Difference between revisions of "Category:Missiles & Bombs"
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*'''For tips on using them''', see: [[Missile tactics]] & [[Using weapons of mass destruction]] | *'''For tips on using them''', see: [[Missile tactics]] & [[Using weapons of mass destruction]] | ||
− | :And see [ | + | :And see [https://bb.oolite.space/viewtopic.php?f=2&t=8473 What is your favorite OXP missile?] (2010) & [https://bb.oolite.space/viewtopic.php?f=2&t=10855 Pylons] (2011) |
− | :Also: [ | + | :Also: [https://bb.oolite.space/viewtopic.php?f=2&t=11528 How does a missile work?] (2012) |
*The following OXPs contain large amounts of missiles & bombs (and are the main source of the list beneath): | *The following OXPs contain large amounts of missiles & bombs (and are the main source of the list beneath): | ||
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:[[Missiles and Bombs]] also by [[User:Ramirez|Ramirez]] | :[[Missiles and Bombs]] also by [[User:Ramirez|Ramirez]] | ||
:On the other hand, the über-missiles & mines from the [[Killit OXP]] (Superweapon, MegaWeapon, UberWeapon ''etc'') have been omitted as they were never intended for serious play - but rather to make a point about [[Cheating]]. | :On the other hand, the über-missiles & mines from the [[Killit OXP]] (Superweapon, MegaWeapon, UberWeapon ''etc'') have been omitted as they were never intended for serious play - but rather to make a point about [[Cheating]]. | ||
+ | |||
+ | [[File:Missile, ECM hardened missile, Quirium Cascade Mine, Repair Bots, Salvage Missile.png|thumb|right|250px|'''Vanilla game & 2 OXP icons''' <br> '''Vanilla game icons''': regular Missile (yellow outline due to being selected), ECM-hardened missile & Quirium cascade bomb <br> '''OXP icons''': Repair nanobots (Repair Bots oxp), Salvage missile (DS Dredger oxp)]] | ||
+ | |||
+ | [[File:Missiles & Armoury Missiles.png|thumb|400px|'''Armoury.oxp missiles''' <br> '''Vanilla game icons''' (2 icons): <br> Normal Missile (selected, hence yellow outline) & ECM-hardened Missile <br>'''Armoury missiles''' (6 icons): <br> Tracker Missile, Displacer Missile, Kicker Missile, Cutpurse Missile, Field Missile & Probe Missile <br> '''Armoury Missile Racks''' (6 "triangle" icons): <br> Missile Rack (3 Std), Missile Rack (3, 2 & 1 Hard), Missile Rack (3 Stun), Interception Missile Rack (3)]] | ||
+ | |||
+ | [[File:Bombs & Armoury Bombs.png|thumb|right|400px|'''Armoury.oxp bombs & Armoury.oxp Thargon Defence system''' <br> Vanilla Game Quirium Cascade Bomb <br> | ||
+ | '''Armoury Bombs''': <br> | ||
+ | Buzz bomb & Bug bomb <br> | ||
+ | Stun bomb & Uni bomb <br> | ||
+ | Interdictor bomb <br> | ||
+ | Screamer bomb <br> | ||
+ | Void bomb <br> | ||
+ | Decoy bomb <br> | ||
+ | '''Captured Thargon Ship Defense System''' (pylon mounted)]] | ||
+ | |||
+ | [[File:Missiles & Bombs Icons.png|thumb|400px|right|'''Missiles & Bombs.oxp''' <br> | ||
+ | '''Vanilla game icons''' (2) <br> | ||
+ | Missile <br> | ||
+ | ECM-hardened Missile <br> | ||
+ | '''Missiles and Bombs .oxp icons''' (8) <br> | ||
+ | Cascade Missile <br> | ||
+ | Fragmentation Missile <br> | ||
+ | Fragmentation Bomb <br> | ||
+ | Lawmaker Missile <br> | ||
+ | Interception Missile <br> | ||
+ | Anti-Thargoid Missile <br> | ||
+ | Override Missile <br> | ||
+ | Radio Mine <br> | ||
+ | '''Missiles and Bombs .oxp Defence Systems icons''' (2) <br> | ||
+ | Defence Mine <br> | ||
+ | Distress Beacon <br>]] | ||
+ | |||
+ | [[File:Vanilla, Nexus & Far Arm missiles.png|thumb|400px|right|'''Vanilla, Nexus, Far Arm & Military missile.oxp's''' <br> | ||
+ | '''Vanilla Missiles''' (2): Missile & ECM-hardened Missile <br> | ||
+ | '''Nexus Missiles''' (4): Nexus Bug-Off missile, Naval reject missile, Nexus missile, 'premium' version, 'ultimate' version <br> | ||
+ | '''Far Arm (Manchi) Missiles''': (3): Plasma Torpedo, SM1, Nova missile <br> | ||
+ | '''Military Missiles''' (1): Military Missile]] | ||
+ | |||
+ | [[File:Equipment Icons.png|thumb|400px|right|'''Equipment Icons''' <br> | ||
+ | See [[:Category:Equipment]] <br> | ||
+ | '''Towbar''' (2): Towbar Stabiliser, TugDrone <br> | ||
+ | '''Deep Space Dredger''' (1): Salvage Missile <br> | ||
+ | '''Cargo Shepherd''' (1): Cargo Shepherd]] | ||
*'''List of OXPs which also affect missiles or bombs''': | *'''List of OXPs which also affect missiles or bombs''': | ||
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:Missile Machine (from [[Armoury]]) manufactures the bally things from scratch! | :Missile Machine (from [[Armoury]]) manufactures the bally things from scratch! | ||
:[[Missiles modification]] two tweaks: ECM less effective & dying pilots take more time to launch a missile at you | :[[Missiles modification]] two tweaks: ECM less effective & dying pilots take more time to launch a missile at you | ||
− | + | :[[Missile Tweak]] two tweaks: ECM less effective & prices altered | |
*'''Defence against missiles''' | *'''Defence against missiles''' | ||
:*''Vanilla game defences'' | :*''Vanilla game defences'' | ||
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::[[Missile Spoof]] - a flare-based distraction for Hardheads | ::[[Missile Spoof]] - a flare-based distraction for Hardheads | ||
::[[Quirium Cascade Mine Detector]] - and [[Target System Plugins]] warn of the release of Cascade Mines to allow a fast escape! | ::[[Quirium Cascade Mine Detector]] - and [[Target System Plugins]] warn of the release of Cascade Mines to allow a fast escape! | ||
+ | |||
+ | [[Image:ChupacabraHUD4.png|right|thumb|400px|Chupacabra HUD's custom missile display and '''missile ID''' feature]] | ||
+ | *'''Knowing which missiles are which''' | ||
+ | :[[Missile Analyser]] tells you about oncoming missiles | ||
+ | :[[ChupacabraHUD]] lists your own on the viewscreen | ||
+ | :[[Missile Summary]] lists your own on the F5 status screen | ||
*'''The [[Vanilla game]] missiles & bombs are''': | *'''The [[Vanilla game]] missiles & bombs are''': | ||
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:[[Quirium Cascade Mine]] (Tyley-Feynman Quirium Cascade Mine) | :[[Quirium Cascade Mine]] (Tyley-Feynman Quirium Cascade Mine) | ||
:[[Energy Bomb]] (Medusa Pandora Self-homing Energy Bomb) - discontinued, replaced by the Quirium Cascade Mine above | :[[Energy Bomb]] (Medusa Pandora Self-homing Energy Bomb) - discontinued, replaced by the Quirium Cascade Mine above | ||
+ | ---- | ||
+ | ==== The Dark Side ==== | ||
+ | *[https://bb.oolite.space/viewtopic.php?f=2&t=7163 Discussion of many aspects of the vanilla game code for missiles] (2009) | ||
+ | *[https://bb.oolite.space/viewtopic.php?p=23487#p23487 Aegidian on designing missile icons] (2006) - the rest of the thread is also relevant for missile design. | ||
---- | ---- | ||
[[Category:Weapons OXPs]] | [[Category:Weapons OXPs]] |
Latest revision as of 04:47, 3 April 2024
This page collects the zillions of different varieties of missiles & bombs.
- For tips on using them, see: Missile tactics & Using weapons of mass destruction
- And see What is your favorite OXP missile? (2010) & Pylons (2011)
- Also: How does a missile work? (2012)
- The following OXPs contain large amounts of missiles & bombs (and are the main source of the list beneath):
- Armoury by Thargoid
- Maegil's Missiles by Cmdr. Maegil (old, 2007, still an oxp).
- Missiles and Bombs also by Ramirez
- On the other hand, the über-missiles & mines from the Killit OXP (Superweapon, MegaWeapon, UberWeapon etc) have been omitted as they were never intended for serious play - but rather to make a point about Cheating.
- List of OXPs which also affect missiles or bombs:
- Remove Individual Pylon OXP allows you to swap one missile for another (without needing to sell everything you have - and then finding that the TL is too low to buy everything back)!
- Missile Combat Reimagined totally rejigs missiles and also rejigs their susceptibility to ECM
- APRIL - automated missile pylon reloader
- Mine Safety Catch prevents premature release
- Status Quo Q-bomb OXP - Q-bombs act as they do in the Status Quo Oolite novel
- Missile Analyser allows the analysis of incoming missiles to allow selection of an appropriate defence
- Missile Booster gives fired missiles a speed boost (useful if flying large slow ships like a Python)
- Missile Beep warns of incoming missiles
- Missile Machine (from Armoury) manufactures the bally things from scratch!
- Missiles modification two tweaks: ECM less effective & dying pilots take more time to launch a missile at you
- Missile Tweak two tweaks: ECM less effective & prices altered
- Defence against missiles
- Vanilla game defences
- Turn & run (reduced kinetic damage on impact)! Witch Fuel Injectors really help here!
- Target incoming missile with laser - STE helps (...but you may well need an OXP such as SniperLock to succeed)
- Target incoming missile with another missile
- ECM (less useful against Hardheads, of course...)
- OXP Defences
- Anti-Missile System (AMS Darts) (from Armoury) - note that the Vimana HUD has an AMS dart counter
- Chaff (from Missiles and Bombs)
- Defence Mine (from Missiles and Bombs)
- Missile Rack (from Armoury)
- Missile Spoof - a flare-based distraction for Hardheads
- Quirium Cascade Mine Detector - and Target System Plugins warn of the release of Cascade Mines to allow a fast escape!
- Knowing which missiles are which
- Missile Analyser tells you about oncoming missiles
- ChupacabraHUD lists your own on the viewscreen
- Missile Summary lists your own on the F5 status screen
- The Vanilla game missiles & bombs are:
- Missile (Faulcon de Lacy HM3 Homing Missile)
- ECM Hardened Missile (Faulcon de Lacy ECM-hardened HMX5 homing missile: Hardheads)
- Quirium Cascade Mine (Tyley-Feynman Quirium Cascade Mine)
- Energy Bomb (Medusa Pandora Self-homing Energy Bomb) - discontinued, replaced by the Quirium Cascade Mine above
The Dark Side
- Discussion of many aspects of the vanilla game code for missiles (2009)
- Aegidian on designing missile icons (2006) - the rest of the thread is also relevant for missile design.
Pages in category "Missiles & Bombs"
The following 71 pages are in this category, out of 71 total.