User talk:Cholmondely
Musings about Oolite: What I would like to see changed
- By in large I am extremely happy with Oolite the way that it is. While I find a number of faults in the Vanilla game these are almost all fixed by OXPs. My remaining issues are:
- Only 2-dimensional F6 charts with exactly 256 systems in each
- Pocket universes: the inability to travel from one system to another without using a witchdrive jump
- Planet, sun & moon surfaces to show on the IFF scanner
- The simplified prices/economics system (thanks to Stranger for helping improve things a bit)
- The bizarre scales (thanks to Redspear for working on sorting this one out!)
- More NPC interaction/more to do outside the ship/more realistic landings/launches
- More control buttons for OXP equipment. For OXP equipment we just have Tab/0/N & ctrl-N to select the equipment; n & b to activate; and the four controlled colons to operate MFDs. Personally speaking, I really need another 2 equipment priming buttons and for Autolock & ILS to be made primable rather than automatic and suicidal.
Cholly's Library of formatting bits & bobs
Table Of Contents
If you have three or fewer headings but want to have a TOC, write either the magic word anywhere on the page to make it display at the default location, or
Contents
- 1 Cholly's Library of formatting bits & bobs
- 1.1 Table Of Contents
- 1.2 Broken-OXP banners
- 1.3 How do I footnote? At the moment I can't!
- 1.4 Notes
- 1.5 Transclusion
- 1.6 Overview
- 1.7 History
- 1.8 Variants
- 1.9 Download
- 1.10 Upgrades
- 1.11 Credits
- 1.12 Requirements
- 1.13 License
- 1.14 Links
- 1.15 Downloads
- 1.16 Gallery
- 1.17 See also
- 1.18 Colours
- 1.19 Size
- 1.20 Equipment Infobox
- 1.21 Collapsible whatnots
- 1.22 Quotations
at the preferred position.
Or use Hides the table of contents (TOC).
Broken-OXP banners
How do I footnote? At the moment I can't!
The Sun is pretty big.<ref>E. Miller, The Sun, (New York: Academic Press, 2005), 23–25.</ref> The Moon, however, is not so big.<ref>R. Smith, "Size of the Moon", Scientific American, 46 (April 1978): 44–46.</ref>
Footnoting is impossible as the necessary add-on for the wiki has not been loaded into it: ...There are no references on Wikipedia. The <ref>
tags don't work. Apparently the Cite Extension has not been installed.
Notes
<references />
I tried the <ref>, </ref> & <references /> tags, but to no avail. None of them seem to do anything. According to Mediawiki, all this should work...
Transclusion
Asp-X | |
---|---|
Size (W×H×L) | 138 m×32 m×127 m |
Cargo capacity | N/A |
Cargo bay extension | N/A |
Maximum speed | 0.42 LM |
Manoeuvrability | Pitch: 1.00 Roll: 2.00 Yaw: 1.00 Thrust: 50 |
Energy banks | 6 |
Energy recharge rate |
Good (4.00) |
Gun mounts | Fore: 1x |
Missile slots | 2 |
Shield boosters available | Yes |
Military shields available | Yes |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | Yes |
Base price | 425,000 Cr |
Overview
A strong and powerful heavy interceptor, based on the design of the first generation of the Asp Mark II Special. Substantially larger than the standard Asp Mark II, with a higher maximum speed, more energy banks and 2 pylons. It is purely a fighting ship, having no cargo capacity.
The Asp-X was licensed for civilian use and, although a rare sight, these ships could be encountered occasionally. They are favored by hunters and assassins and, inevitably, also by pirates and brigands.
History
Some 25 years ago, Her Imperial Majesty's Space Navy decided to sponsor a design competition to stimulate development and to give shipyards a platform to showcase what they could do. Known as the 'X-ships Challenge', the brief was to design either a light, medium or heavy Interceptor. Zorgon Petterson Group used the blueprints of the first generation Asp Mark II Special to create the Asp-X and won in the category heavy Interceptor.
In the belief that a well-armed civilian population was the best defense against the Thargoids, HIMSN offered the plans to build these ships for general sale. GalCop was initially very concerned about this, having serious misgivings about military ships being made available on the civilian market, but as similar ships to these already existed they decided to agree to the release of the plans.
Variants
During the second major reorganization of the Galactic Navy it was decided to commission Asp-X once again. Using the latest technology, the Navy Asp-X was designed, a major upgrade with a very deadly ship as result.
Download
- The original Asp-X, from Aegidian's X-Ships (2005)
- The Classic X-ships OXZ (2015)
Upgrades
Compatible equipment for this ship. Factory standard equipment is marked in bold, all other equipment can be added by the player. | ||
Misc. Equipment | Fuel Scoops • Escape Capsule • Docking Computers • Witch Fuel Injectors • Galactic Hyperdrive • Advanced Space Compass • Scanner Targeting Enhancement • Multi-Targeting System | |
Weaponry | Pulse Laser • Beam Laser • Military Laser • Mining Laser • Energy Bomb | |
Defence | E.C.M. System • Extra Energy Unit • Naval Energy Unit • Shield Boosters • Military Shield Enhancement |
Credits
Requirements
A graphic card supporting shaders will enhance the quality although this is not essential.
License
This work is licensed under Creative Commons Attribution Non Commercial Share Alike 3.0 International (CC BY-NC-SA 3.0). To view a copy of this license visit https://creativecommons.org/licenses/by-nc-sa/3.0.
Links
- Zorgon Petterson Group (manufacturer)
- Asp Mark II (The standard model, a fearsome fighting ship.)
- Asp Explorer (A scout ship with some cargo space. Originally produced by Zorgon Petterson Group this craft is today offered under license from SoloTek Industries.)
- Asp Mark II Special (2 generations had been build. The first was later used to design the Asp-X, the second is a smaller but still deadly Asp Mark II.)
- Navy Asp Mark II (An Asp specially designed for the Galactic Navy. While the first generation wasn't able to live up to the expectations, the second (based on the Asp Mark II Special) is still serving in several navies.)
Developed as a light Interceptor for Her Imperial Majesty's Space Navy the Cobra2-X is a development of the (later abandoned) Cobra Mk II prototype. It is an effective light fighter/interceptor popular with Assassins and Hunters. The Cobra2-C derivative is intended as a courier ship (hence the 'C' designation) and its small hold also allows fitment of a Passenger Berth making it ideal for use as a taxi. The Cobra2-C is slower than the X-ship version but has up-graded equipment options and a Hyperdrive.
Sidewinder-X | |
---|---|
Size (metres, W×H×L) | 138 x 32 x 125 |
Cargo capacity | 0 TC |
Cargo bay extension | N/A |
Maximum speed | 0.370 LM |
Manoeuvrability | Roll: 3.0 Pitch: 1.65 |
Energy banks | 3 |
Energy recharge rate | Poor (2.0) |
Gun mounts | Fore |
Missile slots | None |
Shield boosters available | Yes |
Military shields available | No |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | Yes |
Base price | 105,000₢ |
The Sidewinder-X was developed as a medium Interceptor for Her Imperial Majesty's Space Navy and it is an evolution of the Sidewinder Scout Ship, similar in specification and performance.
It is however considerably larger than its predecessor, and the increase in size means that it has slightly increased maximum speed and improved maneuverability over the scoutship. The Sidewinder-X also has upgraded equipment options and a hyperdrive.
Downloads
The ship is featured in three OXPs:
- Aegidian's X-Ships OXP by Aegidian (2005)
- Classic X-ships OXZ by Smivs (2015)
- Iron Ass Vol.3, dark metal retro version (2022)
Gallery
See also
Colours
Live long and prosper, and may the Great Bird of the Galaxy bless your planet! —THE PHOENIX {Talk to me!} 01:11, 21 February 2010 (UTC)
! ! ! ! !
Size
s s s s s s s s s s
Equipment Infobox
Wine Cooler OXP | |
---|---|
Name | Wine Cooler |
Cost | 10₢ |
TL Availability | 1 |
Collapsible whatnots
initial text
later text!
Lifted from Phkb's BroadcastComms MFD page
Quotations
I don't really see the need for a timeline or a backstory. The way things are is just the way things are; I don't need to know where Earth is, or how human beings got from there (if they did) to where they are now. For me, a large part of the appeal of the game is its vagueness. It's as close to a blank slate as we can get, and it's built to be modded all over the shop to everyone's individual preferences. |
(Disembodied) |