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Install this equipment and change your HUD during flight by pirme (Shift+N) and activate (n).

You can set your scanner to NonLinear and UltraZoom by pressing mode key (b) as many times as needed when HUD Selector primed. Your settings are stored in your savegame.

After you selected your HUD, you can remove HUD Selector equipment due to the selection is saved into your savegame.


There is a built-in support for setting the default Multi-Function Displays (MFDs).

You should install the following OXPs to get all of them:

In the Interfaces (F4) screen you can select from the installed HUDs and set the default of your MFDs.

Initially supported HUDs

  • Default HUD (the actual hud.plist, for example AAD HUD or Compact HUD if installed)
  • ExtraLarge HUD with 10 MFDs (included in HUDSelector package, for 4:3 and 16:9 screens)
  • Large HUD with 10 MFDs (as the original but with large scanner, included in this package, for 16:10 also)
  • Numeric HUD with 8 MFDs or 4*4 MFDs (both layouts are selectable)
  • Small HUD with 10 MFDs (included in this package)

Custom Dials

There is a Custom Dials setup in HUD Selector Interface, where you can turn on/off the numeric and bar displays provided by CombatMFD. If your HUD show your energy in numeric form also but you would like to stay with the bars only then you can turn off the "combatEnergy" dial here.

Large HUD and ExtraLarge HUD show custom dials if CombatMFD OXP is installed:

  • Speed value in speed bar,
  • Target distance, speed and fired missiles counter in top of speedbar (need CombatMFD equipment),
  • Compass target distance meter,
  • Number of damaged equipments and the name of lastly damaged,
  • Player bounty and legal status,
  • Telescope lastly detected target over the shield bar,
  • Reserve fuel in ly and hyperjump target system name within the fuel bar,
  • Distance of the nearest planetary object in the altitude bar,
  • Cargo and Hull (service level) bars next to the status light.

ExtraLarge HUD

Provide extra large alert sensitive scanner in 4:3, 16:10 and 16:9 screens.

In 4:3 screens 8 MFDs are usable.


In 16:10 the scanner narrower to fit 10 MFDs.


In 16:9 there is enough room for 10 MFDs.


Large HUD

Both 4:3, 16:9 and 16:10 displays are supported with a large alert sensitively colored scanner.

In 4:3 screens 8 MFDs are usable.


In 16:10 there is enough room for all 10 MFDs.


In 16:9:


Small HUD

The small HUD of Oolite got 10 MFDs. SmallHUD.png

Add a HUD into HUDSelector

Requirements from other HUDs to be appear automatically in the selection list:

  • must be the plist differently named than hud.plist
  • must define a worldScript with similar than the plist (for example in Config/script.js)
  • set your HUD and add your HUD name with plist name into HUDSelector in startUp: = "yourhud";
 this.startUp = function () {
   player.ship.hud = + ".plist";
   var h = worldScripts.hudselector;
   if( h ) h.$HUDSelectorAddHUD("Your HUD",; //name of plist without extension
  • if your HUD define different plists for 4:3, 16:10 and 16:9 screens named to "yourhud.plist", "yourhud10.plist" and "yourhud9.plist" then give all of them to AddHUD:
   if( h ) h.$HUDSelectorAddHUD("Your HUD",,"10","9" );

HUDSelector will set the proper plist for the current screen but will not follow the window resizes, for example if you switch to fullscreen during flight. In this case you can set your HUD again by activating the HUDSelector equipment.

  • You can define a callback function in your worldScript to start/stop some parts of your scripted HUD:
 this.$HUDSelectorCallBack = function ( off ) {
   var w = worldScripts["yourhud"];
   if( off ) { //do things to disable your HUD like rename functions
     if( w.shipWillLaunchFromStation ) {
       w.$save_shipWillLaunchFromStation = w.shipWillLaunchFromStation;
       delete w.shipWillLaunchFromStation;
   } else { //do things to activate your HUD like restore disabled functions
     if( !w.shipWillLaunchFromStation )
       eval("w.shipWillLaunchFromStation = "+w.$save_shipWillLaunchFromStation);

Add a MFD into HUDSelector

New MFDs can register in startUp:

 var h = worldScripts.hudselector;
 if( h && h.$HUDSelectorAddMFD ) h.$HUDSelectorAddMFD(;

If the name of the MFD defined in setMultiFunctionText() call is different from the worldscript name then must give the name in the second parameter:

 var h = worldScripts.hudselector;
 if( h && h.$HUDSelectorAddMFD ) h.$HUDSelectorAddMFD(, "nameOfTheMFD");


Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.


This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at


HUDSelector 1.17 (downloaded 3857 times).

HUDSelector 1.16 (downloaded 4966 times).

HUDSelector 1.15 (downloaded 140 times).

HUDSelector 1.14 (downloaded 214 times).

HUDSelector 1.13 (downloaded 180 times).

HUDSelector 1.12 (downloaded 172 times).

HUDSelector 1.11 (downloaded 195 times).

HUDSelector 1.10 (downloaded 306 times).

HUDSelector 1.9 (downloaded 769 times).

HUDSelector 1.8 (downloaded 720 times).

HUDSelector 1.7 (downloaded 289 times).

HUDSelector 1.6 (downloaded 374 times).

HUDSelector 1.5 (downloaded 209 times).

HUDSelector 1.4 (downloaded 250 times).

HUDSelector 1.3 (downloaded 442 times).

HUDSelector 1.2 (downloaded 372 times).

HUDSelector 1.0 (downloaded 524 times).


You can write about this package into the HUD Selector topic


2016.08.15. v1.17 Removed "(adjusting)" text from timer in Large and other included HUDs.
                  Always turn on the HUD at launch and at Options(F2) to fix problems in any addons.
                  A comma added into "Press Space, Commander".
2015.05.26. v1.16 Fixed timeout caused by missing images, thanks to CdrC64.
2015.05.25. v1.15 ExtraLarge HUD got narrower scanner in 16:10 to fit 10 MFDs.
                  HUDs can define different plists for 4:3, 16:10 and 16:9 screens.
2015.05.24. v1.14 ExtraLarge HUD is the new name of XL HUD.
                  Removed Original HUD and Wide HUD in favor of Large HUD and ExtraLarge HUD.
                  Fixed fuel indicator in ExtraLarge HUD.
                  Small HUD got alert sensitive scanner.
2015.05.23. v1.13 Large HUD is optimized for 16:10 screens, scanner is narrower to show 10 MFDs.
                  Wide HUD is a bit polished variant of the previous Large HUD for 16:9 screens.
                  XL HUD is a polished variant of the Large HUD in v1.11 with very large scanner.
                  Clock and custom dials are repositioned from bottom center in these HUDs.
2015.05.21. v1.12 Large HUD's messages and comms boxes are wider and aligned to the sides.
                  Reduced Large scanner height for better aspect ratio and more room.
                  Fixed needed fuel indicator, thanks to Anonymissimus.
                  Removed the nonexistent Scanner HUD from the selectable HUD list.
2015.05.17. v1.11 Large HUD added with as large scanner as in NumericHUD.
2015.04.27. v1.10 Fixed restore of MFDs if the current HUD remove them in the dock.
                  Interface screens use background from BGS or Better Screens if available.
2015.01.10. v1.9  MFD selector list limited to the actual number of MFDs.
                  Exit back to the Interfaces screen from HUD and MFD interfaces.
2014.10.20. v1.8  Original HUD got many numeric displays from CombatMFD.
                  Custom Dials setup in Hud Selector Interface.
                  Support for more than 20 HUDs and MFDs.
2014.10.16. v1.7  Original and Small HUDs has numeric speed display with CombatMFD in Oolite 1.81.
2014.09.25. v1.6  Scanner settings compatible with Auto Crosshairs OXP and plist-changer huds.
2014.09.24. v1.5  Fixed the saving of scanner settings if the equipment is uninstalled.
2014.09.23. v1.4  Scanner settings are adjustable by mode key (b) if HUD Selector primed.
2014.08.29. v1.3  MFD setup changes during flight are saved (need Oolite 1.81).
                  Original and Small HUDs has 10 MFDs and scanner zoom up to 16x.
                  Support in Original and Small HUDs for CombatMFD's target status.
2014.08.12. v1.2  Small fix for MarketObserver.
2014.08.11. v1.1  Interfaces and MFD handling.
                  Selections are saved into the savegame.
                  The included Original and Small HUDs has 8 MFDs.
2014.07.05. v1.0  First release.