VariableMasslock
Description
This .oxp reduces the masslock radius of a ship according to its mass.
Ship name Mass Masslock radius (r=mass*0.02+17000) Adder 16 t 17 km Gecko 25 t 17.5 km Sidewinder 25 t 17.5 km Viper 34 t 17.7 km Mamba 36 t 17.7 km Moray 51 t 18 km Cobra Mk I 52 t 18 km Fer-de-Lance 53 t 18 km Asp 76 t 18.5 km Krait 93 t 19 km Boa 182 t 20.5 km Cobra Mk III 215 t 21 km Boa2 216 t 21 km Python 267 t 22 km Anaconda 438 t 26 km
You can't use Torus drive in combat situations due to red alert, regardless of these distances!
The Torus drive will turn off when a new ship arrives into scanner range but you can re-engage the Torus drive until your alert level is green.
Ships over masslock range are marked with a darker yellow 'lollipop' in green alert.
Torus will turn off when there are asteroids, buoys, cargo boxes or mines on a collision course (to slow down in time and help prevent an impact).
Instructions
Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.
License
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com.
Changelog
2015.05.22. v1.1 Set proper scannerDisplayColors for ships out of masslock range. Torus stop before Buoys and cargo boxes, not only asteroids. 2015.04.20. v1.0 First release.
Download
Either from the in-game Expansions Manager or:
VariableMasslock_1.1.oxz (downloaded 2740 times).
VariableMasslock_1.0.oxz (downloaded 358 times).
Tweaks
- Alter masslocking by role of ship, not by mass Redspear, 2016
- Stealth Tweak Stranger, 2018
You might wish to consult How to tweak OXZ's
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
1.1 | 2015-05-22 | CC BY-NC-SA 4 | Mass based masslock radiuses | Mechanics OXPs | Norby | BB-Link |