Want to be able to find your way back to a specific location within a system without leaving behind an expensive piece of equipment that uses up a valuable missile pylon and could be damaged or scooped before you get back? The latest advances in HUD technology allow Talaxian Enterprises to offer a solution.
Waypoint here is a software upgrade for your Advanced Space Compass. It allows you to set up to five waypoints, anywhere in the system. If your HUD is configured to display waypoints these will be visible on-screen, with a range indicator.
To use Waypoint Here functions, you'll need to first prime it with 'Shift-N'.
To add a waypoint at your current location, press 'n'. Your position and orientation will be recorded and one of 5 ASC beacons will be assigned.
To clear a waypoint, select the waypoint you want to remove on the ASC and press 'b'.
- Tech Level: 10
- Price 2500Cr
There are 5 available beacons, called Alpha, Bravo, Charlie, Delta and Echo. When you add a new waypoint through Waypoint Here the first available beacon will be used. The symbol on the ASC will be the first letter of the beacon name.
As with other methods of marking a specific locations the waypoints are cleared when you leave the system. Waypoints are not currently saved, so if you save and reload the game any Waypoint Here waypoints you had set will be lost.
Being a software upgrade Waypoint Here can not itself take damage in combat. It will however stop working if the ASC is damaged.
If the waypoints do not show up on your screen you may need to adjust your HUD settings to include a drawWaypoints dial or switch to a HUD that already includes it. This dial was introduced in Oolite version 1.79 so older HUDs probably won't include it unless they have been recently updated.
- This OXP needs Oolite v1.80.
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/.
OXP by Neelix
0.2 Fixed issue with waypoints not resetting after a hyperspace jump. 0.1 Initial Release
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