Difference between revisions of "E.C.M. System"

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*[http://aegidian.org/bb/viewtopic.php?f=4&t=9765 AutoECM] by Switech automatically engages your ECM when missiles are detected
 
*[http://aegidian.org/bb/viewtopic.php?f=4&t=9765 AutoECM] by Switech automatically engages your ECM when missiles are detected
*Missile Combat Re-imagined by [[User:Redspear|Redspear]] rebalances the relationship between missiles and ECM - and makes the ECM more fragile
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*[[Missile Combat Reimagined]] by [[User:Redspear|Redspear]] rebalances the relationship between missiles and ECM - and makes the ECM more fragile
 
*[[Automatic Chaff System]] by [[User:Wyvern|Wyvern]] provides a dated version of a supplement to the ECM system
 
*[[Automatic Chaff System]] by [[User:Wyvern|Wyvern]] provides a dated version of a supplement to the ECM system
 
*[[Armoury]] by [[User:Thargoid|Thargoid]] provides more recent alternatives
 
*[[Armoury]] by [[User:Thargoid|Thargoid]] provides more recent alternatives
  
 
{{NavBox - Oolite Equipment}}
 
{{NavBox - Oolite Equipment}}

Revision as of 20:14, 14 February 2021

Overview

An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to milkruns. And even then ...) ECM will cause all primed missiles in range to auto-detonate. As with all arms-races, the military has developed ECM-hardened missiles (spacer-slang: hardheads), which are impervious to the current generation of ECM-systems, but it is only a matter of time until new ECM systems find a way to destroy them.

Use

Press the ECM button on your console, and all non-hardened missiles will explode. It may or may not destroy hardened missiles, depending on the range. Be advised: activating ECM will cause a drain on your energybanks, so be careful not to use it too much.

Availability

Price to fit: 600.0 Cr
At techlevel: 3

Comments

Inexperienced pilots will sometimes in panic activate their ECM many times in rapid succession. This creates a 'fuzzball', and is not recommended.

OXPs




Oolite Equipment
Standard Equipment
Astrogation ConsoleCargo HoldCompassEnergy banksEngine/Main Drive • HUDIFF ScannerLife Support SystemsMissilePulse LaserShieldsShip's HullTorus Jump DriveView Screen • Witchspace/Hyperspace Drive
Optional Equipment
Advanced Navigational ArrayAdvanced Space CompassCargo Bay ExpansionDocking ComputersE.C.M. SystemEscape PodExtra Energy UnitExternal Heat ShieldingFuel ScoopsGalactic HyperdriveIntegrated Targeting SystemMilitary Shield EnhancementMulti-Targeting SystemNaval Energy UnitPassenger BerthScanner Targeting EnhancementShield BoostersTarget System Memory ExpansionWitchdrive Fuel InjectorsWormhole Scanner
Weapons
Beam LaserECM Hardened MissileEnergy BombMilitary LaserMining LaserMissilePulse LaserQuirium Cascade MineTwin Plasma Cannon