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  • ...be useful additions to balance out advantages given to the player by other OXPs. ...hese OXPs create new visible equipment items that are listed on the ship's equipment manifest. They are installed automatically and for free to your existing sh
    8 KB (1,314 words) - 02:20, 29 February 2024

Page text matches

  • ...ssing F2 when docked or paused and then selecting 'Reset to Strict play'), OXPs are not loaded. == Finding OXPs ==
    16 KB (2,655 words) - 14:49, 18 March 2024
  • ...regarding Oolite's expansion packs, and the latest OXP download links. New OXPs are posted here! ==Ship Equipment==
    6 KB (906 words) - 12:51, 2 June 2012
  • - you can save your game, add, remove and upgrade lots of OXPs, load your game, and have it work ...eloper Release/Test Release version is specially developed for testing out OXPs. It comes with a [[Debug OXP]]/Debug Console allowing one to spawn ships/st
    24 KB (3,844 words) - 03:16, 29 February 2024
  • 1. Just place your soundfiles in the OXPs Music-folder.<br> |features = Equipment, Music
    5 KB (712 words) - 02:55, 29 February 2024
  • *Other bombs: these are OXPs. See [[:Category:Missiles & Bombs]] for a list of relevant pages. {{NavBox - Oolite Equipment}}
    6 KB (1,049 words) - 03:38, 29 February 2024
  • == Standard Equipment == '''Standard equipment''' comes with the initial [[Cobra Mk.3 (Oolite)|Cobra Mk.III]]. The in-game
    11 KB (1,522 words) - 03:18, 29 February 2024
  • == OXPs == * [[Breakable 'Standard' Equipment OXPs|Breakable HUD/IFF Scanner]] allows your Scanner to be disabled by a direct
    6 KB (913 words) - 05:34, 18 March 2024
  • == OXPs == *[[Hard Eject]] reduces insurance cover so that only half of lost equipment is replaced (''ie'': shown as damaged on the F5 screen). By [[User:Stranger
    9 KB (1,484 words) - 02:39, 29 February 2024
  • ...me OXP solutions and options at the end. What follows just covers the core equipment and scenarios. ...or the player: A beginner, who has almost no equipment; a player with some equipment, considered a medium-level player; and a player with a fully-kitted out shi
    39 KB (6,811 words) - 08:38, 18 March 2024
  • == Related Equipment == === OXPs ===
    2 KB (229 words) - 03:44, 29 February 2024
  • ...because it was simple to modify the engine bay to accommodate experimental equipment, where to do so in other ships would have involved major structural changes == OXPs ==
    6 KB (953 words) - 04:42, 29 February 2024
  • Any weapon type from the [[equipment.plist]] can be used (and WEAPON_NONE). ...(and potentially to OXPs) that they may change the weapons, missile load, equipment and other such parameters of this ship to make it better fit its role. This
    71 KB (10,864 words) - 12:47, 15 April 2024
  • ...different kind of value - engineering with no expense spared (inspect the equipment bays of a Fer-de-Lance and note how thoughtfully it has been laid out, and ...de Lance equipment bays come prefitted with high quality, custom designed equipment.
    9 KB (1,413 words) - 02:43, 29 February 2024
  • ...ck hermits]] (if you are close enough), and a plethora of goodies from any OXPs you may have added to your Vanilla game: other planets and their [[Stations == OXPs ==
    8 KB (1,288 words) - 02:12, 29 February 2024
  • === OXPs === {{NavBox - Oolite Equipment}} [[Category:Equipment]]
    1 KB (163 words) - 02:23, 29 February 2024
  • Depending on which additional OXPs you have installed, the behaviour of the galactic hyperdrive can be slightl == OXPs ==
    5 KB (689 words) - 23:55, 2 January 2024
  • | [[Machinery]] || Heavy factory and farm equipment, hyperdrive engines. || align="right" | 56.6 || TC The following commodities are added by OXPs:
    4 KB (573 words) - 02:28, 29 February 2024
  • == Oxps affecting hermits == :Note - the lore/logic behind these various oxps differs - you need to decide on what makes most sense in ''your'' game.
    9 KB (1,341 words) - 03:42, 29 February 2024
  • == OXPs == {{NavBox - Oolite Equipment}} [[Category:Equipment]]
    2 KB (268 words) - 02:36, 29 February 2024
  • ...and guarantees a good profit for every trip. You don't need any weapons or equipment other than '''Autopilot'''. Doing this route will put a spacer in the posit == OXPs ==
    5 KB (737 words) - 03:09, 29 February 2024
  • ...hold. This allows for salvage of space debris and is an essential piece of equipment to the [[Asteroid_(Oolite)|asteroid]] miner. Similarly, nearly all pirate v == OXPs ==
    10 KB (1,662 words) - 01:01, 10 April 2024
  • ...y 1 with the technological capabilities to manufacture and/or install this equipment. == OXPs ==
    1 KB (142 words) - 03:09, 29 February 2024
  • There are more controls for missile combat than for any other single piece of equipment on the simple [[Astrogation Console]]! === OXPs ===
    5 KB (695 words) - 03:10, 29 February 2024
  • == Equipment == ...on your ship: a [[Beam Laser|beam laser]], some shield and energy [[Oolite Equipment|enhancements]].
    2 KB (331 words) - 02:20, 29 February 2024
  • ''Introduces a new equipment.'' Other OXPs which modify system markets, such as [[BlOomberg Markets]] will probably co
    5 KB (806 words) - 02:57, 29 February 2024
  • ...|HUD]] will have indicators to display the levels of energy available. All equipment is powered by these banks, including the [[Shields]], which contribute a co *[[Extra Energy Unit]] (EEU) is not an .oxp but optional equipment from the [[Vanilla game]].
    4 KB (590 words) - 02:38, 29 February 2024
  • ...it, life is already perilous enough without having to worry about failing equipment. So take good care of your ship. It's the only thing separating you from th Why does the price go up when you have more equipment on board? Because the equipment has built-in redundancy, to stop you getting a long list of catastrophic fa
    8 KB (1,281 words) - 08:29, 10 April 2024
  • ...reer navy is equipped with the latest technology and many of the ships and equipment have been designed specifically for Naval use. ...normally use their own ships and equipment, although it is common for navy equipment to be 'loaned' to the officer during their tenure.
    10 KB (1,605 words) - 14:47, 10 March 2024
  • ...l || i || 105 || 69 || i || Witchspace Fuel Injectors. Only available when equipment installed. ! Prime optional equipment
    17 KB (2,186 words) - 08:38, 18 March 2024
  • <font size="3">'''[[OXP|Expand Oolite via OXPs]]'''</font> The friendliest Board this side of Riedquat: a place to discuss Oolite, OXPs, game tactics etc.
    5 KB (768 words) - 10:52, 9 March 2024
  • ...III freighter (the "ass", i.e. a pack animal) fitted with high-end combat equipment (the "iron"), but it eventually spread to mean any ship well equipped for c ...y Lasers, a full quota of missiles and ''all'' the defensive and offensive equipment normally available on the market.
    2 KB (262 words) - 21:18, 13 February 2022
  • == OXPs == *[[Thargoid Witchspace Drive]] Equipment by [[User:Capt. Murphy|Capt. Murphy]] (2012)
    14 KB (2,195 words) - 04:34, 29 February 2024
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    2 KB (238 words) - 15:32, 16 August 2022
  • ...effective tool. Only ships exclusively dedicated to mining would have this equipment mounted fore, as they would be an agonizing main weapon to take into battle == OXPs ==
    2 KB (290 words) - 03:09, 29 February 2024
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    2 KB (279 words) - 03:37, 29 February 2024
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    1 KB (216 words) - 00:48, 2 November 2022
  • * [[Oolite Equipment|Equipment]] (& [[Priming Equipment]] for OXPs)
    3 KB (491 words) - 03:18, 29 February 2024
  • You can see in a few OXPs background images in the UV-Maps ('''pic 3'''). This is just wasted texture ...go in a few thousands of faces when a lot of models are used in installed OXPs. Luckily there's a way as Wings3D provides a hole material. This is a speci
    19 KB (3,189 words) - 14:50, 18 March 2024
  • ...some items of extra hardware. To make the most of missiles, the following equipment is required: ...ctical advice contained within this article generally assumes you have the equipment listed above.
    8 KB (1,402 words) - 03:10, 29 February 2024
  • ...hem at the station. This should provide sufficient funds to repair damaged equipment (if any) and purchase another Energy Bomb (if you used it). However, don't For a full list of OXP's you can visit oolite.space/oxps, which lists all OXP's that can be downloaded directly from within the game
    9 KB (1,421 words) - 12:30, 6 November 2023
  • Lasers are the most common kind of combat equipment. There are four kinds of laser - pulse, beam, military and mining. Although There are two OXPs which help with aiming the rear laser at targets.
    17 KB (2,897 words) - 03:02, 29 February 2024
  • This [[OXP]] adds the equipment: Target Reticle Sensitive. This is an add-on to the normal Target Reticle i Version 1.1: Better detection for HUD that already has this equipment defined in the HUD.<br>
    3 KB (501 words) - 04:33, 29 February 2024
  • ...), such script files must have a unique name to avoid conflicts with other OXPs. Using the [[world-scripts.plist]] method, you can combine JavaScript, plis // Equipment and Cargo
    26 KB (3,525 words) - 03:44, 29 February 2024
  • ...ang|Salvage Gangs]] in Anarchies are more dubious than elsewhere, offering equipment that GalCop had better not know about. === OXPs ===
    44 KB (6,882 words) - 03:37, 29 February 2024
  • ...With the typical minimalist approach to design that defines most Communist equipment these early stations were reduced down to the most basic functions, air and ...king the factories 1335 metres taller. Within the hi-grav arenas, training equipment and sports arenas were installed and the overall gravity was set at 5% abov
    6 KB (907 words) - 02:22, 29 February 2024
  • This oxp adds the equipment: Ore Processor. This piece of equipment is sold at high tech shipyards and is every miner's dream.
    8 KB (1,218 words) - 03:21, 29 February 2024
  • ...uel scoops for use on long inter-solar missions. To make space for the new equipment some little-used offensive weaponry was omitted. |category = Ships OXPs
    3 KB (436 words) - 02:44, 29 February 2024
  • See [[Bounty]] for a (partial?) list of OXPs affecting this. ...new ship will have all standard equipment for a ship of that type, and any equipment from the previous ship which was [[Oolite JavaScript Reference: EquipmentIn
    18 KB (2,308 words) - 03:19, 29 February 2024
  • The <code>startUp</code> handler is called after all OXPs have been loaded. This also means that it is called every time the player l ...ment</code> handler is called when a ship launches a mine (a pylon-mounted equipment item whose key ends with "_MINE"). <code>mine</code> contains the launched
    42 KB (5,637 words) - 03:19, 29 February 2024
  • ...Views OXP). This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment. ...ake you to a wiki page where you can download the latest versions of these OXPs.
    13 KB (2,203 words) - 09:24, 18 March 2024

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