*[[Xenon HUD]] also includes both glare filters ''and'' a change of screen for sun-glare
+
*[[Xenon HUD]] includes a change of screen for sun-glare to enhance readability of the HUD and MFDs
  
 
=== MFD's ===
 
=== MFD's ===
Line 45: Line 54:
 
*[[Sniper Camera System HUD]] modifies the viewscreen for sniping
 
*[[Sniper Camera System HUD]] modifies the viewscreen for sniping
  
 +
[[File:Crosshairs - Pulse Laser.png|thumb|right|100px|Pulse Laser crosshairs]]
 
=== Crosshairs ===
 
=== Crosshairs ===
 
*For modifications of the Crosshairs see  
 
*For modifications of the Crosshairs see  
Line 51: Line 61:
  
 
== Links ==
 
== Links ==
 +
*[[Communication]]
 +
*[[Target]] - Viewscreen, Compass & Telescope OXP "targets"
 +
 +
=== Colours/Gamma Correction/Colour Blindness ===
 +
Go into the game options and bump the Gamma setting up a few notches.. it helps make ships stand out more against the background, in a similar way to changing the monitor brightness, but unlike changing the brightness setting, it doesn't reduce the blackness of space.. try playing around with the Gamma level until you get the effect you want. You can really make the ships "pop" against the background, making them considerably easier to spot.
 +
 +
See http://www.lagom.nl/lcd-test/gamma_calibration.php for more detail
 +
 +
:''These improvements have been included in the new Nightlies for Oolite v.1.91 (see the bottom of [https://www.oolite.space/download/ this] page)''
 +
*[https://bb.oolite.space/viewtopic.php?f=8&t=21311 HDR Displays] (2022)
 +
*[https://bb.oolite.space/viewtopic.php?f=2&t=21231 Sky Colors Gamma Correction] (2022)
 +
*[https://bb.oolite.space/viewtopic.php?f=2&t=21307 Accessibility] for those with Protanopia, Deuteranopia and Tritanopia (2022)
 +
 
=== Screens/Monitors ===
 
=== Screens/Monitors ===
*[http://aegidian.org/bb/viewtopic.php?f=2&t=18903 Changing the Field of View] (2017) - ''the current range is from 30 degrees to 80 degrees''.
+
*[https://bb.oolite.space/viewtopic.php?f=2&t=13157 oolite cockpit/increasing the viewing angle] (2012-15): a 180° angle for multiple screens
 +
*[https://bb.oolite.space/viewtopic.php?f=2&t=18903 Changing the Field of View] (2017) - ''the current range is from 30 degrees to 80 degrees''.
  
 
=== Multiple Screens ===
 
=== Multiple Screens ===
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=13864 Multiple screens discussion] (2013)
+
*[https://bb.oolite.space/viewtopic.php?f=2&t=13157 oolite cockpit/increasing the viewing angle] (2012-15): a 180° angle for multiple screens
*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=20899 External dashboards] (2021)
+
*[https://bb.oolite.space/viewtopic.php?f=2&t=13864 Multiple screens discussion] (2013)
 +
*[https://bb.oolite.space/viewtopic.php?f=4&t=20899 External dashboards] (2021)
  
 
=== Headtracking (Free-View) ===
 
=== Headtracking (Free-View) ===
 
*[https://www.youtube.com/watch?v=i3ZTh7lBpOs Getafix's YouTube Demo] (2015)
 
*[https://www.youtube.com/watch?v=i3ZTh7lBpOs Getafix's YouTube Demo] (2015)
*[http://aegidian.org/bb/viewtopic.php?f=2&t=17145 Oolite Headtracking] BB Thread (2015)
+
*[https://bb.oolite.space/viewtopic.php?f=2&t=17145 Oolite Headtracking] BB Thread (2015)
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=19000 3d cockpit idea] BB Thread (2017)
+
*[https://bb.oolite.space/viewtopic.php?f=2&t=19000 3d cockpit idea] BB Thread (2017)
  
  
 
{{NavBox - Oolite Equipment}}[[Category:Equipment]]
 
{{NavBox - Oolite Equipment}}[[Category:Equipment]]

Latest revision as of 03:40, 29 February 2024

The view screen shows several items.
*The view!
*The Vanilla-game HUD, at the bottom of the screen. This includes the red Scanner, the blue/green Compass, green/yellow gauges, missile pylon display etc.
*The central green cross-hairs (obscured by the planet) are used for accurate orientation of the ship during navigation and docking manoeuvers, as well as having obvious functions in combat.
*This screen shot does not show the Comms Log: the Comms Log (of messages to you from stations, ships, etc.) is also displayed on the View Screen: press >> ` << - the "grave accent" - to recall it after it fades. The last "messager" will be identified on the scanner
*There is also a Message Log which displays information about targeted ships, some warnings etc.

Overview

The Sanya Amiya TLF glare-reducing view screen shows a processed view of the exterior of the ship using feed from four digiFeed cameras mounted on the contours of the hull. The views are displayed at 4 terapixel resolution and are intelligently processed before being displayed to reduce glare from solar objects and to enhance the available light, allowing greater clarity.

During flight, the four available cameras are quickly selected:

  • Forward View
    Press f1 or 1.
  • Aft View
    Press f2 or 2.
  • Port View
    Press f3 or 3.
  • Starboard View
    Press f4 or f.

Other view functions may also be called upon at any time, using the astrogation console:

  • Status screen
    Press f5 or 5
    Displays present location and condition, fuel, economic and legal status, and lists the installed equipment.
  • Manifest screen
    Press f5 or 5 twice
    Displays the contents of the hold, and any eventual contract commitments.
  • Short Range Chart
    Press f6 or 6
    Shows a proximate system chart with quick-info and current hyperjump range perimeter with the available fuel.
  • Galactic Chart
    Press f6 or 6 twice
    Shows the entire galactic sector and enables planet name-search.
  • System Data screen
    Press f7 or 7
    Displays essential information on the present nearby system.
  • Local Commodity Market
    Press f8 or 8
    Displays local market prices, although no interaction is possible unless docked.

Note that the View Screen (in the Vanilla game HUD) contains two invisible MFDs which become activated if you have any relevant OXP's loaded.

Tutorial

The in-game Tutorial includes a familiarisation package for this View Screen and HUD.

OXPs

The Comms Log as shown on the CommslogMFD

Comms Log

Glare

MFD's

  • There are zillions of these. See MFD's for the list. Note that the Vanilla game HUD only allows two. Other HUDs allow as many as 15!

Telescope

  • Telescope adds lightballs (showing legal status), masslock borders, distant beacons and sniper rings

Other sniping

Pulse Laser crosshairs

Crosshairs

  • For modifications of the Crosshairs see
  • HUD images here: (CB-HUD, ChupacabraHUD, Coluber, Dangerous, Deeper Space, G-HUD, Klepto-HUD, MilSpec, Nova Lux, Numeric, Sniper Camera System, Steampunk, Xenon, Vimana)
  • Guide to Accuracy OXPs: Target Reticle & Auto-Crosshairs

Links

Colours/Gamma Correction/Colour Blindness

Go into the game options and bump the Gamma setting up a few notches.. it helps make ships stand out more against the background, in a similar way to changing the monitor brightness, but unlike changing the brightness setting, it doesn't reduce the blackness of space.. try playing around with the Gamma level until you get the effect you want. You can really make the ships "pop" against the background, making them considerably easier to spot.

See http://www.lagom.nl/lcd-test/gamma_calibration.php for more detail

These improvements have been included in the new Nightlies for Oolite v.1.91 (see the bottom of this page)

Screens/Monitors

Multiple Screens

Headtracking (Free-View)




Oolite Equipment
Standard Equipment
Astrogation ConsoleCargo HoldCompassEnergy banksEngine/Main Drive • HUDIFF ScannerLife Support SystemsMissilePulse LaserShieldsShip's HullTorus Jump DriveView Screen • Witchspace/Hyperspace Drive
Optional Equipment
Advanced Navigational ArrayAdvanced Space CompassCargo Bay ExpansionDocking ComputersE.C.M. SystemEscape PodExtra Energy UnitExternal Heat ShieldingFuel ScoopsGalactic HyperdriveIntegrated Targeting SystemMilitary Shield EnhancementMulti-Targeting SystemNaval Energy UnitPassenger BerthScanner Targeting EnhancementShield BoostersTarget System Memory ExpansionWitchdrive Fuel InjectorsWormhole Scanner
Weapons
Beam LaserECM Hardened MissileEnergy BombMilitary LaserMining LaserMissilePulse LaserQuirium Cascade MineTwin Plasma Cannon