Difference between revisions of "E.C.M. System"
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| + | [[File:Cb68h001 cl ecm.png|thumb|left|80px|Coluber HUD ECM icon]] | ||
| + | [[File:ECM effect (v.1.92).png|right|thumb|600px|New ECM effect (Oolite v.1.92 - does not look great in a static image, best viewed animated in-game). <br> This is the effect you see whenever an ECM blast is triggered, be it originating from the player or from an NPC. If you don't want it, it can be disabled by setting the key "ecm-visual-fx" to NO]] | ||
| + | [[File:Ecm o.png|thumb|left|80px|Vimana HUD ECM icon]] | ||
== Overview == | == Overview == | ||
| − | An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to [[milkrun]]s.) | + | An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to [[milkrun]]s. And even then ...) |
| − | ECM will cause | + | ECM will cause all primed [[Missile|missiles]] in range to auto-detonate. As with all arms-races, the military has developed [[ECM Hardened Missile|ECM-hardened]] missiles (spacer-slang: [[hardheads]]), which are impervious to the current generation of ECM-systems, but it is only a matter of time until new ECM systems find a way to destroy them. |
== Use == | == Use == | ||
| − | Press the ' | + | Press the <font color="Red">'''e'''</font>cm button on your console, and all non-hardened missiles will explode. It may or may not destroy hardened missiles, depending on the range. |
| − | Be advised: activating ECM will cause a drain on your [[ | + | Be advised: activating ECM will cause a drain on your [[Energy banks]], so be careful not to use it too much. |
| − | == | + | == Availability == |
| − | Price to fit: 600.0 | + | Price to fit: 600.0 ₢ |
| − | + | At techlevel: 3 | |
== Comments == | == Comments == | ||
| − | Inexperienced pilots will sometimes in panic activate their ECM in rapid | + | Inexperienced pilots will sometimes in panic activate their ECM many times in rapid succession. This creates a '[[fuzzball]]', and is not recommended. |
| − | + | == OXPs == | |
| − | {{ | + | |
| − | [[Category: | + | *[https://bb.oolite.space/viewtopic.php?f=4&t=9765 AutoECM] by Switech automatically engages your ECM when missiles are detected |
| + | *[[Missile Combat Reimagined]] by [[User:Redspear|Redspear]] rebalances the relationship between missiles and ECM - and makes the ECM more fragile | ||
| + | *[[Automatic Chaff System]] by [[User:Wyvern|Wyvern]] provides a dated version of a supplement to the ECM system | ||
| + | *[[Armoury]] by [[User:Thargoid|Thargoid]] provides more recent alternatives | ||
| + | |||
| + | == Links == | ||
| + | *[[ECM]] for the [[Classic Elite]] version | ||
| + | *See Ahruman's comments [https://bb.oolite.space/viewtopic.php?p=50884#p50884 here] | ||
| + | *[https://www.youtube.com/watch?v=fQq0Fun1Ty8 Oolite 1.91 - New ECM Effect] ([[User:Another commander|Another commander]], 2024) | ||
| + | |||
| + | {{NavBox - Oolite Equipment}} [[Category:Equipment]] | ||
Latest revision as of 18:51, 17 February 2026
Contents
Overview
An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to milkruns. And even then ...) ECM will cause all primed missiles in range to auto-detonate. As with all arms-races, the military has developed ECM-hardened missiles (spacer-slang: hardheads), which are impervious to the current generation of ECM-systems, but it is only a matter of time until new ECM systems find a way to destroy them.
Use
Press the ecm button on your console, and all non-hardened missiles will explode. It may or may not destroy hardened missiles, depending on the range. Be advised: activating ECM will cause a drain on your Energy banks, so be careful not to use it too much.
Availability
Price to fit: 600.0 ₢ At techlevel: 3
Comments
Inexperienced pilots will sometimes in panic activate their ECM many times in rapid succession. This creates a 'fuzzball', and is not recommended.
OXPs
- AutoECM by Switech automatically engages your ECM when missiles are detected
- Missile Combat Reimagined by Redspear rebalances the relationship between missiles and ECM - and makes the ECM more fragile
- Automatic Chaff System by Wyvern provides a dated version of a supplement to the ECM system
- Armoury by Thargoid provides more recent alternatives
Links
- ECM for the Classic Elite version
- See Ahruman's comments here
- Oolite 1.91 - New ECM Effect (Another commander, 2024)
Oolite Equipment
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