Difference between revisions of "Energy Bomb"

From Elite Wiki
(updated energy bomb removal story & added link to campaign thread)
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As proposed by Giles, the energy bomb has been  reinstated in v1.74 and will be available in the next stable release (“MNSR”). It  will be disabled by default in the version after that, which will  generally focus on more “visible” core game changes.  
 
As proposed by Giles, the energy bomb has been  reinstated in v1.74 and will be available in the next stable release (“MNSR”). It  will be disabled by default in the version after that, which will  generally focus on more “visible” core game changes.  
  
== Links ==
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[http://aegidian.org/bb/viewtopic.php?t=7418 ''see also: Energy Bomb Campaign thread'']
  
[http://aegidian.org/bb/viewtopic.php?t=7418 ''Energy Bomb Campaign thread'']
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[[Category:1.74]]
  
Back to: [[Oolite Equipment]]
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{{NavBox - Oolite Equipment}}
 
 
[[Category:Oolite]][[Category:1.74]]
 

Revision as of 05:21, 3 June 2010

Energy Bomb
Energy bomb small.jpg
Name Energy Bomb
Cost 900
TL Availability 7

A powerful one-shot device that emits a high-powered electromagnetic pulse, disrupting plasma containment in drives of nearby ships, resulting in catastrophic damage. Well shielded larger vessels are capable of withstanding this assault on occasion, but small ships invariably do not survive. Triggering the Energy Bomb temporarily deactivates sensitive components. The pulse is harmonised with the drive of the firing ship.

Residual Effects

The release of an energy bomb creates magnetic field shockwaves that can cause catastrophic vibrations in certain minerals, including most asteroidal rock types. This invariably results in the fragmentation of asteroids that are within the range of an energy bomb explosion.


Energy Bomb under threat of removal

Thanks to a campaign by several members of the community the energy bomb was saved from removal from v1.74. The idea of this was that the energy bomb was too powerful and affected the game balance. However being an original feature of Elite, removal engendered strong emotions from fans of the classic game.

As proposed by Giles, the energy bomb has been reinstated in v1.74 and will be available in the next stable release (“MNSR”). It will be disabled by default in the version after that, which will generally focus on more “visible” core game changes.

see also: Energy Bomb Campaign thread




Oolite Equipment
Standard Equipment
Astrogation ConsoleCargo HoldCompassEnergy banksEngine/Main Drive • HUDIFF ScannerLife Support SystemsMissilePulse LaserShieldsShip's HullTorus Jump DriveView Screen • Witchspace/Hyperspace Drive
Optional Equipment
Advanced Navigational ArrayAdvanced Space CompassCargo Bay ExpansionDocking ComputersE.C.M. SystemEscape PodExtra Energy UnitExternal Heat ShieldingFuel ScoopsGalactic HyperdriveIntegrated Targeting SystemMilitary Shield EnhancementMulti-Targeting SystemNaval Energy UnitPassenger BerthScanner Targeting EnhancementShield BoostersTarget System Memory ExpansionWitchdrive Fuel InjectorsWormhole Scanner
Weapons
Beam LaserECM Hardened MissileEnergy BombMilitary LaserMining LaserMissilePulse LaserQuirium Cascade MineTwin Plasma Cannon