Difference between revisions of "Scanner Targeting Enhancement"
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| − | [[Image:OoSTE.png|right|370px]] | + | [[Image:OoSTE.png|right|370px|thumb|STE adds both <br>(i) the box around the target <br>(with ship details, distance and legal status) <br>and <br>(ii) the arrow to the crosshairs showing where the target is]] |
== Brief == | == Brief == | ||
The [[Scanner Targeting Enhancement]] is a useful addition to any ship. It adds several improvements upon the ship's basic ID system, displaying: | The [[Scanner Targeting Enhancement]] is a useful addition to any ship. It adds several improvements upon the ship's basic ID system, displaying: | ||
| − | * A target lock box around the selected object. | + | * A target lock box (reticle) around the selected object. |
* An arrow directional indicator anchored to the cross-hairs. | * An arrow directional indicator anchored to the cross-hairs. | ||
* The object's name from the ID computer. | * The object's name from the ID computer. | ||
| Line 13: | Line 13: | ||
*A selected ID target may be transferred to missile target by pressing '''t'''. | *A selected ID target may be transferred to missile target by pressing '''t'''. | ||
*To deactivate the STE, hit '''u'''. | *To deactivate the STE, hit '''u'''. | ||
| + | |||
| + | == Tweaks == | ||
| + | *To turn the target lock box (reticle) red when your target is "hittable", open up oolite.app/Resources/Config/hud.plist and set reticle_target_sensitive = yes near the end of the hud.plist. | ||
== Availability == | == Availability == | ||
| Line 20: | Line 23: | ||
== Related Equipment == | == Related Equipment == | ||
The [[Integrated Targeting System]] (ITS) requires both the STE and the [[Target System Memory Expansion]] (TSME) to identify past locked targets and ease their recollection as current targets by the TSME. | The [[Integrated Targeting System]] (ITS) requires both the STE and the [[Target System Memory Expansion]] (TSME) to identify past locked targets and ease their recollection as current targets by the TSME. | ||
| + | |||
| + | NB: The ANTS (Advanced Naval Targeting System) was a proposed addition to Oolite back in 2006 which never quite made it: [https://bb.oolite.space/viewtopic.php?f=2&t=1622 Advanced Naval Targeting System] | ||
=== OXPs === | === OXPs === | ||
*[[Bounty Scanner]] adds details of the bounty to the STE box | *[[Bounty Scanner]] adds details of the bounty to the STE box | ||
| + | *[[Target Reticle]] adds colour change when "on target"! | ||
*See [[Guide to Accuracy OXPs]] for details of other OXPs interfacing with the STE | *See [[Guide to Accuracy OXPs]] for details of other OXPs interfacing with the STE | ||
== Links == | == Links == | ||
| − | *[ | + | *[https://bb.oolite.space/viewtopic.php?t=1622 Advanced Naval Targeting System] [[User:Winston|Winston]]'s suggested alternative with more immersive targeting (2006) |
| + | *[https://bb.oolite.space/viewtopic.php?f=2&t=160 ID Computer] (2006+) | ||
| + | *Fons et Origo: [[Aegidian devlog]] - see 2nd August 2004 | ||
{{NavBox - Oolite Equipment}} [[Category:Equipment]] | {{NavBox - Oolite Equipment}} [[Category:Equipment]] | ||
Latest revision as of 20:44, 10 July 2026
Brief
The Scanner Targeting Enhancement is a useful addition to any ship. It adds several improvements upon the ship's basic ID system, displaying:
- A target lock box (reticle) around the selected object.
- An arrow directional indicator anchored to the cross-hairs.
- The object's name from the ID computer.
- The distance to target in km.
- The object's legal status (if available).
Usage
- The STE is activated by pressing r on your astrogation console, and will lock onto the next object to pass in front of the cross-hairs.
- A selected ID target may be transferred to missile target by pressing t.
- To deactivate the STE, hit u.
Tweaks
- To turn the target lock box (reticle) red when your target is "hittable", open up oolite.app/Resources/Config/hud.plist and set reticle_target_sensitive = yes near the end of the hud.plist.
Availability
Price: 450.0 ₢. Techlevel: 12
Related Equipment
The Integrated Targeting System (ITS) requires both the STE and the Target System Memory Expansion (TSME) to identify past locked targets and ease their recollection as current targets by the TSME.
NB: The ANTS (Advanced Naval Targeting System) was a proposed addition to Oolite back in 2006 which never quite made it: Advanced Naval Targeting System
OXPs
- Bounty Scanner adds details of the bounty to the STE box
- Target Reticle adds colour change when "on target"!
- See Guide to Accuracy OXPs for details of other OXPs interfacing with the STE
Links
- Advanced Naval Targeting System Winston's suggested alternative with more immersive targeting (2006)
- ID Computer (2006+)
- Fons et Origo: Aegidian devlog - see 2nd August 2004
Oolite Equipment
|