Difference between revisions of "Hyperspace"

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There are at least 3 different schools with views on Oolite in-game [[History]]. The '''Syncretists''' and the '''Purists''' have quite different accounts of how it was discovered (see [[History]] for a purist history and [[GalCop]] for a syncretist account of how Witchspace was discovered). The '''Pragmatics''' don't want to be tied down with a backstory - and just play the game! See [[Lore]] for an exposition of the various philosophies.
 
There are at least 3 different schools with views on Oolite in-game [[History]]. The '''Syncretists''' and the '''Purists''' have quite different accounts of how it was discovered (see [[History]] for a purist history and [[GalCop]] for a syncretist account of how Witchspace was discovered). The '''Pragmatics''' don't want to be tied down with a backstory - and just play the game! See [[Lore]] for an exposition of the various philosophies.
  
== Theory ==
+
[[Image:Bgs hyper effect.jpg|800px|thumb|right|Jumping through Hyperspace/WitchSpace: [[BGS]] v.1.10.9.]]
 +
== A Theory ==
 
A witchspace connection consists of a fifth-dimensional pseudocylindrical passage, or '''intertube''', connecting a blue hole created by a witchspace drive to an invisible virtual white hole in the destination system. Fuel expenditure is proportional to the realspace length of the intertube.
 
A witchspace connection consists of a fifth-dimensional pseudocylindrical passage, or '''intertube''', connecting a blue hole created by a witchspace drive to an invisible virtual white hole in the destination system. Fuel expenditure is proportional to the realspace length of the intertube.
  
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A witchspace malfunction occurs when the metric of the intertube is not perfectly balanced, which can happen due to hardware failure (slightly bent wire, build-ups of dust, or uneven load due to centrifugal force) in the witchspace drive’s field generator coils. This causes an “unravelling” of the field which dumps the traveller somewhere along the realspace path of the intertube; it is more likely to do so in the presence of large quantities of radioactive isotopes, incidentally of the very type used by the thargoids in their unrelated and badly-understood interstellar drives. Unfortunately, the only way to detect an unravelling condition is to enter the blue hole and see whether you end up where you expected to. This explains the importance of regular [[Maintenance].
 
A witchspace malfunction occurs when the metric of the intertube is not perfectly balanced, which can happen due to hardware failure (slightly bent wire, build-ups of dust, or uneven load due to centrifugal force) in the witchspace drive’s field generator coils. This causes an “unravelling” of the field which dumps the traveller somewhere along the realspace path of the intertube; it is more likely to do so in the presence of large quantities of radioactive isotopes, incidentally of the very type used by the thargoids in their unrelated and badly-understood interstellar drives. Unfortunately, the only way to detect an unravelling condition is to enter the blue hole and see whether you end up where you expected to. This explains the importance of regular [[Maintenance].
  
Witchdrive fuel is used to create the entire intertube immedately before entering it, rather than for actual travel; for this reason, none is recovered in the case of “falling out” of the intertube [http://aegidian.org/bb/viewtopic.php?p=35219#p35219 Jens Ayton (2007)].
+
Witchdrive fuel is used to create the entire intertube immediately before entering it, rather than for actual travel; for this reason, none is recovered in the case of “falling out” of the intertube [http://aegidian.org/bb/viewtopic.php?p=35219#p35219 Jens Ayton (2007)].
  
 
== Other theories of what Witchspace is ==
 
== Other theories of what Witchspace is ==
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*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=17877 Canon question about the Witchdrive].
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=17877 Canon question about the Witchdrive].
  
== Facts about wormholes ==
+
== Hyperspace/Witchspace Drive ==
Here are some facts about the way wormholes work in Oolite:
+
[[File:Galaxy01O1.png|thumb|right|Dr Beeb's map: notice the complex structure of the bottom right quarter]]
* The radius of the wormhole depends on the mass of the ship. This means that small ships create small wormholes and big ships create big ones. Therefore, it makes good sense to consider that a Cobra MKI generating a 1LY wormhole uses less fuel than an OSE Juggernaught generating a 1LY wormhole.
+
The third drive of your space ship (if it is big and new enough!). Maximum range is 7ly, which radically affects the geography of each galaxy - creating [[The Great Rift]] in Galaxy 7 for example, an 'island' of 30 systems cut off from the others by a jump of more than 7ly. This range can be altered (reduced) by OXP.
* The lifetime of the wormhole depends on the mass of the ship. You can verify this immediately if you buy a Wormhole Scanner and sample-scan a few wormholes. You will find that a Cobra MKI generates a wormhole that collapses in, say, 1.5 minutes, but an Anaconda created one collapses in 5 minutes or more (the numbers are indicative only and not necessarily accurate). This may be interpreted as another indication that a lot more fuel was used for the creation of the Anaconda wormhole.
 
* The mass of the ship does not affect the time taken to travel inside the wormhole. A Mamba escort entering a wormhole opened by its mother will arrive to destination together with the mother. [http://www.aegidian.org/bb/viewtopic.php?p=98785#p98785 Another_Commander].
 
  
== Hyperspace or Witchspace? ==
+
The other drives are the [[Engine]]/Main Drive & the [[Torus Drive|Torus Jump Drive]].  
The confusion about the hyperspace/witchspace terminology comes from the original Acorn version manual and novella. [[Ian Bell]] & [[David Braben]] used ''hyperspace'' as their term of choice in the [[The Space Traders Flight Training Manual|Manual]]. [[Robert Holdstock]] used ''witchspace'' by habit in his [[The Dark Wheel|novella]]: it's found in many of his other SF novels, if my memory serves me correctly. Subsequent versions of the game's in-game text and documents have mixed both. It's now reached the point that Mr Braben's later versions of the game mix both terms pretty randomly [http://aegidian.org/bb/viewtopic.php?p=73284#p73284 KZ9999 (2009)].
 
  
== OXPs ==
+
== OXPs & gaming links ==
[[Image:Bgs hyper effect.jpg|800px|thumb|right|Jumping through Hyperspace/WitchSpace: [[BGS]] v.1.10.9.]]
 
  
 
===Witchdrive Engines ===
 
===Witchdrive Engines ===
 
*[[Single-Use Witchdrive]] by ocz
 
*[[Single-Use Witchdrive]] by ocz
*[[Hyperdrives]] by [[User:Redspear|Redspear]] size, tech level & equipment (''eg'' the [[Extra Energy Unit]]) all affect countdown time & maximum distance of witchspace jumps
+
*[[Hyperdrives]] by [[User:Redspear|Redspear]]: size, tech level & equipment (''eg'' the [[Extra Energy Unit]]) all affect countdown time & maximum distance of witchspace jumps
*[[Breakable 'Standard' Equipment OXPs|Breakable Witch Drive]] OXP allows your Torus Drive to be disabled by a direct hit in combat
+
*[[Breakable 'Standard' Equipment OXPs|Breakable Witch Drive]]: OXP allowing your Witch Drive to be disabled by a direct hit in combat
  
 
*[[Ship Configuration OXP]] introduces another 3 classes of Witchdrive engine. A very complex .oxp.
 
*[[Ship Configuration OXP]] introduces another 3 classes of Witchdrive engine. A very complex .oxp.
  
 
=== Fuel/Misjump Issues ===
 
=== Fuel/Misjump Issues ===
*[[Fuel Collector OXP]] by vsfc: scoop up fuel v-e-e-ry slo-o-owly!
+
*[[Fuel Collector OXP]] by vsfc: scoops up fuel in witchspace v-e-e-ry slo-o-owly!
*[[Interstellar help OXP]] by [[User:Commander McLane|Commander McLane]]
+
*[[Interstellar help OXP]] by [[User:Commander McLane|Commander McLane]]: get a refuel from a passing stranger!
*[[Misjump Analyser]] by [[User:Eric Walch|Eric Walch]]
+
*[[Misjump Analyser]] by [[User:Eric Walch|Eric Walch]]: supposedly allows avoidance of misjumps
 
*[[Wormhole restoration OXP]] by Commander McLane et al (2018): to re-open your witch-hole and escape, destroy the Thargoid hole-jammers!
 
*[[Wormhole restoration OXP]] by Commander McLane et al (2018): to re-open your witch-hole and escape, destroy the Thargoid hole-jammers!
  
 
=== Extra Fuel Tanks ===
 
=== Extra Fuel Tanks ===
*[[DuplexFuelTank OXP|Duplex Fuel Tank]] by [[User:Timer|Timer]]: super expensive but fully rechargeable
+
*[[DuplexFuelTank OXP|Duplex Fuel Tank]] by [[User:Timer|Timer]]: super expensive but easily rechargeable (even by sun-skimming!).
*[[ExtraFuelTanks|Extra Fuel Tanks]] by [[User:Smivs|Smivs]]: expensive but need to buy fuel specially to recharge
+
*[[ExtraFuelTanks|Extra Fuel Tanks]] by [[User:Smivs|Smivs]]: expensive & need to buy fuel specially to recharge, takes up no space in your ship
*[[Fuel Tank]] by Ramirez: takes up a pylon slot (one-use only?)
+
*[[Fuel Tank]] by Ramirez: takes up a missile pylon slot (one-use only)
*[[InternalFuelTank|Internal Fuel Tank]] by [[User:Stranger|Stranger]]: cheap and one-use only
+
*[[InternalFuelTank|Internal Fuel Tank]] by [[User:Stranger|Stranger]]: takes up 5TC of cargo space (one-use only)
  
 
=== Changing the jumps ===
 
=== Changing the jumps ===
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=== Dealing with Thargoids ===
 
=== Dealing with Thargoids ===
 
*[[Dealing with Thargoids]] Tips on how to!
 
*[[Dealing with Thargoids]] Tips on how to!
 +
 +
== Facts about wormholes ==
 +
Here are some facts about the way wormholes work in Oolite:
 +
* The radius of the wormhole depends on the mass of the ship. This means that small ships create small wormholes and big ships create big ones. Therefore, it makes good sense to consider that a Cobra MKI generating a 1LY wormhole uses less fuel than an OSE Juggernaught generating a 1LY wormhole.
 +
* The lifetime of the wormhole depends on the mass of the ship. You can verify this immediately if you buy a Wormhole Scanner and sample-scan a few wormholes. You will find that a Cobra MKI generates a wormhole that collapses in, say, 1.5 minutes, but an Anaconda created one collapses in 5 minutes or more (the numbers are indicative only and not necessarily accurate). This may be interpreted as another indication that a lot more fuel was used for the creation of the Anaconda wormhole.
 +
* The mass of the ship does not affect the time taken to travel inside the wormhole. A Mamba escort entering a wormhole opened by its mother will arrive to destination together with the mother. [http://www.aegidian.org/bb/viewtopic.php?p=98785#p98785 Another_Commander].
 +
 +
== Hyperspace or Witchspace? ==
 +
{{QuoteText|Text=The confusion about the hyperspace/witchspace terminology comes from the original Acorn version manual and novella. [[Ian Bell]] & [[David Braben]] used ''hyperspace'' as their term of choice in the [[The Space Traders Flight Training Manual|Manual]]. [[Robert Holdstock]] used ''witchspace'' by habit in his [[The Dark Wheel|novella]]: it's found in many of his other SF novels, if my memory serves me correctly. Subsequent versions of the game's in-game text and documents have mixed both. It's now reached the point that Mr Braben's later versions of the game mix both terms pretty randomly.
 +
|Source=([http://aegidian.org/bb/viewtopic.php?p=73284#p73284 KZ9999 (2009)])}}
 +
 +
Whilst some individuals have rigidly stuck with the use of either one term or the other - and some have used one for the tunnel and the other for the region where one is stranded in a misjump - overall the use of the two terms is utterly confused, which will undoubtedly reflect their use amongst the billions of people in the thousands of systems of the 8 galaxies!
  
 
== Fiction ==
 
== Fiction ==

Revision as of 14:42, 20 April 2021

Jumping through Hyperspace/WitchSpace: BGS v.2.5.1

Hyperspace, also called witchspace, is a dimension through which hyperdrive/witch-space drive equipped ships can travel instantaneously from one star system to the other. There are limits to the maximum distance that can be traversed in one jump.

In the Oolite fanfiction, a hyperspace jump leaves behind a temporary blue hypercloud, which can be used to track the target system, and through which additional ships can jump to the same system, not using their own Quirium fuel.

Entry and exit of hyperspace are indicated by an unpleasant feeling, which experienced hyperspace travellers become used to.

Hyperspace travel looks like travelling through a tunnel with characteristic white rings around it.

One arrives at a witchpoint beacon at the far end (a variety of buoy).

Legends

It is rumoured that Thargoids are able to navigate inside hyperspace.

Legend has it that the results of a misjump can be disastrous, varying from ending up somewhere in the middle of a sun or interstellar space, to travelling through time, or even returning to normal space turned inside out! A forced misjump is the last resort of the hopeless.

History of Discovery

There are at least 3 different schools with views on Oolite in-game History. The Syncretists and the Purists have quite different accounts of how it was discovered (see History for a purist history and GalCop for a syncretist account of how Witchspace was discovered). The Pragmatics don't want to be tied down with a backstory - and just play the game! See Lore for an exposition of the various philosophies.

Jumping through Hyperspace/WitchSpace: BGS v.1.10.9.

A Theory

A witchspace connection consists of a fifth-dimensional pseudocylindrical passage, or intertube, connecting a blue hole created by a witchspace drive to an invisible virtual white hole in the destination system. Fuel expenditure is proportional to the realspace length of the intertube.

The term witchspace refers specifically to the strange, magical and somewhat unlikely visual artefacts encountered while travelling the virtual length of the intertube. This virtual length is at once constant and proportional to the square of the realspace length, which makes perfect sense in five-dimensional bogometrics.

A witchspace malfunction occurs when the metric of the intertube is not perfectly balanced, which can happen due to hardware failure (slightly bent wire, build-ups of dust, or uneven load due to centrifugal force) in the witchspace drive’s field generator coils. This causes an “unravelling” of the field which dumps the traveller somewhere along the realspace path of the intertube; it is more likely to do so in the presence of large quantities of radioactive isotopes, incidentally of the very type used by the thargoids in their unrelated and badly-understood interstellar drives. Unfortunately, the only way to detect an unravelling condition is to enter the blue hole and see whether you end up where you expected to. This explains the importance of regular [[Maintenance].

Witchdrive fuel is used to create the entire intertube immediately before entering it, rather than for actual travel; for this reason, none is recovered in the case of “falling out” of the intertube Jens Ayton (2007).

Other theories of what Witchspace is

Hyperspace/Witchspace Drive

Dr Beeb's map: notice the complex structure of the bottom right quarter

The third drive of your space ship (if it is big and new enough!). Maximum range is 7ly, which radically affects the geography of each galaxy - creating The Great Rift in Galaxy 7 for example, an 'island' of 30 systems cut off from the others by a jump of more than 7ly. This range can be altered (reduced) by OXP.

The other drives are the Engine/Main Drive & the Torus Jump Drive.

OXPs & gaming links

Witchdrive Engines

Fuel/Misjump Issues

Extra Fuel Tanks

Changing the jumps

More varieties of Thargoid

Dealing with Thargoids

Facts about wormholes

Here are some facts about the way wormholes work in Oolite:

  • The radius of the wormhole depends on the mass of the ship. This means that small ships create small wormholes and big ships create big ones. Therefore, it makes good sense to consider that a Cobra MKI generating a 1LY wormhole uses less fuel than an OSE Juggernaught generating a 1LY wormhole.
  • The lifetime of the wormhole depends on the mass of the ship. You can verify this immediately if you buy a Wormhole Scanner and sample-scan a few wormholes. You will find that a Cobra MKI generates a wormhole that collapses in, say, 1.5 minutes, but an Anaconda created one collapses in 5 minutes or more (the numbers are indicative only and not necessarily accurate). This may be interpreted as another indication that a lot more fuel was used for the creation of the Anaconda wormhole.
  • The mass of the ship does not affect the time taken to travel inside the wormhole. A Mamba escort entering a wormhole opened by its mother will arrive to destination together with the mother. Another_Commander.

Hyperspace or Witchspace?

The confusion about the hyperspace/witchspace terminology comes from the original Acorn version manual and novella. Ian Bell & David Braben used hyperspace as their term of choice in the Manual. Robert Holdstock used witchspace by habit in his novella: it's found in many of his other SF novels, if my memory serves me correctly. Subsequent versions of the game's in-game text and documents have mixed both. It's now reached the point that Mr Braben's later versions of the game mix both terms pretty randomly.
(KZ9999 (2009))

Whilst some individuals have rigidly stuck with the use of either one term or the other - and some have used one for the tunnel and the other for the region where one is stranded in a misjump - overall the use of the two terms is utterly confused, which will undoubtedly reflect their use amongst the billions of people in the thousands of systems of the 8 galaxies!

Fiction

Links




Oolite Equipment
Standard Equipment
Astrogation ConsoleCargo HoldCompassEnergy banksEngine/Main Drive • HUDIFF ScannerLife Support SystemsMissilePulse LaserShieldsShip's HullTorus Jump DriveView Screen • Witchspace/Hyperspace Drive
Optional Equipment
Advanced Navigational ArrayAdvanced Space CompassCargo Bay ExpansionDocking ComputersE.C.M. SystemEscape PodExtra Energy UnitExternal Heat ShieldingFuel ScoopsGalactic HyperdriveIntegrated Targeting SystemMilitary Shield EnhancementMulti-Targeting SystemNaval Energy UnitPassenger BerthScanner Targeting EnhancementShield BoostersTarget System Memory ExpansionWitchdrive Fuel InjectorsWormhole Scanner
Weapons
Beam LaserECM Hardened MissileEnergy BombMilitary LaserMining LaserMissilePulse LaserQuirium Cascade MineTwin Plasma Cannon