Difference between revisions of "Galactic Hyperdrive"

From Elite Wiki
(Ian Bell .c)
(Overview)
 
(25 intermediate revisions by 6 users not shown)
Line 1: Line 1:
One shot hyperdrive engines, used to make one jump to another level galaxy of which there are eight.  
+
One shot hyperdrive engines, for jumping to the next of [[The Eight|the eight]] galaxies.
Some fanfiction/technobabble on Elite's engine drives can be found here:[http://www.elite.hughesd.co.uk/]
+
{{Infobox EquipStats Oolite| title = Vanilla game
 +
|image =
 +
|equipName = Galactic Hyperdrive
 +
|equipCost = 5,000₢
 +
|equipTL = 11
 +
}}
  
A Galactic Hyperdrive doesn't use any fuel (all the fuel is contained in the device) and can be purchased for 5000 Cr at any planet with a tech level of 10 or over. Due to difficulties in long-range communication, criminal records are not shared between the galactic sectors: so regardless of your criminal rating, you come out Clean when you emerge into a new galaxy. Thus the Galactic Hyperdrive is sometimes used by mobsterpilots to escape prosecution.
+
== Overview ==
 +
Trigger the galactic hyperdrive by pressing <font color="Red">'''g'''</font> on your astrogation console. It catapults you to the next galaxy.
  
== Oolite ==
+
A Galactic Hyperdrive doesn't use any fuel (all the fuel is contained in the device) and can be purchased for 5,000₢ at any planet with a tech level of 11 or over.
  
In standard Oolite, the Galactic Hyperdrive warps you to the nearest chart location that matches your previous one. That means, if you are at the corner of the galaxy in Galaxy 1, you will end up at the same corner of Galaxy 2 after the jump. If your arrival would leave you in a very isolated region (for example systems like Oresrati in Galaxy 8, the lower left hand cluster of systems in Galaxy 7, the two islands of isolated systems in Galaxy 6 etc.) then your arrival point is moved to the main cluster.  
+
Due to difficulties in long-range communication, criminal records are not shared between the galactic sectors: so regardless of your criminal rating, you come out legally Clean when you emerge into a new galaxy. Thus the Galactic Hyperdrive is sometimes used by mobsterpilots to escape prosecution.
  
Recent java script additions allow other choices for OXP writers. Key "galactic_hyperspace_behaviour" equals one of
+
Depending on which additional OXPs you have installed, the behaviour of the galactic hyperdrive can be slightly different. Read on.
  "BEHAVIOUR_STANDARD"
 
  "BEHAVIOUR_ALL_SYSTEMS_REACHABLE"
 
  "BEHAVIOUR_FIXED_COORDINATES"
 
  
For "all systems reachable" the default relocation behaviour of Oolite is disabled and your arrival system will not be changed if you arrived in an isolated region of the chart.
+
[[File:Cb68h001 cl galdrive.png|thumb|80px|right|[[Coluber HUD CH01|Coluber HUD]]: Galactic Hyperdrive icon]]
 +
----
  
For "fixed coordinates" the engine will look in planetinfo.plist for a key named "galactic_hyperspace_fixed_coords", from which it will read the actual coordinates that will be used as arrival point in the next galaxy. If none is found, then coordinates (96,96) will be used, as in the Classic version.
+
== OXPs ==
 +
There are several relevant OXPs. Some merely tweak the vanilla game Galactic Hyperdrive. But GalDrivePod is an additional hyperdrive which is loaded on a missile pylon and needs priming just like any other piece of OXP equipment.
  
== Classic ==
+
*[[Galactic Hyperdrive OXP]] allows a choice of destinations in the next Galaxy
 +
*[[Galactic Hyperdrive Reimagined]] makes the vanilla game equipment rechargeable by sunskimming, and the Galactic Hyperjump take time (several days) which can wreck some mission OXPs.
 +
*[[Galactic Misjump OXP]] - what happens if you misjump between galaxies? By [[User:Cim|Cim]].
 +
*[[GalDrivePod]] provides a (second?) pylon-mounted Galactic Drive allowing one to leave the "unreachable areas" in the next galaxy (by [[User:Smivs|Smivs]]).
  
 +
=== Also relevant ===
 +
*[[Galaxy Names OXP]] by [[User:Wildeblood|Wildeblood]] - also downloadable through the in-game [[Expansions Manager]] (an Ambience .oxp): puts the galaxy names onto the F6 screen.
 +
*[[Bounty System]] prevents loss of "illegal" status on jumping to the next galaxy.
 +
*Note that various OXP stations will have a different TL to that of the main station and may possibly stock the Galactic Hyperdrive - but the price may be rather different!
 +
 +
----
 +
== Classic Elite ==
 
For the [[BBC_Micro| BBC Micro]] version of Classic Elite, the Galactic Hyperdrive entry points are ''' fixed ''' for each galaxy:
 
For the [[BBC_Micro| BBC Micro]] version of Classic Elite, the Galactic Hyperdrive entry points are ''' fixed ''' for each galaxy:
  
Line 28: Line 43:
 
# '''Intisoar''', (99,102) TL : 7, Confederacy
 
# '''Intisoar''', (99,102) TL : 7, Confederacy
 
# '''Beritere''', (106,95) TL : 3, Anarchy
 
# '''Beritere''', (106,95) TL : 3, Anarchy
# '''Cecees''',(94,96) TL : 8, Anarchy
+
# '''Cecees''', (94,96) TL : 8, Anarchy
 
 
The pattern is not clear but seems to be related to arriving in the same area for each galactic chart, near (96,96); and the observation that the system government is either Anarchy or Confederacy.
 
  
== Ian Bell .c ==
+
The system chosen is the one encompassed by the smallest rectangular search box centred on (96,96). The choice of '96' was driven by the desire to generate an '0x60' Op-code in this vicinity of the 6502 machine code, an [http://www.atarimax.com/jindroush.atari.org/aopc.html#RTS RTS] command that could be reached by nearby branch instructions. The observation that the system government is either Anarchy or Confederacy appears unrelated as the connection to the coordinate calculations is indirect.
  
In a text-only trading version of Elite coded by [http://www.iancgbell.clara.net/elite/text/index.htm Ian Bell] in C around 1999 the ''planet number'' is conserved across a galactic hyperdrive jump. These are listed in the [[Oolite planet list|planet list]] but are not visible to the player. This choice gives the appearance of random, but predictable, entry points (determined by your departure planet). This choice allows access to the large isolated island of systems in [[Oolite_planet_list/Galaxy_7|Galaxy 7]]. And is responsible for the the ancient warning "If you leave Galaxy 7 from Rainza you will end up at Oresrati in Galaxy 8".  
+
=== Ian Bell & Classic Elite variants ===
 +
In a text-only trading version of Elite coded by [http://www.iancgbell.clara.net/elite/text/index.htm Ian Bell] in C around 1999 the ''planet number'' is conserved across a galactic hyperdrive jump. These are listed in the [[Oolite planet list|planet list]] but are not visible to the player. This choice gives the appearance of random, but predictable, entry points (determined by your departure planet). This choice allows access to the large isolated island of systems in [[Oolite_planet_list/Galaxy_7|Galaxy 7]] and is responsible for the the ancient warning "If you leave Galaxy 7 from [[Sector7/Rainza|Rainza]] you will end up at [[Sector8/Oresrati|Oresrati]] in Galaxy 8".  
  
This choice was implemented in some post-classic versions of Elite, including ArcElite.
+
This choice was implemented in some post-classic versions of Elite, including [[ArcElite]].
  
== Links ==
+
----
Back to: [[Oolite Equipment]]
+
== Theory ==
 +
Why only one-way travel? See the discussion of Cody's theory in [[The Eight]].
  
 +
Some older fanfiction/technobabble on Elite's engine drives can be found [https://web.archive.org/web/20101008045456/http://elite.hughesd.co.uk/ here] .
  
 +
[[Category:Classic]]
  
[[Category:Classic]] [[Category:Oolite]]
+
{{NavBox - Oolite Equipment}} [[Category:Equipment]]

Latest revision as of 22:55, 2 January 2024

One shot hyperdrive engines, for jumping to the next of the eight galaxies.

Vanilla game
Name Galactic Hyperdrive
Cost 5,000₢
TL Availability 11

Overview

Trigger the galactic hyperdrive by pressing g on your astrogation console. It catapults you to the next galaxy.

A Galactic Hyperdrive doesn't use any fuel (all the fuel is contained in the device) and can be purchased for 5,000₢ at any planet with a tech level of 11 or over.

Due to difficulties in long-range communication, criminal records are not shared between the galactic sectors: so regardless of your criminal rating, you come out legally Clean when you emerge into a new galaxy. Thus the Galactic Hyperdrive is sometimes used by mobsterpilots to escape prosecution.

Depending on which additional OXPs you have installed, the behaviour of the galactic hyperdrive can be slightly different. Read on.

Coluber HUD: Galactic Hyperdrive icon

OXPs

There are several relevant OXPs. Some merely tweak the vanilla game Galactic Hyperdrive. But GalDrivePod is an additional hyperdrive which is loaded on a missile pylon and needs priming just like any other piece of OXP equipment.

  • Galactic Hyperdrive OXP allows a choice of destinations in the next Galaxy
  • Galactic Hyperdrive Reimagined makes the vanilla game equipment rechargeable by sunskimming, and the Galactic Hyperjump take time (several days) which can wreck some mission OXPs.
  • Galactic Misjump OXP - what happens if you misjump between galaxies? By Cim.
  • GalDrivePod provides a (second?) pylon-mounted Galactic Drive allowing one to leave the "unreachable areas" in the next galaxy (by Smivs).

Also relevant

  • Galaxy Names OXP by Wildeblood - also downloadable through the in-game Expansions Manager (an Ambience .oxp): puts the galaxy names onto the F6 screen.
  • Bounty System prevents loss of "illegal" status on jumping to the next galaxy.
  • Note that various OXP stations will have a different TL to that of the main station and may possibly stock the Galactic Hyperdrive - but the price may be rather different!

Classic Elite

For the BBC Micro version of Classic Elite, the Galactic Hyperdrive entry points are fixed for each galaxy:

  1. Usle, (85,99) TL: 9, Confederacy, purchase next Galactic Hyperdrive at Enonla.
  2. Ororra, (96,95) TL : 4, Confederacy, purchase next Galactic Hyperdrive at Resori.
  3. Xeines, (90,111) TL : 3, Anarchy, purchase next Galactic Hyperdrive at Alace.
  4. Soenisti, (99,103) TL : 4, Anarchy, purchase next Galactic Hyperdrive at Biante.
  5. Ceinan, (105,93) TL : 7, Confederacy, purchase next Galactic Hyperdrive at Sotidi.
  6. Intisoar, (99,102) TL : 7, Confederacy
  7. Beritere, (106,95) TL : 3, Anarchy
  8. Cecees, (94,96) TL : 8, Anarchy

The system chosen is the one encompassed by the smallest rectangular search box centred on (96,96). The choice of '96' was driven by the desire to generate an '0x60' Op-code in this vicinity of the 6502 machine code, an RTS command that could be reached by nearby branch instructions. The observation that the system government is either Anarchy or Confederacy appears unrelated as the connection to the coordinate calculations is indirect.

Ian Bell & Classic Elite variants

In a text-only trading version of Elite coded by Ian Bell in C around 1999 the planet number is conserved across a galactic hyperdrive jump. These are listed in the planet list but are not visible to the player. This choice gives the appearance of random, but predictable, entry points (determined by your departure planet). This choice allows access to the large isolated island of systems in Galaxy 7 and is responsible for the the ancient warning "If you leave Galaxy 7 from Rainza you will end up at Oresrati in Galaxy 8".

This choice was implemented in some post-classic versions of Elite, including ArcElite.


Theory

Why only one-way travel? See the discussion of Cody's theory in The Eight.

Some older fanfiction/technobabble on Elite's engine drives can be found here .




Oolite Equipment
Standard Equipment
Astrogation ConsoleCargo HoldCompassEnergy banksEngine/Main Drive • HUDIFF ScannerLife Support SystemsMissilePulse LaserShieldsShip's HullTorus Jump DriveView Screen • Witchspace/Hyperspace Drive
Optional Equipment
Advanced Navigational ArrayAdvanced Space CompassCargo Bay ExpansionDocking ComputersE.C.M. SystemEscape PodExtra Energy UnitExternal Heat ShieldingFuel ScoopsGalactic HyperdriveIntegrated Targeting SystemMilitary Shield EnhancementMulti-Targeting SystemNaval Energy UnitPassenger BerthScanner Targeting EnhancementShield BoostersTarget System Memory ExpansionWitchdrive Fuel InjectorsWormhole Scanner
Weapons
Beam LaserECM Hardened MissileEnergy BombMilitary LaserMining LaserMissilePulse LaserQuirium Cascade MineTwin Plasma Cannon