Difference between revisions of "E.C.M. System"

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(Grammar. Typos. OXPs)
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[[File:Cb68h001 cl ecm.png|thumb|left|80px|Coluber HUD ECM icon]]
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[[File:ECM effect (v.1.92).png|right|thumb|600px|New ECM effect (Oolite v.1.92 - does not look great in a static image, best viewed animated in-game). <br> This is the effect you see whenever an ECM blast is triggered, be it originating from the player or from an NPC. If you don't want it, it can be disabled by setting the key "ecm-visual-fx" to NO]]
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[[File:Ecm o.png|thumb|left|80px|Vimana HUD ECM icon]]
 
== Overview ==
 
== Overview ==
 
An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to [[milkrun]]s. And even then ...)
 
An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to [[milkrun]]s. And even then ...)
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== Use ==
 
== Use ==
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Press the '''E'''CM button on your console, and all non-hardened missiles will explode. It may or may not destroy hardened missiles, depending on the range.
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Press the <font color="Red">'''e'''</font>cm button on your console, and all non-hardened missiles will explode. It may or may not destroy hardened missiles, depending on the range.
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Be advised: activating ECM will cause a drain on your [[energybanks]], so be careful not to use it too much.
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Be advised: activating ECM will cause a drain on your [[Energy banks]], so be careful not to use it too much.
  
 
== Availability ==
 
== Availability ==
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  Price to fit: 600.0 Cr
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  Price to fit: 600.0 ₢
 
  At techlevel: 3
 
  At techlevel: 3
  
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== OXPs ==
 
== OXPs ==
  
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*[http://aegidian.org/bb/viewtopic.php?f=4&t=9765 AutoECM] by Switech automatically engages your ECM when missiles are detected
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*[https://bb.oolite.space/viewtopic.php?f=4&t=9765 AutoECM] by Switech automatically engages your ECM when missiles are detected
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*Missile Combat Re-imagined by [[User:Redspear|Redspear]] rebalances the relationship between missiles and ECM - and makes the ECM more fragile
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*[[Missile Combat Reimagined]] by [[User:Redspear|Redspear]] rebalances the relationship between missiles and ECM - and makes the ECM more fragile
 
*[[Automatic Chaff System]] by [[User:Wyvern|Wyvern]] provides a dated version of a supplement to the ECM system
 
*[[Automatic Chaff System]] by [[User:Wyvern|Wyvern]] provides a dated version of a supplement to the ECM system
 
*[[Armoury]] by [[User:Thargoid|Thargoid]] provides more recent alternatives
 
*[[Armoury]] by [[User:Thargoid|Thargoid]] provides more recent alternatives
  
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{{NavBox - Oolite Equipment}}
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== Links ==
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*[[ECM]] for the [[Classic Elite]] version
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*See Ahruman's comments [https://bb.oolite.space/viewtopic.php?p=50884#p50884 here]
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*[https://www.youtube.com/watch?v=fQq0Fun1Ty8 Oolite 1.91 - New ECM Effect] ([[User:Another commander|Another commander]], 2024)
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{{NavBox - Oolite Equipment}} [[Category:Equipment]]

Latest revision as of 18:51, 17 February 2026

Coluber HUD ECM icon
New ECM effect (Oolite v.1.92 - does not look great in a static image, best viewed animated in-game).
This is the effect you see whenever an ECM blast is triggered, be it originating from the player or from an NPC. If you don't want it, it can be disabled by setting the key "ecm-visual-fx" to NO
Vimana HUD ECM icon

Overview

An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to milkruns. And even then ...) ECM will cause all primed missiles in range to auto-detonate. As with all arms-races, the military has developed ECM-hardened missiles (spacer-slang: hardheads), which are impervious to the current generation of ECM-systems, but it is only a matter of time until new ECM systems find a way to destroy them.

Use

Press the ecm button on your console, and all non-hardened missiles will explode. It may or may not destroy hardened missiles, depending on the range. Be advised: activating ECM will cause a drain on your Energy banks, so be careful not to use it too much.

Availability

Price to fit: 600.0 ₢
At techlevel: 3

Comments

Inexperienced pilots will sometimes in panic activate their ECM many times in rapid succession. This creates a 'fuzzball', and is not recommended.

OXPs

Links




Oolite Equipment
Standard Equipment
Astrogation Console • Cargo Hold • Compass • Energy banks • Engine/Main Drive • HUD • IFF Scanner • Life Support Systems • Missile • Pulse Laser • Shields • Ship's Hull • Torus Jump Drive • View Screen • Witchspace/Hyperspace Drive
Optional Equipment
Advanced Navigational Array • Advanced Space Compass • Cargo Bay Expansion • Docking Computers • E.C.M. System • Escape Pod • Extra Energy Unit • External Heat Shielding • Fuel Scoops • Galactic Hyperdrive • Integrated Targeting System • Military Shield Enhancement • Multi-Targeting System • Naval Energy Unit • Passenger Berth • Scanner Targeting Enhancement • Shield Boosters • Target System Memory Expansion • Witchdrive Fuel Injectors • Wormhole Scanner
Weapons
Beam Laser • ECM Hardened Missile • Energy Bomb • Military Laser • Mining Laser • Missile • Pulse Laser • Quirium Cascade Mine • Twin Plasma Cannon