Difference between revisions of "Guide to Accuracy OXPs"
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− | + | [[File:Crosshairs - Pulse Laser.png|thumb|right|100px|Pulse Laser crosshairs]] | |
+ | [[File:OoSTE.png|thumb|right|300px|STE showing direction (arrow to the side of the crosshairs), identity of and distance to target]] | ||
+ | Guide to OXPs designed to help accuracy in combat | ||
== Vanilla game combat accuracy == | == Vanilla game combat accuracy == | ||
− | + | There are a number of accuracy enhancers in the [[Vanilla game]]. | |
*The basic vanilla targeting is of course performed by lining up one's ship so that the putative target is in the [[View Screen|viewscreen]] crosshairs: | *The basic vanilla targeting is of course performed by lining up one's ship so that the putative target is in the [[View Screen|viewscreen]] crosshairs: | ||
− | ::''r'' key for IRR recognition of the object in the crosshairs | + | ::''r'' key for IRR recognition of the object in the crosshairs - which also targets it |
− | ::''t'' to target | + | ::''t'' to target your current active missile on the object in your crosshairs |
::''u'' to unlock that missile from being targeted on the object | ::''u'' to unlock that missile from being targeted on the object | ||
+ | ::Note that the targeting process ensures that the target is identified by STE as being a target (vital for dogfights when the enemy leaves your viewscreen). | ||
*'''Keyboard Precision Key''' - pressing the control key while moving will slow the turn and allow for more precision in so doing. Those who only use the keyboard often keep the control key depressed for the entire duration of combat. The precision of this can be tweaked. See [[Keyboard Issues]]. | *'''Keyboard Precision Key''' - pressing the control key while moving will slow the turn and allow for more precision in so doing. Those who only use the keyboard often keep the control key depressed for the entire duration of combat. The precision of this can be tweaked. See [[Keyboard Issues]]. | ||
− | *'''Joystick Precision toggle''' - the in-game Controller/Joystick Configuration pages allow two options. | + | *'''Joystick Precision toggle''' - the in-game Controller/Joystick Configuration pages allow two options. |
+ | ::i) one can select a button on the Joystick/controller which toggles precision turning (as above, but a toggle) - and whose action is indicated on some of the HUDs | ||
+ | ::(ii) one can tweak one's Joystick/Controller axis profile for the same effect. See [[Joysticks: Guide to Setting Up]] for more on the above. | ||
*'''Combat practice''' - the in-game [[Tutorial]] allows one to practice one's combat skills. | *'''Combat practice''' - the in-game [[Tutorial]] allows one to practice one's combat skills. | ||
<br> | <br> | ||
Line 17: | Line 22: | ||
*[[Integrated Targeting System]] (ITS) merges data from your TSME, STE and basic [[IFF System]] to show targeting squares around all objects currently in your target memory. The squares are coloured to match their scanner colour. This also helps in distinguishing the enemy from the bystanders. | *[[Integrated Targeting System]] (ITS) merges data from your TSME, STE and basic [[IFF System]] to show targeting squares around all objects currently in your target memory. The squares are coloured to match their scanner colour. This also helps in distinguishing the enemy from the bystanders. | ||
+ | For developing your skills: See [[Laser tactics]] & [[Missile tactics]] | ||
+ | |||
+ | ---- | ||
== OXPs enhancing accuracy == | == OXPs enhancing accuracy == | ||
There are a number of OXPs which have been written over the years to enhance accuracy in combat. Some just target a missile at the target under consideration. Some let one know if the target is firmly held in the laser sights (so that the laser will not overheat for no purpose). Others take over control of steering to aim a laser accurately at the foe. Et cetera, et cetera. Yet other OXPs do other things (such as Telescope) but also include a combat accuracy option. | There are a number of OXPs which have been written over the years to enhance accuracy in combat. Some just target a missile at the target under consideration. Some let one know if the target is firmly held in the laser sights (so that the laser will not overheat for no purpose). Others take over control of steering to aim a laser accurately at the foe. Et cetera, et cetera. Yet other OXPs do other things (such as Telescope) but also include a combat accuracy option. | ||
=== LaserLocks === | === LaserLocks === | ||
− | *Target Reticle by Eric Walch | + | *[[Target Reticle]] by Eric Walch: changes colour to red when the target is in the crosshairs (2008) |
− | *Crosshairs | + | *[[Auto Crosshairs]] by Wildeblood: changes shape when the target is in the crosshairs (2013) |
− | *SniperLock by CSOTB ( | + | *[[SniperLock]] by CSOTB (CommonSense Out of the Box): micro-adjusts your flying to keep target in crosshairs. This cuts out at very close range to prevent collisions. (2011) |
− | *SniperLock Fix by Dybal | + | *[[SniperLock]] Fix by Dybal: Fix for SniperLock to prevent it interfering with use of Telescope in long-distance travel (2020) |
− | *SniperLock Plus by Dybal | + | *[[SniperLock]] Plus by Dybal: Fix for SniperLock allowing use with off-centre weapons (''eg'' dual lasers) (2020) |
=== MissileLocks === | === MissileLocks === | ||
− | *Fast Target Selector by Phkb | + | *[[Fast Target Selector OXP|Fast Target Selector]] by [[User:Phkb|Phkb]]: choice of targeting enemy vessels or all objects/vessels in range (2017) |
− | *Target AutoLock by Thargoid | + | *[[Military Targeting System]] by [[User:CommonSenseOTB|CommonSenseOTB]]: automatically targets whatever you are interracting with (2014) |
− | *Targeter by Timer (also called | + | *[[Target Autolock OXP|Target AutoLock]] by [[User:Thargoid|Thargoid]]: automatically targets attackers (2020) |
− | + | *[[Targeter OXP|Target System Upgrade]] by [[User:Timer|Timer]] (also called Targeter): toggles between targeting hostile & outlaw ships - neutral ships - cargo (2014) | |
+ | For all MissileLocks: by locking your Target for your missiles, if you ''also'' have '''STE''', the targeting box (with directional arrows) now appears around it, and is now also useful for laser combat. | ||
− | === | + | === Complex === |
− | *Telescope by Norby | + | *[[Sniper Sight]] by [[User:Wildeblood]] gives sniper-sight functionality to HUDs (2012) |
+ | *[[Telescope]] by [[User:Norby|Norby]]: sniper ring to fine-tune aim, autosteering, far-target locking, [[MFD]] showing nearest targets (2017). The autosteering has been partially disabled so as to not be a "cheat". | ||
+ | *[[Target System Plugins]] by NickSta: 3 add-ons to other targeting systems for analysing their targets (2020). Very effective! | ||
− | === | + | === HUDs === |
− | * | + | *[[CombatHUD]] by [[User:Smivs|Smivs]]: if STE is fitted, reticle turns red when target is centred. (2014) |
− | * | + | *[[Sniper Camera System HUD]] by [[User:CommonSenseOTB|CommonSenseOTB]]: a zoomable control system for long-distance shooting & surveillance (2011) |
− | *Vimana HUD by Gnievmir | + | *[[Vimana HUD]] by Gnievmir: - TFSystem (Target Filtering System) selects class of target: hostile, police, thargoid, neutral, asteroid ''etc'' (2019) |
=== Combat skills practice OXPs === | === Combat skills practice OXPs === | ||
− | *Combat Simulator by Cim | + | *[[Combat Simulator]] by [[User:Cim|Cim]] inside some orbital stations - choose level of opponent (2014) |
− | *Lave Academy | + | *[[Lave Academy]] by [[User:Thargoid|Thargoid]]: shoot down drones (2014) |
− | *Target Range by Caracal | + | *[[Target Range OXP]] by Caracal in rich stable systems near the witch-point beacon (2010) |
− | *Asteroids3D OXP | + | *[[Asteroids3D OXP]] by [[User:Commander McLane|Commander McLane]]: Play asteroids with extra-added aliens! Only in orbital stations. (2012) |
+ | |||
+ | == Comments == | ||
+ | Note that the "u" button unlocks a target, freeing up your targeting system so you can then select another target. | ||
+ | |||
+ | As a matter of interest, the arguments over what constituted [[Cheating]] back in 2010/11 led to - for example - the abilities of Telescope being watered down! | ||
+ | |||
+ | Military Targeting System works without buying anything (but there is an expensive upgrade). | ||
+ | |||
+ | Fast Target Selector is dirt cheap to facilitate targeting for new players. | ||
+ | |||
+ | Telescope allows targeting of objects beyond range (''eg'' the "Sun of Aona" listed on the right) | ||
+ | |||
+ | [[File:Target Memory Interface.png|thumb|right|150px|Target Memory Interface MFD (Target System Plugins)]] | ||
+ | [[File:Target Memory Interface "help".png|thumb|right|150px|The TMI display when nothing is targeted]] | ||
+ | === Information === | ||
+ | There are two MFDs which list your targets when you have more than one: | ||
+ | :[[Telescope]] is non-specific and includes your target amongst everything else in range in its MFDs | ||
+ | :[[Target System Plugins]] lists all targeted objects in a dedicated MFD | ||
+ | |||
+ | === Conflicts === | ||
+ | Most of these listed above probably conflict with each other. Be especially aware of those with dynamic targeting, where the target can change automatically: Military Targeting System, Target AutoLock & Telescope! | ||
+ | |||
+ | Note that the targeting in Telescope can be disabled (but that the ability to target distant objects remains). And see Littlebear's 2023 post [https://bb.oolite.space/viewtopic.php?p=290707#p290707 here] for improving Telescope's settings. | ||
+ | |||
+ | == Links == | ||
+ | *[https://bb.oolite.space/viewtopic.php?f=6&t=5052 modernized targeting system] (2008) - a comedy of errors... (if such appeals to you!) | ||
+ | *[https://bb.oolite.space/viewtopic.php?f=6&t=5687 Auto tracking a target] (2009) - early plea for this by an ageing gentleman with arthritis | ||
+ | |||
+ | [[Category:OXP Lists]] |
Latest revision as of 01:52, 29 February 2024
Guide to OXPs designed to help accuracy in combat
Contents
Vanilla game combat accuracy
There are a number of accuracy enhancers in the Vanilla game.
- The basic vanilla targeting is of course performed by lining up one's ship so that the putative target is in the viewscreen crosshairs:
- r key for IRR recognition of the object in the crosshairs - which also targets it
- t to target your current active missile on the object in your crosshairs
- u to unlock that missile from being targeted on the object
- Note that the targeting process ensures that the target is identified by STE as being a target (vital for dogfights when the enemy leaves your viewscreen).
- Keyboard Precision Key - pressing the control key while moving will slow the turn and allow for more precision in so doing. Those who only use the keyboard often keep the control key depressed for the entire duration of combat. The precision of this can be tweaked. See Keyboard Issues.
- Joystick Precision toggle - the in-game Controller/Joystick Configuration pages allow two options.
- i) one can select a button on the Joystick/controller which toggles precision turning (as above, but a toggle) - and whose action is indicated on some of the HUDs
- (ii) one can tweak one's Joystick/Controller axis profile for the same effect. See Joysticks: Guide to Setting Up for more on the above.
- Combat practice - the in-game Tutorial allows one to practice one's combat skills.
The following optional items enhance missile targeting
- Scanner Targeting Enhancement (STE) places a targeting box around the object, gives some information about it and the direction if it is no longer in the crosshairs
- Multi-Targeting System (MTS) allows one to select a target for each missile currently carried on-board if done in advance. Otherwise each missile is fired at the same target. The missile is selected by use of y
- Target System Memory Expansion (TSME) allows selection of 10 targets. The target is selected by use of +/-. All missiles are fired at the same target.
- Integrated Targeting System (ITS) merges data from your TSME, STE and basic IFF System to show targeting squares around all objects currently in your target memory. The squares are coloured to match their scanner colour. This also helps in distinguishing the enemy from the bystanders.
For developing your skills: See Laser tactics & Missile tactics
OXPs enhancing accuracy
There are a number of OXPs which have been written over the years to enhance accuracy in combat. Some just target a missile at the target under consideration. Some let one know if the target is firmly held in the laser sights (so that the laser will not overheat for no purpose). Others take over control of steering to aim a laser accurately at the foe. Et cetera, et cetera. Yet other OXPs do other things (such as Telescope) but also include a combat accuracy option.
LaserLocks
- Target Reticle by Eric Walch: changes colour to red when the target is in the crosshairs (2008)
- Auto Crosshairs by Wildeblood: changes shape when the target is in the crosshairs (2013)
- SniperLock by CSOTB (CommonSense Out of the Box): micro-adjusts your flying to keep target in crosshairs. This cuts out at very close range to prevent collisions. (2011)
- SniperLock Fix by Dybal: Fix for SniperLock to prevent it interfering with use of Telescope in long-distance travel (2020)
- SniperLock Plus by Dybal: Fix for SniperLock allowing use with off-centre weapons (eg dual lasers) (2020)
MissileLocks
- Fast Target Selector by Phkb: choice of targeting enemy vessels or all objects/vessels in range (2017)
- Military Targeting System by CommonSenseOTB: automatically targets whatever you are interracting with (2014)
- Target AutoLock by Thargoid: automatically targets attackers (2020)
- Target System Upgrade by Timer (also called Targeter): toggles between targeting hostile & outlaw ships - neutral ships - cargo (2014)
For all MissileLocks: by locking your Target for your missiles, if you also have STE, the targeting box (with directional arrows) now appears around it, and is now also useful for laser combat.
Complex
- Sniper Sight by User:Wildeblood gives sniper-sight functionality to HUDs (2012)
- Telescope by Norby: sniper ring to fine-tune aim, autosteering, far-target locking, MFD showing nearest targets (2017). The autosteering has been partially disabled so as to not be a "cheat".
- Target System Plugins by NickSta: 3 add-ons to other targeting systems for analysing their targets (2020). Very effective!
HUDs
- CombatHUD by Smivs: if STE is fitted, reticle turns red when target is centred. (2014)
- Sniper Camera System HUD by CommonSenseOTB: a zoomable control system for long-distance shooting & surveillance (2011)
- Vimana HUD by Gnievmir: - TFSystem (Target Filtering System) selects class of target: hostile, police, thargoid, neutral, asteroid etc (2019)
Combat skills practice OXPs
- Combat Simulator by Cim inside some orbital stations - choose level of opponent (2014)
- Lave Academy by Thargoid: shoot down drones (2014)
- Target Range OXP by Caracal in rich stable systems near the witch-point beacon (2010)
- Asteroids3D OXP by Commander McLane: Play asteroids with extra-added aliens! Only in orbital stations. (2012)
Comments
Note that the "u" button unlocks a target, freeing up your targeting system so you can then select another target.
As a matter of interest, the arguments over what constituted Cheating back in 2010/11 led to - for example - the abilities of Telescope being watered down!
Military Targeting System works without buying anything (but there is an expensive upgrade).
Fast Target Selector is dirt cheap to facilitate targeting for new players.
Telescope allows targeting of objects beyond range (eg the "Sun of Aona" listed on the right)
Information
There are two MFDs which list your targets when you have more than one:
- Telescope is non-specific and includes your target amongst everything else in range in its MFDs
- Target System Plugins lists all targeted objects in a dedicated MFD
Conflicts
Most of these listed above probably conflict with each other. Be especially aware of those with dynamic targeting, where the target can change automatically: Military Targeting System, Target AutoLock & Telescope!
Note that the targeting in Telescope can be disabled (but that the ability to target distant objects remains). And see Littlebear's 2023 post here for improving Telescope's settings.
Links
- modernized targeting system (2008) - a comedy of errors... (if such appeals to you!)
- Auto tracking a target (2009) - early plea for this by an ageing gentleman with arthritis