Killer Wolf's Dynamic HUD

From Elite Wiki

The first HUD to change itself for Red Alert conditions (and also between docking, green and yellow conditions too!).


This HUD set uses features introduced in Oolite v1.74 to switch HUDs for different situations.

It's a set of dynamic HUDs that should work with any ship in Oolite except mine that have their own HUD sets. The only thing shoving a spanner in the works that I can foresee at the mo is the missile readout : it's currently set for a generic Cobra and would need amending for anything with greater amounts of missiles to get a nice centred readout. Thoughts on this will be appreciated.



KW Hud trading.jpg

Normal Flight

In-flight (note blank missile display is due to me not having any!)

KW Hud normal.jpg


Combat, enlarged scanner etc for (hopefully) better situational awareness

KW Hud combat.jpg


In trouble

KW Hud snafu.jpg

Download link

Killer Wolf's other HUDs

Steampunk HUD


Wolf HUD

Found lurking in his IsisInterstellar.oxp


Custom ship HUDs

These were created at the time when there was a fad for ships to come with custom HUDs

Dom HUD (an option with his Vampire Dominatrix.oxp, which also includes some test huds)
King Cobra HUD (has separate docked HUD's for the various docked screens)
Venom Cockpit (comes in standard, mahogany and walnut burr - in his Venom.oxp)
Wolf HUD (in his Werewolf.oxp: see his Dynamic HUD page above - 3 versions of this come as part of the Isis Interstellar OXP)


Killer Wolf's other HUDs