Difference between revisions of "E.C.M. System"
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+ | [[File:Cb68h001 cl ecm.png|thumb|right|100px|Coluber HUD ECM icon]] | ||
+ | [[File:Ecm o.png|thumb|right|100px|Vimana HUD ECM icon]] | ||
== Overview == | == Overview == | ||
− | An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to [[milkrun]]s.) | + | An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to [[milkrun]]s. And even then ...) |
− | ECM will cause | + | ECM will cause all primed [[Missile|missiles]] in range to auto-detonate. As with all arms-races, the military has developed [[ECM Hardened Missile|ECM-hardened]] missiles (spacer-slang: [[hardheads]]), which are impervious to the current generation of ECM-systems, but it is only a matter of time until new ECM systems find a way to destroy them. |
== Use == | == Use == | ||
− | Press the ''' | + | Press the <font color="Red">'''e'''</font>cm button on your console, and all non-hardened missiles will explode. It may or may not destroy hardened missiles, depending on the range. |
− | Be advised: activating ECM will cause a drain on your [[ | + | Be advised: activating ECM will cause a drain on your [[Energy banks]], so be careful not to use it too much. |
== Availability == | == Availability == | ||
− | Price to fit: 600.0 | + | Price to fit: 600.0 ₢ |
− | At techlevel: | + | At techlevel: 3 |
− | |||
== Comments == | == Comments == | ||
− | Inexperienced pilots will sometimes in panic activate their ECM in rapid | + | Inexperienced pilots will sometimes in panic activate their ECM many times in rapid succession. This creates a '[[fuzzball]]', and is not recommended. |
+ | |||
+ | == OXPs == | ||
+ | |||
+ | *[https://bb.oolite.space/viewtopic.php?f=4&t=9765 AutoECM] by Switech automatically engages your ECM when missiles are detected | ||
+ | *[[Missile Combat Reimagined]] by [[User:Redspear|Redspear]] rebalances the relationship between missiles and ECM - and makes the ECM more fragile | ||
+ | *[[Automatic Chaff System]] by [[User:Wyvern|Wyvern]] provides a dated version of a supplement to the ECM system | ||
+ | *[[Armoury]] by [[User:Thargoid|Thargoid]] provides more recent alternatives | ||
== Links == | == Links == | ||
− | + | *[[ECM]] for the [[Classic Elite]] version | |
+ | *See Ahruman's comments [https://bb.oolite.space/viewtopic.php?p=50884#p50884 here] | ||
− | + | {{NavBox - Oolite Equipment}} [[Category:Equipment]] | |
− | [[Category: |
Latest revision as of 04:32, 29 May 2024
Contents
Overview
An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to milkruns. And even then ...) ECM will cause all primed missiles in range to auto-detonate. As with all arms-races, the military has developed ECM-hardened missiles (spacer-slang: hardheads), which are impervious to the current generation of ECM-systems, but it is only a matter of time until new ECM systems find a way to destroy them.
Use
Press the ecm button on your console, and all non-hardened missiles will explode. It may or may not destroy hardened missiles, depending on the range. Be advised: activating ECM will cause a drain on your Energy banks, so be careful not to use it too much.
Availability
Price to fit: 600.0 ₢ At techlevel: 3
Comments
Inexperienced pilots will sometimes in panic activate their ECM many times in rapid succession. This creates a 'fuzzball', and is not recommended.
OXPs
- AutoECM by Switech automatically engages your ECM when missiles are detected
- Missile Combat Reimagined by Redspear rebalances the relationship between missiles and ECM - and makes the ECM more fragile
- Automatic Chaff System by Wyvern provides a dated version of a supplement to the ECM system
- Armoury by Thargoid provides more recent alternatives
Links
- ECM for the Classic Elite version
- See Ahruman's comments here
Oolite Equipment
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