Difference between revisions of "Category:Missiles & Bombs"
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*'''For tips on using them''', see: [[Missile tactics]] & [[Using weapons of mass destruction]] | *'''For tips on using them''', see: [[Missile tactics]] & [[Using weapons of mass destruction]] | ||
− | :And see [ | + | :And see [https://bb.oolite.space/viewtopic.php?f=2&t=8473 What is your favorite OXP missile?] (2010) & [https://bb.oolite.space/viewtopic.php?f=2&t=10855 Pylons] (2011) |
− | :Also: [ | + | :Also: [https://bb.oolite.space/viewtopic.php?f=2&t=11528 How does a missile work?] (2012) |
*The following OXPs contain large amounts of missiles & bombs (and are the main source of the list beneath): | *The following OXPs contain large amounts of missiles & bombs (and are the main source of the list beneath): | ||
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[[Image:ChupacabraHUD4.png|right|thumb|400px|Chupacabra HUD's custom missile display and '''missile ID''' feature]] | [[Image:ChupacabraHUD4.png|right|thumb|400px|Chupacabra HUD's custom missile display and '''missile ID''' feature]] | ||
− | *Knowing which missiles are which | + | *'''Knowing which missiles are which''' |
:[[Missile Analyser]] tells you about oncoming missiles | :[[Missile Analyser]] tells you about oncoming missiles | ||
− | :[[ChupacabraHUD]] lists your own | + | :[[ChupacabraHUD]] lists your own on the viewscreen |
+ | :[[Missile Summary]] lists your own on the F5 status screen | ||
*'''The [[Vanilla game]] missiles & bombs are''': | *'''The [[Vanilla game]] missiles & bombs are''': | ||
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==== The Dark Side ==== | ==== The Dark Side ==== | ||
− | *[ | + | *[https://bb.oolite.space/viewtopic.php?f=2&t=7163 Discussion of many aspects of the vanilla game code for missiles] (2009) |
− | *[ | + | *[https://bb.oolite.space/viewtopic.php?p=23487#p23487 Aegidian on designing missile icons] (2006) - the rest of the thread is also relevant for missile design. |
---- | ---- | ||
[[Category:Weapons OXPs]] | [[Category:Weapons OXPs]] |
Latest revision as of 04:47, 3 April 2024
This page collects the zillions of different varieties of missiles & bombs.
- For tips on using them, see: Missile tactics & Using weapons of mass destruction
- And see What is your favorite OXP missile? (2010) & Pylons (2011)
- Also: How does a missile work? (2012)
- The following OXPs contain large amounts of missiles & bombs (and are the main source of the list beneath):
- Armoury by Thargoid
- Maegil's Missiles by Cmdr. Maegil (old, 2007, still an oxp).
- Missiles and Bombs also by Ramirez
- On the other hand, the über-missiles & mines from the Killit OXP (Superweapon, MegaWeapon, UberWeapon etc) have been omitted as they were never intended for serious play - but rather to make a point about Cheating.
- List of OXPs which also affect missiles or bombs:
- Remove Individual Pylon OXP allows you to swap one missile for another (without needing to sell everything you have - and then finding that the TL is too low to buy everything back)!
- Missile Combat Reimagined totally rejigs missiles and also rejigs their susceptibility to ECM
- APRIL - automated missile pylon reloader
- Mine Safety Catch prevents premature release
- Status Quo Q-bomb OXP - Q-bombs act as they do in the Status Quo Oolite novel
- Missile Analyser allows the analysis of incoming missiles to allow selection of an appropriate defence
- Missile Booster gives fired missiles a speed boost (useful if flying large slow ships like a Python)
- Missile Beep warns of incoming missiles
- Missile Machine (from Armoury) manufactures the bally things from scratch!
- Missiles modification two tweaks: ECM less effective & dying pilots take more time to launch a missile at you
- Missile Tweak two tweaks: ECM less effective & prices altered
- Defence against missiles
- Vanilla game defences
- Turn & run (reduced kinetic damage on impact)! Witch Fuel Injectors really help here!
- Target incoming missile with laser - STE helps (...but you may well need an OXP such as SniperLock to succeed)
- Target incoming missile with another missile
- ECM (less useful against Hardheads, of course...)
- OXP Defences
- Anti-Missile System (AMS Darts) (from Armoury) - note that the Vimana HUD has an AMS dart counter
- Chaff (from Missiles and Bombs)
- Defence Mine (from Missiles and Bombs)
- Missile Rack (from Armoury)
- Missile Spoof - a flare-based distraction for Hardheads
- Quirium Cascade Mine Detector - and Target System Plugins warn of the release of Cascade Mines to allow a fast escape!
- Knowing which missiles are which
- Missile Analyser tells you about oncoming missiles
- ChupacabraHUD lists your own on the viewscreen
- Missile Summary lists your own on the F5 status screen
- The Vanilla game missiles & bombs are:
- Missile (Faulcon de Lacy HM3 Homing Missile)
- ECM Hardened Missile (Faulcon de Lacy ECM-hardened HMX5 homing missile: Hardheads)
- Quirium Cascade Mine (Tyley-Feynman Quirium Cascade Mine)
- Energy Bomb (Medusa Pandora Self-homing Energy Bomb) - discontinued, replaced by the Quirium Cascade Mine above
The Dark Side
- Discussion of many aspects of the vanilla game code for missiles (2009)
- Aegidian on designing missile icons (2006) - the rest of the thread is also relevant for missile design.
Pages in category "Missiles & Bombs"
The following 71 pages are in this category, out of 71 total.