Difference between revisions of "Missile"

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The common missile, the ''[[Faulcon de Lacy]] HM3 Homing Missile'' is fast and accurate when used in conjunction with standard targeting scanners. They can be obtained at virtually any space port. Although there are many missile manufacturers, most are under contract with FdL to produce the HM3 by licence, assuring the spacer of a plentiful supply of reasonably priced missiles of acceptable quality.  
 
The common missile, the ''[[Faulcon de Lacy]] HM3 Homing Missile'' is fast and accurate when used in conjunction with standard targeting scanners. They can be obtained at virtually any space port. Although there are many missile manufacturers, most are under contract with FdL to produce the HM3 by licence, assuring the spacer of a plentiful supply of reasonably priced missiles of acceptable quality.  
  
Annoyingly, all missiles of this class are vulnerable to standard [[E.C.M. System|ECM]], and seeing missile after missile perish only to prove the rising statistics of the efficiency of ECM-equipped ships, can make a commander very depressed.  
+
Annoyingly, all missiles of this class are vulnerable to standard [[E.C.M. System|ECM]], and seeing missile after missile perish only to prove the rising statistics of the efficiency of ECM-equipped ships can make a commander very depressed.  
  
Each missile will occupy one missile pylon/launch tube.
+
Each missile will occupy one missile pylon/launch tube/weapon bay.
  
 
== Astrogation Console Missile Controls ==
 
== Astrogation Console Missile Controls ==
 
There are more controls for missile combat than for any other single piece of equipment on the simple [[Astrogation Console]]!
 
There are more controls for missile combat than for any other single piece of equipment on the simple [[Astrogation Console]]!
:'''_''' disables/enables the weapons panel on the Console (missiles as well as lasers)
+
: <font color="Red">'''_'''</font> (''underscore'') disables/enables the weapons panel on the Console (missiles as well as lasers)
:'''t''' target seek - seeks a target for the missile to lock on to
+
: <font color="Red">'''t'''</font> target seek - seeks a target for the missile to lock on to
:'''m''' fires the locked missile
+
: <font color="Red">'''m'''</font> fires the locked missile
:'''u''' unlocks the missile target
+
: <font color="Red">'''u'''</font> unlocks the missile target
:'''y''' cycles through the available missiles/bombs and transfers the target lock to the new missile
+
: <font color="Red">'''y'''</font> cycles through the available missiles/bombs and transfers the target lock to the new missile
:'''T''' targets nearest incoming missile
+
: <font color="Red">'''T'''</font> targets nearest incoming missile
  
:'''+''' '''-''' (only when optional [[MTS]] or [[TSME]] are installed) cycles chosen missile to next/previous target
+
: <font color="Red">'''+'''</font> and <font color="Red">'''-'''</font> (only when optional [[MTS]] or [[TSME]] are installed) cycles chosen missile to next/previous target
  
 
== Rumour ==
 
== Rumour ==

Revision as of 11:12, 23 April 2021

HM3 Missile
Oolite-standard-missile.png
Size (metres, WxHxL) 1.4 x 1.4 x 8.0
Maximum speed 0.75 LM
Maneuverability Roll: 10.0
Pitch: 8.0
Explosive yield 4500 GJ
Blast radius 250 m
OXP or standard Standard
Cost 30.0 ₢
TL Availability 2

Overview

The common missile, the Faulcon de Lacy HM3 Homing Missile is fast and accurate when used in conjunction with standard targeting scanners. They can be obtained at virtually any space port. Although there are many missile manufacturers, most are under contract with FdL to produce the HM3 by licence, assuring the spacer of a plentiful supply of reasonably priced missiles of acceptable quality.

Annoyingly, all missiles of this class are vulnerable to standard ECM, and seeing missile after missile perish only to prove the rising statistics of the efficiency of ECM-equipped ships can make a commander very depressed.

Each missile will occupy one missile pylon/launch tube/weapon bay.

Astrogation Console Missile Controls

There are more controls for missile combat than for any other single piece of equipment on the simple Astrogation Console!

_ (underscore) disables/enables the weapons panel on the Console (missiles as well as lasers)
t target seek - seeks a target for the missile to lock on to
m fires the locked missile
u unlocks the missile target
y cycles through the available missiles/bombs and transfers the target lock to the new missile
T targets nearest incoming missile
+ and - (only when optional MTS or TSME are installed) cycles chosen missile to next/previous target

Rumour

Traders who have recently survived Thargoid encounters by way of Navy intervention, report of a missile that is impervious to the Thargoid ECM equivalent.

Custom Paintjobs


Links

Military Missile

OXPs

New varieties of missile

and see Armoury & Missiles and Bombs below

Some ship OXPs such as Far Arm ships come with new missiles.

Missile information

Rejig of missile warfare

AS-8 Purple Strand Remote Detonation Bomb

eg adding chaff/changing effect of ECM etc

Something a little different

  • Weapon Laws OXP: weapons such as missiles can only be bought at the more lawless government systems




Oolite Equipment
Standard Equipment
Astrogation ConsoleCargo HoldCompassEnergy banksEngine/Main Drive • HUDIFF ScannerLife Support SystemsMissilePulse LaserShieldsShip's HullTorus Jump DriveView Screen • Witchspace/Hyperspace Drive
Optional Equipment
Advanced Navigational ArrayAdvanced Space CompassCargo Bay ExpansionDocking ComputersE.C.M. SystemEscape PodExtra Energy UnitExternal Heat ShieldingFuel ScoopsGalactic HyperdriveIntegrated Targeting SystemMilitary Shield EnhancementMulti-Targeting SystemNaval Energy UnitPassenger BerthScanner Targeting EnhancementShield BoostersTarget System Memory ExpansionWitchdrive Fuel InjectorsWormhole Scanner
Weapons
Beam LaserECM Hardened MissileEnergy BombMilitary LaserMining LaserMissilePulse LaserQuirium Cascade MineTwin Plasma Cannon