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  • ...hold. This allows for salvage of space debris and is an essential piece of equipment to the [[Asteroid_(Oolite)|asteroid]] miner. Similarly, nearly all pirate v == OXPs ==
    10 KB (1,662 words) - 01:01, 10 April 2024
  • ...y 1 with the technological capabilities to manufacture and/or install this equipment. == OXPs ==
    1 KB (142 words) - 03:09, 29 February 2024
  • There are more controls for missile combat than for any other single piece of equipment on the simple [[Astrogation Console]]! === OXPs ===
    5 KB (695 words) - 03:10, 29 February 2024
  • == Equipment == ...on your ship: a [[Beam Laser|beam laser]], some shield and energy [[Oolite Equipment|enhancements]].
    2 KB (331 words) - 02:20, 29 February 2024
  • ''Introduces a new equipment.'' Other OXPs which modify system markets, such as [[BlOomberg Markets]] will probably co
    5 KB (806 words) - 02:57, 29 February 2024
  • ...|HUD]] will have indicators to display the levels of energy available. All equipment is powered by these banks, including the [[Shields]], which contribute a co *[[Extra Energy Unit]] (EEU) is not an .oxp but optional equipment from the [[Vanilla game]].
    4 KB (590 words) - 02:38, 29 February 2024
  • ...it, life is already perilous enough without having to worry about failing equipment. So take good care of your ship. It's the only thing separating you from th Why does the price go up when you have more equipment on board? Because the equipment has built-in redundancy, to stop you getting a long list of catastrophic fa
    8 KB (1,281 words) - 08:29, 10 April 2024
  • ...reer navy is equipped with the latest technology and many of the ships and equipment have been designed specifically for Naval use. ...normally use their own ships and equipment, although it is common for navy equipment to be 'loaned' to the officer during their tenure.
    10 KB (1,605 words) - 14:47, 10 March 2024
  • ...l || i || 105 || 69 || i || Witchspace Fuel Injectors. Only available when equipment installed. ! Prime optional equipment
    17 KB (2,186 words) - 08:38, 18 March 2024
  • <font size="3">'''[[OXP|Expand Oolite via OXPs]]'''</font> The friendliest Board this side of Riedquat: a place to discuss Oolite, OXPs, game tactics etc.
    5 KB (768 words) - 10:52, 9 March 2024
  • ...III freighter (the "ass", i.e. a pack animal) fitted with high-end combat equipment (the "iron"), but it eventually spread to mean any ship well equipped for c ...y Lasers, a full quota of missiles and ''all'' the defensive and offensive equipment normally available on the market.
    2 KB (262 words) - 21:18, 13 February 2022
  • == OXPs == *[[Thargoid Witchspace Drive]] Equipment by [[User:Capt. Murphy|Capt. Murphy]] (2012)
    14 KB (2,195 words) - 04:34, 29 February 2024
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    2 KB (238 words) - 15:32, 16 August 2022
  • ...effective tool. Only ships exclusively dedicated to mining would have this equipment mounted fore, as they would be an agonizing main weapon to take into battle == OXPs ==
    2 KB (290 words) - 03:09, 29 February 2024
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    2 KB (279 words) - 03:37, 29 February 2024
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    1 KB (216 words) - 00:48, 2 November 2022
  • * [[Oolite Equipment|Equipment]] (& [[Priming Equipment]] for OXPs)
    3 KB (491 words) - 03:18, 29 February 2024
  • You can see in a few OXPs background images in the UV-Maps ('''pic 3'''). This is just wasted texture ...go in a few thousands of faces when a lot of models are used in installed OXPs. Luckily there's a way as Wings3D provides a hole material. This is a speci
    19 KB (3,227 words) - 11:29, 12 May 2024
  • ...some items of extra hardware. To make the most of missiles, the following equipment is required: ...ctical advice contained within this article generally assumes you have the equipment listed above.
    8 KB (1,402 words) - 03:10, 29 February 2024
  • ...hem at the station. This should provide sufficient funds to repair damaged equipment (if any) and purchase another Energy Bomb (if you used it). However, don't For a full list of OXP's you can visit oolite.space/oxps, which lists all OXP's that can be downloaded directly from within the game
    9 KB (1,421 words) - 12:30, 6 November 2023
  • Lasers are the most common kind of combat equipment. There are four kinds of laser - pulse, beam, military and mining. Although There are two OXPs which help with aiming the rear laser at targets.
    17 KB (2,897 words) - 03:02, 29 February 2024
  • This [[OXP]] adds the equipment: Target Reticle Sensitive. This is an add-on to the normal Target Reticle i Version 1.1: Better detection for HUD that already has this equipment defined in the HUD.<br>
    3 KB (501 words) - 04:33, 29 February 2024
  • ...), such script files must have a unique name to avoid conflicts with other OXPs. Using the [[world-scripts.plist]] method, you can combine JavaScript, plis // Equipment and Cargo
    26 KB (3,525 words) - 03:44, 29 February 2024
  • ...ang|Salvage Gangs]] in Anarchies are more dubious than elsewhere, offering equipment that GalCop had better not know about. === OXPs ===
    44 KB (6,882 words) - 03:37, 29 February 2024
  • ...With the typical minimalist approach to design that defines most Communist equipment these early stations were reduced down to the most basic functions, air and ...king the factories 1335 metres taller. Within the hi-grav arenas, training equipment and sports arenas were installed and the overall gravity was set at 5% abov
    6 KB (907 words) - 02:22, 29 February 2024
  • This oxp adds the equipment: Ore Processor. This piece of equipment is sold at high tech shipyards and is every miner's dream.
    8 KB (1,218 words) - 03:21, 29 February 2024
  • ...uel scoops for use on long inter-solar missions. To make space for the new equipment some little-used offensive weaponry was omitted. |category = Ships OXPs
    3 KB (436 words) - 02:44, 29 February 2024
  • See [[Bounty]] for a (partial?) list of OXPs affecting this. ...new ship will have all standard equipment for a ship of that type, and any equipment from the previous ship which was [[Oolite JavaScript Reference: EquipmentIn
    18 KB (2,308 words) - 03:19, 29 February 2024
  • The <code>startUp</code> handler is called after all OXPs have been loaded. This also means that it is called every time the player l ...ment</code> handler is called when a ship launches a mine (a pylon-mounted equipment item whose key ends with "_MINE"). <code>mine</code> contains the launched
    42 KB (5,637 words) - 03:19, 29 February 2024
  • ...Views OXP). This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment. ...ake you to a wiki page where you can download the latest versions of these OXPs.
    13 KB (2,206 words) - 16:39, 14 May 2024
  • The Advanced Navigational Array is buyable equipment, available at any planet of Tech Level 7 or higher. Cost: 2250 ₢. This equipment is not supported in Oolite versions earlier than 1.67.
    3 KB (513 words) - 02:12, 29 February 2024
  • ...older that you find inside your AddOns-folder; which is where you put your OXPs. (PC-users have to create the folder /AddOns/Config/ first and then drop a ...them. For the majority of ship equipment, trading ships will result in the equipment being sold as well, with a few exceptions. The '''Cloaking Device''' and th
    25 KB (4,284 words) - 03:18, 29 February 2024
  • |equipment = N/A |category = Ships OXPs
    5 KB (839 words) - 02:22, 29 February 2024
  • === <code>equipment</code> === '''equipment''' : Array of [[Oolite JavaScript Reference: EquipmentInfo|EquipmentInfo]]
    85 KB (11,514 words) - 03:19, 29 February 2024
  • ...d if you press F4 (or F8-F8 on older Oolite versions). Unlike most mission OXPs that offer a story that is only run once, this OXP will continually offer r ...higher. There is a bug in all previous versions making you loose important equipment during one of the mission when playing with Oolite 1.77 or newer.
    10 KB (1,527 words) - 15:28, 18 March 2024
  • ...'s configuration file. The shipdata.plist information in all the installed OXPs is added to the standard definition in the central shipdata.plist to get th <!-- This section determines what is standard equipment -->
    13 KB (2,088 words) - 03:17, 29 February 2024
  • ...arket, unless you find it awkward to go near main stations. Fuel and basic equipment are available, at a premium. Their out-of-the-way location can make FTZs ha |category = Dockables OXPs
    6 KB (944 words) - 02:46, 29 February 2024
  • The mission makes use of data contained in three other OXPs and so requires the following to be installed: ...special entries to purchase for free on the [[F3 page (ship outfitting)|F3 equipment scree]].
    7 KB (1,078 words) - 04:38, 29 February 2024
  • ...b.oolite.space/viewtopic.php?f=4&t=19389 Galactic Navy Extend] portal to 3 OXPs by [[User:Montana05|Montana05]] '''updating''' the Galactic Navy (2018-20). ...p notch shipyard doing excellent maintenance work and with a full range of equipment. Rather expensive, though!
    17 KB (2,768 words) - 20:44, 10 March 2024
  • ...1/07/15 Updated main script to allow GalDrivePod to work nicely with other OXPs. {{equipment-OXP}}
    5 KB (755 words) - 02:48, 29 February 2024
  • ...ral unique options to visiting pilots. All stations provide tech level 14 equipment and maintenance. Additionally, commanders are encouraged to purchase Victo The Sector Commands are integrated into the following OXPS:
    3 KB (477 words) - 13:47, 12 June 2023
  • Initially derived from research on captured [[Thargoid]] equipment, Quirium has enabled a new technology of highly reliable space propulsion. ...the scientific community. The military group had been asked to analyze the equipment and tasked with finding a way to interfere with the systems that could be w
    8 KB (1,195 words) - 03:38, 29 February 2024
  • ...You will need a well suited ship to accomplish all missions. So any extra equipment is welcome. And don't forget to use your weapon arsenal. You will need it. |category = Missions OXPs
    5 KB (825 words) - 03:04, 29 February 2024
  • ...nt ship prices & tech levels for ALL ships available in Oolite (strict and oxps) * Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me)
    21 KB (3,171 words) - 08:45, 18 March 2024
  • ...e shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not b ** the merging of files with other files of the same type from other OXPs.
    3 KB (481 words) - 02:49, 29 February 2024
  • Collection of missiles, bombs, mines, drones and ancillary equipment. A collection of 3 drones, 6 missiles, 5 bombs, 3 mines and ancillary equipment.
    15 KB (2,466 words) - 02:15, 29 February 2024
  • ...he Coluber HUDs (these lists are inevitably partial - there is ''so'' much equipment) [[Category:HUDs OXPs| ]]
    13 KB (1,866 words) - 02:53, 29 February 2024
  • ...increasing problem in some systems and the drop in sales of new ships and equipment from main stations was another problem. :equipment prices and tech level of the stations now depend on the systems.
    9 KB (1,445 words) - 03:42, 29 February 2024
  • ...thumb|right|400px|F5 ''ship details'' screen showing extended list of ship equipment]] ...ration F3 page (2).png|thumb|right|400px|F3 screen (second level - showing equipment categories) <br> "Engines" from the third level are detailed in the next sc
    79 KB (12,888 words) - 04:24, 29 February 2024
  • [[File:Primeable Equipment MFD.png|thumb|right|200px|Primeable Equipment MFD (Managerial)]] There is a wide choice of MFD OXPs available in Oolite.
    9 KB (1,459 words) - 08:06, 20 May 2024

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