Passenger Berth

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Revision as of 22:40, 29 March 2026 by Cholmondely (talk | contribs) (Added some fiction)
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Once your passenger berth is installed, select Passenger contract deliveries from the F4 screen
Items displayed in yellow (none shown here) are available to the player
The destination can be shown on the F6 galaxy map

Overview

People will always want to be somewhere else. Although passenger liners are available, these only ferry between high economy systems (called Hubs). This leaves plenty of opportunity for the owner of a small interstellar craft. Even on routes that are served by regular passenger liners, there will be passengers with a terrible sense of urgency or need of privacy that only a private vessel equipped with passenger cabins can provide.

By fitting a passenger berth, you can accommodate a single passenger. Berths will provide all luxury creature comforts and an independent life-support system with an air supply for 5 days. Should catastrophe strike, most versions can function as a lifeboat, in a limited fashion. Be warned! If you do not have 5TC of empty cargo space in your hold, the Passenger Berth may not be available for sale on the F3 screen.

The Space Rickshaw Corporation has been highly successful in filling the niche market of cheap, fast, in-system passenger transportation by exploiting the Frog interplanetary shuttle.

Passenger Contracts

When docked, simply go to the "Passenger contract deliveries" interface screen, by pressing F4 (or 4) and select the appropriate item from the list of interfaces. Here are listed all available passenger contracts. You can view the details of each contract, being careful to note the destination and potential risk the client may be, accept any you believe you can handle and bring them to their desired destination. View the Contracts page for more information.

More information

Some passengers may be the target of assassins - especially those paying a lot of money for the transportation. Be aware!

More helpful information is available in the Hints oxp.

Availability

Cost to install   : 825.0 ₢. 
Techlevel         : 6
Install one passenger berth, takes up 5 TC of cargospace.
Cost to de-install: 100.0 ₢
Techlevel         : 1
Reclaims 5 TC of cargospace.

Links

Discussions

OXP's

other oxp's which help with contracts generally are listed on the Contracts & Career Options pages

Fiction

Tales from the spacelanes...

Starting at Lave, I sold the coby 3 for an old mk 1, which gave me some extra cash for some upgrades. I stuck a passenger berth in the back hoping to make my name transporting well-paying passengers, but I left some empty space in case I happened to run across a dogfight and find some "souvenirs". But with a little mk 1, being an active participant in a fray could be dangerous.

I picked up a horned bird traveller headed a good way across the chart from Isinor, which meant a nice payout if I made it there on time and in one piece. Getting there on time was a piece of pie, but as for the getting there in the "one piece" bit, well, read on.

Most of the trip was uneventful - witch jumping and sun skimming, pretty tedious stuff. I saw flashes of laser fire in the distance in some of the more unsavoury systems and I almost collided with a cop flying out of the station bay... I can only assume he was on his way to a distress call.

But things got interesting towards the end of the trip. I was passing through an asteroid field on my way to the sun to scoop some free fuel, when the tell-tale red-alert dot flashed. Someone was gunning for me. This could be messy. I spun around and hit the ident scanner - a moray star boat. I immediately thought of the loot I could potentially grab and headed into his line of fire. My shields took some damage, but my beam laser ended up giving me the advantage, and after a confusing tussle amidst both asteroids and a few wary miners, I finished him off. I greedily eyed the new white spots on the scanner and scooped my new treasure...

...one ton of minerals. Barely enough for a free tank of gas. Fortunately, the bounty was surprisingly handsome, so my first combat was not fruitless. And besides, my ship was okay, my passenger was okay, and I could finish this run in time for dinner. I scooped some fuel, engaged the witch drive, and...

Witch drive malfunction, thargoids everywhere, my little coby 1 getting hammered from every side. I was in trouble. I re-engaged the witch drive and prayed to Giles for the longest fifteen seconds of my life.

When I came out the other side, my second (and last!) energy bank was near depleted. But somehow I had gotten through with my minerals and passenger intact. I warily cruised outside the main shipping lane of the multi government system and dropped my passenger off, collecting a large enough fare to get me some much needed repairs.

That horned bird has no idea that he is one of the luckiest Avians in the Eight. uua90 (2014)




Oolite Equipment
Standard Equipment
Astrogation ConsoleCargo HoldCompassEnergy banksEngine/Main Drive • HUDIFF ScannerLife Support SystemsMissilePulse LaserShieldsShip's HullTorus Jump DriveView Screen • Witchspace/Hyperspace Drive
Optional Equipment
Advanced Navigational ArrayAdvanced Space CompassCargo Bay ExpansionDocking ComputersE.C.M. SystemEscape PodExtra Energy UnitExternal Heat ShieldingFuel ScoopsGalactic HyperdriveIntegrated Targeting SystemMilitary Shield EnhancementMulti-Targeting SystemNaval Energy UnitPassenger BerthScanner Targeting EnhancementShield BoostersTarget System Memory ExpansionWitchdrive Fuel InjectorsWormhole Scanner
Weapons
Beam LaserECM Hardened MissileEnergy BombMilitary LaserMining LaserMissilePulse LaserQuirium Cascade MineTwin Plasma Cannon