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  • ...d the characters [[User:Norman Mosser|Norman Mosser]], [[Mack Winston]], [[Red Ravens]] and [[Frantic]]. It involved the theft of an enormous weapon from 'Deathwreaker - The Return of The Azure Sunset' is a new story, set two years after the original, in a galaxy having recovered from the debacle
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  • ...pic.php?f=8&t=13400 plist Editor Pro for Windows] (2013 - full of relevant Red Herrings) * How to limit a station's shipyard to only offer a defined set of ships: https://bb.oolite.space/viewtopic.php?p=293174#p293174
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  • A short story by Brad Chacos set in the [[Frontier]] Universe. ...orse sound before, the metal was screaming! Then the ceiling began to glow red, and a large piece dropped, and Mama wasn't able to move fast enough...''
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  • A full label for the beacon. If this is not set, it will default to be the same as <code>beacon</code>, but it may be usefu Killing this ship will not count as a kill by the player when set to false. (Default is true). Using this key prevents awarding kills to all
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  • ...acon TC-5 tumbled towards Tionisla’s sun. Beyond its mournful shape, two red engine outlets glowed, visible for only a moment, briefly highlighting the * [[Monument]] is something quite different - set at Lave, a monument to deceased commanders by DAJT (2005).
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  • |Needs desiredRange to be set first, then deals energy damage to ships within this sphere, based on [[Shi |All ships in group will have their targets set to this entity's current target. It will return "'''GROUP_ATTACK_TARGET'''"
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  • ...and AddOns with missionscreens can declare rules in $IDRules. As only one Set is in use, players won't get style mixtures anymore (for full Sets). The in ===Registering a GUI-Set===
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  • ...hould be aware however the standard dimensions of a hermit docking port as set down in the Hermit Almanac (see below), is a relatively narrow 138 x 138 x Weighing in at a hefty 14,000 pages, it is said that the hand-bound pages of Red Chaldo's ''The Hermit Almanac'' were responsible in part for the deforestat
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  • ...]] helps you to align better with a main station's docking bay by adding a set of runway lights. ...adds a trail of green docking lights to tech 3+ main stations, which turn red on station launches.
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  • ...o capacity, the lower segment of the icon will change colour from green to red as a handy reminder to the busy Commander that he is unable to salvage any ...altitude and cabin temperature, and have an emergency hyperdrive location set just in case.
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  • Ships (i.e., anything set up in ''shipdata.plist'', regardless of function) have all the properties o ...|| float || Time before a radio message may be sent, in seconds. (This is set to 6.0 seconds when an NPC ship sends a message, and decreases over time.)
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  • ...ard of hearing or whose audio range is not supported by the standard audio set-up. An additional add-on is available from [[Aegidian Industries|Williams A ...objects in the nearby vicinity, and the Jump Drive is inhibited. If it is red, there is a danger to your ship: a hostile may have target-locked your ship
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  • ...''Time Acceleration'' with Injectors and Torus drives: but is cancelled in Red alert, Docking and near a Wormhole. ...ff feature near wormholes is a help if waiting for fuel-free jump: you can set 16x TAF by hand after you undock and time acceleration will fall back to 1x
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  • ...s to do the Soholia Run until you can afford a Class 2 Military Drive, and set off for Achenar no later than 24th Feb. The rest of the mission will then b ...Turner will be held in Alioth (0,4) on the 5th of October 3252. You should set off for Alioth, and arrive before that date. When the message appears on th
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  • ...a walking shadow, poor player'' is a piece of fanfiction by [[Ben Peake]] set in the [[Frontier]] universe. ''Walking Shadow'' describes [[Red Ravens]] and his co-pilot Pradesh's encounter with an entertainment industr
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  • ...a classic - if not ''the'' classic - way of developing it in a hurry. You set up expectations and goals for yourself, and eventually panic sets in and wh ...ronment in which you will be working. The '''X''' axis (width) is coloured red, the '''Y''' axis (height) is coloured green and the '''Z''' (depth) is col
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  • Turns the STE's target lock box <font color="Red">'''red'''</font> when on target. [[File:Docking.png|thumb|right|Targetted Dodo! (one can just about see the red)]]
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  • ...lCop's perspective'' they are all essentially the same and follow the lead set by a centralised seat of officials. When confederacies break down, they usu ...com called 'Red Dawn' to spread their philosophy. People loved it. Now the Red Revolution has spread all over the eight galaxies. Today Laenin is known as
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  • ...sed to the fragment shader. For instance, if you set a varying variable to red at one corner of a triangle, green at a second corner, and blue at the thir ...ng normal (direction facing out from the surface), and performs additional set-up required for positions and texture co-ordinates to make sense in the fra
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  • ...ng model. Colours are considered to be lists of three values, representing red, green and blue colours, each ranging from 0 to 1. These are often encode ...locally flat. This is generally inappropriate for any sharp corner. If you set <code>smooth</code> on a basic cube, the result will be badly lit.
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  • ...s. Green/Red - thargoids. Purple - police. Blue/Red - police on intercept. Red/Yellow - active mine (about to detonate). Blue/Cyan - witchspace wormhole. ...actic jump to Galaxy 2, but now I remember that I forgot my Zero-G cricket set/food blender/deadly lobstoid/edible arts graduate on Lave/Tionisla/Xeesle/R
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  • ...or 0 and +10 for missiles. Setting a value outside the allowed range will set the closest value within the allowed range. The "found target" of the ship's AI. This is set by various AI state commands, and is often copied to the primary target wit
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  • Returns the current alert condition. 1 = Green, 2 = Yellow, 3 = Red. ...ast_docking|allows_fast_docking]]</code> (default: <code>false</code>, but set to <code>true</code> when setting up the main station).
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  • ''The Huge Plasma Accelerator Saga'', or HPA Saga, is a fan-fiction chronicle set in the [[FFE]] universe following the [[Azure Sunset]], a [[Long Range Crui The Huge Plasma Accelerator 1 is set around the year 3307.
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  • In the do part you must set a mission image. If you have no image set it to "none", otherwise you can get an image from a previous offer. Be awar Then set the output to the MissionScreen with
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  • ...Will your combat skills be good enough to destroy the dastardly fiend who set fire to the Onriraian Pontiff’s priceless artificial leg? ...le if you jump from Lave to Riedquat and dock at the Worlds End Bar, a new set of Bulletin Board entries will be displayed. If you launch, flip over and r
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  • * Items in the list <span style="color:red; background-color:black"> colored red </span> are the ones currently installed, but are damaged. You should get t ..." energy banks. You cannot have 1 set of class 4 energy banks, and another set of class 4A energy banks. They must all be of one type.
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  • ...="top">'''AS-2 Red Pivot Fragmentation Missile'''</td><td valign="top">The Red Pivot is a medium-sized missile armed with a fragmentation warhead. Upon i ...in the form of a mine, and so may be used without a specific target being set into a ship's systems. The wide blast radius of the bomb makes it especial
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  • * <code>available_to_all</code> means all ships can buy the item. When not set it is only buyable when the equipment is defined in the [[shipyard.plist]] ...or equipment not currently installed). Generally these keys should only be set for equipment which might need to be activated quickly in an emergency.
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  • ...'''</font>) and then (ii) requesting docking clearance (using <font color="Red">'''L'''</font>). ...]] helps you to align better with a main station's docking bay by adding a set of runway lights.
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  • ...e difficult to maintain than others. The default is 1.0 - other values are set in [[Shipyard.plist#renovation_multiplier|shipyard.plist]] ...argeting Enhancement]] is installed, the selected target reticle will turn red when the target is in the player’s sights. This is equivalent to the <cod
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  • ...gonal shape is easy to visually identify from long ranges. The alternating red/green colour scheme is thought to indicate the ship's flight - there have b ...The ships appearing in the OXP are within the power-range of the standard set of ships. No new type of ships are added, none the less, mission ships have
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  • :: Moon analysis : ''A few small colonies established on this moon, or set back by weapons tests.'' :: Activity : Very high, TL : -11, Pop 787 (Small Red Furry Humanoids) Prod 6930 Cr , '' Unmaintained landing sites.''
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  • ...or even to defend their territories; wherever the newly arrived Colonials set up a settlement, the individual edible poets simply moved out of the way an ...time with a dead poet's poem on the lips of the insurgent, or printed on a red banner found at the scene.
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  • ...com called 'Red Dawn' to spread their philosophy. People loved it. Now the Red Revolution has spread all over the eight galaxies. Today Laenin is know as ...alCop". With 14 mouths to feed and not a match stick to our name my father set about the legal battle with passion. He was no scholar and the battle was a
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  • |Red |Red
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  • ...ncounter, and as a reinforcement for the cloaked Asp in the 16 bit mission set. In most versions with the full shipset, the Wolf MkII can be occasionally engage, Constrictors (fawn, blunt) and Cougars (red, blue and black,
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  • This version has the reduced ship set. The space view is monochrome with wireframe ships, as above, but the console is 4-colour (red, green, and
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  • | Based on the sound set used in the Amiga version of the original Elite. | A series of missions set in Galaxy 4 for an experienced Commander.
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  • | Oolite ships replacement set. ...cted music track on activating docking computers (slow dock), from a list set inside the OXP.
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  • ...ner targeting enhancement]] equipment that automatically turns the reticle red when the target is in the centre of the reticle. | [[Oolite_Missions#Trident_Down|Mission]]. A series of missions set in Galaxy 4 involving the investigation of a vicious attack on an Trident S
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  • ...esses and failures. The reception to their first ship, the iconic Vampire, set them on the path to success and – in keeping with the company’s history ...ht="175"| [[Image:Venomcolor4.png |link= Venom |100px|]]<br>[[Venom|Venom (Red)]]
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  • ...e [[Achenar]] Empire from David Braben's [[Frontier]] game. It is one of a set of three: [[Imperial Courier (Oolite)]], [[Imperial Explorer]] and this one ...7r88jbz ''Imperial Trader OXP''] (initial release 2010/06/14, <font color="Red">'''outdated and unmaintained !'''</font>)
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  • The first HUD to change itself for Red Alert conditions (and also between docking, green and yellow conditions too This HUD set uses features introduced in [[Oolite]] v1.74 to switch HUDs for different s
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  • [[Keeper]] produced his own set of 10 tailored images & 17 sounds for BGS. ...function key menu with English labels (the old menu from the previous BGS set but with text added by myself -- now blended over the new backgrounds nicel
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  • ...t is 1). The accepted range is between 0.0625 (1/16) and 16. Attempting to set numbers outside this range will reset the TAF to 1. (In end-user stable bui expandDescription("My ball is [my_color].", { my_color: "red" });
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  • |desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite |desc=[[BGS|BGS - Background Set]] Immersion Improver: images, sounds and visual effects
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  • Below you will see a table of all the OXPs set out in alphabetical order. The link in the first column will take you to a | Sound Set, based on the sound set used in the Amiga version of the original Elite.
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  • ...pset. It has not been tested with other ship sets but should work with any set which uses the default ship names (eg 'Adder'). [[Image:tag-colour-red.png]]
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  • ...es of the silhouette carefully in red, then bucket-fill the 'ship' part in red. Bucket-fill the background in black. You can then make the red (ship) bits transparent.
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  • ...orner|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Fierce Red Furry Rodents|Productivity=7616|PlanetRadius=4827|MapX=219|MapY=11}} ...orner|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Fierce Red Furry Rodents|Productivity=7616|PlanetRadius=4827}}
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  • ...k direction|Government=2|Economy=0|Techlevel=11|Population=4.3|Inhabitants=Red Horned Humanoids|Productivity=20640|PlanetRadius=6818|MapX=162|MapY=88}} ...k direction|Government=2|Economy=0|Techlevel=11|Population=4.3|Inhabitants=Red Horned Humanoids|Productivity=20640|PlanetRadius=6818}}
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  • *a joystick & throttle set ('''HOTAS''': Hands-On Throttle And Stick). *Prime equipment / activate equipment / set equipment mode / activate 1st & 2nd ''fast equipment''
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  • ...is nothing left. When the shields are absorbing a hit, the ship will glow red. This optical effect only works with full shaders. ...he script_info-key in shipdata.plist. Insert a value named npc_shields and set it to no. Now your ship won't get shields through this OXP.
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  • ...three panels outlined by use of the drawGreenSurround selector with alpha set at 0.4 to minimize appearance. Lastly, the player ship type and / or name c Condition Red HUD<br>
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  • ...en, 4=yellow, 8=red. For example, a dial which only appeared at yellow and red alert condition would have The data key set with [[Oolite_JavaScript_Reference:_PlayerShip#setCustomHUDDial|player.ship
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  • Condition red with medium range target Condition red with close range target
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  • [[File:M4000 sniper.png|thumb|right|500px|MilHud with yellow/red sniper sight]] ...user-customization. All of Sniper Sight's configuration options are easily set using in-game menus, and can be changed on the fly.
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  • On startUp created set of handlers (Array) for Cabal_Common_Music. a -> [ [aegis, enter, exit], [alert, red, ... ] ... ]
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  • If you are aiming at a ship that is within close-up range, you should set your aim a little bit above the point you want to hit. The nearer the ship, ...get Reticle OXP. CB-HUD already has the proper setting to turn the reticle red when on target.
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  • ...s Multi-Dock Test Carrier with ships launching from docks 2 & 3 (count the red dots!)]] If ships are waiting to be launched and <code>allowsLaunching</code> is set to false, the launch will be silently cancelled.
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  • * If you set <code>$alwaysSpawn</code> to '''true''' with [[OXPConfig]] the base will be * Fixed colour bug with the tracker. Didn't start off red if the target was behind the player.
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  • ...is will always be an array of four numbers in the range 0..1 (representing red, green, blue and alpha components). Any colour specifier format may be assi ...>scannerDisplayColor2</code> are set to <code>null</code>, and no value is set for either in [[effectdata.plist]] then the effect will not appear on scann
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  • :;cclov_blend:Number. Duration for effect in seconds. Set to -1 for permanent. ...where the blue channel is higher than red + green channel (<tt>blue-(0.75*(red+green))</tt>). This is done explicitely to allow grey areas staying untouch
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  • ...rance of every star individually.''' Every star has its colour set. Cooler red stars have their habitable planets close by and are easy to skim for fuel. [[Sensible Sun]] and/or [[Realistic Stars]] set universal values, then Distant Suns over-rides them system-by-system in cha
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  • ...open hostilities greet any trespassers. Far Colony navigation systems are set not to show any worlds of either Federation of Empire on star charts, and a ...us might collapse into a White Dwarf within 100 years, the star is still a Red Giant. [3.1.4]
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  • ...ions, or other groups who wish to have a guaranteed supply of goods over a set period of time for a fixed price. The goods contracts are only for those t ...e considered sovereign territory of GalCop. That meant that there was one set of laws that applied to all starports, regardless of the laws in which the
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  • If a parameter with that key has previously been set, return its value. Otherwise return <code>null</code>. Note that the return If a waypoint generation function has previously been set, return it.
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  • ...customisable colours. The default multicolour set goes from green down to red for standard shields, extending to blue/purple with upgrades. ::2: "_multicolour3", reverse colour order (red high, blue low)
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  • * Use Injectors (i) to fly into scanner range where you can see a Red light-ball (which signifies a visible ship with a bounty award for oblitera You can set the size of the model with the $TelescopeVSize variable in the Scripts/tele
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  • ...the maximum then a yellow box warn you around the value which can turn to red if the value dropped below 25%. You can set the position of these displays to 4 predefined place in detectors.js: Top,
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  • In this way a script can set it when creating a new player ship only and can not change afterwards, so y You can set the maximum level of the awards with $ShipVersion_AwardMax in the Scripts/s
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  • ...be very low while towing (the $TowbarSlowTurn variable in towbar.js can be set to false on computers where controls go jerky while towing a ship). ...his cargo then the remains will be sold at half price (or discarded if you set $TowbarLimit127t to true in towbar.js).
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  • Free equipment helps to set a higher minimal energy level if you want to be sure to reserve more energy ...jumps before the name then it means not only you scored the first hit but set the target to the AutoFire weapons which will fire again if it can.
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  • The mode ('b') key can set auto, preset, target distance, heat or manual Sapper modes. In auto mode Sa |Red
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  • ...ostinho-dangeroushud-blue.png|thumb|right|600px|Dangerous HUD with scanner set to NonLinear - see logarithmic rings at the edge]] :In addition, you can now set your HUD's scanner to ''NonLinear'' and/or ''UltraZoom''.
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  • * if in red alert, the weapons are offline No ILS in red alert except if weapons are offline.
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  • ...with "rgb" the explosion will fade out from white through yellow, orange, red and then to black. ...ship class. It consists of a list of explosion names, all of which will be set of simultaneously when the ship explodes.
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  • ...66|Location=|Government=7|Economy=6|Techlevel=8|Population=4.2|Inhabitants=Red Fat Humanoids|Productivity=14784|PlanetRadius=4226|MapX=130|MapY=83}} ...66|Location=|Government=7|Economy=6|Techlevel=8|Population=4.2|Inhabitants=Red Fat Humanoids|Productivity=14784|PlanetRadius=4226}}
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  • ...nighted at [[Sector7/Gebeti|Gebeti]] in the far top left corner of G7, and set course for Ceerti, an Industrial Feudal world, TL7. ...n. After a while a few flags appeared on the scanner, briefly yellow, soon red. I ID'd them as fast as I could. A Boa Rottweiler and his escorts. And ther
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  • ...1|Location=|Government=6|Economy=1|Techlevel=13|Population=5.6|Inhabitants=Red Horned Birds|Productivity=40320|PlanetRadius=4499|MapX=147|MapY=60}} ...1|Location=|Government=6|Economy=1|Techlevel=13|Population=5.6|Inhabitants=Red Horned Birds|Productivity=40320|PlanetRadius=4499}}
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  • ...nly available if a destination has been set and the players status is not "red".<br/>Ships can respond in three ways: (a) Not at all. (b) By telling the p ...here. Specifying "broadcast" will over override ship reference.<br/>If not set, will default to "broadcast".
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  • 2) The Thargoid Warships have the alternating red/green colour scheme described on the Wiki. ...andards. The texture designs are heavily influenced by Aegidian's original set, but have been extensively re-worked to meet today's standards of detail an
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  • You can't use Torus drive in combat situations due to red alert, regardless of these distances! 2015.05.22. v1.1 Set proper scannerDisplayColors for ships out of masslock range.
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  • ...ens are unchanged (handled by [[BackGroundSet]], [[Better Screens]]. [[Red Set]] and [[Xenon UI]]). Note that depending on settings any of these might sup ...l reports if [[Oolite_JavaScript_Reference:_Mission#screenID|screenID]] is set to 'hdbg-station'.
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  • ...s on or off, in the ship is in space or docked, and (if in space), is in a red alert condition or not. The "Sub-Commands" section will show some important ...kgrounds will mean that the background images of most other OXP's, if they set a background, will be overridden with the Xenon UI images. This is by desig
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  • Stabilised MegaForce Usage Gear (SMUG) is the traditional set-up for your ship's lasers. It enables any of the following collection to be |Red
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  • ===Red Alert Condition=== During red alert conditions, the crosshair surround will go red, and the energy, forward and aft shields, and laser temp gauges alpha level
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  • ...the Labyrinth: Exploration''' is an experimental scenario OXP for Oolite, set in a very different part of space, and a considerably lower-tech environmen ...nown space. The colony ship's hyperdrive was severely damaged, and the dim red star they named Max's Drift had no habitable planets and poor mineral reser
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  • In short, you set up your MFD's in a particular way, and then store that "set" in one of 6 different positions. These sets can then be recalled to restor ...d>Set current config as set 1</td><td>This sets the current MFD layout as "Set 1".</td></tr>
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  • * [[Alien Items]] is a collection of short stories set in the Ooniverse, written between 2006 and 2012. Various authors are repres * ''Coyote'' - a ripping yarn set in the fifth octant.
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  • ...he [[Library OXP]] is installed. You can switch between the default green, red, blue, orange, purple, white and magenta. 1. Make sure their mission screen has a "screenID" property set.<br/>
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  • :Active missions are marked with a "<font color="Red">'''•'''</font>" and also have a value in the "%" (percentage completed) ...display on the mission briefing screen when the mission is active. If not set, the "manifestText" property will be used instead.</td></tr>
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  • alert:{red:[]}, ...r one from the currently active radio channel. If a channel is explicitely set via _setChannel() it will use this channel until it gets unset (both docked
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  • ...itive as the scanner can certainly identify the ship - why can't a lock be set without having to jiggle the crosshairs over the ship? ...l the available targets by priming the equipment and selecting "n". During red alert conditions when enemies are targeting you, the list of targets cycled
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  • * NPC AI not being set to correct file to use fuel stations. * Set the default quantity of Quirium fuel available for purchase at all stations
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  • ...nd new, built-to-order [[Coluber Blue Racer|Yellowbelly Racer,]] in lovely red & yellow livery. It had Naval Shield Boosters, a Naval Energy Unit & Grid, ...flares on the view-screen, and I hurriedly cancel the docking program I'd set up on the nav-puter. The emergency siren is howling, and I hope the passeng
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  • ...ng the equipment and pressing the "b". Using Library Config, you can set a red alert and docking override for this mode, so that in those conditions, sett ...to easily determine that the cruise control is on, two properties are now set.
    5 KB (800 words) - 02:46, 29 February 2024
  • * During condition red, I only want the Comms Log, Broadcast Comms, and Combat MFD. ==Condition Green Set==
    6 KB (1,097 words) - 15:20, 7 August 2020
  • ...ught. Like these here..." Fens flutters some digitals over five convergent red dots on our scanner. "Mambas. See, we're targetted, missiles about to fly." ..._of_Elite_Traders_(GET)|'''grossly inflated rumour''']]" by allowing me to set down in succinct terms what the Guild offers its lower-echelon inductees.
    58 KB (10,041 words) - 02:38, 29 February 2024

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