HUD images here

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A HUD is a Heads-Up Display: a transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view information with the head positioned "up" and looking forward, instead of angled down looking at lower instruments. A HUD also has the advantage that the pilot's eyes do not need to refocus to view the outside after looking at the optically nearer instruments (Wikipedia).

As the newer versions of Oolite have allowed more flexibility with modifying HUD elements since the early days of Aegidian's Mega-Walnut dashboard (for the Fer-de-Lance), the HUD designers have risen to the challenge. There was a quantum leap under Cim's tenure as lead designer, when it was made easier to code new HUDs and the range of possibilities was greatly increased. This extended to MFDs. This happened with the release of Oolite v.1.79 in 2013/4.

The most striking versions here include the Coluber, Dangerous & Vimana HUDs.


Aad HUD

Almost Almost Default HUD!
Aad-hud normal.png


Another HUD

Another HUD
AnotherHUD.jpg


CB-HUD

CB-HUD
CB-HUD 2011-09-25.jpg


ChupacabraHUD

ChupacabraHUD
ChupacabraHUD1.png


ChupacabraHUD2.png

ChupacabraHUD3.png

ChupacabraHUD4.png

ChupacabraHUD5.png


Coluber HUD CH01

Coluber_HUD_CH01
Screenshot showing the Coluber HUD CH01 on a 2560x1440 pixel (16:9) monitor scaled-down to 1000x563


CombatHUD

CombatHUD-widescreen version (standard version has Comms and Console messages above the dials on either side).

Chws2.png

Combat HUD (Red Alert mode)

ChRedAlert.png


Compact HUD

CompactHUD
Ch-std.png

Chws2.png


CRR-HUD

CRR-HUD BB An adaptation of the Coluber Red Racer HUD: see Coluber Blue Racer
Crr hud pic 001.png


Dangerous HUD

Dangerous HUD BB showing just the green & blue variants
Gsagostinho-dangeroushud-green.jpg

Gsagostinho-dangeroushud-blue.png


DeeperSpace HUD

DeeperSpace HUD BB
DeeperSpaceHUD.png


Deepspace HUD

Deepspace HUD
Deepspacehud.jpg


Deepspace Retro HUD

Deepspace HUD
RetroHUD.jpg


Dr HUD

Dr HUD
Huddrhud.jpg


ExtraLarge HUD

ExtraLarge HUD provide a very large, alert sensitive scanner and custom dials with CombatMFD but no 16:10 support due to not enough room for the bottom two MFDs.

XLHUD4r.png

XLHUD9y.png


Fighter HUD

Fighter HUD Mk2
Hudfighter.jpg


G-HUD

G-HUD Mk2
Mk1 version now superceded. Large version of screenshot
G-HUD Mk2 resize.png


Klepto HUD

Klepto-HUD OXP
HudKleptoHUD.jpg


Large HUD

Large HUD looks like the default HUD but with 10 MFDs, custom dials with CombatMFD and a large alert sensitively colored scanner.

LargeHUD10r.png

LargeHUD9g.png

Both 4:3, 16:9 and 16:10 displays are supported, but in 4:3 "only" 8 MFDs are usable.

LargeHUD4r.png



Medusa HUD

Medusa HUD
Medusa Hud.gif


Mega Walnut Dash HUD

Mega-Walnut Dashboard Based on the original Fer de Lance HUD of the legendary Aegidian
HudMegaWalnutDashHUD.jpg


MilHUD 4000

MilHUD 4000
M4000 police.png


Milspec HUD

MilSpec HUD
Hudmilspec.png


Mod HUD

Mod-HUD
ModHUD-v1.0.png


Nova Lux HUD

Nova Lux HUD NovaLux HUD (1).png


Numeric Style HUDs

Numeric Style HUDs or browse viewtopic for current information

Version 3.25 with 8 MFDs in 4:3 screen:

NumericHudv3.25a.png

16:10 screen with wider scanner:

NumericHudv3.25b.png

16:9 widescreen with wider MFDs:

NumericHudv3.25c.png


Another layout with 4*4 MFDs in 4:3 screen: (selectable in HUDSelector)

NumericHudv3.23a.png

The scanner is wider in 16:10 screens:

NumericHudv3.23b.png

In 16:9 the scanner is extra wide:

NumericHudv3.23c.png

Version 3
NumericHUDv3 1.png

NumericHUDv3 2.png

NumericHUDv3 3.png

Version 2.1(redesigned crosshair not shown)
NumericHUDv2 1.png

NumericHUDv2 2.png

NumericHUDv2 3.png

Version 1.3.2
NumericHudv1.2-1.png

NumericHudv1.2-3.png


Pie Chart Style HUDs

Pie Chart Style HUDs or browse viewtopic for current information
PCS HUDv2-1.png

PCS HUDv2-2.png

PCS HUDv2-3.png

PCS HUDv2-4.png


Small HUD

Small HUD looks like the default small HUD but with 10 MFDs.

SmallHUD.png


Smart HUD

SmartHUD-widescreen version (standard version has Comms and Console messages above the dials on either side).

Chws2.png


Sniper Camera System HUD

Sniper Camera System HUD or browse viewtopic for current information
SniperCameraSystemv1.1-1.png

SniperCameraSystemv1.1-2.png

SniperCameraSystemv1.1-3.png


Steampunk HUD

Steampunk HUD
Steamhud.jpg


SW (CAI/DAI) HUD

SWHUDDAI
SW HUD.png


Trek HUD

Trek HUD
Hud.jpg


Vimana HUD

Vimana HUD
Vimana Hud info.png


Wide-Screen HUD

Wide-Screen HUD
Wide-Screen-HUD.png


Wolfwood HUD

Wolfwood HUD
Note: the image shows an Imperial Cruiser even though at bottom right it says "Cobra Mk III". Note the Imperial Cruiser has increased energy banks and missles. But this gives you an idea of what it looks like.

Hudwolfwood2.png


Xenon HUD

Xenon HUD
XenonHUD Sample.png


Yet Another HUD

Yet Another HUD v0.2 / Oolite BBS Discussion

Also known as the Plagiarism HUD, due to shamefully stealing parts from Trek HUD, MilHUD and GenericHUD.

Condition Green:
Yet another hud green.png
Condition Yellow:
Yet another hud yellow.png
Condition Red:
Yet another hud red.png
Condition Critical:
Yet another hud crit.gif


Tweaks

  • Tweak to 'dock' an older HUD so that it does not overlap the bottom of the F2-F8 screens while docked see here. By phkb (2014)
  • Tweak to customise a HUD's altimeter to allow for the Strangers World gravity wells. See code at the bottom of the first post here. By Stranger (2018)
  • How to tweak OXZ's

Links