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  • - you can save your game, add, remove and upgrade lots of OXPs, load your game, and have it work ...eloper Release/Test Release version is specially developed for testing out OXPs. It comes with a [[Debug OXP]]/Debug Console allowing one to spawn ships/st
    24 KB (3,844 words) - 03:16, 29 February 2024
  • ...nd aft. They are powered by the energy banks. Their status is shown on the HUD. | [[HUD|HUD/Heads-Up Display]] || Astrogatory || This is fully automatic.
    11 KB (1,522 words) - 03:18, 29 February 2024
  • ...ue, some oxp [[HUD]]s provide warning on close approaches (''eg'' [[Vimana HUD]]). ...roushud-blue.png|right|thumb|600px|Non-linear scanner (and the [[Dangerous HUD]]) ]]
    6 KB (913 words) - 05:34, 18 March 2024
  • ...l list of OXP's you can visit [https://www.oolite.space/oxps/ oolite.space/oxps], which lists all OXP's that can be downloaded directly from within the gam ...hts up when you are on-target and have bought the [[STE]] (''eg'' [[Vimana HUD]], [[CombatHUD]]). The HUDs are free, but STE costs 450₢ (TL12+).
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  • [[File:Cb68h001 cl fuelinjection.png|right|thumb|70px|Coluber HUD Fuel Injectors icon]] [[File:Injector.png|right|thumb|70px|Vimana HUD Fuel Injectors icon]]
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  • ...ult is false) indicates to the Oolite system populator (and potentially to OXPs) that they may change the weapons, missile load, equipment and other such p ...compass before Oolite v.1.79. It is still the only display for the older [[HUD]]'s.
    71 KB (10,864 words) - 12:47, 15 April 2024
  • [[File:ASC (Coluber HUD).png|thumb|right|188px|[[Coluber HUD CH01|Coluber HUD's]] Advanced Space Compass <br> ''Showing planet behind and to the left'']] ...ck hermits]] (if you are close enough), and a plethora of goodies from any OXPs you may have added to your Vanilla game: other planets and their [[Stations
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  • Depending on which additional OXPs you have installed, the behaviour of the galactic hyperdrive can be slightl [[File:Cb68h001 cl galdrive.png|thumb|80px|right|[[Coluber HUD CH01|Coluber HUD]]: Galactic Hyperdrive icon]]
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  • [[File:Cb68h001 cl ecm.png|thumb|right|100px|Coluber HUD ECM icon]] [[File:Ecm o.png|thumb|right|100px|Vimana HUD ECM icon]]
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  • Once installed, the fuel scoop icon will become visible on the HUD, as shown below. This icon has the handy function of oscillating while the ..._Scoops_Icon.png|100px]] The Fuel Scoop Icon as it normally appears on the HUD.
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  • ...cement is purchased, as this can provide some crucial information to the [[HUD]] to help with identifying potential targets. The [[Scanner_Targeting_Enhan *See here: [[Career Options]] (also lists useful OXPs)
    2 KB (331 words) - 02:20, 29 February 2024
  • ...d, once it runs out the ship will die. On every ship the [[HUD_images_here|HUD]] will have indicators to display the levels of energy available. All equip ''The following OXPs all make the game harder (and more realistic).''
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  • ...e & Extra-large HUDs which come with the [[HUDSelector]] OXP. The [[Vimana HUD]] has a different icon which shows when maintenance is needed.]] == OXPs ==
    8 KB (1,281 words) - 08:29, 10 April 2024
  • ! Toggle Hud ...mp debug-messages to Oolite's logfile. This is highly useful for debugging OXPs or helping to debug Oolite.
    17 KB (2,186 words) - 08:38, 18 March 2024
  • ...1: Better detection for HUD that already has this equipment defined in the HUD.<br> ...p" and a readme. Move the Target Reticle.oxp folder to AddOns. As with all OXPs, it's the folder ending .oxp that you need to put in Oolite's AddOns folder
    3 KB (501 words) - 04:33, 29 February 2024
  • ...px|<center>One of the Outrider's external views, showing the ship's unique HUD</center>]] |category = Ships OXPs
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  • * Custom HUD *OR try here: [[Guide_to_Unlisted_OXPs#Named_Collections|Guide to Unlisted OXPs]] - the link to Charlie's collection (2006-8) is further down the page
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  • See [[Bounty]] for a (partial?) list of OXPs affecting this. *[https://bb.oolite.space/viewtopic.php?f=4&t=10880 Formatting text msgs on a HUD] (2011)
    18 KB (2,308 words) - 03:19, 29 February 2024
  • ...escort a hauler from it out to either the witchpoint or constore. No other OXPs are essential, although for the constore variant mission the YAH/Your Ad He ...]] (G7), enabled by [[Planetfall OXP]].<br>Screenshot shows the [[Vimana-X HUD]] with its low altitude warning signs, a bevy of [[MFD]]s and the planet te
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  • == OXPs == *[[Vimana HUD]]'s Travel Module shows the list of systems en route on your HUD.
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  • This OXP is compatible with [[ExtraFuelTanks]] OXP. Both OXPs can be installed together. If you fly a Boa or Python Clipper with External Version 1.2 released 10th January, 2012. HUD upgrade.
    5 KB (803 words) - 02:26, 29 February 2024
  • ...tself. This will then override the default crosshairs for that HUD. (See [[hud.plist]]). .... <code>oxpname_crosshairs1.plist</code>). Crosshairs may be included by a HUD definition, or switched in and out by [[Oolite_JavaScript_Reference:_Player
    11 KB (1,776 words) - 03:10, 29 February 2024
  • The mission makes use of data contained in three other OXPs and so requires the following to be installed: ...history - or the [[ClearHUD]] which displays the last few messages on your HUD.
    7 KB (1,078 words) - 04:38, 29 February 2024
  • ...soon as you dock back at Lave take another. By comparing the time (on the HUD) between the first and last screenshots you will see how quickly you did th ...1/07/15 Updated main script to allow GalDrivePod to work nicely with other OXPs.
    5 KB (755 words) - 02:48, 29 February 2024
  • [[File:Missiles & Armoury Missiles.png|thumb|400px|HUD Icons <br> '''Regular Missiles''' (2 icons): <br> Normal Missile (selected, This is a new meta-OXP containing the following of my older OXPs:
    15 KB (2,466 words) - 02:15, 29 February 2024
  • ...nd looking forward, instead of angled down looking at lower instruments. A HUD also has the advantage that the pilot's eyes do not need to refocus to view ...lcyon days of Aegidian's Mega-Walnut dashboard (for the Fer-de-Lance), the HUD designers have risen to the challenge. There was a quantum leap under [[Use
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  • ==Other Relevant OXPs== *The [[Vimana-X HUD]] has been modified to easily manage the heat sink
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  • ...ight|The two "Useful MFDs" are shown in the upper corners of this "Coluber HUD" which actually has 7 MFD 'slots']] ...ional display (MFD) provides extra information on your Heads-Up Display ([[HUD]]) during flight.
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  • ...r OXP equipment though this would need to be managed carefully between the OXPs). For example, a "navigation computer" might have <code>"provides" = ("EQ_D ...= {sort_order = 1056; script_info = {sortOrder = 1056;};}; // HUD Selector
    184 KB (17,196 words) - 02:39, 29 February 2024
  • ...d choices combined. (In 1.77, this is extended to 27 lines if the player's HUD is hidden) *[[List of Planets used in OXPs]] - reference to see which systems are used by other oxp's
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  • [[File:Srs.png|thumb|right|250px|[[Vimana HUD]] icon for SRS Repair NanoBots]] Other OXPs can also temporarily inhibit Repair Bots from repairing an equipment throug
    11 KB (1,567 words) - 08:45, 18 March 2024
  • (The shots on this page show Oolite running with the [[OXP|OXPs]] [http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis''] [[System Redux (Oolite)|System
    5 KB (834 words) - 05:34, 18 March 2024
  • ...ternal.gif|thumb|right|300px|Taranis's Outrider, showing the ship's unique HUD]] ...and a readme. Move the Taranis xxx.oxp folder to AddOns. As with all older OXPs, it is the folder ending .oxp that you need to put in Oolite's AddOns folde
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  • ...in the archive. For more information on using Deepspace Ships with other OXPs that retexture the default Oolite ships see [[Installing_multiple_retexture ...tion and nod to the classic Elite HUD), as well as the original Deepspace HUD.<br />
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
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  • |category = Systems OXPs ...viewtopic.php?p=278048#p278048 here], with larger hunting lodges, a feudal HUD (!) and a greater variety of different missions.
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  • There are several oxps which affect the distribution of asteroids: There are a number of .oxps which can also help with this:
    7 KB (948 words) - 02:15, 29 February 2024
  • [[All OXPs by Category#Links|Go to Index]] [[HUD images here]]<br>
    30 KB (4,538 words) - 13:35, 1 January 2021
  • [[OXPs 'A' to 'F'#Links|Go to Index]] ...meta-oxp containing AMS, Captured Thargons, Drones, Probe and Missile Rack OXPs functionality plus some other new bombs and the missile machine.
    29 KB (4,314 words) - 03:17, 29 February 2024
  • [[OXPs 'G' to 'M'#Links|Go to Index]] | [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']
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  • [[OXPs 'N' to 'S'#Links|Go to Index]] | [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']
    21 KB (3,237 words) - 07:52, 17 January 2023
  • [[OXPs 'T' to 'Z'#Links|Go to Index]] ...e fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them acc
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  • [[File:Isis HUD (Killer Wolf).png|thumb|right|320px|Isis HUD]] [[File:KW Hud snafu.jpg|thumb|right|320px|Dynamic HUD (Critical damage)]]
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  • == Other OXPs == *[[Vimana HUD]] contains a dial showing the status of the armour - and the Ship Status mo
    7 KB (1,107 words) - 02:58, 29 February 2024
  • ...'s). A third list (of overlooked OXPs) is available at [[Guide to Unlisted OXPs]]}} ...egories eg. debug consoles, internationalisations, config mechanisms, demo OXPs
    169 KB (24,764 words) - 08:35, 18 March 2024
  • {{Infobox OXP| title = Compact HUD |download = [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist hud.plist]
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  • == What are OXPs? == ...space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used i
    85 KB (13,112 words) - 03:17, 29 February 2024
  • ...r 1750 credits. Only usable with Oolite 1.77 or later. Compatible with any HUD. *[[Guide to Accuracy OXPs]]
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  • ...d by a retexture OXP), and if installed any of the versions from retexture OXPs that add variants in addition to core ships. Currently supported are Griff' ...ix for the mission screen by [[user:phkb|phkb]], only for use with [[Xenon HUD]])
    20 KB (3,222 words) - 14:40, 18 March 2024
  • ...in difference lies in their width. 'hud-small' is smaller (narrower) than 'hud', to help you imagine a smaller cockpit in a smaller ship. ...creen to take up 27 text rows instead of 21, which previously required the HUD to be hidden entirely.
    16 KB (2,261 words) - 09:30, 28 April 2024
  • ...o expand this where possible to include things like Your Ad Here and other OXPs • I'd like to introduce a new HUD that works better with the SCS
    8 KB (1,209 words) - 03:41, 29 February 2024
  • ...be useful additions to balance out advantages given to the player by other OXPs. All of these OXPs create new visible equipment items that are listed on the ship's equipment
    8 KB (1,314 words) - 02:20, 29 February 2024
  • ...DSelector]], [[Q-Charger]], [[Telescope]], [[TimeSlip]] and [[TorusToSun]] OXPs by [[User:Norby|Norby]]. ...a compatibility update with [[Detectors]], [[RocketShips]] and [[Towbar]] OXPs by [[User:Norby|Norby]].
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  • ...hich gives sniper sight functionality to ships using the standard or other HUD types. ...ed, and the gunsight HUD will automatically revert to the normal in-flight HUD.
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  • *Can be used with most HUD/heads-up-display systems. *[[Guide to Accuracy OXPs]]
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  • * Contains a basic gun camera hud. ...to the author(CommonSenseOTB). As well all variables, equipment names and hud.plist names must be uniquely labelled to prevent conflicts. NOW GO AND MAKE
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  • A special [[CB-HUD Mark II|HUD]] design for the Blue Racer is included:<br/> [[File:Crr hud pic 001.png|thumb|right|400px|The Red Racer HUD]]
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  • Several OXPs have been written to E:D-ify Oolite: ...l HUDs are based on E:D - [[Dangerous HUD]] (set of 6 colours) & [[OrangED HUD]]
    6 KB (1,038 words) - 05:25, 18 March 2024
  • |category = Ships OXPs ...e of ships, the Koneko Industries station (and Ryan's Villa), and a custom HUD included with all Koneko Industries ships.
    4 KB (537 words) - 13:57, 12 January 2023
  • |category = Mechanics OXPs == Optional OXPs ==
    11 KB (1,343 words) - 02:59, 29 February 2024
  • Spells out the letter from the older HUD's Advanced Space Compasses (''ie'' HoOpy Casino rather than just "C") ...he ''name'' of the new target. This is most useful if you have a number of OXPs that add beacons installed, and either can't remember [[Advanced_Space_Comp
    2 KB (244 words) - 04:32, 29 February 2024
  • ...D switching while in flight, and allow M4000 to co-exist better with other OXPs. There are also a few new features MilHUD doesn't have, but nothing I belie ...into your "AddOns" folder, and remove any other HUD OXPs. Also remove any OXPs which announce beacons, such as [[Talkative Space Compass]] OXP; when cycli
    2 KB (377 words) - 03:08, 29 February 2024
  • ...en your energy is less than 128 which is less than 2 full bars on a ship's HUD. |category = Mechanics OXPs
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  • ...ct ratios. It makes full use of the screen width to avoid cluttering other HUD elements around the crucial scanner and compass instruments. [[File:Wide-Screen-HUD.png]]
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  • Note: Version 2.3.0 will make use of any additional screen space provided by HUD's that have the big GUI enabled. |category = Equipment OXPs
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  • |features = Hud |category = HUDs OXPs
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  • ...pon the location of the Q-Bomb will immediately be displayed on the ship's HUD. ...ny older version of the Q-Bomb Detector, if already installed. As with all OXPs, it's the folder ending in .oxp that you need to put in Oolite's AddOns fol
    4 KB (618 words) - 03:38, 29 February 2024
  • ...and escape pods can often be difficult to see, this addition to the ships HUD overlays them with a virtual flashing glow. Thus they are easier to spot fr ...ses" after Thargoid allowed modification when retired from maintaining his OXps (https://bb.oolite.space/viewtopic.php?f=4&t=17085)
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  • In the fine tradition on [[Breakable 'Standard' Equipment OXPs]] by [[Capt. Murphy|Capt. Murphy]] this OXP simulates the breakage of a Lif ...akable 'Standard' Equipment OXPs]] added by [[Capt. Murphy|Capt. Murphy]]: HUD/IFF scanner/shield generators/witch drive/torus drive/engines/energy unit
    1 KB (199 words) - 02:20, 29 February 2024
  • • A Library in the programmer's sense: reusable code that people writing OXPs can use. That is to say instead of everyone writing a javascript method to [[File:tech_ref_lib_hud.png|400px|thumb|right|HUD-integrated view of Moray specs]]
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  • * $TelescopeVPosHUD = [0, 0, 0]; //position shift for your HUD's built-in visual target screen if any ...script_info key to detect it farther to stay compatible with the existing OXPs, for example Rescue Stations.oxp, Stealth.oxp and Vector.oxp.
    43 KB (6,789 words) - 09:23, 18 March 2024
  • ===On-HUD displays=== The combined energy value of your ship and your target are displayed on your HUD (Heads Up Display).
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  • Protects your HUD and IFF scanner due to these being in your cockpit also (if Breakable_HUD_I At least v3.1 needed from the Numeric HUD to show the big values of the capacitors (older show max. 99).
    24 KB (3,940 words) - 00:22, 10 April 2024
  • ...u insert the insertintohudlegends.plist file from the Towbar OXP into your hud.plist. It is recommended to install the "Derelict" display warning into your HUD (with either Detectors OXP, NumericHUDv3.11 or by following the instruction
    32 KB (5,055 words) - 09:25, 18 March 2024
  • This will sell custom cargo added by OXPs. ...OXP if you use [http://wiki.alioth.net/index.php/Category:HUDs_OXPs custom HUD] to fix the possible [http://s1355.photobucket.com/user/Commander-Cody/medi
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  • ...er of missiles. The message GUI is located directly centered and above the HUD. ...s that it is connected to Thargoid's genericHUDswitch script to change the HUD based on alert status. The script has been expanded for the docked conditio
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  • ...Numeric) work also but show less and are not supported. If you use another HUD and get visual problems (for example not seeing the 16 energy banks of a Cr === Recommended OXPs to reach the normal functionality of RocketShips ===
    29 KB (4,725 words) - 12:34, 8 November 2022
  • [[Auto Crosshairs]] and [[Xenon HUD]] are supported with custom crosshairs. ...wer (20% from basic), but will added ships with sniper gun from other ship OXPs.
    17 KB (2,472 words) - 09:20, 18 March 2024
  • This is [[User:Norby|Norby]]'s personal systematization of OXPs which was planned to more general usage but rejected in the [https://bb.ool Contain about 2 GB data from more than 500 [[OXP_List|OXPs]] in the following folder structure:
    17 KB (2,398 words) - 03:15, 29 February 2024
  • Download OrangED HUD [http://wiki.alioth.net/index.php/File:OrangED_HUD_0.1.1.oxz|here], for Ool |category = Misc OXPs
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  • All mines will be replaced by a "mine in safety" rectangle on your HUD if this catch is in "safe state". If you use custom mines from OXPs then you can enable the handling of these in safetycatch.js by setting the
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  • ...r [http://deephorizonindustries.com/DH-Systems.html Deep Horizons Systems] OXPs do ''not'' count these new "far planets". === Recommended OXPs ===
    17 KB (2,692 words) - 05:28, 18 March 2024
  • ...ency, lack of features, or a tendency to encourage incompatibility between OXPs. ...e written using unreleased features from the next Oolite version. Existing OXPs should be brought closer to the latest published standards as maintainer ti
    14 KB (2,193 words) - 03:17, 29 February 2024
  • ...pport means the following lines will appear in the legends section of your hud.plist: == Custom HUD dials ==
    20 KB (2,617 words) - 04:18, 19 April 2024
  • ...mall come with HUD Selector. The others (Xenon & the Vimanas) are separate OXPs.<br> The Default HUD is either the Vanilla HUD ''or'' the one you have inherited from your save file.]]
    16 KB (2,370 words) - 04:16, 19 April 2024
  • ...nd could be damaged or scooped before you get back? The latest advances in HUD technology allow Talaxian Enterprises to offer a solution. ...allows you to set up to eight waypoints, anywhere in the system. If your HUD is configured to display waypoints these will be visible on-screen, with a
    4 KB (685 words) - 04:41, 29 February 2024
  • ...e'' popular modernised version of a Coluber HUD. But see below for Coluber HUD CH02 ...Riredi's sodalite orbital station, also designed by Coluber and where this HUD was designed]]
    7 KB (1,112 words) - 02:28, 29 February 2024
  • ...s needed. Aft views were edited so the exhaust plume would not obscure the HUD or interfere with targeting. I amended the shipyard.plist and created a shi === From [[Guide to Unlisted OXPs]] ===
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  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs ...Ismaan, enabled by [[Planetfall OXP]].<br>Screenshot shows the [[Vimana-X HUD]] with its low altitude warning signs, a bevy of [[MFD]]s and the planet te
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  • For devotees of [[The Dark Side]] who wish to their OXPs to access these comms features, press here -> -> -> ...able in your HUD. You must at least be using Oolite version 1.79, and your HUD must have at least 1 MFD defined.
    32 KB (4,757 words) - 14:35, 18 March 2024
  • * Fixed issue with HUD not becoming visible again when launching while viewing the Email list. * Added routine to use 1.83/4 code to check for big GUI HUD's.
    26 KB (4,073 words) - 05:26, 18 March 2024
  • * Improved integration with latest version of Xenon HUD. * Added compatibility with Xenon HUD's image crosshairs.
    9 KB (1,436 words) - 03:02, 29 February 2024
  • * Added routine to use 1.83/4 code to check for big GUI HUD's. * Added check for "allo_big_gui" HUD's
    8 KB (1,266 words) - 04:25, 29 February 2024
  • ...t using Dangerous Square Font and Resource Pack E, combined with the Xenon HUD<br> ...ome form of computer terminal. The layout will change based on whether the HUD is on or off, in the ship is in space or docked, and (if in space), is in a
    18 KB (2,665 words) - 04:43, 29 February 2024
  • ...ce stations, on the contrary, are still rather static (without considering OXPs) and act more like a transition between two flights. ...er (Bar).png|thumb|400px|right|Unfortunate blue text thanks to [[Dangerous HUD]] (blue)!]]
    24 KB (3,776 words) - 08:37, 30 April 2024
  • ...ck Hermit (Salvage Gangs and Hack Outposts are also possibilities if those OXPs are installed) you might be able to purchase an "SDC Hack Chip". The hack c * Fixed issue with HUD not becoming visible again when launching while viewing the dock list.
    30 KB (4,787 words) - 12:26, 9 March 2024
  • ...is proud to announce the release of their new product: The Xenon HUD. This HUD aims to simplify the layout and maximise the amount of screen available for * Grouping all important gauges around the HUD.
    22 KB (3,371 words) - 04:43, 29 February 2024
  • * Fixed issue with HUD not becoming visible again when launching while viewing the damage report s * Added routine to use 1.83/4 code to check for big GUI HUD's.
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  • None of your normal OXPs will be usable in a SOTL Exploration game. ...Information about the currently selected target will be displayed on your HUD
    19 KB (3,170 words) - 03:43, 29 February 2024
  • At present, this OXP is incompatible with the following OXPs: ...ow only available when docked to stop the information from overrunning the HUD.
    34 KB (5,448 words) - 09:20, 18 March 2024
  • ...n list them all as above. Note also that descriptions will accord with the OXPs you have installed]] * Fixed issue with HUD not becoming visible again after use.
    15 KB (2,355 words) - 13:00, 11 March 2024
  • * Corrected name of HUD. * Fixed issue with HUD not becoming visible again when launching while viewing the Bulletin Board.
    51 KB (8,035 words) - 03:06, 15 March 2024
  • * Added the Warrant Scanner MFD to HUD Selector. * Fixed issue with HUD not becoming visible again when launching while viewing the GalCop security
    20 KB (3,177 words) - 02:20, 29 February 2024
  • :Separated jump limit from fuel limit; thereby tidying HUD display, fuel scooping, injector use and fuel purchase. |category = Mechanics OXPs
    4 KB (628 words) - 02:55, 29 February 2024
  • ...have the ability to quickly target other ships, or show information on the HUD, right from the start? |category = Mechanics OXPs
    2 KB (330 words) - 03:11, 29 February 2024
  • ...thin the game, and then go to the [[OXP List]] and the [[Guide to Unlisted OXPs]] which list pretty much everything else. There are well over 1,000! ...lite Trader OXZ]] links one to this suite which also features new ships, a HUD, extra cargo pods ''etc''.
    28 KB (4,739 words) - 14:36, 18 March 2024
  • It is possible to switch the color of the jump target on the HUD, if the [[Library OXP]] is installed. You can switch between the default bl As it is possible for 3rd party OXP's (like HUD's) to adjust the color of the jump target, if the user color preference has
    10 KB (1,554 words) - 03:07, 29 February 2024
  • ...ccount, you are able straight away to fit all [[Elite Trader OXZ#Essential OXPs|'''primary&nbsp;upgrades''']] at Lave and Zaonce, notably the <u>[[Goods Co ...re at Anarlaqu in "Buber's Bane" after our 30th run! - Viper II and GETter HUD have done us sterling service. Tuners, we pack <i>three</i> 20-ton Containe
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  • [[File:SW Ice Giant.png|thumb|right|320px||Vimana 6MFD HUD - just 2 MFDs showing]] [[File:Vimana 6 MFD docked HUD.png|thumb|right|320px|Docked Vimana 6MFD: blow-up of bottom right-hand corn
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  • ....png|800px|thumb|right|Useful MFDs are in the top corners over a [[Coluber HUD CH01]] (screenshot is from the [[Strangers World]] version of Oolite - henc * Made compatible with HUD Selector.
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  • *Compatibility with other equipment altering .oxps *Oolite v1.90 or later for 1.4. No dependencies on other OXPs.
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  • 1 A Library in the programmer's sense: reusable code that people writing OXPs can use. That is to say instead of everyone writing a javascript method to [[File:Ship's Library MFDs.png|thumb|right|400px|Vimana HUD's differently sized MFDs with a snippet on each from the Ship's Library Man
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  • ...st in Torus Drive. These include the [[Vimana HUD]] and the [[Deeper Space HUD]]. *[[Breakable 'Standard' Equipment OXPs|Breakable Torus Drive]] allows your Torus Drive to be disabled by a direct
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  • [[File:Roolite HUD.jpg|thumb|right|320px|Part of the legendary ''Steel Battalion Controller'' ...D CH01]]; compass, docking, barrel roll & speed icons nabbed from [[Vimana HUD]] <br>
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  • *[[:Category:Equipment OXPs]] ...ividual pieces of .oxp equipment - and links to lists of lasers, missiles, HUD's, ''etc''.
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  • ...e elements of Frontier in Oolite either in the game itself (though writing OXPs) or in literature or writing background material - most notably [[User:Sele *There are also a bevy of OXPs:
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  • == OXPs == :For this oxp you will need a [[HUD]] which supports [[MFD]]s.
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  • ...''economy cruise mode''' (speed below the red zone in the [[Vanilla game]] HUD) the fuel consumption rate is 0.1 LY per 6 min ( :The Vanilla game HUD fuel bar is green between 0 - 25%, yellow between 25 - 80%, and red above 8
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  • :*Note also that the OXPs in your AddOns folder ''trump'' the OXZs in your Managed Expansions folder. == Tweaking OXPs ==
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  • Here are links to over 300 OXPs which are '''not''' in the in-game Expansions Manager. Maybe 200 work fully ...e (FPO).png|400px|thumb|right|Vetitice - Famous Planets Overhaul (Ambience OXPs)]]
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  • [[File:Oolite-numbered-hud.png|thumb|right|Vanilla game HUD<br>1 - strength of fore/aft shields<br>12 - four energy banks (which power ...een indicators showing the strength of the shields are labelled "1" on the HUD on the right. The four yellow energy banks which together power the generat
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  • ...h as Cim, Ngalo ("equal rights for NPC's"), Rustem & Dybal started writing OXPs to try and even the playing field, fighting against cheating in category (3 ...th while taking a close look at Okti's collection in the Guide to Unlisted OXPs and their reception by the community on the BB. Some of the relevant thread
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  • *The Vanilla-game [[HUD]], at the bottom of the screen. This includes the red [[Scanner]], the blue Note that the View Screen (in the Vanilla game HUD) contains two invisible [[MFD]]s which become activated if you have any rel
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  • [[File:Vimana Hud info.png|400px|thumb|right|(Optional) [[Vimana HUD]]]] ...nd looking forward, instead of angled down looking at lower instruments. A HUD also has the advantage that the pilot's eyes do not need to refocus to view
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  • == OXPs == ...he [[Vimana HUD]] (the green/red strawberry marking the fuel scoop on your HUD only tells you it is full!).
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  • ...f the [[HUD]]s - see [[HUDSelector]]'s Large & ExtraLarge HUDs - contain a HUD bar indicating the state of the hull - and a possible need for [[Maintenanc == OXPs ==
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  • == Other OXPs == {{HUD-OXP}}
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  • == OXPs == *[[HUD]] - to see where the ship's clock is on the viewscreen!
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  • ...olite.space/viewtopic.php?f=4&t=18886 BB announcement] buried in Dangerous HUD discussion - there seems to be no other thread on it. * [[Dangerous HUD]] - also by gsagostinho: 6 different colours
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  • *Each HUD has 3 different layouts - and a minimal mode option == Dangerous HUD ==
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  • Guide to OXPs designed to help accuracy in combat == OXPs enhancing accuracy ==
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  • ...humb|1000px|Some HUDS display the current selected equipment. The [[Vimana HUD]] (shown here) displays it at #2, together with the next primable equipment == Extra Equipment HUD displays (MFDs) ==
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  • #REDIRECT [[Breakable 'Standard' Equipment OXPs#Breakable HUD/IFF Scanner v1.2]]
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  • data_source HUD dials None of your normal OXPs will be usable in a SOTL Exploration game.
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  • ...s://bb.oolite.space/viewtopic.php?f=4&t=14368 Five (5) Variable Crosshairs OXPs] (2014) {{HUD-OXP}} [[Category:Equipment]]
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  • *''Docked HUDs'' removes the HUD from the bottom of the screen leaving just the fuel bar & missile display < *The list has been added to by OXPs: HUD Selector, Headlights, Naval Grid, Asteroids3D, Mine Safety Catch ''etc'']]
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  • [[File:Low fuel.png|thumb|right|100px|Vimana HUD "Low fuel" warning icon]] Then people started writing OXPs. Commander Frame's Fuel Collector OXP in 2008 led to Phkb's Fuel Tweaks OXP
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  • *''Docked HUDs'' removes the HUD from the bottom of the screen leaving just the fuel bar & missile display < ....png|thumb|right|450px|BGS (v.2.5.1) F8 screen overlay (with docked Vimana HUD)]]
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  • *The HUD shown is the CRR-HUD (Coluber Red Racer): see [[Guide to Unlisted OXPs]] <br> The early HUD (2012) does not fit well with the later XenonUI, as can be seen]]
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  • ==== OXPs ==== This can, of course, be upended by such OXPs as [[Famous Planets]] which relabels Sori as [[Ascension]], a new TL16 anar
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  • Ambience OXPs affect the look of the galaxies on your viewscreen, they do not make things This meta-OXP will add the OXPs listed above to your collection.
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  • *[[Xenon HUD]] provides the details about the ship in the lower corners of the screen (f [[File:KW Hud trading.jpg|thumb|right|450px|[[Killer Wolf]]'s HUD overlay]]
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  • *Also added as an NPC shuttle, and a minimal HUD *[[User:Knotty|Knotty]]'s other OXPs:
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  • ...market shortly after spawn, to prevent conflicts with other market restore OXPs. :- Fixed issue where HUD was not resetting correctly when leaving the F4 Hermitage Management screen
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  • [[File:Z superico.png|thumb|right|200px|Z Superico (Dockable OXPs)]] This is a collection of ''wonderful'' OXPs which any of which would change the game in a meaningful way.
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  • *''Docked HUDs'' removes the HUD from the bottom of the screen leaving just the fuel bar & missile display < *The list on this page has been added to by OXPs (in order): Library, Market Inquirer, Diplomancy, GalCop Galactic Registry,
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  • ...t, planet, moon ship or space station in a transparent MFD display on your HUD. Information on the target is also provided, the design company or manufact {{ambience-OXP}} [[Category:Equipment]] [[Category:HUDs OXPs]] {{equipment-OXP}} {{mission-OXP}}
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  • ...Space Compass and is ready for use. When in flight, select a slot on your HUD by pressing the SHIFT and : keys. Then press the ; key to cycle through you {{ambience-OXP}} [[Category:Equipment]] [[Category:HUDs OXPs]] {{equipment-OXP}}
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  • [[File:Vimana HUD Alerts.png|thumb|right|400px|Vimana HUD: vital warning alerts for danger in various forms]] ...n-game Ship's Manual, ship identifier, galaxy guide, Market info & helpful HUD.
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  • *HUDs: [[Deeper Space HUD]], [[Trek HUD]], [[Vimana HUD]], [[Z-GrOovY MiLHUD]] *The [[:Category:Systems OXPs|Systems OXPs]] (Anarchies, Feudal States, Commies etc.) - as above
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  • Your Anaconda Constrictor is a fighting ship with a special combat-centric [[HUD]]. It also has {{Activity-OXP}} [[Category:Missions OXPs]] [[Category:Racing]]
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  • [[File:KeeperHUD (Docked).png|thumb|right|300px|Docked HUD]] ...nt to use them, you can uncomment the lines from the green, yellow and red hud files (just then make sure not to use MFD screen number 1, which is drawn i
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  • *[[HoloNum HUD]] :Fresh from the design board of 249th NRW R&D, the Holographic Numerical HUD is the latest in visual aid for navigation and dogfighting.
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  • ...Note that since the purpose of this system is to allow players to download OXPs, using it requires you to grant a license to download and make copies for p [[File:IsisHUD.jpg|thumb|right|150px|Killer Wolf's Venom ship & Dominatrix HUD]]
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  • [[File:Hudvamp.jpg|thumb|right|200px|Vampire HUD]] [[File:IsisHUD.jpg|thumb|right|200px|Venom ship and Dominatrix HUD]]
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  • This is a list of the more modern sound-sets. See [[:Category:Sound Sets OXPs]] for the complete list of a couple of dozen. ...'s importing sounds from older versions of Elite, ''etc''. See here: [[All OXPs by Category]] (an old 2010-13 OXP list)
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  • 1 A Library in the programmer's sense: reusable code that people writing OXPs can use. That is to say instead of everyone writing a javascript method to *Target Module ([[Vimana HUD]]) - ditto
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  • Evidential Picture: Scanner zoom ratio indicator on HUD. [image] '''HUD [Jul. 31st, 2004|09:21 pm]'''
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  • * Beginning with V 1.51 the Adder Mark III-E is featuring the HUD of the Vampire VI. : added the HUD from the Vampire VI for the Adder Mark III-E
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  • *1 Aad HUD *2 Another HUD
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  • ....jpg|thumb|right|500px|Anarlaqu Prime seen above FE Shipyards' GETter&nbsp;HUD, version&nbsp;1.2.]] FE Shipyards is pleased to bring you, our valued&nbsp;customer, the only HUD in the inventory made <i>by</i>&nbsp;[[Elite Trader OXZ|Guilders]] <i>for</
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  • ...ve. The neophyte [[Elite Trader OXZ|Sister's]] new [[GETter HUD OXZ|GETter HUD]] speed readout shows her O-drive velocity at just above the nominal top sp |category = Equipment OXPs
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  • #REDIRECT [[Coluber HUD CH01]] [[Category:HUDs OXPs]]
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  • ...gh the&nbsp;comms&nbsp;log). Jinny has the [[GETter HUD OXZ|'''GETter&nbsp;HUD''']]&nbsp;1.4. & buys through [[More Moolah OXZ|'''More&nbsp;Moolah]]&nbsp; ...terface</b>. She <i>still</i>&nbsp;has the [[GETter HUD OXZ|'''GETter&nbsp;HUD''']]&nbsp;1.4. & buys through [[More Moolah OXZ|'''More&nbsp;Moolah]]&nbsp;
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  • ...n<br>This screenshot shows the [[XenonUI]] surround, the docked [[Vimana-X HUD]] and the NovaSquare [[Oolite Fonts|font]] ]] |category = Misc OXPs
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  • New distribution may affect OXPs using population as conditional parameter. The Kiota station populator in W ...lease note, this is NOT a bundle of complete OXPs - you must have original OXPs installed!
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  • [[File:Vimanax_hud.png|thumb|right|600px||VimanaX 12MFD HUD with all the lights on <br> •''additional'' warning signs (red exclamatio Phkb's major update of the Vimana HUD. More compatibility (''eg'' with scanner options, fonts, equipment), a glar
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