Difference between revisions of "Geography"
Cholmondely (talk | contribs) m (→Links: Added another) |
Cholmondely (talk | contribs) (Added another link) |
||
Line 60: | Line 60: | ||
*[[History]] | *[[History]] | ||
*[[Distance (Oolite)]] | *[[Distance (Oolite)]] | ||
+ | *[http://www.aegidian.org/bb/viewtopic.php?f=2&t=20974 Cool OXPs for celestial objects] (2021) | ||
*[http://aegidian.org/bb/viewtopic.php?f=2&t=7141 Double Star Systems] (2010) | *[http://aegidian.org/bb/viewtopic.php?f=2&t=7141 Double Star Systems] (2010) | ||
Revision as of 19:18, 14 June 2021
Page under Construction!
Contents
Limits of the game-code
The coding restricts Oolite to eight two-dimensional galaxies with 256 systems in each.
There are two ways in which you can get around this:
- See cim's Song of the Labyrinth for oxp's which create a new discovery game set in one of two new galaxies.
- See Galaxy Seeds for detail on how to change the galaxies yourself!
Double star systems
While the game code does not allow for true binary systems, there are some "double star systems" (see links below):
- Galaxy 3: Quzaarar & Riusbequ
- Galaxy 4: Riusbequ & Quzaarar
- Galaxy 5: Tezabi & Divees
- Galaxy 5: Zaenza & Lazaso
- Galaxy 8: Esusale & Cecees
Effects of 7ly hyperdrive limit
The 7 lightyear jump limit limits which systems can be reached - for example, The Great Rift in Galaxy 7. There, some 30 systems are stranded in an "island" more than 7ly from the rest of the systems. But there are also effects on local geography too. As well as islands, peninsulae are created. The effects of this can clearly be seen if one tampers with this limit - see Redspear's Hyperdrives OXP.
In-game geographical differences
Galactic Differences
- Academies of Galaxy 1
- Academies of Galaxy 2
- Academies of Galaxy 3
- Academies of Galaxy 4
- Academies of Galaxy 5
- Academies of Galaxy 6
- Academies of Galaxy 7
- Academies of Galaxy 8
Regional differences
Regions are put on the in-game maps by Explorers' Club OXP & by GalCop Galactic Registry. There are several varieties of these regions.
- Iron Stars cluster in Galaxy 1 (Economic) - the markets are very similar (more difficult to make a profit until you leave the region!)
- Pulsar Worlds (supposedly visual - one should be able to see the pulsar!)
- Devil's Triangle (political) - pirate infested - and the game code spills this out to the general locale in Oolite v.1.80 and later
OXP effects
- Darkside Moonshine Distillery creates an increase in price of the whisky as distance from the distilleries in the Tortuga expanse increases
Trade Routes
Put on the map by GNN's news broadcasts, & by GalCop Galactic Registry. It is uncertain if there is any real logic behind these routes. CaptSolo has a different network of trade routes on his maps.
- In-game differences made by Fuel Station OXP: placing fuel stations in the more stable systems on SpaceWay L1 in galaxy 1
Links
- The Eight
- Powers and Organisations has a listing of organisations specific to each galaxy.
- Galaxy Seeds
- History
- Distance (Oolite)
- Cool OXPs for celestial objects (2021)
- Double Star Systems (2010)